local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest407" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest407" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = 0 function L6_1(A0_2) local L1_2, L2_2 L2_1 = A0_2 L1_2 = A0_2.__super L3_1 = L1_2 L1_2 = L2_1.mainQuestID L5_1 = L1_2 L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.OnPreInit L1_2(L2_2) end L1_1.OnPreInit = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.uActor L4_1 = L1_2 L1_2 = L3_1 L2_2 = L1_2 L1_2 = L1_2.OnPostInit L1_2(L2_2) end L1_1.OnPostInit = L6_1 L6_1 = require L7_1 = "Actor/Quest/Q407/Q407Config" L6_1 = L6_1(L7_1) L7_1 = L6_1.SubIDs L8_1 = L6_1.JudgeData function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = actorUtils L2_2 = L2_2.CreateActor L3_2 = A0_2 L4_2 = ActorType L4_2 = L4_2.QUEST_ACTOR L5_2 = A1_2 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = actorUtils L3_2 = L3_2.CreateQuestActor L4_2 = L5_1 L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 return L2_2 end L1_1.CreateUActor = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "CricketDestroy" L3_2 = tostring L4_2 = A0_2 L3_2 = L3_2(L4_2) L2_2 = L2_2 .. L3_2 L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Sound" L4_2 = tostring L5_2 = A0_2 L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L1_2(L2_2, L3_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.UnSpawn L3_2 = "Cricket" L4_2 = tostring L5_2 = A0_2 L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L1_2(L2_2, L3_2) end function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = A1_2 L2_2(L3_2) L2_2 = L9_1 L3_2 = A1_2 L2_2(L3_2) L2_2 = math L2_2 = L2_2.randomseed L3_2 = os L3_2 = L3_2.time L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 = L3_2() L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L2_2 = L6_1.GameRunning if L2_2 == true then L2_2 = print L3_2 = "CricketStart" L4_2 = tostring L5_2 = A1_2 L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L2_2 = math L2_2 = L2_2.random L3_2 = 1 L4_2 = L6_1.HoleNum L2_2 = L2_2(L3_2, L4_2) L3_2 = math L3_2 = L3_2.random L4_2 = 1 L5_2 = 4 L3_2 = L3_2(L4_2, L5_2) L4_2 = math L4_2 = L4_2.random L5_2 = 1 L6_2 = 100 L4_2 = L4_2(L5_2, L6_2) L5_2 = {} L5_2.x = 0 L5_2.y = 0 L5_2.z = 0 if 1 <= L4_2 and L4_2 < 20 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[1] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[1] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) elseif 20 <= L4_2 and L4_2 < 30 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[1] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[2] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) elseif 30 <= L4_2 and L4_2 < 40 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[1] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[3] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) elseif 40 <= L4_2 and L4_2 < 50 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[2] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[1] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) elseif 50 <= L4_2 and L4_2 < 60 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[2] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[3] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) elseif 60 <= L4_2 and L4_2 < 70 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[2] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[4] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) elseif 70 <= L4_2 and L4_2 < 80 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[3] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[1] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) elseif 80 <= L4_2 and L4_2 < 87 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[3] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[4] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) elseif 87 <= L4_2 and L4_2 < 93 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[3] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[5] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) elseif 93 <= L4_2 and L4_2 < 97 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[4] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[1] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) elseif 97 <= L4_2 and L4_2 <= 100 then L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnGadget L8_2 = L6_1.SoundGadgetID L8_2 = L8_2[4] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L5_2 L10_2 = L10_2(L11_2) L11_2 = "Sound" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.SpawnItem L8_2 = L6_1.CricketItemID L8_2 = L8_2[5] L9_2 = L6_1.HolePos L9_2 = L9_2[L2_2] L10_2 = nil L11_2 = "Cricket" L12_2 = tostring L13_2 = A1_2 L12_2 = L12_2(L13_2) L11_2 = L11_2 .. L12_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) end L6_2 = print L7_2 = "$$$$$$$$$$" L8_2 = tostring L9_2 = A1_2 L8_2 = L8_2(L9_2) L7_2 = L7_2 .. L8_2 L6_2(L7_2) L6_2 = L2_1 L7_2 = L6_2 L6_2 = L6_2.CallDelay L8_2 = L3_2 L9_2 = L10_1 L10_2 = A1_2 L6_2(L7_2, L8_2, L9_2, L10_2) end end function L11_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 L0_2 = print L1_2 = "CountDown Finished" L0_2(L1_2) L6_1.GameRunning = false L0_2 = 1 L1_2 = L6_1.CricketNum L2_2 = 1 for L3_2 = L0_2, L1_2, L2_2 do L4_2 = L9_1 L5_2 = L3_2 L4_2(L5_2) end L0_2 = L6_1.GotCricket if L0_2 == false then L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.GetActor L2_2 = L6_1.ActorAlias L0_2 = L0_2(L1_2, L2_2) if L0_2 ~= nil then L1_2 = print L2_2 = "isFinished == false" L1_2(L2_2) L2_2 = L0_2 L1_2 = L0_2.FinishQuest L3_2 = true L4_2 = nil L1_2(L2_2, L3_2, L4_2) end end end function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "StartCount" L1_2(L2_2) L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.CountDownUIStart L3_2 = L6_1.MatchTime L4_2 = 10 L5_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = L10_1 L2_2 = L2_1 L3_2 = 1 L1_2(L2_2, L3_2) L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.CallDelay L3_2 = 15 L4_2 = L10_1 L5_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.CallDelay L3_2 = L6_1.MatchTime L3_2 = L3_2 + 4 L4_2 = L11_1 L1_2(L2_2, L3_2, L4_2) end function L13_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = L8_1.Judge L4_3 = L8_1.JudgeScript L5_3 = L8_1.JudgeID L6_3 = 0 L7_3 = L8_1.JudgePos L8_3 = L8_1.JudgeDir L9_3 = true L10_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) end L1_2(L2_2, L3_2) end function L14_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "OnStart40702" L1_2(L2_2) L6_1.GameRunning = true L6_1.GotCricket = false L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.ActionSafeCall L3_2 = L12_1 L1_2(L2_2, L3_2) end function L15_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 L6_1.GameRunning = false L6_1.GotCricket = true L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.CountDownUITerminate L0_2(L1_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.UnCallFunc L2_2 = L11_1 L0_2(L1_2, L2_2) L0_2 = L2_1 L1_2 = L0_2 L0_2 = L0_2.UnCallFunc L2_2 = L10_1 L0_2(L1_2, L2_2) L0_2 = 1 L1_2 = L6_1.CricketNum L2_2 = 1 for L3_2 = L0_2, L1_2, L2_2 do L4_2 = L9_1 L5_2 = L3_2 L4_2(L5_2) end end function L16_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = print L1_2 = "40705 start: fail the task" L0_2(L1_2) L0_2 = actorMgr L1_2 = L0_2 L0_2 = L0_2.GetActor L2_2 = L6_1.ActorAlias L0_2 = L0_2(L1_2, L2_2) if L0_2 ~= nil then L2_2 = L0_2 L1_2 = L0_2.FinishQuest L3_2 = true L4_2 = nil L1_2(L2_2, L3_2, L4_2) end end function L17_1(A0_2, A1_2) end L1_1.OnMainStart = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.QuestConfigId L3_2 = L7_1.q40701 if L2_2 == L3_2 then L3_2 = L13_1 L4_2 = A1_2 L3_2(L4_2) else L3_2 = L7_1.q40702 if L2_2 == L3_2 then L3_2 = L14_1 L4_2 = A1_2 L3_2(L4_2) else L3_2 = L7_1.q40705 if L2_2 == L3_2 then L3_2 = L16_1 L4_2 = A1_2 L3_2(L4_2) end end end end L1_1.OnSubStart = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.QuestConfigId L3_2 = L7_1.q40702 if L2_2 == L3_2 then L3_2 = L15_1 L4_2 = A1_2 L3_2(L4_2) end end L1_1.OnSubFinished = L17_1 function L17_1(A0_2, A1_2) end L1_1.OnRewind = L17_1 function L17_1(A0_2, A1_2) end L1_1.OnMainFinished = L17_1 function L17_1(A0_2) local L1_2 end L1_1.Start = L17_1 function L17_1(A0_2) local L1_2 end L1_1.OnDestroy = L17_1 return L1_1