local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest398" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest398" L2_1 = require L3_1 = "Actor/Npc/NPCUtil" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil function L15_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = A0_2.shareData L4_1 = L1_2 L1_2 = L3_1.PlayerData L5_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["39801"] L1_2 = L1_2.npcs L1_2 = L1_2[1] L7_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["39805"] L1_2 = L1_2.npcs L1_2 = L1_2[1] L8_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["39805"] L1_2 = L1_2.npcs L1_2 = L1_2[2] L9_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["39805"] L1_2 = L1_2.npcs L1_2 = L1_2[3] L10_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["39807"] L1_2 = L1_2.npcs L1_2 = L1_2[8] L11_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["39810"] L1_2 = L1_2.npcs L1_2 = L1_2[1] L12_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["39801"] L1_2 = L1_2.npcs L1_2 = L1_2[3] L13_1 = L1_2 L1_2 = L4_1.QuestData L1_2 = L1_2["39801"] L1_2 = L1_2.npcs L1_2 = L1_2[4] L14_1 = L1_2 end L1_1.OnDataLoaded = L15_1 function L15_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39801 L1_2["39801"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39802 L1_2["39802"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39803 L1_2["39803"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39804 L1_2["39804"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39805 L1_2["39805"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39806 L1_2["39806"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39807 L1_2["39807"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39808 L1_2["39808"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39809 L1_2["39809"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39810 L1_2["39810"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39811 L1_2["39811"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39812 L1_2["39812"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39813 L1_2["39813"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39814 L1_2["39814"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39815 L1_2["39815"] = L2_2 end L1_1.OnSubStartHandlerBuild = L15_1 function L15_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39801 L1_2["39801"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39802 L1_2["39802"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39803 L1_2["39803"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39804 L1_2["39804"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39805 L1_2["39805"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39806 L1_2["39806"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39807 L1_2["39807"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39808 L1_2["39808"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39809 L1_2["39809"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39810 L1_2["39810"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39811 L1_2["39811"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39812 L1_2["39812"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39813 L1_2["39813"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39814 L1_2["39814"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39815 L1_2["39815"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "CheckSitPos398" L1_2(L2_2) L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnAvatarSit L3_2 = L1_1.CheckSitPos398 L1_2(L2_2, L3_2) end L1_1.RepeatCheckSit398 = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = sceneData L2_2 = L1_2 L1_2 = L1_2.GetDummyPoint L3_2 = 3 L4_2 = "Q39808SitCheck" L1_2 = L1_2(L2_2, L3_2, L4_2) L1_2 = L1_2.pos L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = print L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2(L4_2) L3_2 = print L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2(L4_2) L3_2 = math L3_2 = L3_2.abs L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) if L3_2 < 1 then L3_2 = math L3_2 = L3_2.abs L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2 = L3_2(L4_2) if L3_2 < 1 then L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L3_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 39808 L4_2(L5_2, L6_2, L7_2) end end else L3_2 = L1_1 L4_2 = L3_2 L3_2 = L3_2.CallOnAvatarStand L5_2 = L1_1.RepeatCheckSit398 L3_2(L4_2, L5_2) end end L1_1.CheckSitPos398 = L15_1 function L15_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L14_1.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DoFreeStyle L4_2 = 1180 L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L13_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L12_1.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetSubQuestState L6_2 = 39811 L4_2 = L4_2(L5_2, L6_2) if L4_2 == 2 or L4_2 == 3 then if L3_2 ~= nil then L6_2 = L3_2 L5_2 = L3_2.DoFreeStyle L7_2 = 1020 L5_2(L6_2, L7_2) end elseif L3_2 ~= nil then L6_2 = L3_2 L5_2 = L3_2.DoFreeStyle L7_2 = 1240 L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc1441" L8_2 = L2_1.NpcEventType L8_2 = L8_2.HIDESELF L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc1433" L8_2 = L2_1.NpcEventType L8_2 = L8_2.HIDESELF L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc1443" L8_2 = L2_1.NpcEventType L8_2 = L8_2.HIDESELF L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc1409" L8_2 = L2_1.NpcEventType L8_2 = L8_2.HIDESELF L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc1461" L8_2 = L2_1.NpcEventType L8_2 = L8_2.HIDESELF L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc1429" L8_2 = L2_1.NpcEventType L8_2 = L8_2.HIDESELF L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.CreateSpeechBubbleTask L7_2 = L8_1.id L8_2 = 3980411 L9_2 = 4 L10_2 = true L11_2 = 1 L12_2 = 10 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.CreateSpeechBubbleTask L7_2 = L9_1.id L8_2 = 3980305 L9_2 = 4 L10_2 = true L11_2 = 1 L12_2 = 10 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.CreateSpeechBubbleTask L7_2 = L10_1.id L8_2 = 3980205 L9_2 = 4 L10_2 = true L11_2 = 1 L12_2 = 10 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L8_1.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1120 L6_2(L7_2, L8_2) end L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L9_1.alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1240 L7_2(L8_2, L9_2) end L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L10_1.alias L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 4000 L8_2(L9_2, L10_2) end end L1_1.CreatNPCBehavior398 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "39815 finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L13_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L14_1.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L8_1.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L9_1.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) end L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L10_1.alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = L6_2 L7_2 = L6_2.Destroy L9_2 = false L7_2(L8_2, L9_2) end L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L12_1.alias L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.Destroy L10_2 = false L8_2(L9_2, L10_2) end end L1_1.OnSubFinish39815 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "39801 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L14_1.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L13_1.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L12_1.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreatNPCBehavior398 L2_2(L3_2) end L1_1.OnSubStart39801 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "39801 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish39801 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "39802 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActorNoDummy L4_2 = L7_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableInteraction L6_2 = false L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.RunToTask L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q39801Ambor2" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos function L7_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.DoFreeStyle L3_3 = 1280 L1_3(L2_3, L3_3) L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.EnableInteraction L3_3 = true L1_3(L2_3, L3_3) end L4_2(L5_2, L6_2, L7_2) else L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L7_1.id L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1280 L4_2(L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CreatNPCBehavior398 L3_2(L4_2) end L1_1.OnSubStart39802 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "39803 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActorNoDummy L4_2 = L7_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L7_1.id L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1280 L4_2(L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CreatNPCBehavior398 L3_2(L4_2) end L1_1.OnSubStart39803 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "39804 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActorNoDummy L4_2 = L7_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L7_1.id L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1280 L4_2(L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CreatNPCBehavior398 L3_2(L4_2) end L1_1.OnSubStart39804 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "39807 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActorNoDummy L4_2 = L7_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L7_1.id L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1280 L4_2(L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CreatNPCBehavior398 L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L11_1.id L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart39807 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "39807 Finish " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1441" L4_3 = L2_1.NpcEventType L4_3 = L4_3.STARTDAILY L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1433" L4_3 = L2_1.NpcEventType L4_3 = L4_3.STARTDAILY L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1443" L4_3 = L2_1.NpcEventType L4_3 = L4_3.STARTDAILY L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1409" L4_3 = L2_1.NpcEventType L4_3 = L4_3.STARTDAILY L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1461" L4_3 = L2_1.NpcEventType L4_3 = L4_3.STARTDAILY L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1429" L4_3 = L2_1.NpcEventType L4_3 = L4_3.STARTDAILY L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L13_1.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L14_1.alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L8_1.alias L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = L3_3 L4_3 = L3_3.Destroy L6_3 = false L4_3(L5_3, L6_3) end L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L9_1.alias L4_3 = L4_3(L5_3, L6_3) if L4_3 ~= nil then L6_3 = L4_3 L5_3 = L4_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L10_1.alias L5_3 = L5_3(L6_3, L7_3) if L5_3 ~= nil then L7_3 = L5_3 L6_3 = L5_3.Destroy L8_3 = false L6_3(L7_3, L8_3) end L7_3 = A0_3 L6_3 = A0_3.GetQuestNpcActor L8_3 = L12_1.alias L6_3 = L6_3(L7_3, L8_3) if L6_3 ~= nil then L8_3 = L6_3 L7_3 = L6_3.Destroy L9_3 = false L7_3(L8_3, L9_3) end L8_3 = A0_3 L7_3 = A0_3.GetQuestNpcActor L9_3 = L11_1.alias L7_3 = L7_3(L8_3, L9_3) if L7_3 ~= nil then L9_3 = L7_3 L8_3 = L7_3.Destroy L10_3 = false L8_3(L9_3, L10_3) end L9_3 = A0_3 L8_3 = A0_3.GetQuestNpcActor L10_3 = L6_1.alias L8_3 = L8_3(L9_3, L10_3) if L8_3 ~= nil then L10_3 = L8_3 L9_3 = L8_3.DestroyWithDisappear L11_3 = false L9_3(L10_3, L11_3) end L10_3 = A0_3 L9_3 = A0_3.GetQuestNpcActor L11_3 = L7_1.alias L9_3 = L9_3(L10_3, L11_3) if L9_3 ~= nil then L11_3 = L9_3 L10_3 = L9_3.EnableInteraction L12_3 = false L10_3(L11_3, L12_3) L11_3 = L9_3 L10_3 = L9_3.WalkToRouteTask L12_3 = L3_1.Amborrout function L13_3(A0_4) local L1_4, L2_4, L3_4 L1_4 = L9_3 L2_4 = L1_4 L1_4 = L1_4.SitOnChair L3_4 = 8010 L1_4(L2_4, L3_4) L1_4 = L9_3 L2_4 = L1_4 L1_4 = L1_4.EnableInteraction L3_4 = true L1_4(L2_4, L3_4) end L10_3(L11_3, L12_3, L13_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish39807 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "39808 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActorNoDummy L4_2 = L7_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L7_1.id L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 8010 L4_2(L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.RepeatCheckSit398 L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = "Q39808SitTarget" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = 70300118 L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart39808 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Q39808SitTarget" L2_2(L3_2, L4_2) end L1_1.OnSubFinish39808 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "39809 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 0.5 L6_2 = 0.3 function L7_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L7_1.alias L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart39809 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "39809 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish39809 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "39811 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L12_1.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1020 L3_2(L4_2, L5_2) end end L1_1.OnSubStart39811 = L15_1 function L15_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "Talk38801:Finishi Quest 38801" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 39813 L3_2(L4_2, L5_2, L6_2) end end if A1_2 == 2 then L2_2 = print L3_2 = "Talk38801:Finishi Quest 38801" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 39816 L3_2(L4_2, L5_2, L6_2) end end if A1_2 == 3 then L2_2 = print L3_2 = "Talk38801:Finishi Quest 38801" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 39815 L3_2(L4_2, L5_2, L6_2) end end if A1_2 == 4 then L2_2 = print L3_2 = "Talk39809:Player Stand" L2_2(L3_2) end end L1_1.InvokeOnInteraction = L15_1 function L15_1(A0_2) local L1_2 end L1_1.Start = L15_1 function L15_1(A0_2) local L1_2 end L1_1.OnDestroy = L15_1 return L1_1