删除一些多余函数

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baiqwerdvd 2024-09-10 15:38:44 +08:00
parent f676b5b61e
commit fab498caab
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11 changed files with 891 additions and 6529 deletions

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@ -3,7 +3,7 @@ from gsuid_core.logger import logger
from gsuid_core.models import Event
from gsuid_core.sv import SV
from ..utils.resource.download_from_cos import check_use
from ..utils.resource.download_all_file import check_use
from ..utils.sr_prefix import PREFIX
sv_sr_download_config = SV("sr下载资源", pm=1)

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@ -1,12 +0,0 @@
from typing import Optional, Tuple, Union
from gsuid_core.bot import Bot
from gsuid_core.models import Event
from gsuid_core.utils.database.api import get_uid as get_uid_db
from gsuid_core.utils.database.models import GsBind
async def get_uid(
bot: Bot, ev: Event, get_user_id: bool = False
) -> Union[Optional[str], Tuple[Optional[str], str]]:
return await get_uid_db(bot, ev, GsBind, "sr", get_user_id) # type: ignore

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@ -1,11 +1,10 @@
from pathlib import Path
from typing import Optional, Union
from typing import Union
from PIL import Image
from gsuid_core.utils.image.image_tools import TEXT_PATH, CustomizeImage
from gsuid_core.utils.image.image_tools import CustomizeImage
from ..resource.RESOURCE_PATH import CU_BG_PATH
from ...starrailuid_config.sr_config import srconfig
BG_PATH = Path(__file__).parent / "bg"
NM_BG_PATH = BG_PATH / "nm_bg"
@ -27,27 +26,3 @@ async def get_simple_bg(
) -> Image.Image:
CIL = CustomizeImage(NM_BG_PATH)
return CIL.get_image(image, based_w, based_h)
async def get_color_bg(
based_w: int,
based_h: int,
bg: Optional[str] = None,
without_mask: bool = False,
) -> Image.Image:
image = ""
if bg and srconfig.get_config("DefaultBaseBG").data:
path = SP_BG_PATH / f"{bg}.jpg"
path2 = CU_BG_PATH / f"{bg}.jpg"
if path2.exists():
image = Image.open(path2)
elif path.exists():
image = Image.open(path)
CI_img = CustomizeImage(bg_path)
img = CI_img.get_image(image, based_w, based_h)
color = CI_img.get_bg_color(img)
if not without_mask:
color_mask = Image.new("RGBA", (based_w, based_h), color)
enka_mask = Image.open(TEXT_PATH / "bg_mask.png").resize((based_w, based_h))
img.paste(color_mask, (0, 0), enka_mask)
return img

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@ -12,6 +12,7 @@ class RelicSetStatusAdd(Struct):
MAP = Path(__file__).parent / "data"
current = Path(__file__).parent
version = StarRail_version
@ -37,7 +38,6 @@ EquipmentID2Rarity_fileName = f"EquipmentID2Rarity_mapping_{version}.json"
RelicId2Rarity_fileName = f"RelicId2Rarity_mapping_{version}.json"
ItemId2Name_fileName = f"ItemId2Name_mapping_{version}.json"
RelicId2MainAffixGroup_fileName = f"RelicId2MainAffixGroup_mapping_{version}.json"
AvatarRelicScore_fileName = "AvatarRelicScore.json"
avatarRankSkillUp_fileName = f"avatarRankSkillUp_mapping_{version}.json"
@ -87,7 +87,7 @@ with Path.open(MAP / characterSkillTree_fileName, encoding="UTF-8") as f:
with Path.open(MAP / avatarId2DamageType_fileName, encoding="UTF-8") as f:
avatarId2DamageType = msgjson.decode(f.read(), type=Dict[str, str])
with Path.open(MAP / "char_alias.json", encoding="UTF-8") as f:
with Path.open(current / "char_alias.json", encoding="UTF-8") as f:
alias_data = msgjson.decode(f.read(), type=Dict[str, Dict[str, List]])
with Path.open(MAP / avatarId2Rarity_fileName, encoding="UTF-8") as f:
@ -98,9 +98,8 @@ with Path.open(MAP / EquipmentID2AbilityProperty_fileName, encoding="UTF-8") as
f.read(), type=Dict[str, Dict[str, List]]
)
# with Path.open(MAP / RelicSetSkill_fileName, encoding='UTF-8') as f:
# RelicSetSkill = convert(json.load(f), Dict[str, Dict[str, object]])
# print(RelicSetSkill)
with Path.open(MAP / RelicSetSkill_fileName, encoding="UTF-8") as f:
RelicSetSkill = msgjson.decode(f.read(), type=Dict[str, Dict[str, object]])
with Path.open(MAP / skillId2AttackType_fileName, encoding="UTF-8") as f:
skillId2AttackType = msgjson.decode(f.read(), type=Dict[str, str])
@ -117,7 +116,7 @@ with Path.open(MAP / ItemId2Name_fileName, encoding="UTF-8") as f:
with Path.open(MAP / RelicId2MainAffixGroup_fileName, encoding="UTF-8") as f:
RelicId2MainAffixGroup = msgjson.decode(f.read(), type=Dict[str, int])
with Path.open(MAP / AvatarRelicScore_fileName, encoding="UTF-8") as f:
with Path.open(current / "AvatarRelicScore.json", encoding="UTF-8") as f:
AvatarRelicScore = msgjson.decode(f.read(), type=List[Dict])
with Path.open(MAP / avatarRankSkillUp_fileName, encoding="UTF-8") as f:

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@ -1,282 +0,0 @@
import json
with open("./data/characters.json", "r", encoding="utf8") as f:
characters = json.load(f)
with open("./data/character_ranks.json", "r", encoding="utf8") as f:
character_ranks = json.load(f)
with open("./data/character_skills.json", "r", encoding="utf8") as f:
character_skills = json.load(f)
with open("./data/character_skill_trees.json", "r", encoding="utf8") as f:
character_skill_trees = json.load(f)
with open("./data/AvatarConfig.json", "r", encoding="utf8") as f:
AvatarConfig = json.load(f)
with open("./data/TextMapCN.json", "r", encoding="utf8") as f:
TextMapCN = json.load(f)
with open("./data/TextMapEN.json", "r", encoding="utf8") as f:
TextMapEN = json.load(f)
with open("./data/EquipmentConfig.json", "r", encoding="utf8") as f:
EquipmentConfig = json.load(f)
with open("./data/AvatarSkillConfig.json", "r", encoding="utf8") as f:
AvatarSkillConfig = json.load(f)
with open("./data/AvatarPropertyConfig.json", "r", encoding="utf8") as f:
AvatarPropertyConfig = json.load(f)
with open("./data/EquipmentSkillConfig.json", "r", encoding="utf8") as f:
EquipmentSkillConfig = json.load(f)
with open("./data/RelicConfig.json", "r", encoding="utf8") as f:
RelicConfig = json.load(f)
with open("./data/RelicSetConfig.json", "r", encoding="utf8") as f:
RelicSetConfig = json.load(f)
with open("./data/RelicSetSkillConfig.json", "r", encoding="utf8") as f:
RelicSetSkillConfig = json.load(f)
with open("./data/light_cones.json", "r", encoding="utf8") as f:
light_cones = json.load(f)
with open("./data/relics_new.json", "r", encoding="utf8") as f:
relics_new = json.load(f)
with open("./data/ItemConfigRelic.json", "r", encoding="utf8") as f:
ItemConfigRelic = json.load(f)
avatarId2Name = {}
avatarId2EnName = {}
avatarId2DamageType = {}
avatarId2Rarity = {}
rankId2Name = {}
EquipmentID2Name = {}
EquipmentID2EnName = {}
EquipmentID2Rarity = {}
skillId2Name = {}
skillId2Type = {}
Property2Name = {}
Relic2SetId = {}
SetId2Name = {}
characterSkillTree = {}
EquipmentID2AbilityProperty = {}
RelicSetSkill = {}
skillId2AttackType = {}
RelicId2Rarity = {}
ItemId2Name = {}
RelicId2MainAffixGroup = {}
for char in characters:
char_item = characters[char]
rank_list = characters[char]["ranks"]
rarity = characters[char]["rarity"]
avatarId2Rarity[char] = str(rarity)
for rank in rank_list:
if character_ranks.get(str(rank)):
eidolon = character_ranks[str(rank)]
rank_id = eidolon["id"]
rank_name = eidolon["name"]
rankId2Name[rank_id] = rank_name
for item in AvatarConfig:
avatar_item = AvatarConfig[item]
avatar_id = avatar_item["AvatarID"]
avatar_name_hash = avatar_item["AvatarName"]["Hash"]
avatar_damage_type = avatar_item["DamageType"]
avatar_en_name = ""
avatar_name = ""
for item in TextMapCN:
if str(item) == str(avatar_name_hash):
avatar_name = TextMapCN[item]
if avatar_name == "{NICKNAME}":
avatar_name = "开拓者"
break
for item in TextMapEN:
if str(item) == str(avatar_name_hash):
avatar_en_name = TextMapEN[item].replace(" ", "")
break
avatarId2EnName[avatar_id] = avatar_en_name
avatarId2Name[avatar_id] = avatar_name
avatarId2DamageType[avatar_id] = avatar_damage_type
for item in EquipmentConfig:
equipment_item = EquipmentConfig[item]
equipment_id = equipment_item["EquipmentID"]
equipment_name_hash = equipment_item["EquipmentName"]["Hash"]
equipment_name = ""
for item in TextMapCN:
if str(item) == str(equipment_name_hash):
equipment_name = TextMapCN[item]
break
EquipmentID2Name[equipment_id] = equipment_name
for item in EquipmentSkillConfig:
equipment_item = EquipmentSkillConfig[item]
EquipmentID2AbilityProperty[str(item)] = {}
for i in equipment_item:
equipment_ability_property = equipment_item[str(i)]["AbilityProperty"]
EquipmentID2AbilityProperty[str(item)][i] = equipment_ability_property
for item in EquipmentConfig:
equipment_item = EquipmentConfig[item]
equipment_id = equipment_item["EquipmentID"]
equipment_name_hash = equipment_item["EquipmentName"]["Hash"]
equipment_name = ""
for item in TextMapEN:
if str(item) == str(equipment_name_hash):
equipment_name = TextMapEN[item].replace(" ", "")
break
EquipmentID2EnName[equipment_id] = equipment_name
for skill in AvatarSkillConfig:
skill_item = AvatarSkillConfig[skill]
skill_id = skill_item["1"]["SkillID"]
skill_name_hash = skill_item["1"]["SkillName"]["Hash"]
skill_type_hash = skill_item["1"]["SkillTag"]["Hash"]
skill_attack_type = skill_item["1"].get("AttackType", "")
skill_name = ""
skill_type = ""
for item in TextMapCN:
if str(item) == str(skill_name_hash):
skill_name = TextMapCN[item]
break
skillId2Name[skill_id] = skill_name
for item in TextMapCN:
if str(item) == str(skill_type_hash):
skill_type = TextMapCN[item]
break
skillId2Type[skill_id] = skill_type
skillId2AttackType[skill_id] = skill_attack_type
for avatar_property in AvatarPropertyConfig:
PropertyType = AvatarPropertyConfig[avatar_property]["PropertyType"]
PropertyName = AvatarPropertyConfig[avatar_property]["PropertyName"]
PropertyNameHash = AvatarPropertyConfig[avatar_property]["PropertyNameFilter"][
"Hash"
]
Property_Name = ""
for item in TextMapCN:
if str(item) == str(PropertyNameHash):
Property_Name = TextMapCN[item]
break
Property2Name[PropertyType] = Property_Name
for relic in RelicConfig:
Relic2SetId[relic] = RelicConfig[relic]["SetID"]
RelicId2MainAffixGroup[relic] = RelicConfig[relic]["MainAffixGroup"]
for set_group in RelicSetConfig:
set_name_hash = RelicSetConfig[set_group]["SetName"]["Hash"]
set_name = ""
for item in TextMapCN:
if str(item) == str(set_name_hash):
set_name = TextMapCN[item]
break
SetId2Name[set_group] = set_name
for character in characters:
char_id = characters[character]["id"]
characterSkillTree[str(char_id)] = (
{}
if str(char_id) not in characterSkillTree
else characterSkillTree[str(char_id)]
)
skill_tree_list = characters[character]["skill_trees"]
for skill in skill_tree_list:
skill_tree = character_skill_trees[skill]
characterSkillTree[str(char_id)][str(skill)] = skill_tree
for set_ in RelicSetSkillConfig:
for item in RelicSetSkillConfig[set_]:
set_id = RelicSetSkillConfig[set_][item]["SetID"]
property_list = RelicSetSkillConfig[set_][item]["PropertyList"]
RelicSetSkill[set_] = {} if set_ not in RelicSetSkill else RelicSetSkill[set_]
RelicSetSkill[set_][item] = (
{} if item not in RelicSetSkill[set_] else RelicSetSkill[set_][item]
)
for property_ in property_list:
property_id = property_["NAOGDGBJNOJ"]
property_value = property_["MBOHKHKHFPD"]["Value"]
RelicSetSkill[set_][item]["Property"] = property_id
RelicSetSkill[set_][item]["Value"] = property_value
for light_cone in light_cones:
rarity = light_cones[light_cone]["rarity"]
light_cone_id = light_cones[light_cone]["id"]
EquipmentID2Rarity[light_cone_id] = rarity
for item in relics_new:
rarity = relics_new[item]["rarity"]
relic_id = relics_new[item]["id"]
RelicId2Rarity[relic_id] = rarity
for item in ItemConfigRelic:
item_id = ItemConfigRelic[item]["ID"]
item_name_hash = ItemConfigRelic[item]["ItemName"]["Hash"]
item_name = ""
for item in TextMapCN:
if str(item) == str(item_name_hash):
item_name = TextMapCN[item]
break
ItemId2Name[item_id] = item_name
rankId2Name = json.dumps(rankId2Name, ensure_ascii=False)
avatarId2Name = json.dumps(avatarId2Name, ensure_ascii=False)
avatarId2EnName = json.dumps(avatarId2EnName, ensure_ascii=False)
avatarId2DamageType = json.dumps(avatarId2DamageType, ensure_ascii=False)
avatarId2Rarity = json.dumps(avatarId2Rarity, ensure_ascii=False)
EquipmentID2Name = json.dumps(EquipmentID2Name, ensure_ascii=False)
EquipmentID2EnName = json.dumps(EquipmentID2EnName, ensure_ascii=False)
skillId2Name = json.dumps(skillId2Name, ensure_ascii=False)
skillId2Type = json.dumps(skillId2Type, ensure_ascii=False)
Property2Name = json.dumps(Property2Name, ensure_ascii=False)
Relic2SetId = json.dumps(Relic2SetId, ensure_ascii=False)
SetId2Name = json.dumps(SetId2Name, ensure_ascii=False)
characterSkillTree = json.dumps(characterSkillTree, ensure_ascii=False)
EquipmentID2AbilityProperty = json.dumps(
EquipmentID2AbilityProperty, ensure_ascii=False
)
RelicSetSkill = json.dumps(RelicSetSkill, ensure_ascii=False)
skillId2AttackType = json.dumps(skillId2AttackType, ensure_ascii=False)
EquipmentID2Rarity = json.dumps(EquipmentID2Rarity, ensure_ascii=False)
RelicId2Rarity = json.dumps(RelicId2Rarity, ensure_ascii=False)
ItemId2Name = json.dumps(ItemId2Name, ensure_ascii=False)
RelicId2MainAffixGroup = json.dumps(RelicId2MainAffixGroup, ensure_ascii=False)
print(avatarId2Name)
print(avatarId2EnName)
print(EquipmentID2Name)
print(EquipmentID2EnName)
print(skillId2Name)
print(Property2Name)
print(Relic2SetId)
print(SetId2Name)
print(skillId2Type)
print(rankId2Name)
print(characterSkillTree)
print(avatarId2DamageType)
print(avatarId2Rarity)
print(EquipmentID2AbilityProperty)
print(RelicSetSkill)
print(skillId2AttackType)
print(EquipmentID2Rarity)
print(RelicId2Rarity)
print(ItemId2Name)
print(RelicId2MainAffixGroup)

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@ -1,6 +0,0 @@
from msgspec import Struct
class RelicSetStatusAdd(Struct):
Property: str
Value: float

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