mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
483 lines
11 KiB
Lua
483 lines
11 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest429"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest429"
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L2_1 = require
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L3_1 = "Quest/Client/Q429ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = {}
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L4_1 = L2_1.EnemyWave1
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L5_1 = L2_1.EnemyWave2
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L6_1 = L2_1.EnemyWave3
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L7_1 = L2_1.EnemyWave4
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L8_1 = L2_1.EnemyWave5
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L9_1 = L2_1.EnemyWave6
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L10_1 = L2_1.EnemyWave7
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L3_1[5] = L8_1
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L3_1[6] = L9_1
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L3_1[7] = L10_1
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L4_1 = L2_1.SubIDs
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42901
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L1_2["42901"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42902
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L1_2["42902"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42903
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L1_2["42903"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42904
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L1_2["42904"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart42905
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L1_2["42905"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42901
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L1_2["42901"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42902
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L1_2["42902"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42903
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L1_2["42903"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42904
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L1_2["42904"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish42905
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L1_2["42905"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
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L1_2 = L2_1.CurrentWave
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L2_2 = L2_1.WaveNum
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if L1_2 <= L2_2 then
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L1_2 = L2_1.CurrentWave
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L1_2 = L3_1[L1_2]
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L2_2 = 1
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L3_2 = #L1_2
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L4_2 = 1
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for L5_2 = L2_2, L3_2, L4_2 do
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L7_2 = A0_2
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L6_2 = A0_2.SpawnMonster
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L8_2 = L1_2[L5_2]
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L8_2 = L8_2.ConfigID
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L9_2 = L1_2[L5_2]
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L9_2 = L9_2.Level
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L10_2 = L2_1.EnemyPos
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L10_2 = L10_2[L5_2]
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L11_2 = nil
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L12_2 = nil
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L13_2 = nil
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L14_2 = "Enemy"
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L15_2 = tostring
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L16_2 = L2_1.CurrentWave
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L15_2 = L15_2(L16_2)
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L16_2 = tostring
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L17_2 = L5_2
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L16_2 = L16_2(L17_2)
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L14_2 = L14_2 .. L15_2 .. L16_2
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L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
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L6_2 = print
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L7_2 = "*******Enemy*******"
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L8_2 = tostring
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L9_2 = L2_1.CurrentWave
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L8_2 = L8_2(L9_2)
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L9_2 = tostring
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L10_2 = L5_2
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L9_2 = L9_2(L10_2)
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L7_2 = L7_2 .. L8_2 .. L9_2
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L6_2(L7_2)
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end
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L3_2 = A0_2
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L2_2 = A0_2.ShowMessage
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L4_2 = "\230\150\176\231\154\132\230\149\140\228\186\186\229\183\178\231\187\143\229\135\186\231\142\176"
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L5_2 = tostring
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L6_2 = L2_1.CurrentWave
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L5_2 = L5_2(L6_2)
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L4_2 = L4_2 .. L5_2
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L2_2(L3_2, L4_2)
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L2_2 = L2_1.CurrentWave
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L2_2 = L2_2 + 1
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L2_1.CurrentWave = L2_2
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = L2_1.WavePeriod
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L5_2 = A0_2.EnemyWaveStart
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_1.EnemyWaveStart = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = L2_1.GameOn
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if L1_2 == true then
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L2_2 = A0_2
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L1_2 = A0_2.CountNumUIStart
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L1_2(L2_2)
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L1_2 = L2_1.CurrentCoin
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L1_2 = L1_2 + 2
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L2_1.CurrentCoin = L1_2
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L2_2 = A0_2
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L1_2 = A0_2.CountNumUIUpdate
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L3_2 = L2_1.CurrentCoin
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 1
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L4_2 = A0_2.CoinGrow
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L1_2(L2_2, L3_2, L4_2)
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end
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end
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L1_1.CoinGrow = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
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L1_2 = 1
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L2_2 = L2_1.WaveNum
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L3_2 = 1
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for L4_2 = L1_2, L2_2, L3_2 do
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L5_2 = 1
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L6_2 = L3_1[L4_2]
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L6_2 = #L6_2
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L7_2 = 1
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for L8_2 = L5_2, L6_2, L7_2 do
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L10_2 = A0_2
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L9_2 = A0_2.UnSpawn
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L11_2 = "Enemy"
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L12_2 = tostring
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L13_2 = L4_2
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L12_2 = L12_2(L13_2)
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L13_2 = tostring
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L14_2 = L8_2
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L13_2 = L13_2(L14_2)
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L11_2 = L11_2 .. L12_2 .. L13_2
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L9_2(L10_2, L11_2)
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end
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end
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L1_2 = 1
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L2_2 = L2_1.FriendlyNum
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L3_2 = 1
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for L4_2 = L1_2, L2_2, L3_2 do
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L6_2 = A0_2
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L5_2 = A0_2.UnSpawn
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L7_2 = "Friendly"
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L8_2 = tostring
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L9_2 = L4_2
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L8_2 = L8_2(L9_2)
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L7_2 = L7_2 .. L8_2
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L5_2(L6_2, L7_2)
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end
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L2_2 = A0_2
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L1_2 = A0_2.UnSpawn
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L3_2 = "Box"
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 3
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L4_2 = A0_2.CountNumUITerminate
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L1_2(L2_2, L3_2, L4_2)
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L2_2 = A0_2
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L1_2 = A0_2.UnCallFunc
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L3_2 = A0_2.EnemyWaveStart
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.UnCallFunc
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L3_2 = A0_2.CoinGrow
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L1_2(L2_2, L3_2)
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L2_1.GameOn = false
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end
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L1_1.GameDestroy = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = L2_1.Finish
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if L1_2 == false then
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuestID
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L4_2 = true
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L5_2 = 42902
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuestID
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L4_2 = true
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L5_2 = 42903
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L2_2 = A0_2
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L1_2 = A0_2.GameDestroy
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L1_2(L2_2)
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end
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L1_1.CountDown = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = print
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L3_2 = "42901 start: Spawn Judge npc"
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = L2_1.AutoChessJudgeData
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L4_2 = L4_2.alias
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L5_2 = L2_1.AutoChessJudgeData
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L5_2 = L5_2.metaPath
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L6_2 = L2_1.AutoChessJudgeData
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L6_2 = L6_2.configID
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L7_2 = 0
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L8_2 = L2_1.AutoChessJudgeData
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L8_2 = L8_2.bornPos
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L9_2 = L2_1.AutoChessJudgeData
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L9_2 = L9_2.bornDir
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L10_2 = true
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L11_2 = false
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L12_2 = 3
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
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L3_2 = A0_2
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L2_2 = A0_2.GameDestroy
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L2_2(L3_2)
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end
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L1_1.OnSubStart42901 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L2_2 = L2_1.GameOn
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if L2_2 == false then
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L3_2 = A0_2
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L2_2 = A0_2.GameDestroy
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L2_2(L3_2)
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L2_2 = L2_1.InitialCoin
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L2_1.CurrentCoin = L2_2
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L2_1.CurrentWave = 1
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L2_1.Finish = false
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L2_1.GameOn = true
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L2_1.FriendlyNum = 0
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L3_2 = A0_2
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L2_2 = A0_2.SpawnGadget
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L4_2 = L2_1.BoxID
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L5_2 = L2_1.BoxPos
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L6_2 = L2_1.BoxDir
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L7_2 = "Box"
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L8_2 = 3
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
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L3_2 = A0_2
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L2_2 = A0_2.EnemyWaveStart
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CountNumUIStart
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CountNumUIUpdate
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L4_2 = L2_1.CurrentCoin
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.CountDownUIStart
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L4_2 = L2_1.MatchTime
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L4_2 = L4_2 + 10
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L5_2 = 10
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L6_2 = 3
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.CoinGrow
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = L2_1.MatchTime
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L4_2 = L4_2 + 14
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L5_2 = A0_2.CountDown
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_1.OnSubStart42902 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L2_2 = print
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L3_2 = "OnFinish42903:Monster killed"
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L2_2(L3_2)
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L2_2 = L2_1.CurrentCoin
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L3_2 = L2_1.KillCoin
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L2_2 = L2_2 + L3_2
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L2_1.CurrentCoin = L2_2
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L3_2 = A0_2
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L2_2 = A0_2.CountNumUIUpdate
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L4_2 = L2_1.CurrentCoin
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.ShowMessage
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L4_2 = "\229\135\187\233\128\128\229\165\150\229\138\177\239\188\140\228\189\153\233\162\157 + "
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L5_2 = tostring
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L6_2 = L2_1.KillCoin
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L5_2 = L5_2(L6_2)
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L6_2 = "\229\189\147\229\137\141\228\189\153\233\162\157\239\188\154"
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L7_2 = tostring
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L8_2 = L2_1.CurrentCoin
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L7_2 = L7_2(L8_2)
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L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish42903 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "OnStart42904:Success"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.UnCallFunc
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L4_2 = A0_2.CountDown
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.CountDownUITerminate
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L2_2(L3_2)
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L2_1.Finish = true
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L3_2 = A0_2
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L2_2 = A0_2.GameDestroy
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L2_2(L3_2)
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end
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L1_1.OnSubStart42904 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "42905 start: Failed"
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L2_2(L3_2)
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end
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L1_1.OnSubStart42905 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = tonumber
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L3_2 = A1_2
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L2_2 = L2_2(L3_2)
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A1_2 = L2_2
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L2_2 = print
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L3_2 = "*****INVOKE*****429*****"
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L4_2 = tostring
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L5_2 = A1_2
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L4_2 = L4_2(L5_2)
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L5_2 = "*********"
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L3_2 = L3_2 .. L4_2 .. L5_2
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L2_2(L3_2)
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L2_2 = print
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L3_2 = "*****GAMEON*****429*****"
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L4_2 = tostring
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L5_2 = L2_1.GameOn
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L4_2 = L4_2(L5_2)
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L3_2 = L3_2 .. L4_2
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L2_2(L3_2)
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L2_2 = print
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L3_2 = "*****COIN*****429*****"
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L4_2 = tostring
|
|
L5_2 = L2_1.CurrentCoin
|
|
L4_2 = L4_2(L5_2)
|
|
L5_2 = "***"
|
|
L6_2 = tostring
|
|
L7_2 = L2_1.FriendlyData
|
|
L7_2 = L7_2[A1_2]
|
|
L7_2 = L7_2.Cost
|
|
L6_2 = L6_2(L7_2)
|
|
L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
|
|
L2_2(L3_2)
|
|
L2_2 = L2_1.CurrentCoin
|
|
L3_2 = L2_1.FriendlyData
|
|
L3_2 = L3_2[A1_2]
|
|
L3_2 = L3_2.Cost
|
|
if L2_2 >= L3_2 then
|
|
L2_2 = L2_1.GameOn
|
|
if L2_2 == true then
|
|
L2_2 = L2_1.CurrentCoin
|
|
L3_2 = L2_1.FriendlyData
|
|
L3_2 = L3_2[A1_2]
|
|
L3_2 = L3_2.Cost
|
|
L2_2 = L2_2 - L3_2
|
|
L2_1.CurrentCoin = L2_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CountNumUIUpdate
|
|
L4_2 = L2_1.CurrentCoin
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = L2_1.FriendlyNum
|
|
L2_2 = L2_2 + 1
|
|
L2_1.FriendlyNum = L2_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SpawnMonster
|
|
L4_2 = L2_1.FriendlyData
|
|
L4_2 = L4_2[A1_2]
|
|
L4_2 = L4_2.ConfigID
|
|
L5_2 = L2_1.FriendlyData
|
|
L5_2 = L5_2[A1_2]
|
|
L5_2 = L5_2.Level
|
|
L6_2 = L2_1.FriendlyPos
|
|
L7_2 = nil
|
|
L8_2 = nil
|
|
L9_2 = nil
|
|
L10_2 = "Friendly"
|
|
L11_2 = tostring
|
|
L12_2 = L2_1.FriendlyNum
|
|
L11_2 = L11_2(L12_2)
|
|
L10_2 = L10_2 .. L11_2
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
|
|
L2_2 = print
|
|
L3_2 = "*******Friend*******"
|
|
L4_2 = tostring
|
|
L5_2 = L2_1.FriendlyNum
|
|
L4_2 = L4_2(L5_2)
|
|
L3_2 = L3_2 .. L4_2
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowMessage
|
|
L4_2 = "\230\180\190\233\129\163\230\136\144\229\138\159\239\188\140\229\189\147\229\137\141\228\189\153\233\162\157\239\188\154"
|
|
L5_2 = tostring
|
|
L6_2 = L2_1.CurrentCoin
|
|
L5_2 = L5_2(L6_2)
|
|
L4_2 = L4_2 .. L5_2
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
else
|
|
L2_2 = print
|
|
L3_2 = "*******429******Friend*******Failed"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowMessage
|
|
L4_2 = "\228\189\153\233\162\157\228\184\141\232\182\179\239\188\140\230\180\190\233\129\163\229\164\177\232\180\165\239\188\155\229\189\147\229\137\141\228\189\153\233\162\157\239\188\154"
|
|
L5_2 = tostring
|
|
L6_2 = L2_1.CurrentCoin
|
|
L5_2 = L5_2(L6_2)
|
|
L4_2 = L4_2 .. L5_2
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
end
|
|
L1_1.InvokeOnInteraction = L5_1
|
|
function L5_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L5_1
|
|
function L5_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L5_1
|
|
return L1_1
|