mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
523 lines
11 KiB
Lua
523 lines
11 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest388"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest388"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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function L7_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.WendyData
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L3_1 = L1_2
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L1_2 = L2_1.QinData
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L4_1 = L1_2
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L1_2 = L2_1.DilucData
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L5_1 = L1_2
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L1_2 = L2_1.NarratorData
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L6_1 = L1_2
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end
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L1_1.OnDataLoaded = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38801
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L1_2["38801"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38802
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L1_2["38802"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38803
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L1_2["38803"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38804
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L1_2["38804"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38805
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L1_2["38805"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38806
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L1_2["38806"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38801
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L1_2["38801"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38802
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L1_2["38802"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38803
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L1_2["38803"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38804
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L1_2["38804"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38805
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L1_2["38805"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38806
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L1_2["38806"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2
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L2_2 = A0_2
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L1_2 = A0_2.NarratorOnlyTaskLegacy
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L3_2 = L6_1.Story1
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L1_2(L2_2, L3_2)
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end
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L1_1.Narrator38802 = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = A0_2
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L1_2 = A0_2.GetQuestNpcActor
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L3_2 = L4_1.Qin
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L1_2 = L1_2(L2_2, L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L5_1.Diluc
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.GetQuestNpcActor
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L5_2 = L3_1.Wendy
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L3_2 = L3_2(L4_2, L5_2)
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L5_2 = A0_2
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L4_2 = A0_2.GetQuestNpcActor
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L6_2 = "Paimon"
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L4_2 = L4_2(L5_2, L6_2)
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if L1_2 ~= nil then
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L6_2 = L1_2
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L5_2 = L1_2.Destroy
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L7_2 = false
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L5_2(L6_2, L7_2)
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end
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if L2_2 ~= nil then
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L6_2 = L2_2
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L5_2 = L2_2.Destroy
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L7_2 = false
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L5_2(L6_2, L7_2)
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end
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if L3_2 ~= nil then
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L6_2 = L3_2
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L5_2 = L3_2.Destroy
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L7_2 = false
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L5_2(L6_2, L7_2)
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end
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if L4_2 ~= nil then
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L6_2 = L4_2
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L5_2 = L4_2.DestroyWithDisappear
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L7_2 = false
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L5_2(L6_2, L7_2)
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end
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end
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L1_1.NPCdis38802 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "38801 start:..."
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L2_2(L3_2)
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end
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L1_1.OnSubStart38801 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "38802 start: BlackScreen & Destroy NPC & Narrator"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3
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L2_3 = A0_3
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L1_3 = A0_3.Narrator38802
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L1_3(L2_3)
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L2_3 = A0_3
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L1_3 = A0_3.NPCdis38802
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L1_3(L2_3)
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubStart38802 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = print
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L3_2 = "38803 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpcCreateTask
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L4_2 = {}
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L5_2 = L3_1.Wendy
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L6_2 = L5_1.Diluc
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L7_2 = L4_1.Qin
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L4_2[1] = L5_2
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L4_2[2] = L6_2
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L4_2[3] = L7_2
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.CallDelay
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L5_2 = 2
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function L6_2()
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local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
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L0_3 = A0_2
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L1_3 = L0_3
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L0_3 = L0_3.ShowBlackScreen
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L2_3 = 0.5
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L3_3 = 1
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L4_3 = 0.5
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function L5_3(A0_4)
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local L1_4, L2_4, L3_4, L4_4
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L2_4 = A0_4
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L1_4 = A0_4.CreateQuestNpc
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L3_4 = A1_2
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L4_4 = L3_1.WendyID
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L1_4(L2_4, L3_4, L4_4)
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L2_4 = A0_4
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L1_4 = A0_4.CreateQuestNpc
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L3_4 = A1_2
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L4_4 = L5_1.DilucID
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L1_4(L2_4, L3_4, L4_4)
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L2_4 = A0_4
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L1_4 = A0_4.CreateQuestNpc
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L3_4 = A1_2
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L4_4 = L4_1.QinID
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L1_4(L2_4, L3_4, L4_4)
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L2_4 = A0_4
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L1_4 = A0_4.RequestInteraction
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L3_4 = L3_1.Wendy
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L1_4(L2_4, L3_4)
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end
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L6_3 = nil
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L7_3 = L2_2
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L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
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end
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L3_2(L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart38803 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "38804 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3
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L2_3 = A0_3
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L1_3 = A0_3.RequestInteraction
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L3_3 = L3_1.Wendy
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L1_3(L2_3, L3_3)
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubStart38804 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "38804 start:..."
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuest
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L5_2 = false
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L6_2 = nil
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L1_1.OnSubStart38805 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "38806 start:..."
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L2_2(L3_2)
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end
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L1_1.OnSubStart38806 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "38801 finish:..."
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L2_2(L3_2)
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end
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L1_1.OnSubFinish38801 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "38802 finish: stop narrator"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ClearNarratorTask
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L2_2(L3_2)
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end
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L1_1.OnSubFinish38802 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 38803"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish38803 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "OnFinished 38804"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = "Paimon"
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L1_3 = L1_3(L2_3, L3_3)
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L3_3 = A0_3
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L2_3 = A0_3.GetQuestNpcActor
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L4_3 = L3_1.Wendy
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L2_3 = L2_3(L3_3, L4_3)
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L4_3 = A0_3
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L3_3 = A0_3.GetQuestNpcActor
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L5_3 = L5_1.Diluc
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L3_3 = L3_3(L4_3, L5_3)
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L5_3 = A0_3
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L4_3 = A0_3.GetQuestNpcActor
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L6_3 = L4_1.Qin
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L4_3 = L4_3(L5_3, L6_3)
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if L1_3 ~= nil then
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L6_3 = L1_3
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L5_3 = L1_3.DestroyWithDisappear
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L7_3 = false
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L5_3(L6_3, L7_3)
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end
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if L2_3 ~= nil then
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L6_3 = L2_3
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L5_3 = L2_3.Destroy
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L7_3 = false
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L5_3(L6_3, L7_3)
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end
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if L3_3 ~= nil then
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L6_3 = L3_3
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L5_3 = L3_3.Destroy
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L7_3 = false
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L5_3(L6_3, L7_3)
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end
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if L4_3 ~= nil then
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L6_3 = L4_3
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L5_3 = L4_3.Destroy
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L7_3 = false
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L5_3(L6_3, L7_3)
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end
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish38804 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 38805"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish38805 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = print
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L3_2 = "OnFinished 38806:Creat NPC"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpcCreateTask
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L4_2 = {}
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L5_2 = L3_1.Wendy
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L6_2 = L5_1.Diluc
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L7_2 = L4_1.Qin
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L4_2[1] = L5_2
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L4_2[2] = L6_2
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L4_2[3] = L7_2
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.ShowBlackScreen
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L5_2 = 0.5
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L6_2 = 1
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L7_2 = 0.5
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function L8_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = L3_1.WendyID
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L1_3(L2_3, L3_3, L4_3)
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = L5_1.DilucID
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L1_3(L2_3, L3_3, L4_3)
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = L4_1.QinID
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L1_3(L2_3, L3_3, L4_3)
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L2_3 = A0_3
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L1_3 = A0_3.RequestInteraction
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L3_3 = L3_1.Wendy
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L1_3(L2_3, L3_3)
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end
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L9_2 = nil
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L10_2 = L2_2
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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end
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L1_1.OnSubFinish38806 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
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if A1_2 == 1 then
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L2_2 = print
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L3_2 = "Talk38801:Finishi Quest 38801"
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuest
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L5_2 = false
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L6_2 = nil
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L3_2(L4_2, L5_2, L6_2)
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end
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elseif A1_2 == 2 then
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L2_2 = print
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L3_2 = "Talk38803:Finishi Quest 38803"
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.CallDelay
|
|
L5_2 = 5.5
|
|
function L6_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L1_3 = L2_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.FinishQuest
|
|
L3_3 = false
|
|
L4_3 = nil
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
elseif A1_2 == 3 then
|
|
L2_2 = print
|
|
L3_2 = "Talk38803 Finish2:NPC walk & dis"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L3_1.Wendy
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetQuestNpcActor
|
|
L6_2 = L5_1.Diluc
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.GetQuestNpcActor
|
|
L7_2 = L4_1.Qin
|
|
L5_2 = L5_2(L6_2, L7_2)
|
|
if L5_2 ~= nil then
|
|
L7_2 = L5_2
|
|
L6_2 = L5_2.WalkTo
|
|
L8_2 = L4_1.dis1Pos
|
|
L6_2(L7_2, L8_2)
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.CallDelay
|
|
L8_2 = 2.0
|
|
function L9_2(A0_3)
|
|
local L1_3, L2_3, L3_3
|
|
L1_3 = L5_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.SetVisible
|
|
L3_3 = false
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
if L3_2 ~= nil then
|
|
L7_2 = L3_2
|
|
L6_2 = L3_2.WalkTo
|
|
L8_2 = L3_1.dis1Pos
|
|
L6_2(L7_2, L8_2)
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.CallDelay
|
|
L8_2 = 2.0
|
|
function L9_2(A0_3)
|
|
local L1_3, L2_3, L3_3
|
|
L1_3 = L3_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.SetVisible
|
|
L3_3 = false
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
if L4_2 ~= nil then
|
|
L7_2 = L4_2
|
|
L6_2 = L4_2.WalkTo
|
|
L8_2 = L5_1.dis1Pos
|
|
L6_2(L7_2, L8_2)
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.CallDelay
|
|
L8_2 = 2.0
|
|
function L9_2(A0_3)
|
|
local L1_3, L2_3, L3_3
|
|
L1_3 = L4_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.SetVisible
|
|
L3_3 = false
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
if L2_2 ~= nil then
|
|
L7_2 = L2_2
|
|
L6_2 = L2_2.FinishQuest
|
|
L8_2 = false
|
|
L9_2 = nil
|
|
L6_2(L7_2, L8_2, L9_2)
|
|
end
|
|
end
|
|
end
|
|
L1_1.InvokeOnInteraction = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L7_1
|
|
function L7_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L7_1
|
|
return L1_1
|