2022-04-29 16:40:51 +02:00

1033 lines
22 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest398"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest398"
L2_1 = require
L3_1 = "Actor/Npc/NPCUtil"
L2_1 = L2_1(L3_1)
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = nil
L14_1 = nil
function L15_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L3_1 = L1_2
L1_2 = A0_2.shareData
L4_1 = L1_2
L1_2 = L3_1.PlayerData
L5_1 = L1_2
L1_2 = L3_1.PaimonData
L6_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["39801"]
L1_2 = L1_2.npcs
L1_2 = L1_2[1]
L7_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["39805"]
L1_2 = L1_2.npcs
L1_2 = L1_2[1]
L8_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["39805"]
L1_2 = L1_2.npcs
L1_2 = L1_2[2]
L9_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["39805"]
L1_2 = L1_2.npcs
L1_2 = L1_2[3]
L10_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["39807"]
L1_2 = L1_2.npcs
L1_2 = L1_2[8]
L11_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["39810"]
L1_2 = L1_2.npcs
L1_2 = L1_2[1]
L12_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["39801"]
L1_2 = L1_2.npcs
L1_2 = L1_2[3]
L13_1 = L1_2
L1_2 = L4_1.QuestData
L1_2 = L1_2["39801"]
L1_2 = L1_2.npcs
L1_2 = L1_2[4]
L14_1 = L1_2
end
L1_1.OnDataLoaded = L15_1
function L15_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39801
L1_2["39801"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39802
L1_2["39802"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39803
L1_2["39803"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39804
L1_2["39804"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39805
L1_2["39805"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39806
L1_2["39806"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39807
L1_2["39807"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39808
L1_2["39808"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39809
L1_2["39809"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39810
L1_2["39810"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39811
L1_2["39811"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39812
L1_2["39812"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39813
L1_2["39813"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39814
L1_2["39814"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39815
L1_2["39815"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L15_1
function L15_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39801
L1_2["39801"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39802
L1_2["39802"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39803
L1_2["39803"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39804
L1_2["39804"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39805
L1_2["39805"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39806
L1_2["39806"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39807
L1_2["39807"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39808
L1_2["39808"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39809
L1_2["39809"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39810
L1_2["39810"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39811
L1_2["39811"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39812
L1_2["39812"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39813
L1_2["39813"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39814
L1_2["39814"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39815
L1_2["39815"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "CheckSitPos398"
L1_2(L2_2)
L1_2 = L1_1
L2_2 = L1_2
L1_2 = L1_2.CallOnAvatarSit
L3_2 = L1_1.CheckSitPos398
L1_2(L2_2, L3_2)
end
L1_1.RepeatCheckSit398 = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = sceneData
L2_2 = L1_2
L1_2 = L1_2.GetDummyPoint
L3_2 = 3
L4_2 = "Q39808SitCheck"
L1_2 = L1_2(L2_2, L3_2, L4_2)
L1_2 = L1_2.pos
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = print
L4_2 = L1_2.x
L5_2 = L2_2.x
L4_2 = L4_2 - L5_2
L3_2(L4_2)
L3_2 = print
L4_2 = L1_2.z
L5_2 = L2_2.z
L4_2 = L4_2 - L5_2
L3_2(L4_2)
L3_2 = math
L3_2 = L3_2.abs
L4_2 = L1_2.x
L5_2 = L2_2.x
L4_2 = L4_2 - L5_2
L3_2 = L3_2(L4_2)
if L3_2 < 1 then
L3_2 = math
L3_2 = L3_2.abs
L4_2 = L1_2.z
L5_2 = L2_2.z
L4_2 = L4_2 - L5_2
L3_2 = L3_2(L4_2)
if L3_2 < 1 then
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L3_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.FinishQuestID
L6_2 = false
L7_2 = 39808
L4_2(L5_2, L6_2, L7_2)
end
end
else
L3_2 = L1_1
L4_2 = L3_2
L3_2 = L3_2.CallOnAvatarStand
L5_2 = L1_1.RepeatCheckSit398
L3_2(L4_2, L5_2)
end
end
L1_1.CheckSitPos398 = L15_1
function L15_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L14_1.alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DoFreeStyle
L4_2 = 1180
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L13_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1190
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L12_1.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetSubQuestState
L6_2 = 39811
L4_2 = L4_2(L5_2, L6_2)
if L4_2 == 2 or L4_2 == 3 then
if L3_2 ~= nil then
L6_2 = L3_2
L5_2 = L3_2.DoFreeStyle
L7_2 = 1020
L5_2(L6_2, L7_2)
end
elseif L3_2 ~= nil then
L6_2 = L3_2
L5_2 = L3_2.DoFreeStyle
L7_2 = 1240
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc1441"
L8_2 = L2_1.NpcEventType
L8_2 = L8_2.HIDESELF
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc1433"
L8_2 = L2_1.NpcEventType
L8_2 = L8_2.HIDESELF
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc1443"
L8_2 = L2_1.NpcEventType
L8_2 = L8_2.HIDESELF
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc1409"
L8_2 = L2_1.NpcEventType
L8_2 = L8_2.HIDESELF
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc1461"
L8_2 = L2_1.NpcEventType
L8_2 = L8_2.HIDESELF
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc1429"
L8_2 = L2_1.NpcEventType
L8_2 = L8_2.HIDESELF
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.CreateSpeechBubbleTask
L7_2 = L8_1.id
L8_2 = 3980411
L9_2 = 4
L10_2 = true
L11_2 = 1
L12_2 = 10
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.CreateSpeechBubbleTask
L7_2 = L9_1.id
L8_2 = 3980305
L9_2 = 4
L10_2 = true
L11_2 = 1
L12_2 = 10
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.CreateSpeechBubbleTask
L7_2 = L10_1.id
L8_2 = 3980205
L9_2 = 4
L10_2 = true
L11_2 = 1
L12_2 = 10
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L8_1.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1120
L6_2(L7_2, L8_2)
end
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L9_1.alias
L6_2 = L6_2(L7_2, L8_2)
if L6_2 ~= nil then
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1240
L7_2(L8_2, L9_2)
end
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L10_1.alias
L7_2 = L7_2(L8_2, L9_2)
if L7_2 ~= nil then
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 4000
L8_2(L9_2, L10_2)
end
end
L1_1.CreatNPCBehavior398 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "39815 finish "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L13_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L14_1.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L8_1.alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L9_1.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.Destroy
L8_2 = false
L6_2(L7_2, L8_2)
end
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L10_1.alias
L6_2 = L6_2(L7_2, L8_2)
if L6_2 ~= nil then
L8_2 = L6_2
L7_2 = L6_2.Destroy
L9_2 = false
L7_2(L8_2, L9_2)
end
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L12_1.alias
L7_2 = L7_2(L8_2, L9_2)
if L7_2 ~= nil then
L9_2 = L7_2
L8_2 = L7_2.Destroy
L10_2 = false
L8_2(L9_2, L10_2)
end
end
L1_1.OnSubFinish39815 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "39801 start "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L14_1.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L13_1.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L12_1.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L9_1.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreatNPCBehavior398
L2_2(L3_2)
end
L1_1.OnSubStart39801 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "39801 Finish "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish39801 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "39802 start "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActorNoDummy
L4_2 = L7_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.EnableInteraction
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = L3_2
L4_2 = L3_2.RunToTask
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 3
L9_2 = "Q39801Ambor2"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.pos
function L7_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L3_2
L2_3 = L1_3
L1_3 = L1_3.DoFreeStyle
L3_3 = 1280
L1_3(L2_3, L3_3)
L1_3 = L3_2
L2_3 = L1_3
L1_3 = L1_3.EnableInteraction
L3_3 = true
L1_3(L2_3, L3_3)
end
L4_2(L5_2, L6_2, L7_2)
else
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L7_1.id
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1280
L4_2(L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CreatNPCBehavior398
L3_2(L4_2)
end
L1_1.OnSubStart39802 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "39803 start "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActorNoDummy
L4_2 = L7_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L7_1.id
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1280
L4_2(L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CreatNPCBehavior398
L3_2(L4_2)
end
L1_1.OnSubStart39803 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "39804 start "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActorNoDummy
L4_2 = L7_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L7_1.id
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1280
L4_2(L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CreatNPCBehavior398
L3_2(L4_2)
end
L1_1.OnSubStart39804 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "39807 start "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActorNoDummy
L4_2 = L7_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L7_1.id
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1280
L4_2(L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CreatNPCBehavior398
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L11_1.id
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart39807 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "39807 Finish "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1441"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.STARTDAILY
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1433"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.STARTDAILY
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1443"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.STARTDAILY
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1409"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.STARTDAILY
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1461"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.STARTDAILY
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.NotifyTo
L3_3 = "Npc1429"
L4_3 = L2_1.NpcEventType
L4_3 = L4_3.STARTDAILY
L5_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L13_1.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L14_1.alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L8_1.alias
L3_3 = L3_3(L4_3, L5_3)
if L3_3 ~= nil then
L5_3 = L3_3
L4_3 = L3_3.Destroy
L6_3 = false
L4_3(L5_3, L6_3)
end
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = L9_1.alias
L4_3 = L4_3(L5_3, L6_3)
if L4_3 ~= nil then
L6_3 = L4_3
L5_3 = L4_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
L6_3 = A0_3
L5_3 = A0_3.GetQuestNpcActor
L7_3 = L10_1.alias
L5_3 = L5_3(L6_3, L7_3)
if L5_3 ~= nil then
L7_3 = L5_3
L6_3 = L5_3.Destroy
L8_3 = false
L6_3(L7_3, L8_3)
end
L7_3 = A0_3
L6_3 = A0_3.GetQuestNpcActor
L8_3 = L12_1.alias
L6_3 = L6_3(L7_3, L8_3)
if L6_3 ~= nil then
L8_3 = L6_3
L7_3 = L6_3.Destroy
L9_3 = false
L7_3(L8_3, L9_3)
end
L8_3 = A0_3
L7_3 = A0_3.GetQuestNpcActor
L9_3 = L11_1.alias
L7_3 = L7_3(L8_3, L9_3)
if L7_3 ~= nil then
L9_3 = L7_3
L8_3 = L7_3.Destroy
L10_3 = false
L8_3(L9_3, L10_3)
end
L9_3 = A0_3
L8_3 = A0_3.GetQuestNpcActor
L10_3 = L6_1.alias
L8_3 = L8_3(L9_3, L10_3)
if L8_3 ~= nil then
L10_3 = L8_3
L9_3 = L8_3.DestroyWithDisappear
L11_3 = false
L9_3(L10_3, L11_3)
end
L10_3 = A0_3
L9_3 = A0_3.GetQuestNpcActor
L11_3 = L7_1.alias
L9_3 = L9_3(L10_3, L11_3)
if L9_3 ~= nil then
L11_3 = L9_3
L10_3 = L9_3.EnableInteraction
L12_3 = false
L10_3(L11_3, L12_3)
L11_3 = L9_3
L10_3 = L9_3.WalkToRouteTask
L12_3 = L3_1.Amborrout
function L13_3(A0_4)
local L1_4, L2_4, L3_4
L1_4 = L9_3
L2_4 = L1_4
L1_4 = L1_4.SitOnChair
L3_4 = 8010
L1_4(L2_4, L3_4)
L1_4 = L9_3
L2_4 = L1_4
L1_4 = L1_4.EnableInteraction
L3_4 = true
L1_4(L2_4, L3_4)
end
L10_3(L11_3, L12_3, L13_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish39807 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "39808 start "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActorNoDummy
L4_2 = L7_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L7_1.id
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SitOnChair
L6_2 = 8010
L4_2(L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.RepeatCheckSit398
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.UnSpawn
L5_2 = "Q39808SitTarget"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SpawnGadget
L5_2 = A1_2
L6_2 = 70300118
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart39808 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Q39808SitTarget"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish39808 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "39809 start "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.3
L5_2 = 0.5
L6_2 = 0.3
function L7_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.RequestInteraction
L2_3 = L7_1.alias
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart39809 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "39809 start "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L6_1.alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.DestroyWithDisappear
L5_3 = false
L3_3(L4_3, L5_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish39809 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "39811 start "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L12_1.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1020
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubStart39811 = L15_1
function L15_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Talk38801:Finishi Quest 38801"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L3_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 39813
L3_2(L4_2, L5_2, L6_2)
end
end
if A1_2 == 2 then
L2_2 = print
L3_2 = "Talk38801:Finishi Quest 38801"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L3_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 39816
L3_2(L4_2, L5_2, L6_2)
end
end
if A1_2 == 3 then
L2_2 = print
L3_2 = "Talk38801:Finishi Quest 38801"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L3_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 39815
L3_2(L4_2, L5_2, L6_2)
end
end
if A1_2 == 4 then
L2_2 = print
L3_2 = "Talk39809:Player Stand"
L2_2(L3_2)
end
end
L1_1.InvokeOnInteraction = L15_1
function L15_1(A0_2)
local L1_2
end
L1_1.Start = L15_1
function L15_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L15_1
return L1_1