mirror of
https://github.com/Grasscutters/Grasscutter.git
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235 lines
7.4 KiB
Java
235 lines
7.4 KiB
Java
package emu.grasscutter.game.entity;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.game.world.SpawnDataEntry;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.event.entity.EntityDamageEvent;
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import emu.grasscutter.server.event.entity.EntityDeathEvent;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.objects.Object2FloatMap;
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import it.unimi.dsi.fastutil.objects.Object2FloatOpenHashMap;
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import lombok.Getter;
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import lombok.Setter;
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public abstract class GameEntity {
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@Getter protected int id;
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@Getter private final Scene scene;
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@Getter @Setter private SpawnDataEntry spawnEntry;
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@Getter @Setter private int blockId;
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@Getter @Setter private int configId;
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@Getter @Setter private int groupId;
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private MotionState moveState;
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@Getter @Setter private int lastMoveSceneTimeMs;
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@Getter @Setter private int lastMoveReliableSeq;
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@Getter @Setter private boolean lockHP;
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// Abilities
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private Object2FloatMap<String> metaOverrideMap;
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private Int2ObjectMap<String> metaModifiers;
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public GameEntity(Scene scene) {
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this.scene = scene;
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this.moveState = MotionState.MOTION_STATE_NONE;
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}
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public int getEntityType() {
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return this.getId() >> 24;
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}
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public World getWorld() {
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return this.getScene().getWorld();
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}
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public boolean isAlive() {
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return true;
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}
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public LifeState getLifeState() {
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return this.isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD;
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}
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public Object2FloatMap<String> getMetaOverrideMap() {
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if (this.metaOverrideMap == null) {
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this.metaOverrideMap = new Object2FloatOpenHashMap<>();
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}
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return this.metaOverrideMap;
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}
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public Int2ObjectMap<String> getMetaModifiers() {
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if (this.metaModifiers == null) {
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this.metaModifiers = new Int2ObjectOpenHashMap<>();
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}
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return this.metaModifiers;
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}
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public abstract Int2FloatMap getFightProperties();
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public abstract Position getPosition();
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public abstract Position getRotation();
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public MotionState getMotionState() {
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return moveState;
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}
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public void setMotionState(MotionState moveState) {
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this.moveState = moveState;
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}
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public void setFightProperty(FightProperty prop, float value) {
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this.getFightProperties().put(prop.getId(), value);
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}
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public void setFightProperty(int id, float value) {
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this.getFightProperties().put(id, value);
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}
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public void addFightProperty(FightProperty prop, float value) {
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this.getFightProperties().put(prop.getId(), this.getFightProperty(prop) + value);
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}
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public float getFightProperty(FightProperty prop) {
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return this.getFightProperties().getOrDefault(prop.getId(), 0f);
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}
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public boolean hasFightProperty(FightProperty prop) {
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return this.getFightProperties().containsKey(prop.getId());
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}
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public void addAllFightPropsToEntityInfo(SceneEntityInfo.Builder entityInfo) {
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this.getFightProperties().forEach((key, value) -> {
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if (key == 0) return;
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entityInfo.addFightPropList(FightPropPair.newBuilder().setPropType(key).setPropValue(value).build());
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});
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}
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protected MotionInfo getMotionInfo() {
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MotionInfo proto = MotionInfo.newBuilder()
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.setPos(this.getPosition().toProto())
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.setRot(this.getRotation().toProto())
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.setSpeed(Vector.newBuilder())
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.setState(this.getMotionState())
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.build();
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return proto;
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}
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public float heal(float amount) {
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if (this.getFightProperties() == null) {
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return 0f;
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}
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float curHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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float maxHp = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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if (curHp >= maxHp) {
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return 0f;
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}
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float healed = Math.min(maxHp - curHp, amount);
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this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, healed);
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this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
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return healed;
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}
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public void damage(float amount) {
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this.damage(amount, 0);
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}
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public void damage(float amount, int killerId) {
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// Check if the entity has properties.
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if (this.getFightProperties() == null || !hasFightProperty(FightProperty.FIGHT_PROP_CUR_HP)) {
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return;
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}
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// Invoke entity damage event.
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EntityDamageEvent event = new EntityDamageEvent(this, amount, this.getScene().getEntityById(killerId));
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event.call();
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if (event.isCanceled()) {
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return; // If the event is canceled, do not damage the entity.
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}
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float curHp = getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) {
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// Add negative HP to the current HP property.
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this.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -(event.getDamage()));
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}
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// Check if dead
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boolean isDead = false;
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if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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isDead = true;
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}
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// Packets
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this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
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// Check if dead.
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if (isDead) {
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this.getScene().killEntity(this, killerId);
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}
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}
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/**
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* Move this entity to a new position.
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* @param position The new position.
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* @param rotation The new rotation.
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*/
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public void move(Position position, Position rotation) {
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// Set the position and rotation.
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this.getPosition().set(position);
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this.getRotation().set(rotation);
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}
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/**
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* Called when a player interacts with this entity
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* @param player Player that is interacting with this entity
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* @param interactReq Interact request protobuf data
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*/
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public void onInteract(Player player, GadgetInteractReq interactReq) {
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}
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/**
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* Called when this entity is added to the world
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*/
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public void onCreate() {
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}
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public void onRemoved() {
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}
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/**
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* Called when this entity dies
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* @param killerId Entity id of the entity that killed this entity
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*/
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public void onDeath(int killerId) {
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// Invoke entity death event.
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EntityDeathEvent event = new EntityDeathEvent(this, killerId);
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event.call();
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}
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public abstract SceneEntityInfo toProto();
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}
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