local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest426" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest426" L2_1 = require L3_1 = "Quest/Client/Q426ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = L2_1.PaimonData function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart42601 L1_2["42601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart42602 L1_2["42602"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish42601 L1_2["42601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish42602 L1_2["42602"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "42601 PlayerSit:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = L3_2.z L4_2 = L4_2 + 1 L3_2.z = L4_2 L4_2 = {} L4_2.x = 0 L4_2.y = 0 L4_2.z = -1 L5_2 = sceneData L5_2 = L5_2.currSceneID L6_2 = actorMgr L7_2 = L6_2 L6_2 = L6_2.CreateActorWithPos L8_2 = L4_1.Paimon L9_2 = L4_1.PaimonScript L10_2 = L4_1.PaimonID L11_2 = 0 L12_2 = L3_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L4_2 L13_2 = L13_2(L14_2) L14_2 = true L15_2 = false L16_2 = L5_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) if L2_2 ~= nil then L7_2 = L2_2 L6_2 = L2_2.RequestInteraction L8_2 = L4_1.Paimon L6_2(L7_2, L8_2) end end L1_1.OnPlayerSit = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "42601 PlayerStand:..." L2_2(L3_2) end L1_1.OnPlayerStand = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "42601 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallOnAvatarSit L4_2 = A0_2.OnPlayerSit L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallOnAvatarStand L4_2 = A0_2.OnPlayerStand L2_2(L3_2, L4_2) end L1_1.OnSubStart42601 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "42602 start:..." L2_2(L3_2) end L1_1.OnSubStart42602 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 42601" L2_2(L3_2) end L1_1.OnSubFinish42601 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 42602" L2_2(L3_2) end L1_1.OnSubFinish42602 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "*****INVOKE**********" L4_2 = A1_2 L5_2 = "*********" L3_2 = L3_2 .. L4_2 .. L5_2 L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) L2_2 = print L3_2 = "*************try fail quest************" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = true L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1