2022-04-29 16:40:51 +02:00

1187 lines
25 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest72661"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest72661"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7266101
L1_2["7266101"] = L2_2
L2_2 = A0_2.OnSubStart7266102
L1_2["7266102"] = L2_2
L2_2 = A0_2.OnSubStart7266103
L1_2["7266103"] = L2_2
L2_2 = A0_2.OnSubStart7266104
L1_2["7266104"] = L2_2
L2_2 = A0_2.OnSubStart7266105
L1_2["7266105"] = L2_2
L2_2 = A0_2.OnSubStart7266106
L1_2["7266106"] = L2_2
L2_2 = A0_2.OnSubStart7266107
L1_2["7266107"] = L2_2
L2_2 = A0_2.OnSubStart7266113
L1_2["7266113"] = L2_2
L2_2 = A0_2.OnSubStart7266108
L1_2["7266108"] = L2_2
L2_2 = A0_2.OnSubStart7266109
L1_2["7266109"] = L2_2
L2_2 = A0_2.OnSubStart7266110
L1_2["7266110"] = L2_2
L2_2 = A0_2.OnSubStart7266111
L1_2["7266111"] = L2_2
L2_2 = A0_2.OnSubStart7266112
L1_2["7266112"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7266101
L1_2["7266101"] = L2_2
L2_2 = A0_2.OnSubFinish7266102
L1_2["7266102"] = L2_2
L2_2 = A0_2.OnSubFinish7266103
L1_2["7266103"] = L2_2
L2_2 = A0_2.OnSubFinish7266104
L1_2["7266104"] = L2_2
L2_2 = A0_2.OnSubFinish7266105
L1_2["7266105"] = L2_2
L2_2 = A0_2.OnSubFinish7266106
L1_2["7266106"] = L2_2
L2_2 = A0_2.OnSubFinish7266107
L1_2["7266107"] = L2_2
L2_2 = A0_2.OnSubFinish7266113
L1_2["7266113"] = L2_2
L2_2 = A0_2.OnSubFinish7266108
L1_2["7266108"] = L2_2
L2_2 = A0_2.OnSubFinish7266109
L1_2["7266109"] = L2_2
L2_2 = A0_2.OnSubFinish7266110
L1_2["7266110"] = L2_2
L2_2 = A0_2.OnSubFinish7266111
L1_2["7266111"] = L2_2
L2_2 = A0_2.OnSubFinish7266112
L1_2["7266112"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7266101
L1_2["7266101"] = L2_2
L2_2 = A0_2.OnSubFailed7266102
L1_2["7266102"] = L2_2
L2_2 = A0_2.OnSubFailed7266103
L1_2["7266103"] = L2_2
L2_2 = A0_2.OnSubFailed7266104
L1_2["7266104"] = L2_2
L2_2 = A0_2.OnSubFailed7266105
L1_2["7266105"] = L2_2
L2_2 = A0_2.OnSubFailed7266106
L1_2["7266106"] = L2_2
L2_2 = A0_2.OnSubFailed7266107
L1_2["7266107"] = L2_2
L2_2 = A0_2.OnSubFailed7266113
L1_2["7266113"] = L2_2
L2_2 = A0_2.OnSubFailed7266108
L1_2["7266108"] = L2_2
L2_2 = A0_2.OnSubFailed7266109
L1_2["7266109"] = L2_2
L2_2 = A0_2.OnSubFailed7266110
L1_2["7266110"] = L2_2
L2_2 = A0_2.OnSubFailed7266111
L1_2["7266111"] = L2_2
L2_2 = A0_2.OnSubFailed7266112
L1_2["7266112"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc1673Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ExitTailMode
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc3200Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12164Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 7266107
L1_2 = L1_2(L2_2, L3_2)
if L1_2 == 2 then
L1_2 = print
L2_2 = "CheckDis"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12164Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.GetPos
L3_2 = L3_2(L4_2)
L4_2 = M
L4_2 = L4_2.Dist
L5_2 = L3_2
L6_2 = L1_2
L4_2 = L4_2(L5_2, L6_2)
L5_2 = print
L6_2 = "NOW Distance is"
L7_2 = L4_2
L5_2(L6_2, L7_2)
if 25 < L4_2 then
L5_2 = print
L6_2 = "Narrator"
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.NarratorOnlyTaskLegacy
L7_2 = L7_1.KaicheWarning
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 2
L8_2 = A0_2.WarnCheck
L5_2(L6_2, L7_2, L8_2)
else
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = 1
L8_2 = A0_2.NormalCheck
L5_2(L6_2, L7_2, L8_2)
end
end
end
L1_1.CheckDistance = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L2_2 = A0_2
L1_2 = A0_2.CheckDistance
L1_2(L2_2)
end
L1_1.NormalCheck = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "WarnCheckDistance"
L1_2(L2_2)
L1_2 = actorUtils
L1_2 = L1_2.GetAvatarPos
L1_2 = L1_2()
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12164Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.GetPos
L3_2 = L3_2(L4_2)
L4_2 = M
L4_2 = L4_2.Dist
L5_2 = L3_2
L6_2 = L1_2
L4_2 = L4_2(L5_2, L6_2)
L5_2 = print
L6_2 = "NOW Distance is"
L7_2 = L4_2
L5_2(L6_2, L7_2)
if 30 < L4_2 then
L6_2 = A0_2
L5_2 = A0_2.ClearNarratorTask
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.StopNarrator
L5_2(L6_2)
L5_2 = actorUtils
L5_2 = L5_2.FinishQuestID
L6_2 = true
L7_2 = 7266107
L5_2(L6_2, L7_2)
L5_2 = print
L6_2 = "72661 Follow Fail..."
L5_2(L6_2)
else
L6_2 = A0_2
L5_2 = A0_2.CheckDistance
L5_2(L6_2)
end
end
L1_1.WarnCheck = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7266101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1673Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7266101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7266101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActor
L3_3 = L6_1.Npc1673Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7266101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266101"
L2_2(L3_2)
end
L1_1.OnSubFailed7266101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7266102"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q72661Trigger"
L5_2 = "Actor/Gadget/Q72661Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q72661_Kuangchang"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q72661_Kuangchang"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7266102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7266102"
L2_2(L3_2)
end
L1_1.OnSubFinish7266102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266102"
L2_2(L3_2)
end
L1_1.OnSubFailed7266102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7266103"
L2_2(L3_2)
end
L1_1.OnSubStart7266103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7266103"
L2_2(L3_2)
end
L1_1.OnSubFinish7266103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266103"
L2_2(L3_2)
end
L1_1.OnSubFailed7266103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7266104"
L2_2(L3_2)
end
L1_1.OnSubStart7266104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7266104"
L2_2(L3_2)
end
L1_1.OnSubFinish7266104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266104"
L2_2(L3_2)
end
L1_1.OnSubFailed7266104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7266105"
L2_2(L3_2)
end
L1_1.OnSubStart7266105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7266105"
L2_2(L3_2)
end
L1_1.OnSubFinish7266105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266105"
L2_2(L3_2)
end
L1_1.OnSubFailed7266105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7266106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q72661TalkTrigger"
L4_3 = "Actor/Gadget/Q72661TalkTrigger"
L5_3 = 70900002
L6_3 = 0
L7_3 = sceneData
L8_3 = L7_3
L7_3 = L7_3.GetDummyPoint
L9_3 = 3
L10_3 = "Q72661_Kuangchang"
L7_3 = L7_3(L8_3, L9_3, L10_3)
L7_3 = L7_3.pos
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 3
L11_3 = "Q72661_Kuangchang"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.rot
L9_3 = true
L10_3 = false
L11_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ExitTailMode
L2_2(L3_2)
end
L1_1.OnSubStart7266106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7266106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7266106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266106"
L2_2(L3_2)
end
L1_1.OnSubFailed7266106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7266107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = "Q72661FailTrigger"
L4_3 = "Actor/Gadget/Q72661FailTrigger"
L5_3 = 70900002
L6_3 = 0
L7_3 = {}
L7_3.x = 1265.473
L7_3.y = 272.3494
L7_3.z = -422.9791
L8_3 = {}
L8_3.x = 0
L8_3.y = 0
L8_3.z = 0
L9_3 = true
L10_3 = false
L11_3 = 3
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3)
L2_3 = A0_3
L1_3 = A0_3.EnterTailMode
L3_3 = 11
L1_3(L2_3, L3_3)
L1_3 = {}
L1_3.alias = "SneakAI4"
L1_3.metaPath = "Actor/Npc/YJTSneakAI"
L1_3.configID = 12164
L1_3.dataIndex = 4
L2_3 = sceneData
L3_3 = L2_3
L2_3 = L2_3.GetDummyPoint
L4_3 = 3
L5_3 = "Q72661_daobaotuan"
L2_3 = L2_3(L3_3, L4_3, L5_3)
L2_3 = L2_3.pos
L1_3.bornPos = L2_3
L2_3 = sceneData
L3_3 = L2_3
L2_3 = L2_3.GetDummyPoint
L4_3 = 3
L5_3 = "Q72661_daobaotuan"
L2_3 = L2_3(L3_3, L4_3, L5_3)
L2_3 = L2_3.rot
L1_3.bornDir = L2_3
L1_3.PatrolPosNum = 5
L2_3 = {}
L3_3 = sceneData
L4_3 = L3_3
L3_3 = L3_3.GetDummyPoint
L5_3 = 3
L6_3 = "Q72661_point1"
L3_3 = L3_3(L4_3, L5_3, L6_3)
L3_3 = L3_3.pos
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q72661_point2"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 3
L8_3 = "Q72661_point3"
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.pos
L6_3 = sceneData
L7_3 = L6_3
L6_3 = L6_3.GetDummyPoint
L8_3 = 3
L9_3 = "Q72661_point4"
L6_3 = L6_3(L7_3, L8_3, L9_3)
L6_3 = L6_3.pos
L7_3 = sceneData
L8_3 = L7_3
L7_3 = L7_3.GetDummyPoint
L9_3 = 3
L10_3 = "Q72661_point5"
L7_3 = L7_3(L8_3, L9_3, L10_3)
L7_3 = L7_3.pos
L2_3[1] = L3_3
L2_3[2] = L4_3
L2_3[3] = L5_3
L2_3[4] = L6_3
L2_3[5] = L7_3
L1_3.PatrolPos = L2_3
L2_3 = {}
L3_3 = sceneData
L4_3 = L3_3
L3_3 = L3_3.GetDummyPoint
L5_3 = 3
L6_3 = "Q72661_point1"
L3_3 = L3_3(L4_3, L5_3, L6_3)
L3_3 = L3_3.rot
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q72661_point2"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.rot
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 3
L8_3 = "Q72661_point3"
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.rot
L6_3 = sceneData
L7_3 = L6_3
L6_3 = L6_3.GetDummyPoint
L8_3 = 3
L9_3 = "Q72661_point4"
L6_3 = L6_3(L7_3, L8_3, L9_3)
L6_3 = L6_3.rot
L7_3 = sceneData
L8_3 = L7_3
L7_3 = L7_3.GetDummyPoint
L9_3 = 3
L10_3 = "Q72661_point5"
L7_3 = L7_3(L8_3, L9_3, L10_3)
L7_3 = L7_3.rot
L2_3[1] = L3_3
L2_3[2] = L4_3
L2_3[3] = L5_3
L2_3[4] = L6_3
L2_3[5] = L7_3
L1_3.PatrolDir = L2_3
L1_3.PatrolNext = 1
L2_3 = {}
L2_3.FollowLen = 100
L2_3.FailLen = 10
L3_3 = {}
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q72661_point1"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = sceneData
L6_3 = L5_3
L5_3 = L5_3.GetDummyPoint
L7_3 = 3
L8_3 = "Q72661_point2"
L5_3 = L5_3(L6_3, L7_3, L8_3)
L5_3 = L5_3.pos
L6_3 = sceneData
L7_3 = L6_3
L6_3 = L6_3.GetDummyPoint
L8_3 = 3
L9_3 = "Q72661_point3"
L6_3 = L6_3(L7_3, L8_3, L9_3)
L6_3 = L6_3.pos
L7_3 = sceneData
L8_3 = L7_3
L7_3 = L7_3.GetDummyPoint
L9_3 = 3
L10_3 = "Q72661_point4"
L7_3 = L7_3(L8_3, L9_3, L10_3)
L7_3 = L7_3.pos
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 3
L11_3 = "Q72661_point5"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.pos
L3_3[1] = L4_3
L3_3[2] = L5_3
L3_3[3] = L6_3
L3_3[4] = L7_3
L3_3[5] = L8_3
L2_3.RoutePoints = L3_3
L3_3 = {}
L3_3.alias = "Q72661Trigger1"
L3_3.script = "Actor/Gadget/Q72661Trigger1"
L3_3.id = 70900002
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q72661_daobaotuan"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L3_3.point = L4_3
L2_3.Q72661Trigger1_ = L3_3
L4_3 = A0_3
L3_3 = A0_3.CreateQuestNpc
L5_3 = A1_2
L6_3 = L6_1.Npc12164Data
L6_3 = L6_3.id
L7_3 = 0
L3_3 = L3_3(L4_3, L5_3, L6_3, L7_3)
L5_3 = L3_3
L4_3 = L3_3.CallOnStart
function L6_3(A0_4)
local L1_4, L2_4
L1_4 = L1_3.PatrolPosNum
A0_4.PatrolPosNum = L1_4
L1_4 = L1_3.PatrolPos
A0_4.PatrolPos = L1_4
L1_4 = L1_3.PatrolDir
A0_4.PatrolDir = L1_4
A0_4.PatrolNext = 0
L2_4 = A0_4
L1_4 = A0_4.Start
L1_4(L2_4)
end
L4_3(L5_3, L6_3)
L5_3 = A0_3
L4_3 = A0_3.CheckDistance
L4_3(L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7266107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7266107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc12164Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ExitTailMode
L2_2(L3_2)
end
L1_1.OnSubFinish7266107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFailed7266107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ExitTailMode
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 2
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SafeDestroyQuestNpc
L3_3 = L6_1.Npc12164Data
L3_3 = L3_3.alias
L4_3 = 3
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFailed7266107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart7266113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L1_3 = actorUtils
L1_3 = L1_3.GetAvatarPos
L1_3 = L1_3()
L2_3 = actorUtils
L2_3 = L2_3.GetAvatarForward
L2_3 = L2_3()
L3_3 = 1.5
L4_3 = print
L5_3 = L2_3.x
L6_3 = ","
L7_3 = L2_3.y
L8_3 = ","
L9_3 = L2_3.z
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3
L4_3(L5_3)
L4_3 = L1_3.x
L5_3 = L2_3.x
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.x = L4_3
L4_3 = L1_3.z
L5_3 = L2_3.z
L5_3 = L5_3 * L3_3
L4_3 = L4_3 + L5_3
L1_3.z = L4_3
L4_3 = L2_3
L5_3 = L4_3.x
L5_3 = L5_3 * -1
L4_3.x = L5_3
L5_3 = L4_3.z
L5_3 = L5_3 * -1
L4_3.z = L5_3
L6_3 = A0_3
L5_3 = A0_3.CreateQuestNpcByIdWithPos
L7_3 = 7266113
L8_3 = L6_1.PaimonData
L8_3 = L8_3.id
L9_3 = 0
L10_3 = L1_3
L11_3 = M
L11_3 = L11_3.Dir2Euler
L12_3 = L4_3
L11_3, L12_3 = L11_3(L12_3)
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
L6_3 = A0_3
L5_3 = A0_3.RequestInteraction
L7_3 = L6_1.PaimonData
L7_3 = L7_3.alias
L5_3(L6_3, L7_3)
end
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart7266113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7266113"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.PaimonData
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7266113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266113"
L2_2(L3_2)
end
L1_1.OnSubFailed7266113 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7266108"
L2_2(L3_2)
end
L1_1.OnSubStart7266108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7266108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L7_1.KaicheFightOver
L4_3 = nil
L5_3 = ""
L6_3 = 72661
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7266108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266108"
L2_2(L3_2)
end
L1_1.OnSubFailed7266108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart7266109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3200Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart7266109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7266109"
L2_2(L3_2)
end
L1_1.OnSubFinish7266109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266109"
L2_2(L3_2)
end
L1_1.OnSubFailed7266109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart7266110"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = 1.5
L5_2 = print
L6_2 = L3_2.x
L7_2 = ","
L8_2 = L3_2.y
L9_2 = ","
L10_2 = L3_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2.x
L6_2 = L3_2.x
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.x = L5_2
L5_2 = L2_2.z
L6_2 = L3_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.z = L5_2
L5_2 = L3_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 7266110
L9_2 = L6_1.PaimonData
L9_2 = L9_2.id
L10_2 = 0
L11_2 = L2_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.RequestInteraction
L8_2 = L6_1.PaimonData
L8_2 = L8_2.alias
L6_2(L7_2, L8_2)
end
L1_1.OnSubStart7266110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7266110"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7266110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266110"
L2_2(L3_2)
end
L1_1.OnSubFailed7266110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart7266111"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = 1.5
L5_2 = print
L6_2 = L3_2.x
L7_2 = ","
L8_2 = L3_2.y
L9_2 = ","
L10_2 = L3_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2.x
L6_2 = L3_2.x
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.x = L5_2
L5_2 = L2_2.z
L6_2 = L3_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.z = L5_2
L5_2 = L3_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 7266111
L9_2 = L6_1.PaimonData
L9_2 = L9_2.id
L10_2 = 0
L11_2 = L2_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.RequestInteraction
L8_2 = L6_1.PaimonData
L8_2 = L8_2.alias
L6_2(L7_2, L8_2)
end
L1_1.OnSubStart7266111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7266111"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7266111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266111"
L2_2(L3_2)
end
L1_1.OnSubFailed7266111 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart7266112"
L2_2(L3_2)
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = 1.5
L5_2 = print
L6_2 = L3_2.x
L7_2 = ","
L8_2 = L3_2.y
L9_2 = ","
L10_2 = L3_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2.x
L6_2 = L3_2.x
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.x = L5_2
L5_2 = L2_2.z
L6_2 = L3_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L2_2.z = L5_2
L5_2 = L3_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 7266112
L9_2 = L6_1.PaimonData
L9_2 = L9_2.id
L10_2 = 0
L11_2 = L2_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.RequestInteraction
L8_2 = L6_1.PaimonData
L8_2 = L8_2.alias
L6_2(L7_2, L8_2)
end
L1_1.OnSubStart7266112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7266112"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish7266112 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7266112"
L2_2(L3_2)
end
L1_1.OnSubFailed7266112 = L8_1
return L1_1