local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72661" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72661" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7266101 L1_2["7266101"] = L2_2 L2_2 = A0_2.OnSubStart7266102 L1_2["7266102"] = L2_2 L2_2 = A0_2.OnSubStart7266103 L1_2["7266103"] = L2_2 L2_2 = A0_2.OnSubStart7266104 L1_2["7266104"] = L2_2 L2_2 = A0_2.OnSubStart7266105 L1_2["7266105"] = L2_2 L2_2 = A0_2.OnSubStart7266106 L1_2["7266106"] = L2_2 L2_2 = A0_2.OnSubStart7266107 L1_2["7266107"] = L2_2 L2_2 = A0_2.OnSubStart7266113 L1_2["7266113"] = L2_2 L2_2 = A0_2.OnSubStart7266108 L1_2["7266108"] = L2_2 L2_2 = A0_2.OnSubStart7266109 L1_2["7266109"] = L2_2 L2_2 = A0_2.OnSubStart7266110 L1_2["7266110"] = L2_2 L2_2 = A0_2.OnSubStart7266111 L1_2["7266111"] = L2_2 L2_2 = A0_2.OnSubStart7266112 L1_2["7266112"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7266101 L1_2["7266101"] = L2_2 L2_2 = A0_2.OnSubFinish7266102 L1_2["7266102"] = L2_2 L2_2 = A0_2.OnSubFinish7266103 L1_2["7266103"] = L2_2 L2_2 = A0_2.OnSubFinish7266104 L1_2["7266104"] = L2_2 L2_2 = A0_2.OnSubFinish7266105 L1_2["7266105"] = L2_2 L2_2 = A0_2.OnSubFinish7266106 L1_2["7266106"] = L2_2 L2_2 = A0_2.OnSubFinish7266107 L1_2["7266107"] = L2_2 L2_2 = A0_2.OnSubFinish7266113 L1_2["7266113"] = L2_2 L2_2 = A0_2.OnSubFinish7266108 L1_2["7266108"] = L2_2 L2_2 = A0_2.OnSubFinish7266109 L1_2["7266109"] = L2_2 L2_2 = A0_2.OnSubFinish7266110 L1_2["7266110"] = L2_2 L2_2 = A0_2.OnSubFinish7266111 L1_2["7266111"] = L2_2 L2_2 = A0_2.OnSubFinish7266112 L1_2["7266112"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7266101 L1_2["7266101"] = L2_2 L2_2 = A0_2.OnSubFailed7266102 L1_2["7266102"] = L2_2 L2_2 = A0_2.OnSubFailed7266103 L1_2["7266103"] = L2_2 L2_2 = A0_2.OnSubFailed7266104 L1_2["7266104"] = L2_2 L2_2 = A0_2.OnSubFailed7266105 L1_2["7266105"] = L2_2 L2_2 = A0_2.OnSubFailed7266106 L1_2["7266106"] = L2_2 L2_2 = A0_2.OnSubFailed7266107 L1_2["7266107"] = L2_2 L2_2 = A0_2.OnSubFailed7266113 L1_2["7266113"] = L2_2 L2_2 = A0_2.OnSubFailed7266108 L1_2["7266108"] = L2_2 L2_2 = A0_2.OnSubFailed7266109 L1_2["7266109"] = L2_2 L2_2 = A0_2.OnSubFailed7266110 L1_2["7266110"] = L2_2 L2_2 = A0_2.OnSubFailed7266111 L1_2["7266111"] = L2_2 L2_2 = A0_2.OnSubFailed7266112 L1_2["7266112"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1673Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ExitTailMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3200Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12164Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 7266107 L1_2 = L1_2(L2_2, L3_2) if L1_2 == 2 then L1_2 = print L2_2 = "CheckDis" L1_2(L2_2) L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12164Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.GetPos L3_2 = L3_2(L4_2) L4_2 = M L4_2 = L4_2.Dist L5_2 = L3_2 L6_2 = L1_2 L4_2 = L4_2(L5_2, L6_2) L5_2 = print L6_2 = "NOW Distance is" L7_2 = L4_2 L5_2(L6_2, L7_2) if 25 < L4_2 then L5_2 = print L6_2 = "Narrator" L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.NarratorOnlyTaskLegacy L7_2 = L7_1.KaicheWarning L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 2 L8_2 = A0_2.WarnCheck L5_2(L6_2, L7_2, L8_2) else L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 L8_2 = A0_2.NormalCheck L5_2(L6_2, L7_2, L8_2) end end end L1_1.CheckDistance = L8_1 function L8_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.CheckDistance L1_2(L2_2) end L1_1.NormalCheck = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "WarnCheckDistance" L1_2(L2_2) L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12164Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.GetPos L3_2 = L3_2(L4_2) L4_2 = M L4_2 = L4_2.Dist L5_2 = L3_2 L6_2 = L1_2 L4_2 = L4_2(L5_2, L6_2) L5_2 = print L6_2 = "NOW Distance is" L7_2 = L4_2 L5_2(L6_2, L7_2) if 30 < L4_2 then L6_2 = A0_2 L5_2 = A0_2.ClearNarratorTask L5_2(L6_2) L6_2 = A0_2 L5_2 = A0_2.StopNarrator L5_2(L6_2) L5_2 = actorUtils L5_2 = L5_2.FinishQuestID L6_2 = true L7_2 = 7266107 L5_2(L6_2, L7_2) L5_2 = print L6_2 = "72661 Follow Fail..." L5_2(L6_2) else L6_2 = A0_2 L5_2 = A0_2.CheckDistance L5_2(L6_2) end end L1_1.WarnCheck = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7266101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1673Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7266101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7266101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1673Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7266101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266101" L2_2(L3_2) end L1_1.OnSubFailed7266101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7266102" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q72661Trigger" L5_2 = "Actor/Gadget/Q72661Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q72661_Kuangchang" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q72661_Kuangchang" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7266102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7266102" L2_2(L3_2) end L1_1.OnSubFinish7266102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266102" L2_2(L3_2) end L1_1.OnSubFailed7266102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7266103" L2_2(L3_2) end L1_1.OnSubStart7266103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7266103" L2_2(L3_2) end L1_1.OnSubFinish7266103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266103" L2_2(L3_2) end L1_1.OnSubFailed7266103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7266104" L2_2(L3_2) end L1_1.OnSubStart7266104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7266104" L2_2(L3_2) end L1_1.OnSubFinish7266104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266104" L2_2(L3_2) end L1_1.OnSubFailed7266104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7266105" L2_2(L3_2) end L1_1.OnSubStart7266105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7266105" L2_2(L3_2) end L1_1.OnSubFinish7266105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266105" L2_2(L3_2) end L1_1.OnSubFailed7266105 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7266106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q72661TalkTrigger" L4_3 = "Actor/Gadget/Q72661TalkTrigger" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q72661_Kuangchang" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "Q72661_Kuangchang" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ExitTailMode L2_2(L3_2) end L1_1.OnSubStart7266106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7266106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7266106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266106" L2_2(L3_2) end L1_1.OnSubFailed7266106 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7266107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q72661FailTrigger" L4_3 = "Actor/Gadget/Q72661FailTrigger" L5_3 = 70900002 L6_3 = 0 L7_3 = {} L7_3.x = 1265.473 L7_3.y = 272.3494 L7_3.z = -422.9791 L8_3 = {} L8_3.x = 0 L8_3.y = 0 L8_3.z = 0 L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L2_3 = A0_3 L1_3 = A0_3.EnterTailMode L3_3 = 11 L1_3(L2_3, L3_3) L1_3 = {} L1_3.alias = "SneakAI4" L1_3.metaPath = "Actor/Npc/YJTSneakAI" L1_3.configID = 12164 L1_3.dataIndex = 4 L2_3 = sceneData L3_3 = L2_3 L2_3 = L2_3.GetDummyPoint L4_3 = 3 L5_3 = "Q72661_daobaotuan" L2_3 = L2_3(L3_3, L4_3, L5_3) L2_3 = L2_3.pos L1_3.bornPos = L2_3 L2_3 = sceneData L3_3 = L2_3 L2_3 = L2_3.GetDummyPoint L4_3 = 3 L5_3 = "Q72661_daobaotuan" L2_3 = L2_3(L3_3, L4_3, L5_3) L2_3 = L2_3.rot L1_3.bornDir = L2_3 L1_3.PatrolPosNum = 5 L2_3 = {} L3_3 = sceneData L4_3 = L3_3 L3_3 = L3_3.GetDummyPoint L5_3 = 3 L6_3 = "Q72661_point1" L3_3 = L3_3(L4_3, L5_3, L6_3) L3_3 = L3_3.pos L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q72661_point2" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.pos L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = "Q72661_point3" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.pos L6_3 = sceneData L7_3 = L6_3 L6_3 = L6_3.GetDummyPoint L8_3 = 3 L9_3 = "Q72661_point4" L6_3 = L6_3(L7_3, L8_3, L9_3) L6_3 = L6_3.pos L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q72661_point5" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L2_3[1] = L3_3 L2_3[2] = L4_3 L2_3[3] = L5_3 L2_3[4] = L6_3 L2_3[5] = L7_3 L1_3.PatrolPos = L2_3 L2_3 = {} L3_3 = sceneData L4_3 = L3_3 L3_3 = L3_3.GetDummyPoint L5_3 = 3 L6_3 = "Q72661_point1" L3_3 = L3_3(L4_3, L5_3, L6_3) L3_3 = L3_3.rot L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q72661_point2" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.rot L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = "Q72661_point3" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.rot L6_3 = sceneData L7_3 = L6_3 L6_3 = L6_3.GetDummyPoint L8_3 = 3 L9_3 = "Q72661_point4" L6_3 = L6_3(L7_3, L8_3, L9_3) L6_3 = L6_3.rot L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q72661_point5" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.rot L2_3[1] = L3_3 L2_3[2] = L4_3 L2_3[3] = L5_3 L2_3[4] = L6_3 L2_3[5] = L7_3 L1_3.PatrolDir = L2_3 L1_3.PatrolNext = 1 L2_3 = {} L2_3.FollowLen = 100 L2_3.FailLen = 10 L3_3 = {} L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q72661_point1" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.pos L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = "Q72661_point2" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.pos L6_3 = sceneData L7_3 = L6_3 L6_3 = L6_3.GetDummyPoint L8_3 = 3 L9_3 = "Q72661_point3" L6_3 = L6_3(L7_3, L8_3, L9_3) L6_3 = L6_3.pos L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q72661_point4" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "Q72661_point5" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.pos L3_3[1] = L4_3 L3_3[2] = L5_3 L3_3[3] = L6_3 L3_3[4] = L7_3 L3_3[5] = L8_3 L2_3.RoutePoints = L3_3 L3_3 = {} L3_3.alias = "Q72661Trigger1" L3_3.script = "Actor/Gadget/Q72661Trigger1" L3_3.id = 70900002 L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q72661_daobaotuan" L4_3 = L4_3(L5_3, L6_3, L7_3) L3_3.point = L4_3 L2_3.Q72661Trigger1_ = L3_3 L4_3 = A0_3 L3_3 = A0_3.CreateQuestNpc L5_3 = A1_2 L6_3 = L6_1.Npc12164Data L6_3 = L6_3.id L7_3 = 0 L3_3 = L3_3(L4_3, L5_3, L6_3, L7_3) L5_3 = L3_3 L4_3 = L3_3.CallOnStart function L6_3(A0_4) local L1_4, L2_4 L1_4 = L1_3.PatrolPosNum A0_4.PatrolPosNum = L1_4 L1_4 = L1_3.PatrolPos A0_4.PatrolPos = L1_4 L1_4 = L1_3.PatrolDir A0_4.PatrolDir = L1_4 A0_4.PatrolNext = 0 L2_4 = A0_4 L1_4 = A0_4.Start L1_4(L2_4) end L4_3(L5_3, L6_3) L5_3 = A0_3 L4_3 = A0_3.CheckDistance L4_3(L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7266107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7266107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12164Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ExitTailMode L2_2(L3_2) end L1_1.OnSubFinish7266107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFailed7266107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ExitTailMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = L6_1.Npc12164Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFailed7266107 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7266113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 1.5 L4_3 = print L5_3 = L2_3.x L6_3 = "," L7_3 = L2_3.y L8_3 = "," L9_3 = L2_3.z L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 L4_3(L5_3) L4_3 = L1_3.x L5_3 = L2_3.x L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.x = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.z = L4_3 L4_3 = L2_3 L5_3 = L4_3.x L5_3 = L5_3 * -1 L4_3.x = L5_3 L5_3 = L4_3.z L5_3 = L5_3 * -1 L4_3.z = L5_3 L6_3 = A0_3 L5_3 = A0_3.CreateQuestNpcByIdWithPos L7_3 = 7266113 L8_3 = L6_1.PaimonData L8_3 = L8_3.id L9_3 = 0 L10_3 = L1_3 L11_3 = M L11_3 = L11_3.Dir2Euler L12_3 = L4_3 L11_3, L12_3 = L11_3(L12_3) L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.RequestInteraction L7_3 = L6_1.PaimonData L7_3 = L7_3.alias L5_3(L6_3, L7_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7266113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7266113" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7266113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266113" L2_2(L3_2) end L1_1.OnSubFailed7266113 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7266108" L2_2(L3_2) end L1_1.OnSubStart7266108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7266108" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L7_1.KaicheFightOver L4_3 = nil L5_3 = "" L6_3 = 72661 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7266108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266108" L2_2(L3_2) end L1_1.OnSubFailed7266108 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7266109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3200Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7266109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7266109" L2_2(L3_2) end L1_1.OnSubFinish7266109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266109" L2_2(L3_2) end L1_1.OnSubFailed7266109 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart7266110" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 7266110 L9_2 = L6_1.PaimonData L9_2 = L9_2.id L10_2 = 0 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = L6_1.PaimonData L8_2 = L8_2.alias L6_2(L7_2, L8_2) end L1_1.OnSubStart7266110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7266110" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7266110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266110" L2_2(L3_2) end L1_1.OnSubFailed7266110 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart7266111" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 7266111 L9_2 = L6_1.PaimonData L9_2 = L9_2.id L10_2 = 0 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = L6_1.PaimonData L8_2 = L8_2.alias L6_2(L7_2, L8_2) end L1_1.OnSubStart7266111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7266111" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7266111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266111" L2_2(L3_2) end L1_1.OnSubFailed7266111 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart7266112" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 7266112 L9_2 = L6_1.PaimonData L9_2 = L9_2.id L10_2 = 0 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.RequestInteraction L8_2 = L6_1.PaimonData L8_2 = L8_2.alias L6_2(L7_2, L8_2) end L1_1.OnSubStart7266112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7266112" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish7266112 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7266112" L2_2(L3_2) end L1_1.OnSubFailed7266112 = L8_1 return L1_1