32 Commits

Author SHA1 Message Date
KingRainbow44
65eaaa96f2
Apply changes from #2310 2023-09-16 18:58:36 -04:00
github-actions
717a358636 Format code [skip actions] 2023-09-02 00:33:12 +00:00
KingRainbow44
e04df0526a
Run formatter & update protocol 2023-08-31 23:46:55 -04:00
KingRainbow44
154ace3d7e
Run formatter on code 2023-08-27 23:23:01 -04:00
KingRainbow44
1844cb43f7
Fix Lua require, Fix monster abilities & Fix ServerLuaCall 2023-08-27 02:39:56 -04:00
Nazrin
b58caf0632
Fix Librarian Story Quest (#2218)
* Fix Librarian Story Quest

* People die if they are killed

You want to die people instead of remove them so they play their sweet death animations.

* Nope. I take it back. Scriptlib is the wierd one to think removeEntity removes the entity.

* One must stop editing the code directly.

* Update EntityType.java

* Add warnings per Hartie

* Per Hartie, change getEntityType to EntityType
2023-06-20 16:37:00 -04:00
github-actions
494cd3b28c Format code [skip actions] 2023-06-03 19:37:54 +00:00
StartForKiller
56f09e87a1
Fix ore dropping and implement subfields 2023-06-03 15:29:45 -04:00
Magix
9e5b57a043
Merge unstable into development (#2173)
* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 23:48:16 -04:00
AnimeGitB
4d8caf5a8c Refactor Entity data 2022-11-05 23:18:33 +10:30
AnimeGitB
85f44ebdf3 Refactor out some EntrySets 2022-10-17 20:47:52 +10:30
hamusuke
bf8ee32382
fix: albedo elevator doesn't work (#1845)
* Packet preparation

* elevator creation

* Make elevator work, scene time, entity removed event.

* Avoid referencing certain character name.
2022-10-12 17:26:45 +10:30
Alexander Hartmann
08fdcf6ed4
fixed gadget hp properties and invincibility handling (#1773)
* fixed gadget hp properties and invincibility handling

* Allow killing of hp locked entities, if the damage is higher then the hp

Co-authored-by: hartie95 <mail@hartie95.de>
2022-09-15 11:56:20 +09:30
AnimeGitB
fbf3dbbf77 Move vehicle fightprop hacks 2022-08-25 00:23:00 +09:30
github-actions
c517b8a2c9 Fix whitespace [skip actions] 2022-08-21 11:33:54 +00:00
赵怡然
abd1e7569e Blossom Implement (#1606)
* Blossom!

* rename

* delete SpawnBlossomEntry.java

* use MAP

* use List

* use LIST

* use List

* useCondensedResin

* useCondensedResin

* fix build

* enhance

* fix bug

* REMOVE BOSS

* fix condensed resin

* fix condensed resin

* use POSITIVE_INFINITY

* use RewardPreviewData

* fix build

* fix resources

* add BLOSSOM_MONSTER_FIGHTING_VOLUME

* edit monster score

* edit monster score

* fix bug

* fix bug

* improve logic

* fix monsters level

* Deleted comment blocks

* nitpick

* Fix compilation problems

* nitpick

* Refactor + nitpick

* Clean up overall diff to develop

* Clean up other usage of condensed resin

* Clean up overall diff to develop

* Lombokify Scene.java

* Missed an odd getter name

* Unhardcode reward previews

* EDIT NAME

* remove leyline 1

* remove leyline 2

* Update BlossomManager.java

Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
2022-08-20 23:19:59 -07:00
KingRainbow44
cf2832ae72 Add EntityDamageEvent and implementations 2022-08-04 21:36:00 -04:00
KingRainbow44
886c2e2f43 Add EntityDeathEvent and implementations 2022-07-24 13:20:42 -04:00
KingRainbow44
956d4023c7 Merge branch 'development' into more-events
# Conflicts:
#	src/main/java/emu/grasscutter/command/commands/TeleportAllCommand.java
#	src/main/java/emu/grasscutter/game/entity/EntityAvatar.java
#	src/main/java/emu/grasscutter/game/entity/GameEntity.java
#	src/main/java/emu/grasscutter/game/managers/mapmark/MapMarksManager.java
2022-07-22 17:52:58 -04:00
github-actions
ae2d1fe438 Fix whitespace [skip actions] 2022-07-21 00:22:26 -07:00
Melledy
5feabc8f9a Add Entity::OnInteract 2022-07-21 00:21:00 -07:00
KingRainbow44
80e75fd023 Implement PlayerMoveEvent 2022-07-15 12:43:49 -04:00
zhaodice
2462da2ede Big World Resources Collection Implement (#1368)
* init

* init

* init

* revoke

* fix error

* mining support

* mining support

* Roks endurance support

* Roks endurance support

* Timed refresh

* upgrade resource data

* Timed refresh support

* remove null gadget

* Coordination

* full synchronized

* oh no, my math teacher will hit me!

* synchronized onInteract

* remove break;

* supply re-spawn time , thanks to @wl23333

* Clean up and integrate collection spawns into SpawnDataEntries

Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
2022-06-29 04:53:50 -07:00
Melledy
30c7bb9443 Merge branch 'dev-world-scripts' of https://github.com/Grasscutters/Grasscutter into development 2022-06-17 23:35:45 -07:00
Yazawazi
f139818224 [Anime Game Version update] Support 2.7 (#1072)
* feature(2.7 version): support 2.7 version & upload new protos

1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.

BREAKING CHANGE: all

* fix(database helper): fix player uid issues

* fix(ability embryo): uint32 to fixed32

* fix(proto): map mark

rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE

* fix(game version): change game version to 2.7.0

* perf(proto): remove unused protos

1. Remove unused protos;
2. Temporarily commented out some of the proto fields.

* fix(proto): uint32 to fixed32
2022-05-30 20:06:25 -07:00
ShiroSaki
fef5c06a29 Fix the bug that can't kill command-generated monsters
Command-generated monsters do not have spawnentry so we have to get data from getMonsterData
2022-05-23 15:46:21 -07:00
Melledy
cd77fb90a3 Move gadget/monster creation events to after they are spawned in scene 2022-05-19 00:36:38 -07:00
Melledy
897f082b12 Implement AbilityManager 2022-05-08 06:05:50 -07:00
Melledy
7e377dff59 Implement script region check 2022-04-30 01:20:44 -07:00
Melledy
d71b7abfc3 Implement script support needed for dungeons
Only a few are supported right now
You will need certain script files in ./resources/Scripts
2022-04-28 22:19:14 -07:00
Melledy
d1fc8c1faa Moved some files around 2022-04-26 21:27:35 -07:00
Melledy
1c36f0785b Renamed all references to a certain game 2022-04-26 21:27:35 -07:00