2022-04-29 16:40:51 +02:00

191 lines
4.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest426"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest426"
L2_1 = require
L3_1 = "Quest/Client/Q426ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.SubIDs
L4_1 = L2_1.PaimonData
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42601
L1_2["42601"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart42602
L1_2["42602"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42601
L1_2["42601"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish42602
L1_2["42602"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2
L2_2 = print
L3_2 = "42601 PlayerSit:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = L3_2.z
L4_2 = L4_2 + 1
L3_2.z = L4_2
L4_2 = {}
L4_2.x = 0
L4_2.y = 0
L4_2.z = -1
L5_2 = sceneData
L5_2 = L5_2.currSceneID
L6_2 = actorMgr
L7_2 = L6_2
L6_2 = L6_2.CreateActorWithPos
L8_2 = L4_1.Paimon
L9_2 = L4_1.PaimonScript
L10_2 = L4_1.PaimonID
L11_2 = 0
L12_2 = L3_2
L13_2 = M
L13_2 = L13_2.Dir2Euler
L14_2 = L4_2
L13_2 = L13_2(L14_2)
L14_2 = true
L15_2 = false
L16_2 = L5_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2)
if L2_2 ~= nil then
L7_2 = L2_2
L6_2 = L2_2.RequestInteraction
L8_2 = L4_1.Paimon
L6_2(L7_2, L8_2)
end
end
L1_1.OnPlayerSit = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "42601 PlayerStand:..."
L2_2(L3_2)
end
L1_1.OnPlayerStand = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "42601 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallOnAvatarSit
L4_2 = A0_2.OnPlayerSit
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallOnAvatarStand
L4_2 = A0_2.OnPlayerStand
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart42601 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "42602 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart42602 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 42601"
L2_2(L3_2)
end
L1_1.OnSubFinish42601 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 42602"
L2_2(L3_2)
end
L1_1.OnSubFinish42602 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "*****INVOKE**********"
L4_2 = A1_2
L5_2 = "*********"
L3_2 = L3_2 .. L4_2 .. L5_2
L2_2(L3_2)
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "*************try fail quest************"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = true
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
end
L1_1.InvokeOnInteraction = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.Start = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L5_1
return L1_1