local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest429" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest429" L2_1 = require L3_1 = "Quest/Client/Q429ClientConfig" L2_1 = L2_1(L3_1) L3_1 = {} L4_1 = L2_1.EnemyWave1 L5_1 = L2_1.EnemyWave2 L6_1 = L2_1.EnemyWave3 L7_1 = L2_1.EnemyWave4 L8_1 = L2_1.EnemyWave5 L9_1 = L2_1.EnemyWave6 L10_1 = L2_1.EnemyWave7 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L4_1 = L2_1.SubIDs function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart42901 L1_2["42901"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart42902 L1_2["42902"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart42903 L1_2["42903"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart42904 L1_2["42904"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart42905 L1_2["42905"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish42901 L1_2["42901"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish42902 L1_2["42902"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish42903 L1_2["42903"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish42904 L1_2["42904"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish42905 L1_2["42905"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 L1_2 = L2_1.CurrentWave L2_2 = L2_1.WaveNum if L1_2 <= L2_2 then L1_2 = L2_1.CurrentWave L1_2 = L3_1[L1_2] L2_2 = 1 L3_2 = #L1_2 L4_2 = 1 for L5_2 = L2_2, L3_2, L4_2 do L7_2 = A0_2 L6_2 = A0_2.SpawnMonster L8_2 = L1_2[L5_2] L8_2 = L8_2.ConfigID L9_2 = L1_2[L5_2] L9_2 = L9_2.Level L10_2 = L2_1.EnemyPos L10_2 = L10_2[L5_2] L11_2 = nil L12_2 = nil L13_2 = nil L14_2 = "Enemy" L15_2 = tostring L16_2 = L2_1.CurrentWave L15_2 = L15_2(L16_2) L16_2 = tostring L17_2 = L5_2 L16_2 = L16_2(L17_2) L14_2 = L14_2 .. L15_2 .. L16_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L6_2 = print L7_2 = "*******Enemy*******" L8_2 = tostring L9_2 = L2_1.CurrentWave L8_2 = L8_2(L9_2) L9_2 = tostring L10_2 = L5_2 L9_2 = L9_2(L10_2) L7_2 = L7_2 .. L8_2 .. L9_2 L6_2(L7_2) end L3_2 = A0_2 L2_2 = A0_2.ShowMessage L4_2 = "\230\150\176\231\154\132\230\149\140\228\186\186\229\183\178\231\187\143\229\135\186\231\142\176" L5_2 = tostring L6_2 = L2_1.CurrentWave L5_2 = L5_2(L6_2) L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) L2_2 = L2_1.CurrentWave L2_2 = L2_2 + 1 L2_1.CurrentWave = L2_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = L2_1.WavePeriod L5_2 = A0_2.EnemyWaveStart L2_2(L3_2, L4_2, L5_2) end end L1_1.EnemyWaveStart = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = L2_1.GameOn if L1_2 == true then L2_2 = A0_2 L1_2 = A0_2.CountNumUIStart L1_2(L2_2) L1_2 = L2_1.CurrentCoin L1_2 = L1_2 + 2 L2_1.CurrentCoin = L1_2 L2_2 = A0_2 L1_2 = A0_2.CountNumUIUpdate L3_2 = L2_1.CurrentCoin L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 1 L4_2 = A0_2.CoinGrow L1_2(L2_2, L3_2, L4_2) end end L1_1.CoinGrow = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L1_2 = 1 L2_2 = L2_1.WaveNum L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = 1 L6_2 = L3_1[L4_2] L6_2 = #L6_2 L7_2 = 1 for L8_2 = L5_2, L6_2, L7_2 do L10_2 = A0_2 L9_2 = A0_2.UnSpawn L11_2 = "Enemy" L12_2 = tostring L13_2 = L4_2 L12_2 = L12_2(L13_2) L13_2 = tostring L14_2 = L8_2 L13_2 = L13_2(L14_2) L11_2 = L11_2 .. L12_2 .. L13_2 L9_2(L10_2, L11_2) end end L1_2 = 1 L2_2 = L2_1.FriendlyNum L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L6_2 = A0_2 L5_2 = A0_2.UnSpawn L7_2 = "Friendly" L8_2 = tostring L9_2 = L4_2 L8_2 = L8_2(L9_2) L7_2 = L7_2 .. L8_2 L5_2(L6_2, L7_2) end L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = "Box" L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 L4_2 = A0_2.CountNumUITerminate L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.UnCallFunc L3_2 = A0_2.EnemyWaveStart L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.UnCallFunc L3_2 = A0_2.CoinGrow L1_2(L2_2, L3_2) L2_1.GameOn = false end L1_1.GameDestroy = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = L2_1.Finish if L1_2 == false then L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 42902 L2_2(L3_2, L4_2, L5_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 42903 L2_2(L3_2, L4_2, L5_2) end end L2_2 = A0_2 L1_2 = A0_2.GameDestroy L1_2(L2_2) end L1_1.CountDown = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "42901 start: Spawn Judge npc" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L2_1.AutoChessJudgeData L4_2 = L4_2.alias L5_2 = L2_1.AutoChessJudgeData L5_2 = L5_2.metaPath L6_2 = L2_1.AutoChessJudgeData L6_2 = L6_2.configID L7_2 = 0 L8_2 = L2_1.AutoChessJudgeData L8_2 = L8_2.bornPos L9_2 = L2_1.AutoChessJudgeData L9_2 = L9_2.bornDir L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GameDestroy L2_2(L3_2) end L1_1.OnSubStart42901 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = L2_1.GameOn if L2_2 == false then L3_2 = A0_2 L2_2 = A0_2.GameDestroy L2_2(L3_2) L2_2 = L2_1.InitialCoin L2_1.CurrentCoin = L2_2 L2_1.CurrentWave = 1 L2_1.Finish = false L2_1.GameOn = true L2_1.FriendlyNum = 0 L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = L2_1.BoxID L5_2 = L2_1.BoxPos L6_2 = L2_1.BoxDir L7_2 = "Box" L8_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.EnemyWaveStart L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountNumUIStart L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountNumUIUpdate L4_2 = L2_1.CurrentCoin L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUIStart L4_2 = L2_1.MatchTime L4_2 = L4_2 + 10 L5_2 = 10 L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CoinGrow L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = L2_1.MatchTime L4_2 = L4_2 + 14 L5_2 = A0_2.CountDown L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubStart42902 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnFinish42903:Monster killed" L2_2(L3_2) L2_2 = L2_1.CurrentCoin L3_2 = L2_1.KillCoin L2_2 = L2_2 + L3_2 L2_1.CurrentCoin = L2_2 L3_2 = A0_2 L2_2 = A0_2.CountNumUIUpdate L4_2 = L2_1.CurrentCoin L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ShowMessage L4_2 = "\229\135\187\233\128\128\229\165\150\229\138\177\239\188\140\228\189\153\233\162\157 + " L5_2 = tostring L6_2 = L2_1.KillCoin L5_2 = L5_2(L6_2) L6_2 = "\229\189\147\229\137\141\228\189\153\233\162\157\239\188\154" L7_2 = tostring L8_2 = L2_1.CurrentCoin L7_2 = L7_2(L8_2) L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2, L4_2) end L1_1.OnSubFinish42903 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnStart42904:Success" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L2_1.Finish = true L3_2 = A0_2 L2_2 = A0_2.GameDestroy L2_2(L3_2) end L1_1.OnSubStart42904 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "42905 start: Failed" L2_2(L3_2) end L1_1.OnSubStart42905 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = tonumber L3_2 = A1_2 L2_2 = L2_2(L3_2) A1_2 = L2_2 L2_2 = print L3_2 = "*****INVOKE*****429*****" L4_2 = tostring L5_2 = A1_2 L4_2 = L4_2(L5_2) L5_2 = "*********" L3_2 = L3_2 .. L4_2 .. L5_2 L2_2(L3_2) L2_2 = print L3_2 = "*****GAMEON*****429*****" L4_2 = tostring L5_2 = L2_1.GameOn L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L2_2 = print L3_2 = "*****COIN*****429*****" L4_2 = tostring L5_2 = L2_1.CurrentCoin L4_2 = L4_2(L5_2) L5_2 = "***" L6_2 = tostring L7_2 = L2_1.FriendlyData L7_2 = L7_2[A1_2] L7_2 = L7_2.Cost L6_2 = L6_2(L7_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L2_2 = L2_1.CurrentCoin L3_2 = L2_1.FriendlyData L3_2 = L3_2[A1_2] L3_2 = L3_2.Cost if L2_2 >= L3_2 then L2_2 = L2_1.GameOn if L2_2 == true then L2_2 = L2_1.CurrentCoin L3_2 = L2_1.FriendlyData L3_2 = L3_2[A1_2] L3_2 = L3_2.Cost L2_2 = L2_2 - L3_2 L2_1.CurrentCoin = L2_2 L3_2 = A0_2 L2_2 = A0_2.CountNumUIUpdate L4_2 = L2_1.CurrentCoin L2_2(L3_2, L4_2) L2_2 = L2_1.FriendlyNum L2_2 = L2_2 + 1 L2_1.FriendlyNum = L2_2 L3_2 = A0_2 L2_2 = A0_2.SpawnMonster L4_2 = L2_1.FriendlyData L4_2 = L4_2[A1_2] L4_2 = L4_2.ConfigID L5_2 = L2_1.FriendlyData L5_2 = L5_2[A1_2] L5_2 = L5_2.Level L6_2 = L2_1.FriendlyPos L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "Friendly" L11_2 = tostring L12_2 = L2_1.FriendlyNum L11_2 = L11_2(L12_2) L10_2 = L10_2 .. L11_2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L2_2 = print L3_2 = "*******Friend*******" L4_2 = tostring L5_2 = L2_1.FriendlyNum L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowMessage L4_2 = "\230\180\190\233\129\163\230\136\144\229\138\159\239\188\140\229\189\147\229\137\141\228\189\153\233\162\157\239\188\154" L5_2 = tostring L6_2 = L2_1.CurrentCoin L5_2 = L5_2(L6_2) L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) end else L2_2 = print L3_2 = "*******429******Friend*******Failed" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowMessage L4_2 = "\228\189\153\233\162\157\228\184\141\232\182\179\239\188\140\230\180\190\233\129\163\229\164\177\232\180\165\239\188\155\229\189\147\229\137\141\228\189\153\233\162\157\239\188\154" L5_2 = tostring L6_2 = L2_1.CurrentCoin L5_2 = L5_2(L6_2) L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1