2022-04-29 16:40:51 +02:00

1233 lines
23 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1
L0_1 = {}
L0_1.MainID = 1000
L0_1.ActorAlias = "1000"
L1_1 = {}
L2_1 = 100000
L3_1 = 100001
L4_1 = 100002
L5_1 = 100003
L6_1 = 100004
L7_1 = 100005
L8_1 = 100006
L9_1 = 100007
L10_1 = 100021
L11_1 = 100022
L12_1 = 100023
L13_1 = 100024
L14_1 = 100025
L15_1 = 100026
L16_1 = 100008
L17_1 = 100015
L18_1 = 100009
L19_1 = 100010
L20_1 = 100011
L21_1 = 100012
L22_1 = 100013
L23_1 = 100014
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L1_1[16] = L17_1
L1_1[17] = L18_1
L1_1[18] = L19_1
L1_1[19] = L20_1
L1_1[20] = L21_1
L1_1[21] = L22_1
L1_1[22] = L23_1
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.canSkip = true
L1_1.castListPath = "Cs_CastList_Q1000Gongzi"
L1_1.resPath = "ART/Cutscene/Cs_LYAQ002_QingXian_Convert"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L1_1.keepCamera = false
L0_1.QingXianCfg = L1_1
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.canSkip = true
L1_1.castListPath = "Cs_CastList_Q1000Gongzi"
L1_1.resPath = "ART/Cutscene/Cs_LYAQ003_GongziDebut_Convert"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L1_1.keepCamera = false
L0_1.GongziDebutCfg = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 10001240
L2_1.audioEvtName = ""
L2_1.duration = 2
L1_1[1] = L2_1
L0_1.AwareReminder = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 10001241
L2_1.audioEvtName = ""
L2_1.duration = 1
L1_1[1] = L2_1
L0_1.DiscoverReminder = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 10000701
L2_1.audioEvtName = ""
L2_1.duration = 6
L1_1[1] = L2_1
L0_1.NarratorFlow01 = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 10001521
L2_1.audioEvtName = ""
L2_1.duration = 4
L3_1 = {}
L3_1.dialogID = 10001522
L3_1.audioEvtName = ""
L3_1.duration = 6.8
L4_1 = {}
L4_1.dialogID = 10001523
L4_1.audioEvtName = ""
L4_1.duration = 3.8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L0_1.NarratorFlow = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 10001051
L2_1.audioEvtName = ""
L2_1.duration = 2
L1_1[1] = L2_1
L0_1.SneakWarning = L1_1
L1_1 = {}
L1_1.Paimon = "Paimon"
L1_1.PaimonScript = "Actor/Quest/Q352/Paimon"
L1_1.PaimonID = 1005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q100000Paimon"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q100000Paimon"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L0_1.PaimonData = L1_1
L1_1 = {}
L1_1.Alias = "Npc10200"
L1_1.ID = 10200
L0_1.GongziData = L1_1
L1_1 = {}
L1_1.Alias = "Npc201801"
L1_1.ID = 201801
L0_1.YixianData = L1_1
L1_1 = {}
L1_1.Alias = "Npc200701"
L1_1.ID = 200701
L0_1.YizhuData = L1_1
L1_1 = {}
L1_1.Alias = "Npc201301"
L1_1.ID = 201301
L0_1.BolaiData = L1_1
L1_1 = {}
L1_1.Alias = "Npc200801"
L1_1.ID = 200801
L0_1.AweiData = L1_1
L1_1 = {}
L1_1.Alias = "Npc202001"
L1_1.ID = 202001
L0_1.XingxiData = L1_1
L1_1 = {}
L1_1.Alias = "Npc200901"
L1_1.ID = 200901
L0_1.DeangongData = L1_1
L1_1 = {}
L1_1.Alias = "Npc201001"
L1_1.ID = 201001
L0_1.ChaboshiData = L1_1
L1_1 = {}
L1_1.Alias = "Npc201101"
L1_1.ID = 201101
L0_1.FaneryeData = L1_1
L1_1 = {}
L1_1.Alias = "Npc162501"
L1_1.ID = 162501
L0_1.JifangData = L1_1
L1_1 = {}
L1_1.Alias = "Npc201201"
L1_1.ID = 201201
L0_1.XiaoanData = L1_1
L1_1 = {}
L1_1.Alias = "Npc202601"
L1_1.ID = 202601
L0_1.JiangzhouData = L1_1
L1_1 = {}
L1_1.Alias = "Npc203601"
L1_1.ID = 203601
L0_1.GuanhaiData = L1_1
L1_1 = {}
L1_1.Alias = "Npc202101"
L1_1.ID = 202101
L0_1.HuihuiData = L1_1
L1_1 = {}
L1_1.Alias = "Npc202201"
L1_1.ID = 202201
L0_1.LicaiData = L1_1
L1_1 = {}
L1_1.Alias = "Npc202301"
L1_1.ID = 202301
L0_1.LinlangData = L1_1
L1_1 = {}
L1_1.Alias = "Npc209101"
L1_1.ID = 209101
L0_1.XiuhuaData = L1_1
L1_1 = {}
L1_1.Alias = "Npc202501"
L1_1.ID = 202501
L0_1.ChangchangData = L1_1
L1_1 = {}
L1_1.Alias = "Npc207201"
L1_1.ID = 207201
L0_1.IvanData = L1_1
L1_1 = {}
L1_1.Alias = "Npc209001"
L1_1.ID = 209001
L0_1.ChangshunData = L1_1
L1_1 = {}
L1_1.Alias = "Npc10211"
L1_1.ID = 10211
L0_1.NingguangData = L1_1
L1_1 = {}
L1_1.Alias = "Npc2002901"
L1_1.ID = 2002901
L0_1.Maid1Data = L1_1
L1_1 = {}
L1_1.Alias = "Npc2003001"
L1_1.ID = 2003001
L0_1.Maid2Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI1"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10061
L1_1.dataIndex = 1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard01"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1000Guard0101"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard01"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1000Guard0101"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI1Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI2"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10062
L1_1.dataIndex = 2
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard02"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1000Guard0201"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard02"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1000Guard0201"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI2Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI3"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10063
L1_1.dataIndex = 3
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard03"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard03"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI3Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI4"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10064
L1_1.dataIndex = 4
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard0401"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard0401"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 4
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard0401"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1000Guard04"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q1000Guard0402"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q1000Guard04"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard0401"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1000Guard04"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q1000Guard0402"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q1000Guard04"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI4Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI7"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10067
L1_1.dataIndex = 7
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard07"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard07"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard07"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard07"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI7Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI8"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10068
L1_1.dataIndex = 8
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard08"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard08"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard08"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard08"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI8Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI10"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10070
L1_1.dataIndex = 10
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard10"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard10"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard10"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard10"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI10Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI11"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10071
L1_1.dataIndex = 11
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard11"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard11"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard11"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard11"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI11Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI12"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10072
L1_1.dataIndex = 12
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard12"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard12"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard12"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard12"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI12Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI13"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10073
L1_1.dataIndex = 13
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard13"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard13"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard13"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard13"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI13Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI14"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10074
L1_1.dataIndex = 14
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard14"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard14"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard14"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard14"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI14Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI15"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10075
L1_1.dataIndex = 15
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard15"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard15"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard15"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard15"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI15Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI16"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10076
L1_1.dataIndex = 16
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard16"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard16"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard16"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1000Guard1601"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard16"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1000Guard1601"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI16Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI17"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10077
L1_1.dataIndex = 17
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard17"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard17"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard17"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard17"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI17Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI31"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10078
L1_1.dataIndex = 31
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard31"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard31"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard31"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard31"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI31Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI32"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10079
L1_1.dataIndex = 32
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard32"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard32"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard32"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard32"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI32Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI33"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10080
L1_1.dataIndex = 33
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard33"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard33"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard33"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard33"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI33Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI34"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10081
L1_1.dataIndex = 34
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard34"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard34"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard34"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard34"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI34Data = L1_1
L1_1 = {}
L2_1 = "SneakAI35"
L1_1.alias = L2_1
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L2_1 = 10082
L1_1.configID = L2_1
L2_1 = 35
L1_1.dataIndex = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard35"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1000Guard35"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard35"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard35"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI35Data = L1_1
L1_1 = "SneakAI36Data"
L2_1 = {}
L3_1 = "SneakAI36"
L2_1.alias = L3_1
L2_1.metaPath = "Actor/Npc/YJTSneakAI"
L3_1 = 10083
L2_1.configID = L3_1
L3_1 = 36
L2_1.dataIndex = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard36"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.bornPos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1000Guard36"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.bornDir = L3_1
L2_1.PatrolPosNum = 1
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1000Guard36"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L3_1[1] = L4_1
L2_1.PatrolPos = L3_1
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q1000Guard36"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L3_1[1] = L4_1
L2_1.PatrolDir = L3_1
L2_1.PatrolNext = 1
L0_1[L1_1] = L2_1
return L0_1