local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest394" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest394" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.WendyData L3_1 = L1_2 L1_2 = L2_1.BarbaraData L4_1 = L1_2 L1_2 = L2_1.QinData L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39401 L1_2["39401"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39402 L1_2["39402"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart39403 L1_2["39403"] = L2_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39401 L1_2["39401"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39402 L1_2["39402"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish39403 L1_2["39403"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0 L4_2 = 0.5 L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 39403 L2_2(L3_2, L4_2, L5_2) end L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 6 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerWithTextByQuestId L3_3 = 39403 L4_3 = 1 L5_3 = {} L6_3 = "QUEST_Message_Q39801" L5_3[1] = L6_3 L6_3 = 5 function L7_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.ShowBlackScreen L2_4 = 0.5 L3_4 = 2 L4_4 = 0.5 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = actorMgr L1_4 = L0_4 L0_4 = L0_4.GetActor L2_4 = L2_1.ActorAlias L0_4 = L0_4(L1_4, L2_4) if L0_4 ~= nil then L2_4 = L0_4 L1_4 = L0_4.FinishQuestID L3_4 = false L4_4 = 39405 L1_4(L2_4, L3_4, L4_4) end end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.On39403CutSceneFinish = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 39403 L2_2(L3_2, L4_2, L5_2) end L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerWithTextByQuestId L4_2 = 39403 L5_2 = 1 L6_2 = {} L7_2 = "QUEST_Message_Q39801" L6_2[1] = L7_2 L7_2 = 5 function L8_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 2 L4_3 = 0.5 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L2_1.ActorAlias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.FinishQuestID L3_3 = false L4_3 = 39405 L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.On39403CutSceneFinishRewind = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39401 start " L2_2(L3_2) end L1_1.OnSubStart39401 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "39402 start:..." L2_2(L3_2) end L1_1.OnSubStart39402 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "39403 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 2 then L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.EnablePlayerInput L5_2 = true L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 39403 L4_2(L5_2, L6_2, L7_2) L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 39405 L4_2(L5_2, L6_2, L7_2) end else L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.EnablePlayerInput L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 7 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.PlayCutsceneIndex L3_4 = 39403 L4_4 = A0_4.On39403CutSceneFinish L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart39403 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 39401" L2_2(L3_2) end L1_1.OnSubFinish39401 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 39402" L2_2(L3_2) end L1_1.OnSubFinish39402 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 39403" L2_2(L3_2) end L1_1.OnSubFinish39403 = L6_1 function L6_1(A0_2) local L1_2 end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2 end L1_1.OnDestroy = L6_1 return L1_1