2022-04-29 16:40:51 +02:00

288 lines
6.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest394"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest394"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
function L6_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.WendyData
L3_1 = L1_2
L1_2 = L2_1.BarbaraData
L4_1 = L1_2
L1_2 = L2_1.QinData
L5_1 = L1_2
end
L1_1.OnDataLoaded = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39401
L1_2["39401"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39402
L1_2["39402"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39403
L1_2["39403"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39401
L1_2["39401"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39402
L1_2["39402"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39403
L1_2["39403"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.ShowBlackScreen
L3_2 = 0
L4_2 = 0.5
L5_2 = 0
L1_2(L2_2, L3_2, L4_2, L5_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 39403
L2_2(L3_2, L4_2, L5_2)
end
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 6
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.EnablePlayerInput
L3_3 = true
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerWithTextByQuestId
L3_3 = 39403
L4_3 = 1
L5_3 = {}
L6_3 = "QUEST_Message_Q39801"
L5_3[1] = L6_3
L6_3 = 5
function L7_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_3
L1_4 = L0_4
L0_4 = L0_4.ShowBlackScreen
L2_4 = 0.5
L3_4 = 2
L4_4 = 0.5
L0_4(L1_4, L2_4, L3_4, L4_4)
L0_4 = actorMgr
L1_4 = L0_4
L0_4 = L0_4.GetActor
L2_4 = L2_1.ActorAlias
L0_4 = L0_4(L1_4, L2_4)
if L0_4 ~= nil then
L2_4 = L0_4
L1_4 = L0_4.FinishQuestID
L3_4 = false
L4_4 = 39405
L1_4(L2_4, L3_4, L4_4)
end
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.On39403CutSceneFinish = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 39403
L2_2(L3_2, L4_2, L5_2)
end
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerWithTextByQuestId
L4_2 = 39403
L5_2 = 1
L6_2 = {}
L7_2 = "QUEST_Message_Q39801"
L6_2[1] = L7_2
L7_2 = 5
function L8_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.5
L3_3 = 2
L4_3 = 0.5
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = actorMgr
L1_3 = L0_3
L0_3 = L0_3.GetActor
L2_3 = L2_1.ActorAlias
L0_3 = L0_3(L1_3, L2_3)
if L0_3 ~= nil then
L2_3 = L0_3
L1_3 = L0_3.FinishQuestID
L3_3 = false
L4_3 = 39405
L1_3(L2_3, L3_3, L4_3)
end
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.On39403CutSceneFinishRewind = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39401 start "
L2_2(L3_2)
end
L1_1.OnSubStart39401 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39402 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart39402 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "39403 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 2 then
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EnablePlayerInput
L5_2 = true
L3_2(L4_2, L5_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L2_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.FinishQuestID
L6_2 = false
L7_2 = 39403
L4_2(L5_2, L6_2, L7_2)
L5_2 = L3_2
L4_2 = L3_2.FinishQuestID
L6_2 = false
L7_2 = 39405
L4_2(L5_2, L6_2, L7_2)
end
else
L3_2 = globalActor
L4_2 = L3_2
L3_2 = L3_2.EnablePlayerInput
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 7
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.EnablePlayerInput
L3_3 = true
L1_3(L2_3, L3_3)
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.PlayCutsceneIndex
L3_4 = 39403
L4_4 = A0_4.On39403CutSceneFinish
L1_4(L2_4, L3_4, L4_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart39403 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 39401"
L2_2(L3_2)
end
L1_1.OnSubFinish39401 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 39402"
L2_2(L3_2)
end
L1_1.OnSubFinish39402 = L6_1
function L6_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 39403"
L2_2(L3_2)
end
L1_1.OnSubFinish39403 = L6_1
function L6_1(A0_2)
local L1_2
end
L1_1.Start = L6_1
function L6_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L6_1
return L1_1