Nazrin b58caf0632
Fix Librarian Story Quest (#2218)
* Fix Librarian Story Quest

* People die if they are killed

You want to die people instead of remove them so they play their sweet death animations.

* Nope. I take it back. Scriptlib is the wierd one to think removeEntity removes the entity.

* One must stop editing the code directly.

* Update EntityType.java

* Add warnings per Hartie

* Per Hartie, change getEntityType to EntityType
2023-06-20 16:37:00 -04:00

342 lines
12 KiB
Java

package emu.grasscutter.game.entity;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.ability.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.*;
import emu.grasscutter.game.world.*;
import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair;
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.scripts.data.controller.EntityController;
import emu.grasscutter.server.event.entity.*;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import it.unimi.dsi.fastutil.ints.*;
import java.util.*;
import lombok.*;
public abstract class GameEntity {
@Getter private final Scene scene;
@Getter protected int id;
@Getter @Setter private SpawnDataEntry spawnEntry;
@Getter @Setter private int blockId;
@Getter @Setter private int configId;
@Getter @Setter private int groupId;
@Getter @Setter private MotionState motionState;
@Getter @Setter private int lastMoveSceneTimeMs;
@Getter @Setter private int lastMoveReliableSeq;
@Getter @Setter private boolean lockHP;
// Lua controller for specific actions
@Getter @Setter private EntityController entityController;
@Getter private ElementType lastAttackType = ElementType.None;
@Getter private List<Ability> instancedAbilities = new ArrayList<>();
@Getter
private Int2ObjectMap<AbilityModifierController> instancedModifiers =
new Int2ObjectOpenHashMap<>();
@Getter private Map<String, Float> globalAbilityValues = new HashMap<>();
public GameEntity(Scene scene) {
this.scene = scene;
this.motionState = MotionState.MOTION_STATE_NONE;
}
public abstract void initAbilities();
public EntityType getEntityType() {
return EntityIdType.toEntityType(this.getId() >> 24);
}
public abstract int getEntityTypeId();
public World getWorld() {
return this.getScene().getWorld();
}
public boolean isAlive() {
return true;
}
public LifeState getLifeState() {
return this.isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD;
}
public abstract Int2FloatMap getFightProperties();
public abstract Position getPosition();
public abstract Position getRotation();
public void setFightProperty(FightProperty prop, float value) {
this.getFightProperties().put(prop.getId(), value);
}
public void setFightProperty(int id, float value) {
this.getFightProperties().put(id, value);
}
public void addFightProperty(FightProperty prop, float value) {
this.getFightProperties().put(prop.getId(), this.getFightProperty(prop) + value);
}
public float getFightProperty(FightProperty prop) {
return this.getFightProperties().getOrDefault(prop.getId(), 0f);
}
public boolean hasFightProperty(FightProperty prop) {
return this.getFightProperties().containsKey(prop.getId());
}
public void addAllFightPropsToEntityInfo(SceneEntityInfo.Builder entityInfo) {
this.getFightProperties()
.forEach(
(key, value) -> {
if (key == 0) return;
entityInfo.addFightPropList(
FightPropPair.newBuilder().setPropType(key).setPropValue(value).build());
});
}
protected MotionInfo getMotionInfo() {
return MotionInfo.newBuilder()
.setPos(this.getPosition().toProto())
.setRot(this.getRotation().toProto())
.setSpeed(Vector.newBuilder())
.setState(this.getMotionState())
.build();
}
public float heal(float amount) {
return heal(amount, false);
}
public float heal(float amount, boolean mute) {
if (this.getFightProperties() == null) {
return 0f;
}
float curHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
float maxHp = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
if (curHp >= maxHp) {
return 0f;
}
float healed = Math.min(maxHp - curHp, amount);
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, healed);
this.getScene()
.broadcastPacket(
new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
return healed;
}
public void damage(float amount) {
this.damage(amount, 0, ElementType.None);
}
public void damage(float amount, ElementType attackType) {
this.damage(amount, 0, attackType);
}
public void damage(float amount, int killerId, ElementType attackType) {
// Check if the entity has properties.
if (this.getFightProperties() == null || !hasFightProperty(FightProperty.FIGHT_PROP_CUR_HP)) {
return;
}
// Invoke entity damage event.
EntityDamageEvent event =
new EntityDamageEvent(this, amount, attackType, this.getScene().getEntityById(killerId));
event.call();
if (event.isCanceled()) {
return; // If the event is canceled, do not damage the entity.
}
float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) {
// Add negative HP to the current HP property.
this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -(event.getDamage()));
}
this.lastAttackType = attackType;
// Check if dead
boolean isDead = false;
if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
isDead = true;
}
this.runLuaCallbacks(event);
// Packets
this.getScene()
.broadcastPacket(
new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
// Check if dead.
if (isDead) {
this.getScene().killEntity(this, killerId);
}
}
/**
* Runs the Lua callbacks for {@link EntityDamageEvent}.
*
* @param event The damage event.
*/
public void runLuaCallbacks(EntityDamageEvent event) {
if (entityController != null) {
entityController.onBeHurt(this, event.getAttackElementType(), true); // todo is host handling
}
}
/**
* Move this entity to a new position.
*
* @param position The new position.
* @param rotation The new rotation.
*/
public void move(Position position, Position rotation) {
// Set the position and rotation.
this.getPosition().set(position);
this.getRotation().set(rotation);
}
/**
* Called when a player interacts with this entity
*
* @param player Player that is interacting with this entity
* @param interactReq Interact request protobuf data
*/
public void onInteract(Player player, GadgetInteractReq interactReq) {}
/** Called when this entity is added to the world */
public void onCreate() {}
public void onRemoved() {}
private int[] parseCountRange(String range) {
var split = range.split(";");
if (split.length == 1)
return new int[] {Integer.parseInt(split[0]), Integer.parseInt(split[0])};
return new int[] {Integer.parseInt(split[0]), Integer.parseInt(split[1])};
}
public boolean dropSubfieldItem(int dropId) {
var drop = GameData.getDropSubfieldMappingMap().get(dropId);
if (drop == null) return false;
var dropTableEntry = GameData.getDropTableExcelConfigDataMap().get(drop.getItemId());
if (dropTableEntry == null) return false;
Int2ObjectMap<Integer> itemsToDrop = new Int2ObjectOpenHashMap<>();
switch (dropTableEntry.getRandomType()) {
case 0: // select one
{
int weightCount = 0;
for (var entry : dropTableEntry.getDropVec()) weightCount += entry.getWeight();
int randomValue = new Random().nextInt(weightCount);
weightCount = 0;
for (var entry : dropTableEntry.getDropVec()) {
if (randomValue >= weightCount && randomValue < (weightCount + entry.getWeight())) {
var countRange = parseCountRange(entry.getCountRange());
itemsToDrop.put(
entry.getItemId(),
Integer.valueOf((new Random().nextBoolean() ? countRange[0] : countRange[1])));
}
}
}
break;
case 1: // Select various
{
for (var entry : dropTableEntry.getDropVec()) {
if (entry.getWeight() < new Random().nextInt(10000)) {
var countRange = parseCountRange(entry.getCountRange());
itemsToDrop.put(
entry.getItemId(),
Integer.valueOf((new Random().nextBoolean() ? countRange[0] : countRange[1])));
}
}
}
break;
}
for (var entry : itemsToDrop.int2ObjectEntrySet()) {
var item =
new EntityItem(
scene,
null,
GameData.getItemDataMap().get(entry.getIntKey()),
getPosition().nearby2d(1f).addY(0.5f),
entry.getValue(),
true);
scene.addEntity(item);
}
return true;
}
public boolean dropSubfield(String subfieldName) {
var subfieldMapping = GameData.getSubfieldMappingMap().get(getEntityTypeId());
if (subfieldMapping == null || subfieldMapping.getSubfields() == null) return false;
for (var entry : subfieldMapping.getSubfields()) {
if (entry.getSubfieldName().compareTo(subfieldName) == 0) {
return dropSubfieldItem(entry.getDrop_id());
}
}
return false;
}
public void onTick(int sceneTime) {
if (entityController != null) {
entityController.onTimer(this, sceneTime);
}
}
public int onClientExecuteRequest(int param1, int param2, int param3) {
if (entityController != null) {
return entityController.onClientExecuteRequest(this, param1, param2, param3);
}
return 0;
}
/**
* Called when this entity dies
*
* @param killerId Entity id of the entity that killed this entity
*/
public void onDeath(int killerId) {
// Invoke entity death event.
EntityDeathEvent event = new EntityDeathEvent(this, killerId);
event.call();
// Run Lua callbacks.
if (entityController != null) {
entityController.onDie(this, getLastAttackType());
}
}
/** Invoked when a global ability value is updated. */
public void onAbilityValueUpdate() {
// Does nothing.
}
public abstract SceneEntityInfo toProto();
}