2022-04-29 16:40:51 +02:00

1059 lines
22 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest376"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest376"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = 0
L9_1 = 50
L10_1 = require
L11_1 = "Actor/DailyNPCManager"
L10_1 = L10_1(L11_1)
function L11_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.WendyData
L4_1 = L1_2
L1_2 = L2_1.DilucData
L5_1 = L1_2
L1_2 = L2_1.Soldier1Data
L6_1 = L1_2
L1_2 = L2_1.Soldier2Data
L7_1 = L1_2
end
L1_1.OnDataLoaded = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37601
L1_2["37601"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37602
L1_2["37602"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37603
L1_2["37603"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37604
L1_2["37604"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37605
L1_2["37605"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37606
L1_2["37606"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37607
L1_2["37607"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37608
L1_2["37608"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37601
L1_2["37601"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37602
L1_2["37602"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37603
L1_2["37603"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37604
L1_2["37604"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37605
L1_2["37605"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37606
L1_2["37606"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37607
L1_2["37607"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37608
L1_2["37608"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Wendy
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.WendyDis = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 1
L4_2 = A0_2.WendyDis
L1_2(L2_2, L3_2, L4_2)
end
L1_1.WendyDelay = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L1_2 = 1
L2_2 = L2_1.EscapeRoute1
L2_2 = #L2_2
L2_2 = L2_2 - 1
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L5_2 = {}
L6_2 = L2_1.EscapeRoute1
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.x
L7_2 = L2_1.EscapeRoute1
L7_2 = L7_2[L4_2]
L7_2 = L7_2.x
L6_2 = L6_2 - L7_2
L5_2.x = L6_2
L6_2 = L2_1.EscapeRoute1
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.y
L7_2 = L2_1.EscapeRoute1
L7_2 = L7_2[L4_2]
L7_2 = L7_2.y
L6_2 = L6_2 - L7_2
L5_2.y = L6_2
L6_2 = L2_1.EscapeRoute1
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.z
L7_2 = L2_1.EscapeRoute1
L7_2 = L7_2[L4_2]
L7_2 = L7_2.z
L6_2 = L6_2 - L7_2
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.SpawnGadgetByIdWithPos
L8_2 = 37602
L9_2 = 70690001
L10_2 = 1
L11_2 = L2_1.EscapeRoute1
L11_2 = L11_2[L4_2]
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2 = L12_2(L13_2)
L13_2 = "Acc1"
L14_2 = tostring
L15_2 = L4_2
L14_2 = L14_2(L15_2)
L13_2 = L13_2 .. L14_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_2 = 1
L2_2 = L2_1.EscapeRoute4
L2_2 = #L2_2
L2_2 = L2_2 - 1
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L5_2 = {}
L6_2 = L2_1.EscapeRoute4
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.x
L7_2 = L2_1.EscapeRoute4
L7_2 = L7_2[L4_2]
L7_2 = L7_2.x
L6_2 = L6_2 - L7_2
L5_2.x = L6_2
L6_2 = L2_1.EscapeRoute4
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.y
L7_2 = L2_1.EscapeRoute4
L7_2 = L7_2[L4_2]
L7_2 = L7_2.y
L6_2 = L6_2 - L7_2
L5_2.y = L6_2
L6_2 = L2_1.EscapeRoute4
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.z
L7_2 = L2_1.EscapeRoute4
L7_2 = L7_2[L4_2]
L7_2 = L7_2.z
L6_2 = L6_2 - L7_2
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.SpawnGadgetByIdWithPos
L8_2 = 37602
L9_2 = 70690001
L10_2 = 1
L11_2 = L2_1.EscapeRoute4
L11_2 = L11_2[L4_2]
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2 = L12_2(L13_2)
L13_2 = "Acc4"
L14_2 = tostring
L15_2 = L4_2
L14_2 = L14_2(L15_2)
L13_2 = L13_2 .. L14_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_2 = 1
L2_2 = L2_1.EscapeRoute5
L2_2 = #L2_2
L2_2 = L2_2 - 1
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L5_2 = {}
L6_2 = L2_1.EscapeRoute5
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.x
L7_2 = L2_1.EscapeRoute5
L7_2 = L7_2[L4_2]
L7_2 = L7_2.x
L6_2 = L6_2 - L7_2
L5_2.x = L6_2
L6_2 = L2_1.EscapeRoute5
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.y
L7_2 = L2_1.EscapeRoute5
L7_2 = L7_2[L4_2]
L7_2 = L7_2.y
L6_2 = L6_2 - L7_2
L5_2.y = L6_2
L6_2 = L2_1.EscapeRoute5
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.z
L7_2 = L2_1.EscapeRoute5
L7_2 = L7_2[L4_2]
L7_2 = L7_2.z
L6_2 = L6_2 - L7_2
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.SpawnGadgetByIdWithPos
L8_2 = 37602
L9_2 = 70690001
L10_2 = 1
L11_2 = L2_1.EscapeRoute5
L11_2 = L11_2[L4_2]
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2 = L12_2(L13_2)
L13_2 = "Acc5"
L14_2 = tostring
L15_2 = L4_2
L14_2 = L14_2(L15_2)
L13_2 = L13_2 .. L14_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_2 = 1
L2_2 = L2_1.EscapeRoute6
L2_2 = #L2_2
L2_2 = L2_2 - 1
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L5_2 = {}
L6_2 = L2_1.EscapeRoute6
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.x
L7_2 = L2_1.EscapeRoute6
L7_2 = L7_2[L4_2]
L7_2 = L7_2.x
L6_2 = L6_2 - L7_2
L5_2.x = L6_2
L6_2 = L2_1.EscapeRoute6
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.y
L7_2 = L2_1.EscapeRoute6
L7_2 = L7_2[L4_2]
L7_2 = L7_2.y
L6_2 = L6_2 - L7_2
L5_2.y = L6_2
L6_2 = L2_1.EscapeRoute6
L7_2 = L4_2 + 1
L6_2 = L6_2[L7_2]
L6_2 = L6_2.z
L7_2 = L2_1.EscapeRoute6
L7_2 = L7_2[L4_2]
L7_2 = L7_2.z
L6_2 = L6_2 - L7_2
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.SpawnGadgetByIdWithPos
L8_2 = 37602
L9_2 = 70690001
L10_2 = 1
L11_2 = L2_1.EscapeRoute6
L11_2 = L11_2[L4_2]
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2 = L12_2(L13_2)
L13_2 = "Acc6"
L14_2 = tostring
L15_2 = L4_2
L14_2 = L14_2(L15_2)
L13_2 = L13_2 .. L14_2
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
end
L1_1.EscapePrepare = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "OnFinished 37602"
L1_2(L2_2)
L1_2 = 1
L2_2 = L2_1.EscapeRoute1
L2_2 = #L2_2
L2_2 = L2_2 - 1
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.UnSpawn
L7_2 = "Acc1"
L8_2 = tostring
L9_2 = L4_2
L8_2 = L8_2(L9_2)
L7_2 = L7_2 .. L8_2
L5_2(L6_2, L7_2)
end
L1_2 = 1
L2_2 = L2_1.EscapeRoute4
L2_2 = #L2_2
L2_2 = L2_2 - 1
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.UnSpawn
L7_2 = "Acc4"
L8_2 = tostring
L9_2 = L4_2
L8_2 = L8_2(L9_2)
L7_2 = L7_2 .. L8_2
L5_2(L6_2, L7_2)
end
L1_2 = 1
L2_2 = L2_1.EscapeRoute5
L2_2 = #L2_2
L2_2 = L2_2 - 1
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.UnSpawn
L7_2 = "Acc5"
L8_2 = tostring
L9_2 = L4_2
L8_2 = L8_2(L9_2)
L7_2 = L7_2 .. L8_2
L5_2(L6_2, L7_2)
end
L1_2 = 1
L2_2 = L2_1.EscapeRoute6
L2_2 = #L2_2
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.UnSpawn
L7_2 = "Acc6"
L8_2 = tostring
L9_2 = L4_2
L8_2 = L8_2(L9_2)
L7_2 = L7_2 .. L8_2
L5_2(L6_2, L7_2)
end
end
L1_1.EscapeDestroy = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = L8_1
if L1_2 < 2 then
L1_2 = 50
L9_1 = L1_2
else
L1_2 = 60
L9_1 = L1_2
end
L2_2 = A0_2
L1_2 = A0_2.CountDownUIStart
L3_2 = L9_1
L4_2 = 10
L5_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = L9_1
L3_2 = L3_2 + 4
L4_2 = A0_2.CountDown
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartCount = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "CountDown Finished"
L1_2(L2_2)
L1_2 = L2_1.EscapeFlag
if L1_2 == false then
L1_2 = L8_1
L1_2 = L1_2 + 1
L8_1 = L1_2
L1_2 = print
L2_2 = "escape fail time is "
L3_2 = L8_1
L1_2(L2_2, L3_2)
L1_2 = L8_1
if L1_2 < 3 then
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "escape fail"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = true
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
else
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "escape fail omg"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = true
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
end
end
L1_1.CountDown = L11_1
function L11_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.AdvanceQuest = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "37601 start "
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart37601 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_1.EscapeFlag = false
L3_2 = A0_2
L2_2 = A0_2.EscapeDestroy
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EscapePrepare
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.StartCount
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70900201
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart37602 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "37603 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EscapeDestroy
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Goal1"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.AdvanceQuest
L2_2(L3_2)
end
L1_1.OnSubStart37603 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "37604 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Goal1"
L2_2(L3_2, L4_2)
L2_1.EscapeFlag = true
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1404"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1409"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1475"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1477"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1523"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1603"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 37604
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart37604 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "37605 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1404"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1409"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1475"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1477"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1523"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1603"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.DilucID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L5_1.Diluc
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart37605 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "37606 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1404"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1409"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1475"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1477"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1523"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1603"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart37606 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "37607 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.DilucID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.SoldierID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.SoldierID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1404"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1409"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1475"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1477"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1523"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1603"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L5_1.Diluc
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart37607 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "37608 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1404"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1409"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1475"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1477"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1523"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1465"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1603"
L5_2 = L10_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart37608 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 37601"
L2_2(L3_2)
end
L1_1.OnSubFinish37601 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 37602"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EscapeDestroy
L2_2(L3_2)
end
L1_1.OnSubFinish37602 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 37603"
L2_2(L3_2)
end
L1_1.OnSubFinish37603 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 37604"
L2_2(L3_2)
end
L1_1.OnSubFinish37604 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 37605"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Wendy"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish37605 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 37606"
L2_2(L3_2)
end
L1_1.OnSubFinish37606 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 37607"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L6_1.Soldier
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcById
L3_3 = 37608
L4_3 = L5_1.DilucID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpcById
L3_3 = 37608
L4_3 = L4_1.WendyID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L7_1.Soldier
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish37607 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 37608"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish37608 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
if A1_2 == 101 then
L2_2 = print
L3_2 = "Now Stop Talking"
L2_2(L3_2)
elseif A1_2 == 102 then
L2_2 = print
L3_2 = "Now Start Talking"
L2_2(L3_2)
end
end
L1_1.InvokeOnInteraction = L11_1
function L11_1(A0_2)
local L1_2
end
L1_1.Start = L11_1
function L11_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L11_1
return L1_1