local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest388" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest388" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.WendyData L3_1 = L1_2 L1_2 = L2_1.QinData L4_1 = L1_2 L1_2 = L2_1.DilucData L5_1 = L1_2 L1_2 = L2_1.NarratorData L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38801 L1_2["38801"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38802 L1_2["38802"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38803 L1_2["38803"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38804 L1_2["38804"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38805 L1_2["38805"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart38806 L1_2["38806"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38801 L1_2["38801"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38802 L1_2["38802"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38803 L1_2["38803"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38804 L1_2["38804"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38805 L1_2["38805"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish38806 L1_2["38806"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTaskLegacy L3_2 = L6_1.Story1 L1_2(L2_2, L3_2) end L1_1.Narrator38802 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Qin L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Diluc L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L3_1.Wendy L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = "Paimon" L4_2 = L4_2(L5_2, L6_2) if L1_2 ~= nil then L6_2 = L1_2 L5_2 = L1_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end if L2_2 ~= nil then L6_2 = L2_2 L5_2 = L2_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end if L3_2 ~= nil then L6_2 = L3_2 L5_2 = L3_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroyWithDisappear L7_2 = false L5_2(L6_2, L7_2) end end L1_1.NPCdis38802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "38801 start:..." L2_2(L3_2) end L1_1.OnSubStart38801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "38802 start: BlackScreen & Destroy NPC & Narrator" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.Narrator38802 L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.NPCdis38802 L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart38802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "38803 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L3_1.Wendy L6_2 = L5_1.Diluc L7_2 = L4_1.Qin L4_2[1] = L5_2 L4_2[2] = L6_2 L4_2[3] = L7_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 1 L4_3 = 0.5 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L3_1.WendyID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L5_1.DilucID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L4_1.QinID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L3_1.Wendy L1_4(L2_4, L3_4) end L6_3 = nil L7_3 = L2_2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart38803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "38804 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L3_1.Wendy L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart38804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "38804 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart38805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "38806 start:..." L2_2(L3_2) end L1_1.OnSubStart38806 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "38801 finish:..." L2_2(L3_2) end L1_1.OnSubFinish38801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "38802 finish: stop narrator" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) end L1_1.OnSubFinish38802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 38803" L2_2(L3_2) end L1_1.OnSubFinish38803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 38804" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L3_1.Wendy L2_3 = L2_3(L3_3, L4_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L5_1.Diluc L3_3 = L3_3(L4_3, L5_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L4_1.Qin L4_3 = L4_3(L5_3, L6_3) if L1_3 ~= nil then L6_3 = L1_3 L5_3 = L1_3.DestroyWithDisappear L7_3 = false L5_3(L6_3, L7_3) end if L2_3 ~= nil then L6_3 = L2_3 L5_3 = L2_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end if L3_3 ~= nil then L6_3 = L3_3 L5_3 = L3_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end if L4_3 ~= nil then L6_3 = L4_3 L5_3 = L4_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish38804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 38805" L2_2(L3_2) end L1_1.OnSubFinish38805 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnFinished 38806:Creat NPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L3_1.Wendy L6_2 = L5_1.Diluc L7_2 = L4_1.Qin L4_2[1] = L5_2 L4_2[2] = L6_2 L4_2[3] = L7_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L3_1.WendyID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L5_1.DilucID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L4_1.QinID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L3_1.Wendy L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish38806 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 if A1_2 == 1 then L2_2 = print L3_2 = "Talk38801:Finishi Quest 38801" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 2 then L2_2 = print L3_2 = "Talk38803:Finishi Quest 38803" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 5.5 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.FinishQuest L3_3 = false L4_3 = nil L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 3 then L2_2 = print L3_2 = "Talk38803 Finish2:NPC walk & dis" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L3_1.Wendy L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L5_1.Diluc L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L4_1.Qin L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.WalkTo L8_2 = L4_1.dis1Pos L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 2.0 function L9_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L5_2 L2_3 = L1_3 L1_3 = L1_3.SetVisible L3_3 = false L1_3(L2_3, L3_3) end L6_2(L7_2, L8_2, L9_2) end if L3_2 ~= nil then L7_2 = L3_2 L6_2 = L3_2.WalkTo L8_2 = L3_1.dis1Pos L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 2.0 function L9_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.SetVisible L3_3 = false L1_3(L2_3, L3_3) end L6_2(L7_2, L8_2, L9_2) end if L4_2 ~= nil then L7_2 = L4_2 L6_2 = L4_2.WalkTo L8_2 = L5_1.dis1Pos L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 2.0 function L9_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L4_2 L2_3 = L1_3 L1_3 = L1_3.SetVisible L3_3 = false L1_3(L2_3, L3_3) end L6_2(L7_2, L8_2, L9_2) end if L2_2 ~= nil then L7_2 = L2_2 L6_2 = L2_2.FinishQuest L8_2 = false L9_2 = nil L6_2(L7_2, L8_2, L9_2) end end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1