2022-04-29 16:40:51 +02:00

700 lines
16 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest407"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest407"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = 0
function L6_1(A0_2)
local L1_2, L2_2
L2_1 = A0_2
L1_2 = A0_2.__super
L3_1 = L1_2
L1_2 = L2_1.mainQuestID
L5_1 = L1_2
L1_2 = L3_1
L2_2 = L1_2
L1_2 = L1_2.OnPreInit
L1_2(L2_2)
end
L1_1.OnPreInit = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.uActor
L4_1 = L1_2
L1_2 = L3_1
L2_2 = L1_2
L1_2 = L1_2.OnPostInit
L1_2(L2_2)
end
L1_1.OnPostInit = L6_1
L6_1 = require
L7_1 = "Actor/Quest/Q407/Q407Config"
L6_1 = L6_1(L7_1)
L7_1 = L6_1.SubIDs
L8_1 = L6_1.JudgeData
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = actorUtils
L2_2 = L2_2.CreateActor
L3_2 = A0_2
L4_2 = ActorType
L4_2 = L4_2.QUEST_ACTOR
L5_2 = A1_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = actorUtils
L3_2 = L3_2.CreateQuestActor
L4_2 = L5_1
L5_2 = L2_2
L3_2 = L3_2(L4_2, L5_2)
L2_2 = L3_2
return L2_2
end
L1_1.CreateUActor = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "CricketDestroy"
L3_2 = tostring
L4_2 = A0_2
L3_2 = L3_2(L4_2)
L2_2 = L2_2 .. L3_2
L1_2(L2_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.UnSpawn
L3_2 = "Sound"
L4_2 = tostring
L5_2 = A0_2
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L1_2(L2_2, L3_2)
L1_2 = globalActor
L2_2 = L1_2
L1_2 = L1_2.UnSpawn
L3_2 = "Cricket"
L4_2 = tostring
L5_2 = A0_2
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L1_2(L2_2, L3_2)
end
function L10_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = A1_2
L2_2(L3_2)
L2_2 = L9_1
L3_2 = A1_2
L2_2(L3_2)
L2_2 = math
L2_2 = L2_2.randomseed
L3_2 = os
L3_2 = L3_2.time
L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2()
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L2_2 = L6_1.GameRunning
if L2_2 == true then
L2_2 = print
L3_2 = "CricketStart"
L4_2 = tostring
L5_2 = A1_2
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
L2_2 = math
L2_2 = L2_2.random
L3_2 = 1
L4_2 = L6_1.HoleNum
L2_2 = L2_2(L3_2, L4_2)
L3_2 = math
L3_2 = L3_2.random
L4_2 = 1
L5_2 = 4
L3_2 = L3_2(L4_2, L5_2)
L4_2 = math
L4_2 = L4_2.random
L5_2 = 1
L6_2 = 100
L4_2 = L4_2(L5_2, L6_2)
L5_2 = {}
L5_2.x = 0
L5_2.y = 0
L5_2.z = 0
if 1 <= L4_2 and L4_2 < 20 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[1]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[1]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
elseif 20 <= L4_2 and L4_2 < 30 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[1]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[2]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
elseif 30 <= L4_2 and L4_2 < 40 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[1]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[3]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
elseif 40 <= L4_2 and L4_2 < 50 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[2]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[1]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
elseif 50 <= L4_2 and L4_2 < 60 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[2]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[3]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
elseif 60 <= L4_2 and L4_2 < 70 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[2]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[4]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
elseif 70 <= L4_2 and L4_2 < 80 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[3]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[1]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
elseif 80 <= L4_2 and L4_2 < 87 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[3]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[4]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
elseif 87 <= L4_2 and L4_2 < 93 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[3]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[5]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
elseif 93 <= L4_2 and L4_2 < 97 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[4]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[1]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
elseif 97 <= L4_2 and L4_2 <= 100 then
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnGadget
L8_2 = L6_1.SoundGadgetID
L8_2 = L8_2[4]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = M
L10_2 = L10_2.Dir2Euler
L11_2 = L5_2
L10_2 = L10_2(L11_2)
L11_2 = "Sound"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.SpawnItem
L8_2 = L6_1.CricketItemID
L8_2 = L8_2[5]
L9_2 = L6_1.HolePos
L9_2 = L9_2[L2_2]
L10_2 = nil
L11_2 = "Cricket"
L12_2 = tostring
L13_2 = A1_2
L12_2 = L12_2(L13_2)
L11_2 = L11_2 .. L12_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2)
end
L6_2 = print
L7_2 = "$$$$$$$$$$"
L8_2 = tostring
L9_2 = A1_2
L8_2 = L8_2(L9_2)
L7_2 = L7_2 .. L8_2
L6_2(L7_2)
L6_2 = L2_1
L7_2 = L6_2
L6_2 = L6_2.CallDelay
L8_2 = L3_2
L9_2 = L10_1
L10_2 = A1_2
L6_2(L7_2, L8_2, L9_2, L10_2)
end
end
function L11_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
L0_2 = print
L1_2 = "CountDown Finished"
L0_2(L1_2)
L6_1.GameRunning = false
L0_2 = 1
L1_2 = L6_1.CricketNum
L2_2 = 1
for L3_2 = L0_2, L1_2, L2_2 do
L4_2 = L9_1
L5_2 = L3_2
L4_2(L5_2)
end
L0_2 = L6_1.GotCricket
if L0_2 == false then
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.GetActor
L2_2 = L6_1.ActorAlias
L0_2 = L0_2(L1_2, L2_2)
if L0_2 ~= nil then
L1_2 = print
L2_2 = "isFinished == false"
L1_2(L2_2)
L2_2 = L0_2
L1_2 = L0_2.FinishQuest
L3_2 = true
L4_2 = nil
L1_2(L2_2, L3_2, L4_2)
end
end
end
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "StartCount"
L1_2(L2_2)
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.CountDownUIStart
L3_2 = L6_1.MatchTime
L4_2 = 10
L5_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2)
L1_2 = L10_1
L2_2 = L2_1
L3_2 = 1
L1_2(L2_2, L3_2)
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.CallDelay
L3_2 = 15
L4_2 = L10_1
L5_2 = 2
L1_2(L2_2, L3_2, L4_2, L5_2)
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.CallDelay
L3_2 = L6_1.MatchTime
L3_2 = L3_2 + 4
L4_2 = L11_1
L1_2(L2_2, L3_2, L4_2)
end
function L13_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.ActionSafeCall
function L3_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = L8_1.Judge
L4_3 = L8_1.JudgeScript
L5_3 = L8_1.JudgeID
L6_3 = 0
L7_3 = L8_1.JudgePos
L8_3 = L8_1.JudgeDir
L9_3 = true
L10_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
end
L1_2(L2_2, L3_2)
end
function L14_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "OnStart40702"
L1_2(L2_2)
L6_1.GameRunning = true
L6_1.GotCricket = false
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.ActionSafeCall
L3_2 = L12_1
L1_2(L2_2, L3_2)
end
function L15_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
L6_1.GameRunning = false
L6_1.GotCricket = true
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.CountDownUITerminate
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.UnCallFunc
L2_2 = L11_1
L0_2(L1_2, L2_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.UnCallFunc
L2_2 = L10_1
L0_2(L1_2, L2_2)
L0_2 = 1
L1_2 = L6_1.CricketNum
L2_2 = 1
for L3_2 = L0_2, L1_2, L2_2 do
L4_2 = L9_1
L5_2 = L3_2
L4_2(L5_2)
end
end
function L16_1()
local L0_2, L1_2, L2_2, L3_2, L4_2
L0_2 = print
L1_2 = "40705 start: fail the task"
L0_2(L1_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.GetActor
L2_2 = L6_1.ActorAlias
L0_2 = L0_2(L1_2, L2_2)
if L0_2 ~= nil then
L2_2 = L0_2
L1_2 = L0_2.FinishQuest
L3_2 = true
L4_2 = nil
L1_2(L2_2, L3_2, L4_2)
end
end
function L17_1(A0_2, A1_2)
end
L1_1.OnMainStart = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q40701
if L2_2 == L3_2 then
L3_2 = L13_1
L4_2 = A1_2
L3_2(L4_2)
else
L3_2 = L7_1.q40702
if L2_2 == L3_2 then
L3_2 = L14_1
L4_2 = A1_2
L3_2(L4_2)
else
L3_2 = L7_1.q40705
if L2_2 == L3_2 then
L3_2 = L16_1
L4_2 = A1_2
L3_2(L4_2)
end
end
end
end
L1_1.OnSubStart = L17_1
function L17_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q40702
if L2_2 == L3_2 then
L3_2 = L15_1
L4_2 = A1_2
L3_2(L4_2)
end
end
L1_1.OnSubFinished = L17_1
function L17_1(A0_2, A1_2)
end
L1_1.OnRewind = L17_1
function L17_1(A0_2, A1_2)
end
L1_1.OnMainFinished = L17_1
function L17_1(A0_2)
local L1_2
end
L1_1.Start = L17_1
function L17_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L17_1
return L1_1