local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1 L0_1 = {} L0_1.MainID = 1000 L0_1.ActorAlias = "1000" L1_1 = {} L2_1 = 100000 L3_1 = 100001 L4_1 = 100002 L5_1 = 100003 L6_1 = 100004 L7_1 = 100005 L8_1 = 100006 L9_1 = 100007 L10_1 = 100021 L11_1 = 100022 L12_1 = 100023 L13_1 = 100024 L14_1 = 100025 L15_1 = 100026 L16_1 = 100008 L17_1 = 100015 L18_1 = 100009 L19_1 = 100010 L20_1 = 100011 L21_1 = 100012 L22_1 = 100013 L23_1 = 100014 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 L1_1[15] = L16_1 L1_1[16] = L17_1 L1_1[17] = L18_1 L1_1[18] = L19_1 L1_1[19] = L20_1 L1_1[20] = L21_1 L1_1[21] = L22_1 L1_1[22] = L23_1 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.canSkip = true L1_1.castListPath = "Cs_CastList_Q1000Gongzi" L1_1.resPath = "ART/Cutscene/Cs_LYAQ002_QingXian_Convert" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L1_1.keepCamera = false L0_1.QingXianCfg = L1_1 L1_1 = {} L2_1 = CutsceneType L2_1 = L2_1.TIME_LINE_PREFAB L1_1.type = L2_1 L1_1.canSkip = true L1_1.castListPath = "Cs_CastList_Q1000Gongzi" L1_1.resPath = "ART/Cutscene/Cs_LYAQ003_GongziDebut_Convert" L2_1 = CutsceneInitPosType L2_1 = L2_1.FREE L1_1.startPosType = L2_1 L2_1 = {} L3_1 = 0 L4_1 = 0 L5_1 = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.startOffset = L2_1 L1_1.keepCamera = false L0_1.GongziDebutCfg = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 10001240 L2_1.audioEvtName = "" L2_1.duration = 2 L1_1[1] = L2_1 L0_1.AwareReminder = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 10001241 L2_1.audioEvtName = "" L2_1.duration = 1 L1_1[1] = L2_1 L0_1.DiscoverReminder = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 10000701 L2_1.audioEvtName = "" L2_1.duration = 6 L1_1[1] = L2_1 L0_1.NarratorFlow01 = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 10001521 L2_1.audioEvtName = "" L2_1.duration = 4 L3_1 = {} L3_1.dialogID = 10001522 L3_1.audioEvtName = "" L3_1.duration = 6.8 L4_1 = {} L4_1.dialogID = 10001523 L4_1.audioEvtName = "" L4_1.duration = 3.8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L0_1.NarratorFlow = L1_1 L1_1 = {} L2_1 = {} L2_1.dialogID = 10001051 L2_1.audioEvtName = "" L2_1.duration = 2 L1_1[1] = L2_1 L0_1.SneakWarning = L1_1 L1_1 = {} L1_1.Paimon = "Paimon" L1_1.PaimonScript = "Actor/Quest/Q352/Paimon" L1_1.PaimonID = 1005 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q100000Paimon" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos1 = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q100000Paimon" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir1 = L2_1 L0_1.PaimonData = L1_1 L1_1 = {} L1_1.Alias = "Npc10200" L1_1.ID = 10200 L0_1.GongziData = L1_1 L1_1 = {} L1_1.Alias = "Npc201801" L1_1.ID = 201801 L0_1.YixianData = L1_1 L1_1 = {} L1_1.Alias = "Npc200701" L1_1.ID = 200701 L0_1.YizhuData = L1_1 L1_1 = {} L1_1.Alias = "Npc201301" L1_1.ID = 201301 L0_1.BolaiData = L1_1 L1_1 = {} L1_1.Alias = "Npc200801" L1_1.ID = 200801 L0_1.AweiData = L1_1 L1_1 = {} L1_1.Alias = "Npc202001" L1_1.ID = 202001 L0_1.XingxiData = L1_1 L1_1 = {} L1_1.Alias = "Npc200901" L1_1.ID = 200901 L0_1.DeangongData = L1_1 L1_1 = {} L1_1.Alias = "Npc201001" L1_1.ID = 201001 L0_1.ChaboshiData = L1_1 L1_1 = {} L1_1.Alias = "Npc201101" L1_1.ID = 201101 L0_1.FaneryeData = L1_1 L1_1 = {} L1_1.Alias = "Npc162501" L1_1.ID = 162501 L0_1.JifangData = L1_1 L1_1 = {} L1_1.Alias = "Npc201201" L1_1.ID = 201201 L0_1.XiaoanData = L1_1 L1_1 = {} L1_1.Alias = "Npc202601" L1_1.ID = 202601 L0_1.JiangzhouData = L1_1 L1_1 = {} L1_1.Alias = "Npc203601" L1_1.ID = 203601 L0_1.GuanhaiData = L1_1 L1_1 = {} L1_1.Alias = "Npc202101" L1_1.ID = 202101 L0_1.HuihuiData = L1_1 L1_1 = {} L1_1.Alias = "Npc202201" L1_1.ID = 202201 L0_1.LicaiData = L1_1 L1_1 = {} L1_1.Alias = "Npc202301" L1_1.ID = 202301 L0_1.LinlangData = L1_1 L1_1 = {} L1_1.Alias = "Npc209101" L1_1.ID = 209101 L0_1.XiuhuaData = L1_1 L1_1 = {} L1_1.Alias = "Npc202501" L1_1.ID = 202501 L0_1.ChangchangData = L1_1 L1_1 = {} L1_1.Alias = "Npc207201" L1_1.ID = 207201 L0_1.IvanData = L1_1 L1_1 = {} L1_1.Alias = "Npc209001" L1_1.ID = 209001 L0_1.ChangshunData = L1_1 L1_1 = {} L1_1.Alias = "Npc10211" L1_1.ID = 10211 L0_1.NingguangData = L1_1 L1_1 = {} L1_1.Alias = "Npc2002901" L1_1.ID = 2002901 L0_1.Maid1Data = L1_1 L1_1 = {} L1_1.Alias = "Npc2003001" L1_1.ID = 2003001 L0_1.Maid2Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI1" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10061 L1_1.dataIndex = 1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard01" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard01" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1000Guard0101" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard01" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1000Guard0101" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI1Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI2" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10062 L1_1.dataIndex = 2 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard02" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard02" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1000Guard0201" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard02" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1000Guard0201" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI2Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI3" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10063 L1_1.dataIndex = 3 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard03" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard03" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard03" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard03" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI3Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI4" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10064 L1_1.dataIndex = 4 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard0401" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard0401" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 4 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard0401" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1000Guard04" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q1000Guard0402" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.pos L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q1000Guard04" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard0401" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1000Guard04" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L5_1 = sceneData L6_1 = L5_1 L5_1 = L5_1.GetDummyPoint L7_1 = 3 L8_1 = "Q1000Guard0402" L5_1 = L5_1(L6_1, L7_1, L8_1) L5_1 = L5_1.rot L6_1 = sceneData L7_1 = L6_1 L6_1 = L6_1.GetDummyPoint L8_1 = 3 L9_1 = "Q1000Guard04" L6_1 = L6_1(L7_1, L8_1, L9_1) L6_1 = L6_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI4Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI7" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10067 L1_1.dataIndex = 7 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard07" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard07" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard07" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard07" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI7Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI8" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10068 L1_1.dataIndex = 8 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard08" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard08" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard08" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard08" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI8Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI10" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10070 L1_1.dataIndex = 10 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard10" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard10" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard10" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard10" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI10Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI11" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10071 L1_1.dataIndex = 11 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard11" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard11" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard11" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard11" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI11Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI12" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10072 L1_1.dataIndex = 12 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard12" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard12" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard12" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard12" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI12Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI13" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10073 L1_1.dataIndex = 13 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard13" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard13" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard13" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard13" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI13Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI14" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10074 L1_1.dataIndex = 14 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard14" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard14" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard14" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard14" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI14Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI15" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10075 L1_1.dataIndex = 15 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard15" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard15" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard15" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard15" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI15Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI16" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10076 L1_1.dataIndex = 16 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard16" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard16" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 2 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard16" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1000Guard1601" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard16" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1000Guard1601" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI16Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI17" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10077 L1_1.dataIndex = 17 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard17" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard17" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard17" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard17" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI17Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI31" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10078 L1_1.dataIndex = 31 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard31" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard31" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard31" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard31" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI31Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI32" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10079 L1_1.dataIndex = 32 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard32" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard32" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard32" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard32" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI32Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI33" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10080 L1_1.dataIndex = 33 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard33" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard33" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard33" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard33" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI33Data = L1_1 L1_1 = {} L1_1.alias = "SneakAI34" L1_1.metaPath = "Actor/Npc/YJTSneakAI" L1_1.configID = 10081 L1_1.dataIndex = 34 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard34" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard34" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard34" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard34" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI34Data = L1_1 L1_1 = {} L2_1 = "SneakAI35" L1_1.alias = L2_1 L1_1.metaPath = "Actor/Npc/YJTSneakAI" L2_1 = 10082 L1_1.configID = L2_1 L2_1 = 35 L1_1.dataIndex = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard35" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q1000Guard35" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L1_1.PatrolPosNum = 1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard35" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.PatrolPos = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard35" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1[1] = L3_1 L1_1.PatrolDir = L2_1 L1_1.PatrolNext = 1 L0_1.SneakAI35Data = L1_1 L1_1 = "SneakAI36Data" L2_1 = {} L3_1 = "SneakAI36" L2_1.alias = L3_1 L2_1.metaPath = "Actor/Npc/YJTSneakAI" L3_1 = 10083 L2_1.configID = L3_1 L3_1 = 36 L2_1.dataIndex = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard36" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1.bornPos = L3_1 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q1000Guard36" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.rot L2_1.bornDir = L3_1 L2_1.PatrolPosNum = 1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1000Guard36" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L3_1[1] = L4_1 L2_1.PatrolPos = L3_1 L3_1 = {} L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q1000Guard36" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.rot L3_1[1] = L4_1 L2_1.PatrolDir = L3_1 L2_1.PatrolNext = 1 L0_1[L1_1] = L2_1 return L0_1