mirror of
https://github.com/baiqwerdvd/StarRailUID.git
synced 2025-05-04 18:57:33 +08:00
update
This commit is contained in:
parent
fab498caab
commit
b9cd700789
@ -10,6 +10,7 @@ from gsuid_core.logger import logger
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from gsuid_core.utils.image.convert import convert_img
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from gsuid_core.utils.image.image_tools import draw_text_by_line
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from starrail_damage_cal.cal_damage import cal_char_info, cal_info
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from starrail_damage_cal.model import MihomoCharacter
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from starrail_damage_cal.to_data import api_to_dict
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from ..utils.error_reply import CHAR_HINT
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@ -95,7 +96,9 @@ RELIC_CNT = {
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}
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async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes, str]:
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async def draw_char_img(
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char_data: MihomoCharacter, sr_uid: str, msg: str
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) -> Union[bytes, str]:
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if isinstance(char_data, str):
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return char_data
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char = await cal_char_info(char_data)
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@ -175,7 +178,7 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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attr_bg = Image.open(TEXT_PATH / "attr_bg.png")
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attr_bg_draw = ImageDraw.Draw(attr_bg)
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# 生命值
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hp = int(char.base_attributes.get("hp"))
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hp = int(char.base_attributes.hp)
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add_hp = int(
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char.add_attr.get("HPDelta", 0)
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+ hp
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@ -193,7 +196,7 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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anchor="lm",
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)
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# 攻击力
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attack = int(char.base_attributes["attack"])
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attack = int(char.base_attributes.attack)
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add_attack = int(
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char.add_attr.get("AttackDelta", 0)
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+ attack * char.add_attr.get("AttackAddedRatio", 0)
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@ -213,7 +216,7 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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anchor="lm",
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)
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# 防御力
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defence = int(char.base_attributes["defence"])
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defence = int(char.base_attributes.defence)
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add_defence = int(
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char.add_attr.get("DefenceDelta", 0)
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+ defence * char.add_attr.get("DefenceAddedRatio", 0)
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@ -233,7 +236,7 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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anchor="lm",
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)
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# 速度
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speed = int(char.base_attributes["speed"])
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speed = int(char.base_attributes.speed)
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add_speed = int(
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char.add_attr.get("SpeedDelta", 0)
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+ speed * char.add_attr.get("SpeedAddedRatio", 0)
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@ -253,7 +256,7 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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anchor="lm",
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)
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# 暴击率
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critical_chance = char.base_attributes["CriticalChanceBase"]
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critical_chance = char.base_attributes.CriticalChanceBase
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critical_chance_base = char.add_attr.get("CriticalChanceBase", 0)
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critical_chance = (critical_chance + critical_chance_base) * 100
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attr_bg_draw.text(
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@ -264,7 +267,7 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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"rm",
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)
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# 暴击伤害
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critical_damage = char.base_attributes["CriticalDamageBase"]
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critical_damage = char.base_attributes.CriticalDamageBase
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critical_damage_base = char.add_attr.get("CriticalDamageBase", 0)
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critical_damage = (critical_damage + critical_damage_base) * 100
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attr_bg_draw.text(
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@ -337,8 +340,8 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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skill_panel_img = Image.open(TEXT_PATH / "skill_panel.png")
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skill_img = (
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Image.open(
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SKILL_PATH / f'{char.char_id}_'
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f'{skill_type_map[skill["skillAttackType"]][1]}.png'
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SKILL_PATH / f"{char.char_id}_"
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f"{skill_type_map[skill.skillAttackType][1]}.png"
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)
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.convert("RGBA")
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.resize((55, 55))
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@ -348,21 +351,21 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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skill_panel_img_draw = ImageDraw.Draw(skill_panel_img)
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skill_panel_img_draw.text(
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(108, 25),
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f'{skill_type_map[skill["skillAttackType"]][0]}',
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f"{skill_type_map[skill.skillAttackType][0]}",
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white_color,
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sr_font_26,
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"lm",
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)
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skill_panel_img_draw.text(
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(89, 55),
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f'Lv.{skill["skillLevel"]}',
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f"Lv.{skill.skillLevel}",
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white_color,
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sr_font_26,
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"lm",
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)
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skill_panel_img_draw.text(
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(75, 90),
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f'{skill["skillName"]}',
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f"{skill.skillName}",
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(105, 105, 105),
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sr_font_20,
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"mm",
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@ -374,7 +377,7 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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# 武器
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if char.equipment != {}:
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weapon_bg = Image.open(TEXT_PATH / "weapon_bg.png")
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weapon_id = char.equipment["equipmentID"]
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weapon_id = char.equipment.equipmentID
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weapon_img = (
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Image.open(WEAPON_PATH / f"{weapon_id}.png")
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.convert("RGBA")
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@ -384,24 +387,24 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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weapon_bg_draw = ImageDraw.Draw(weapon_bg)
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weapon_bg_draw.text(
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(345, 47),
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f'{char.equipment["equipmentName"]}',
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f"{char.equipment.equipmentName}",
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white_color,
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sr_font_34,
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"lm",
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)
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if hasattr(sr_font_34, "getsize"):
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weapon_name_len = sr_font_34.getsize( # type: ignore
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char.equipment["equipmentName"]
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char.equipment.equipmentName
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)[0]
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else:
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bbox = sr_font_34.getbbox(char.equipment["equipmentName"])
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bbox = sr_font_34.getbbox(char.equipment.equipmentName)
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weapon_name_len = bbox[2] - bbox[0]
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# 放阶
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rank_img = Image.open(TEXT_PATH / "ImgNewBg.png")
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rank_img_draw = ImageDraw.Draw(rank_img)
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rank_img_draw.text(
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(70, 44),
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f'{NUM_MAP[char.equipment["equipmentRank"]]}阶',
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f"{NUM_MAP[char.equipment.equipmentRank]}阶",
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white_color,
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sr_font_28,
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"mm",
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@ -409,21 +412,21 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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weapon_bg.paste(rank_img, (weapon_name_len + 330, 2), rank_img)
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rarity_img = Image.open(
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TEXT_PATH / f'LightCore_Rarity{char.equipment["equipmentRarity"]}.png'
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TEXT_PATH / f"LightCore_Rarity{char.equipment.equipmentRarity}.png"
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).resize((306, 72))
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weapon_bg.paste(rarity_img, (223, 55), rarity_img)
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weapon_bg_draw.text(
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(498, 90),
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f'Lv.{char.equipment["equipmentLevel"]}',
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f"Lv.{char.equipment.equipmentLevel}",
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white_color,
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sr_font_28,
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"mm",
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)
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# 武器技能
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desc = light_cone_ranks[str(char.equipment["equipmentID"])]["desc"]
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desc_params = light_cone_ranks[str(char.equipment["equipmentID"])]["params"][
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char.equipment["equipmentRank"] - 1
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desc = light_cone_ranks[str(char.equipment.equipmentID)]["desc"]
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desc_params = light_cone_ranks[str(char.equipment.equipmentID)]["params"][
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char.equipment.equipmentRank - 1
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]
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for i in range(len(desc_params)):
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temp = math.floor(desc_params[i] * 1000) / 10
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@ -460,15 +463,15 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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relic_score = 0
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for relic in char.char_relic:
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rarity = RelicId2Rarity[str(relic["relicId"])]
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rarity = RelicId2Rarity[str(relic.relicId)]
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relic_img = Image.open(TEXT_PATH / f"yq_bg{rarity}.png")
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if str(relic["SetId"])[0] == "3":
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if str(relic.SetId)[0] == "3":
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relic_piece_img = Image.open(
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RELIC_PATH / f'{relic["SetId"]}_{relic["Type"] - 5}.png'
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RELIC_PATH / f"{relic.SetId}_{relic.Type - 5}.png"
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)
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else:
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relic_piece_img = Image.open(
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RELIC_PATH / f'{relic["SetId"]}_{relic["Type"] - 1}.png'
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RELIC_PATH / f"{relic.SetId}_{relic.Type - 1}.png"
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)
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relic_piece_new_img = relic_piece_img.resize(
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(105, 105), Image.Resampling.LANCZOS
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@ -479,15 +482,15 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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relic_piece_new_img,
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)
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rarity_img = Image.open(
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TEXT_PATH / f'LightCore_Rarity'
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f'{RelicId2Rarity[str(relic["relicId"])]}.png'
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TEXT_PATH / f"LightCore_Rarity"
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f"{RelicId2Rarity[str(relic.relicId)]}.png"
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).resize((200, 48))
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relic_img.paste(rarity_img, (-10, 80), rarity_img)
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relic_img_draw = ImageDraw.Draw(relic_img)
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if len(relic["relicName"]) <= 5:
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main_name = relic["relicName"]
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if len(relic.relicName) <= 5:
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main_name = relic.relicName
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else:
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main_name = relic["relicName"][:2] + relic["relicName"][4:]
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main_name = relic.relicName[:2] + relic.relicName[4:]
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relic_img_draw.text(
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(30, 70),
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main_name,
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@ -497,9 +500,9 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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)
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# 主属性
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main_value = relic["MainAffix"]["Value"]
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main_name: str = relic["MainAffix"]["Name"]
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main_level: int = relic["Level"]
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main_value = relic.MainAffix.Value
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main_name = relic.MainAffix.Name
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main_level = relic.Level
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if main_name in ["攻击力", "生命值", "防御力", "速度"]:
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mainValueStr = f"{main_value:.1f}"
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@ -536,21 +539,21 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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single_relic_score = 0
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main_value_score = await get_relic_score(
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relic["MainAffix"]["Property"],
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relic.MainAffix.Property,
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main_value,
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char.char_name,
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True,
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relic["Type"],
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relic.Type,
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)
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single_relic_score += main_value_score
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for index, i in enumerate(relic["SubAffixList"]):
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subName: str = i["Name"]
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subCnt = i["Cnt"]
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subValue = i["Value"]
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subProperty = i["Property"]
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for index, i in enumerate(relic.SubAffixList):
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subName = i.Name
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subCnt = i.Cnt
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subValue = i.Value
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subProperty = i.Property
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tmp_score = await get_relic_score(
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subProperty, subValue, char.char_name, False, relic["Type"]
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subProperty, subValue, char.char_name, False, relic.Type
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)
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single_relic_score += tmp_score
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@ -594,7 +597,7 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str) -> Union[bytes,
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anchor="rm",
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)
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char_info.paste(relic_img, RELIC_POS[str(relic["Type"])], relic_img)
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char_info.paste(relic_img, RELIC_POS[str(relic.Type)], relic_img)
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relic_score += single_relic_score
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if relic_score > 210:
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relic_value_level = Image.open(TEXT_PATH / "CommonIconSSS.png")
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@ -1,19 +1,28 @@
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import json
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from pathlib import Path
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import re
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from typing import Dict, Optional, Tuple, Union
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from typing import List, Optional, Tuple, Union, cast
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from gsuid_core.logger import logger
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from starrail_damage_cal.excel.model import (
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AvatarPromotionConfig,
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EquipmentPromotionConfig,
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)
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from starrail_damage_cal.to_data import api_to_dict
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from starrail_damage_cal.map.SR_MAP_PATH import AvatarRankSkillUp
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from starrail_damage_cal.model import (
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AttributeBounsStatusAdd,
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AvatarBaseAttributes,
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AvatarEquipmentInfo,
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EquipmentBaseAttributes,
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MihomoAvatarAttributeBonus,
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MihomoAvatarExtraAbility,
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MihomoAvatarSkill,
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MihomoCharacter,
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RankData,
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)
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from starrail_damage_cal.to_data import api_to_dict, characterSkillTree
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from .draw_char_img import draw_char_img
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from ..utils.error_reply import CHAR_HINT
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from ..utils.map.SR_MAP_PATH import (
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AvatarRankSkillUp,
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EquipmentID2Name,
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EquipmentID2Rarity,
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Property2Name,
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@ -21,7 +30,6 @@ from ..utils.map.SR_MAP_PATH import (
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avatarId2EnName,
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avatarId2Name,
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avatarId2Rarity,
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characterSkillTree,
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rankId2Name,
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skillId2AttackType,
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skillId2Effect,
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@ -87,7 +95,7 @@ async def draw_char_info_img(raw_mes: str, sr_uid: str):
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async def get_char_args(
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msg: str, uid: str
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) -> Union[Tuple[Dict, Optional[str], Optional[int], Optional[int]], str]:
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) -> Union[Tuple[MihomoCharacter, Optional[str], Optional[int], Optional[int]], str]:
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# 可能进来的值
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# 六命希儿带于夜色中换1000xxxx4青雀遗器换1000xxxx6希儿头换银狼手
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# 六命希儿带于夜色中换1000xxxx6希儿头
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@ -115,10 +123,18 @@ async def get_char_args(
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char_data = await make_new_charinfo(uid, fake_name)
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else:
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char_data = await get_char_data(uid, fake_name)
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if isinstance(char_data, str):
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return char_data
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continue
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if isinstance(char_data, str):
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return char_data
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if isinstance(char_data, dict):
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return "请先输入角色名噢~"
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if "遗器" in part:
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char_data = await get_fake_char_data(
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char_data,
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@ -142,18 +158,28 @@ async def get_char_args(
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else:
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weapon, weapon_affix = await get_fake_weapon_str(part)
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return char_data, weapon, weapon_affix, talent_num
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return cast(
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Tuple[MihomoCharacter, Optional[str], Optional[int], Optional[int]],
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(
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char_data,
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weapon,
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weapon_affix,
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talent_num,
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),
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)
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async def change_equip(uid: str, char_data: Dict, part: str, s: str, i: int) -> Dict:
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async def change_equip(
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uid: str, char_data: MihomoCharacter, part: str, s: str, i: int
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) -> Union[MihomoCharacter, str]:
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char_name = part.replace(part[-1], "").replace(uid, "")
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fake_data = await get_char_data(uid, char_name)
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if isinstance(fake_data, str):
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return {}
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return fake_data
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relicmap = i + 1
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for equip in fake_data["RelicInfo"]:
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if str(str(equip["relicId"])[-1]) == str(relicmap):
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char_data["RelicInfo"][i] = equip
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for equip in fake_data.RelicInfo:
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if str(str(equip.relicId)[-1]) == str(relicmap):
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char_data.RelicInfo[i] = equip
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break
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return char_data
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@ -189,96 +215,113 @@ async def get_fake_weapon_str(msg: str) -> Tuple[str, Optional[int]]:
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async def get_fake_char_data(
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char_data: Dict, change_name: str, changeuid: str
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) -> Union[Dict, str]:
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char_data: MihomoCharacter, change_name: str, changeuid: str
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) -> Union[MihomoCharacter, str]:
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original_data = await get_char_data(changeuid, change_name)
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if isinstance(original_data, str):
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return original_data
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if isinstance(original_data, Dict):
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char_data["RelicInfo"] = original_data["RelicInfo"]
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if isinstance(original_data, MihomoCharacter):
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char_data.RelicInfo = original_data.RelicInfo
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return char_data
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async def get_char_data(
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uid: str, char_name: str, enable_self: bool = True
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) -> Union[Dict, str]:
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player_path = PLAYER_PATH / str(uid)
|
||||
SELF_PATH = player_path / "SELF"
|
||||
) -> Union[MihomoCharacter, str]:
|
||||
if "开拓者" in str(char_name):
|
||||
char_name = "开拓者"
|
||||
char_id = await name_to_avatar_id(char_name)
|
||||
if char_id == "":
|
||||
char_name = await alias_to_char_name(char_name)
|
||||
if char_name is False:
|
||||
return "请输入正确的角色名"
|
||||
char_path = player_path / f"{char_name}.json"
|
||||
char_self_path = SELF_PATH / f"{char_name}.json"
|
||||
path = Path()
|
||||
if char_path.exists():
|
||||
path = char_path
|
||||
elif enable_self and char_self_path.exists():
|
||||
path = char_self_path
|
||||
else:
|
||||
char_id_list, _ = await api_to_dict(uid, save_path=PLAYER_PATH)
|
||||
charname_list = []
|
||||
if isinstance(char_id_list, str):
|
||||
return char_id_list
|
||||
for char in char_id_list:
|
||||
charname = avatarId2Name[str(char)]
|
||||
charname_list.append(charname)
|
||||
if str(char_name) in charname_list:
|
||||
if char_path.exists():
|
||||
path = char_path
|
||||
elif enable_self and char_self_path.exists():
|
||||
path = char_self_path
|
||||
else:
|
||||
return CHAR_HINT.format(char_name, char_name)
|
||||
|
||||
with Path.open(path, encoding="utf8") as fp:
|
||||
return json.load(fp)
|
||||
char_id_list, chars = await api_to_dict(uid, save_path=PLAYER_PATH)
|
||||
charname_list = []
|
||||
for char in char_id_list:
|
||||
charname = avatarId2Name[str(char)]
|
||||
charname_list.append(charname)
|
||||
if char_name in charname_list:
|
||||
return chars[char_id_list[charname_list.index(char_name)]]
|
||||
return CHAR_HINT.format(char_name, char_name)
|
||||
|
||||
|
||||
async def make_new_charinfo(
|
||||
uid: str,
|
||||
fake_name: str,
|
||||
):
|
||||
char_data = {}
|
||||
char_data["uid"] = uid
|
||||
char_data["nickName"] = "test"
|
||||
) -> MihomoCharacter:
|
||||
char_data = MihomoCharacter(
|
||||
uid="",
|
||||
nickName="test",
|
||||
avatarId=0,
|
||||
avatarName="",
|
||||
avatarElement="",
|
||||
avatarRarity="",
|
||||
avatarPromotion=0,
|
||||
avatarLevel=1,
|
||||
avatarSkill=[],
|
||||
avatarExtraAbility=[],
|
||||
avatarAttributeBonus=[],
|
||||
RelicInfo=[],
|
||||
avatarEnName="",
|
||||
baseAttributes=AvatarBaseAttributes(
|
||||
hp=0,
|
||||
attack=0,
|
||||
defence=0,
|
||||
speed=0,
|
||||
CriticalChanceBase=0,
|
||||
CriticalDamageBase=0,
|
||||
BaseAggro=0,
|
||||
),
|
||||
equipmentInfo=AvatarEquipmentInfo(
|
||||
equipmentID=0,
|
||||
equipmentName="",
|
||||
equipmentLevel=0,
|
||||
equipmentPromotion=0,
|
||||
equipmentRank=0,
|
||||
equipmentRarity=0,
|
||||
baseAttributes=EquipmentBaseAttributes(hp=0, attack=0, defence=0),
|
||||
),
|
||||
rank=0,
|
||||
rankList=[],
|
||||
)
|
||||
char_data.uid = uid
|
||||
char_data.nickName = "test"
|
||||
char_id = await name_to_avatar_id(fake_name)
|
||||
if char_id == "":
|
||||
fake_name = await alias_to_char_name(fake_name)
|
||||
if fake_name is False:
|
||||
return "请输入正确的角色名"
|
||||
char_id = await name_to_avatar_id(fake_name)
|
||||
char_data["avatarId"] = int(char_id)
|
||||
char_data["avatarName"] = fake_name
|
||||
char_data["avatarElement"] = avatarId2DamageType[str(char_data["avatarId"])]
|
||||
char_data["avatarRarity"] = str(avatarId2Rarity[str(char_data["avatarId"])])
|
||||
char_data["avatarPromotion"] = 6
|
||||
char_data["avatarLevel"] = 80
|
||||
char_data["avatarSkill"] = await get_skill_list(char_data["avatarId"])
|
||||
char_data["avatarExtraAbility"] = await get_extra_list(char_data["avatarId"])
|
||||
char_data["avatarAttributeBonus"] = await get_attribute_list(char_data["avatarId"])
|
||||
char_data["RelicInfo"] = []
|
||||
char_data["avatarEnName"] = avatarId2EnName[str(char_data["avatarId"])]
|
||||
char_data["rank"] = 0
|
||||
char_data["rankList"] = []
|
||||
char_data["baseAttributes"] = await get_baseAttributes(char_data["avatarId"])
|
||||
char_data["equipmentInfo"] = {}
|
||||
char_data.avatarId = int(char_id)
|
||||
char_data.avatarName = fake_name
|
||||
char_data.avatarElement = avatarId2DamageType[str(char_data.avatarId)]
|
||||
char_data.avatarRarity = str(avatarId2Rarity[str(char_data.avatarId)])
|
||||
char_data.avatarPromotion = 6
|
||||
char_data.avatarLevel = 80
|
||||
char_data.avatarSkill = await get_skill_list(char_data.avatarId)
|
||||
char_data.avatarExtraAbility = await get_extra_list(char_data.avatarId)
|
||||
char_data.avatarAttributeBonus = await get_attribute_list(char_data.avatarId)
|
||||
char_data.RelicInfo = []
|
||||
char_data.avatarEnName = avatarId2EnName[str(char_data.avatarId)]
|
||||
char_data.rank = 0
|
||||
char_data.rankList = []
|
||||
char_data.baseAttributes = await get_baseAttributes(char_data.avatarId)
|
||||
return char_data
|
||||
|
||||
|
||||
async def get_baseAttributes(
|
||||
char_id: int,
|
||||
):
|
||||
) -> AvatarBaseAttributes:
|
||||
# 处理基础属性
|
||||
base_attributes = {}
|
||||
|
||||
base_attributes = AvatarBaseAttributes(
|
||||
hp=0,
|
||||
attack=0,
|
||||
defence=0,
|
||||
speed=0,
|
||||
CriticalChanceBase=0,
|
||||
CriticalDamageBase=0,
|
||||
BaseAggro=0,
|
||||
)
|
||||
avatar_promotion_base = None
|
||||
for avatar in AvatarPromotionConfig:
|
||||
if avatar.AvatarID == str(char_id):
|
||||
if avatar.AvatarID == str(char_id) and avatar.Promotion == 6:
|
||||
avatar_promotion_base = avatar
|
||||
break
|
||||
|
||||
@ -287,142 +330,147 @@ async def get_baseAttributes(
|
||||
raise ValueError(msg)
|
||||
|
||||
# 攻击力
|
||||
base_attributes["attack"] = (
|
||||
base_attributes.attack = (
|
||||
avatar_promotion_base.AttackBase.Value
|
||||
+ avatar_promotion_base.AttackAdd.Value * (80 - 1)
|
||||
)
|
||||
# 防御力
|
||||
base_attributes["defence"] = (
|
||||
base_attributes.defence = (
|
||||
avatar_promotion_base.DefenceBase.Value
|
||||
+ avatar_promotion_base.DefenceAdd.Value * (80 - 1)
|
||||
)
|
||||
# 血量
|
||||
base_attributes["hp"] = (
|
||||
base_attributes.hp = (
|
||||
avatar_promotion_base.HPBase.Value
|
||||
+ avatar_promotion_base.HPAdd.Value * (80 - 1)
|
||||
)
|
||||
# 速度
|
||||
base_attributes["speed"] = avatar_promotion_base.SpeedBase.Value
|
||||
base_attributes.speed = avatar_promotion_base.SpeedBase.Value
|
||||
# 暴击率
|
||||
base_attributes["CriticalChanceBase"] = avatar_promotion_base.CriticalChance.Value
|
||||
base_attributes.CriticalChanceBase = avatar_promotion_base.CriticalChance.Value
|
||||
# 暴击伤害
|
||||
base_attributes["CriticalDamageBase"] = avatar_promotion_base.CriticalDamage.Value
|
||||
base_attributes.CriticalDamageBase = avatar_promotion_base.CriticalDamage.Value
|
||||
# 嘲讽
|
||||
base_attributes["BaseAggro"] = avatar_promotion_base.BaseAggro.Value
|
||||
base_attributes.BaseAggro = avatar_promotion_base.BaseAggro.Value
|
||||
return base_attributes
|
||||
|
||||
|
||||
async def get_attribute_list(
|
||||
char_id: int,
|
||||
):
|
||||
) -> List[MihomoAvatarAttributeBonus]:
|
||||
attribute_list = []
|
||||
for attributeid in [201, 202, 203, 204, 205, 206, 207, 208, 209, 210]:
|
||||
attribute_bonus_temp = {}
|
||||
attribute_bonus_temp["attributeBonusId"] = char_id * 1000 + attributeid
|
||||
attribute_bonus_temp["attributeBonusLevel"] = 1
|
||||
status_add = characterSkillTree[str(char_id)][
|
||||
str(attribute_bonus_temp["attributeBonusId"])
|
||||
]["levels"][0]["properties"]
|
||||
attribute_bonus_temp["statusAdd"] = {}
|
||||
if status_add:
|
||||
for property_ in status_add:
|
||||
attribute_bonus_temp["statusAdd"]["property"] = property_["type"]
|
||||
attribute_bonus_temp["statusAdd"]["name"] = Property2Name[
|
||||
property_["type"]
|
||||
]
|
||||
attribute_bonus_temp["statusAdd"]["value"] = property_["value"]
|
||||
attribute_list.append(attribute_bonus_temp)
|
||||
attribute_bonus_temp = MihomoAvatarAttributeBonus(
|
||||
attributeBonusId=0,
|
||||
attributeBonusLevel=0,
|
||||
statusAdd=AttributeBounsStatusAdd(property_="", name="", value=0),
|
||||
)
|
||||
attribute_bonus_temp.attributeBonusId = char_id * 1000 + attributeid
|
||||
attribute_bonus_temp.attributeBonusLevel = 1
|
||||
status_add = (
|
||||
characterSkillTree[str(char_id)][str(attribute_bonus_temp.attributeBonusId)]
|
||||
.levels[0]
|
||||
.properties
|
||||
)
|
||||
for property_ in status_add:
|
||||
attribute_bonus_temp.statusAdd.property_ = property_.type
|
||||
attribute_bonus_temp.statusAdd.name = Property2Name[property_.type]
|
||||
attribute_bonus_temp.statusAdd.value = property_.value
|
||||
attribute_list.append(attribute_bonus_temp)
|
||||
return attribute_list
|
||||
|
||||
|
||||
async def get_extra_list(
|
||||
char_id: int,
|
||||
):
|
||||
) -> List[MihomoAvatarExtraAbility]:
|
||||
extra_list = []
|
||||
for extraid in [101, 102, 103]:
|
||||
extra_temp = {}
|
||||
extra_temp["extraAbilityId"] = char_id * 1000 + extraid
|
||||
extra_temp["extraAbilityLevel"] = 1
|
||||
extra_temp = MihomoAvatarExtraAbility(
|
||||
extraAbilityId=0,
|
||||
extraAbilityLevel=0,
|
||||
)
|
||||
extra_temp.extraAbilityId = char_id * 1000 + extraid
|
||||
extra_temp.extraAbilityLevel = 1
|
||||
extra_list.append(extra_temp)
|
||||
return extra_list
|
||||
|
||||
|
||||
async def get_skill_list(
|
||||
char_id: int,
|
||||
):
|
||||
) -> List[MihomoAvatarSkill]:
|
||||
Skilllist = []
|
||||
for skillid in [1, 2, 3, 4, 7]:
|
||||
skill_temp = {}
|
||||
skill_temp["skillId"] = char_id * 100 + skillid
|
||||
skill_temp["skillName"] = skillId2Name[str(skill_temp["skillId"])]
|
||||
skill_temp["skillEffect"] = skillId2Effect[str(skill_temp["skillId"])]
|
||||
skill_temp["skillAttackType"] = skillId2AttackType[str(skill_temp["skillId"])]
|
||||
skill_temp = MihomoAvatarSkill(
|
||||
skillId=0,
|
||||
skillName="",
|
||||
skillEffect="",
|
||||
skillAttackType="",
|
||||
skillLevel=0,
|
||||
)
|
||||
skill_temp.skillId = char_id * 100 + skillid
|
||||
skill_temp.skillName = skillId2Name[str(skill_temp.skillId)]
|
||||
skill_temp.skillEffect = skillId2Effect[str(skill_temp.skillId)]
|
||||
skill_temp.skillAttackType = skillId2AttackType[str(skill_temp.skillId)]
|
||||
skilllevel = 10
|
||||
if skillid == 1:
|
||||
skilllevel = 6
|
||||
if skillid == 7:
|
||||
skilllevel = 1
|
||||
skill_temp["skillLevel"] = skilllevel
|
||||
skill_temp.skillLevel = skilllevel
|
||||
Skilllist.append(skill_temp)
|
||||
return Skilllist
|
||||
|
||||
|
||||
async def get_rank_list(
|
||||
char_id: str,
|
||||
def get_rank_list(
|
||||
char_id: int,
|
||||
talent_num: int,
|
||||
):
|
||||
) -> List[RankData]:
|
||||
rank_temp = []
|
||||
for index in range(talent_num):
|
||||
rankTemp = {}
|
||||
rankTemp = RankData(
|
||||
rankId=0,
|
||||
rankName="",
|
||||
)
|
||||
rank_id = int(str(char_id) + "0" + str(index + 1))
|
||||
rankTemp["rankId"] = rank_id
|
||||
rankTemp["rankName"] = rankId2Name[str(rank_id)]
|
||||
rankTemp.rankId = rank_id
|
||||
rankTemp.rankName = rankId2Name[str(rank_id)]
|
||||
rank_temp.append(rankTemp)
|
||||
return rank_temp
|
||||
|
||||
|
||||
async def get_char(
|
||||
char_data: dict,
|
||||
char_data: MihomoCharacter,
|
||||
weapon: Optional[str] = None,
|
||||
weapon_affix: Optional[int] = None,
|
||||
talent_num: Optional[int] = None,
|
||||
):
|
||||
if isinstance(talent_num, int):
|
||||
# 处理命座
|
||||
rank_temp = []
|
||||
char_data["rank"] = talent_num
|
||||
for index in range(talent_num):
|
||||
rankTemp = {}
|
||||
rank_id = int(str(char_data["avatarId"]) + "0" + str(index + 1))
|
||||
rankTemp["rankId"] = rank_id
|
||||
rankTemp["rankName"] = rankId2Name[str(rank_id)]
|
||||
rank_temp.append(rankTemp)
|
||||
char_data["rankList"] = rank_temp
|
||||
char_data.rank = talent_num
|
||||
char_data.rankList = get_rank_list(char_data.avatarId, talent_num)
|
||||
|
||||
# 处理命座中的 level_up_skills
|
||||
if char_data.get("rankList"):
|
||||
for rank_item in char_data["rankList"]:
|
||||
rank_id = rank_item["rankId"]
|
||||
if char_data.rankList:
|
||||
for rank_item in char_data.rankList:
|
||||
rank_id = rank_item.rankId
|
||||
level_up_skill = AvatarRankSkillUp[str(rank_id)]
|
||||
if level_up_skill:
|
||||
for item in level_up_skill:
|
||||
skill_id = item["id"]
|
||||
skill_up_num = item["num"]
|
||||
skill_id = item.id
|
||||
skill_up_num = item.num
|
||||
# 查找skill_id在不在avatarSkill中
|
||||
for index, skill_item in enumerate(char_data["avatarSkill"]):
|
||||
if str(skill_id) == str(skill_item["skillId"]):
|
||||
for index, skill_item in enumerate(char_data.avatarSkill):
|
||||
if skill_id == str(skill_item.skillId):
|
||||
if skill_id[-1] == 1:
|
||||
skilllevel_max = 7
|
||||
else:
|
||||
skilllevel_max = 12
|
||||
skilllevel = min(
|
||||
skilllevel_max,
|
||||
char_data["avatarSkill"][index]["skillLevel"]
|
||||
char_data.avatarSkill[index].skillLevel
|
||||
+ skill_up_num,
|
||||
)
|
||||
char_data["avatarSkill"][index]["skillLevel"] = (
|
||||
skilllevel
|
||||
)
|
||||
char_data.avatarSkill[index].skillLevel = skilllevel
|
||||
break
|
||||
|
||||
if isinstance(weapon, str):
|
||||
@ -431,19 +479,26 @@ async def get_char(
|
||||
if equipmentid == "":
|
||||
weapon = await alias_to_weapon_name(weapon)
|
||||
equipmentid = await name_to_weapon_id(weapon)
|
||||
equipment_info = {}
|
||||
equipment_info["equipmentID"] = int(equipmentid)
|
||||
equipment_info["equipmentName"] = EquipmentID2Name[str(equipmentid)]
|
||||
equipment_info = AvatarEquipmentInfo(
|
||||
equipmentID=0,
|
||||
equipmentName="",
|
||||
equipmentLevel=0,
|
||||
equipmentPromotion=0,
|
||||
equipmentRank=0,
|
||||
equipmentRarity=0,
|
||||
baseAttributes=EquipmentBaseAttributes(hp=0, attack=0, defence=0),
|
||||
)
|
||||
equipment_info.equipmentID = int(equipmentid)
|
||||
equipment_info.equipmentName = EquipmentID2Name[str(equipmentid)]
|
||||
|
||||
equipment_info["equipmentLevel"] = 80
|
||||
equipment_info["equipmentPromotion"] = 6
|
||||
equipment_info["equipmentRank"] = weapon_affix
|
||||
equipment_info["equipmentRarity"] = EquipmentID2Rarity[str(equipmentid)]
|
||||
equipment_base_attributes = {}
|
||||
equipment_info.equipmentLevel = 80
|
||||
equipment_info.equipmentPromotion = 6
|
||||
equipment_info.equipmentRank = weapon_affix if weapon_affix else 1
|
||||
equipment_info.equipmentRarity = EquipmentID2Rarity[str(equipmentid)]
|
||||
|
||||
equipment_promotion_base = None
|
||||
for equipment in EquipmentPromotionConfig:
|
||||
if equipment.EquipmentID == str(equipmentid):
|
||||
if equipment.EquipmentID == str(equipmentid) and equipment.Promotion == 6:
|
||||
equipment_promotion_base = equipment
|
||||
break
|
||||
if not equipment_promotion_base:
|
||||
@ -451,21 +506,20 @@ async def get_char(
|
||||
raise ValueError(msg)
|
||||
|
||||
# 生命值
|
||||
equipment_base_attributes["hp"] = (
|
||||
equipment_info.baseAttributes.hp = (
|
||||
equipment_promotion_base.BaseHP.Value
|
||||
+ equipment_promotion_base.BaseHPAdd.Value * (80 - 1)
|
||||
)
|
||||
# 攻击力
|
||||
equipment_base_attributes["attack"] = (
|
||||
equipment_info.baseAttributes.attack = (
|
||||
equipment_promotion_base.BaseAttack.Value
|
||||
+ equipment_promotion_base.BaseAttackAdd.Value * (80 - 1)
|
||||
)
|
||||
# 防御力
|
||||
equipment_base_attributes["defence"] = (
|
||||
equipment_info.baseAttributes.defence = (
|
||||
equipment_promotion_base.BaseDefence.Value
|
||||
+ equipment_promotion_base.BaseDefenceAdd.Value * (80 - 1)
|
||||
)
|
||||
equipment_info["baseAttributes"] = equipment_base_attributes
|
||||
|
||||
char_data["equipmentInfo"] = equipment_info
|
||||
char_data.equipmentInfo = equipment_info
|
||||
return char_data
|
||||
|
@ -8,7 +8,6 @@ from ..resource.RESOURCE_PATH import CU_BG_PATH
|
||||
|
||||
BG_PATH = Path(__file__).parent / "bg"
|
||||
NM_BG_PATH = BG_PATH / "nm_bg"
|
||||
SP_BG_PATH = BG_PATH / "sp_bg"
|
||||
|
||||
if list(CU_BG_PATH.iterdir()) != []:
|
||||
bg_path = CU_BG_PATH
|
||||
|
@ -1,5 +1,5 @@
|
||||
from pathlib import Path
|
||||
from typing import Dict, List, TypedDict, Union
|
||||
from typing import Dict, List, TypedDict
|
||||
|
||||
from msgspec import Struct, json as msgjson
|
||||
|
||||
@ -81,8 +81,8 @@ with Path.open(MAP / SetId2Name_fileName, encoding="UTF-8") as f:
|
||||
with Path.open(MAP / rankId2Name_fileName, encoding="UTF-8") as f:
|
||||
rankId2Name = msgjson.decode(f.read(), type=Dict[str, str])
|
||||
|
||||
with Path.open(MAP / characterSkillTree_fileName, encoding="UTF-8") as f:
|
||||
characterSkillTree = msgjson.decode(f.read(), type=Dict[str, Dict])
|
||||
# with Path.open(MAP / characterSkillTree_fileName, encoding="UTF-8") as f:
|
||||
# characterSkillTree = msgjson.decode(f.read(), type=Dict[str, Dict])
|
||||
|
||||
with Path.open(MAP / avatarId2DamageType_fileName, encoding="UTF-8") as f:
|
||||
avatarId2DamageType = msgjson.decode(f.read(), type=Dict[str, str])
|
||||
@ -119,5 +119,5 @@ with Path.open(MAP / RelicId2MainAffixGroup_fileName, encoding="UTF-8") as f:
|
||||
with Path.open(current / "AvatarRelicScore.json", encoding="UTF-8") as f:
|
||||
AvatarRelicScore = msgjson.decode(f.read(), type=List[Dict])
|
||||
|
||||
with Path.open(MAP / avatarRankSkillUp_fileName, encoding="UTF-8") as f:
|
||||
AvatarRankSkillUp = msgjson.decode(f.read(), type=Dict[str, Union[List[LU], None]])
|
||||
# with Path.open(MAP / avatarRankSkillUp_fileName, encoding="UTF-8") as f:
|
||||
# AvatarRankSkillUp = msgjson.decode(f.read(), type=Dict[str, Union[List[LU], None]])
|
||||
|
Loading…
x
Reference in New Issue
Block a user