local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest376" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest376" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = 0 L9_1 = 50 L10_1 = require L11_1 = "Actor/DailyNPCManager" L10_1 = L10_1(L11_1) function L11_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.WendyData L4_1 = L1_2 L1_2 = L2_1.DilucData L5_1 = L1_2 L1_2 = L2_1.Soldier1Data L6_1 = L1_2 L1_2 = L2_1.Soldier2Data L7_1 = L1_2 end L1_1.OnDataLoaded = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37601 L1_2["37601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37602 L1_2["37602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37603 L1_2["37603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37604 L1_2["37604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37605 L1_2["37605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37606 L1_2["37606"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37607 L1_2["37607"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37608 L1_2["37608"] = L2_2 end L1_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37601 L1_2["37601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37602 L1_2["37602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37603 L1_2["37603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37604 L1_2["37604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37605 L1_2["37605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37606 L1_2["37606"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37607 L1_2["37607"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37608 L1_2["37608"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Wendy L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.WendyDis = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 1 L4_2 = A0_2.WendyDis L1_2(L2_2, L3_2, L4_2) end L1_1.WendyDelay = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L1_2 = 1 L2_2 = L2_1.EscapeRoute1 L2_2 = #L2_2 L2_2 = L2_2 - 1 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = {} L6_2 = L2_1.EscapeRoute1 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.x L7_2 = L2_1.EscapeRoute1 L7_2 = L7_2[L4_2] L7_2 = L7_2.x L6_2 = L6_2 - L7_2 L5_2.x = L6_2 L6_2 = L2_1.EscapeRoute1 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.y L7_2 = L2_1.EscapeRoute1 L7_2 = L7_2[L4_2] L7_2 = L7_2.y L6_2 = L6_2 - L7_2 L5_2.y = L6_2 L6_2 = L2_1.EscapeRoute1 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.z L7_2 = L2_1.EscapeRoute1 L7_2 = L7_2[L4_2] L7_2 = L7_2.z L6_2 = L6_2 - L7_2 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.SpawnGadgetByIdWithPos L8_2 = 37602 L9_2 = 70690001 L10_2 = 1 L11_2 = L2_1.EscapeRoute1 L11_2 = L11_2[L4_2] L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2 = L12_2(L13_2) L13_2 = "Acc1" L14_2 = tostring L15_2 = L4_2 L14_2 = L14_2(L15_2) L13_2 = L13_2 .. L14_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_2 = 1 L2_2 = L2_1.EscapeRoute4 L2_2 = #L2_2 L2_2 = L2_2 - 1 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = {} L6_2 = L2_1.EscapeRoute4 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.x L7_2 = L2_1.EscapeRoute4 L7_2 = L7_2[L4_2] L7_2 = L7_2.x L6_2 = L6_2 - L7_2 L5_2.x = L6_2 L6_2 = L2_1.EscapeRoute4 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.y L7_2 = L2_1.EscapeRoute4 L7_2 = L7_2[L4_2] L7_2 = L7_2.y L6_2 = L6_2 - L7_2 L5_2.y = L6_2 L6_2 = L2_1.EscapeRoute4 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.z L7_2 = L2_1.EscapeRoute4 L7_2 = L7_2[L4_2] L7_2 = L7_2.z L6_2 = L6_2 - L7_2 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.SpawnGadgetByIdWithPos L8_2 = 37602 L9_2 = 70690001 L10_2 = 1 L11_2 = L2_1.EscapeRoute4 L11_2 = L11_2[L4_2] L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2 = L12_2(L13_2) L13_2 = "Acc4" L14_2 = tostring L15_2 = L4_2 L14_2 = L14_2(L15_2) L13_2 = L13_2 .. L14_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_2 = 1 L2_2 = L2_1.EscapeRoute5 L2_2 = #L2_2 L2_2 = L2_2 - 1 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = {} L6_2 = L2_1.EscapeRoute5 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.x L7_2 = L2_1.EscapeRoute5 L7_2 = L7_2[L4_2] L7_2 = L7_2.x L6_2 = L6_2 - L7_2 L5_2.x = L6_2 L6_2 = L2_1.EscapeRoute5 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.y L7_2 = L2_1.EscapeRoute5 L7_2 = L7_2[L4_2] L7_2 = L7_2.y L6_2 = L6_2 - L7_2 L5_2.y = L6_2 L6_2 = L2_1.EscapeRoute5 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.z L7_2 = L2_1.EscapeRoute5 L7_2 = L7_2[L4_2] L7_2 = L7_2.z L6_2 = L6_2 - L7_2 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.SpawnGadgetByIdWithPos L8_2 = 37602 L9_2 = 70690001 L10_2 = 1 L11_2 = L2_1.EscapeRoute5 L11_2 = L11_2[L4_2] L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2 = L12_2(L13_2) L13_2 = "Acc5" L14_2 = tostring L15_2 = L4_2 L14_2 = L14_2(L15_2) L13_2 = L13_2 .. L14_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_2 = 1 L2_2 = L2_1.EscapeRoute6 L2_2 = #L2_2 L2_2 = L2_2 - 1 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = {} L6_2 = L2_1.EscapeRoute6 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.x L7_2 = L2_1.EscapeRoute6 L7_2 = L7_2[L4_2] L7_2 = L7_2.x L6_2 = L6_2 - L7_2 L5_2.x = L6_2 L6_2 = L2_1.EscapeRoute6 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.y L7_2 = L2_1.EscapeRoute6 L7_2 = L7_2[L4_2] L7_2 = L7_2.y L6_2 = L6_2 - L7_2 L5_2.y = L6_2 L6_2 = L2_1.EscapeRoute6 L7_2 = L4_2 + 1 L6_2 = L6_2[L7_2] L6_2 = L6_2.z L7_2 = L2_1.EscapeRoute6 L7_2 = L7_2[L4_2] L7_2 = L7_2.z L6_2 = L6_2 - L7_2 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.SpawnGadgetByIdWithPos L8_2 = 37602 L9_2 = 70690001 L10_2 = 1 L11_2 = L2_1.EscapeRoute6 L11_2 = L11_2[L4_2] L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2 = L12_2(L13_2) L13_2 = "Acc6" L14_2 = tostring L15_2 = L4_2 L14_2 = L14_2(L15_2) L13_2 = L13_2 .. L14_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end end L1_1.EscapePrepare = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "OnFinished 37602" L1_2(L2_2) L1_2 = 1 L2_2 = L2_1.EscapeRoute1 L2_2 = #L2_2 L2_2 = L2_2 - 1 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L6_2 = A0_2 L5_2 = A0_2.UnSpawn L7_2 = "Acc1" L8_2 = tostring L9_2 = L4_2 L8_2 = L8_2(L9_2) L7_2 = L7_2 .. L8_2 L5_2(L6_2, L7_2) end L1_2 = 1 L2_2 = L2_1.EscapeRoute4 L2_2 = #L2_2 L2_2 = L2_2 - 1 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L6_2 = A0_2 L5_2 = A0_2.UnSpawn L7_2 = "Acc4" L8_2 = tostring L9_2 = L4_2 L8_2 = L8_2(L9_2) L7_2 = L7_2 .. L8_2 L5_2(L6_2, L7_2) end L1_2 = 1 L2_2 = L2_1.EscapeRoute5 L2_2 = #L2_2 L2_2 = L2_2 - 1 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L6_2 = A0_2 L5_2 = A0_2.UnSpawn L7_2 = "Acc5" L8_2 = tostring L9_2 = L4_2 L8_2 = L8_2(L9_2) L7_2 = L7_2 .. L8_2 L5_2(L6_2, L7_2) end L1_2 = 1 L2_2 = L2_1.EscapeRoute6 L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L6_2 = A0_2 L5_2 = A0_2.UnSpawn L7_2 = "Acc6" L8_2 = tostring L9_2 = L4_2 L8_2 = L8_2(L9_2) L7_2 = L7_2 .. L8_2 L5_2(L6_2, L7_2) end end L1_1.EscapeDestroy = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = L8_1 if L1_2 < 2 then L1_2 = 50 L9_1 = L1_2 else L1_2 = 60 L9_1 = L1_2 end L2_2 = A0_2 L1_2 = A0_2.CountDownUIStart L3_2 = L9_1 L4_2 = 10 L5_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = L9_1 L3_2 = L3_2 + 4 L4_2 = A0_2.CountDown L1_2(L2_2, L3_2, L4_2) end L1_1.StartCount = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "CountDown Finished" L1_2(L2_2) L1_2 = L2_1.EscapeFlag if L1_2 == false then L1_2 = L8_1 L1_2 = L1_2 + 1 L8_1 = L1_2 L1_2 = print L2_2 = "escape fail time is " L3_2 = L8_1 L1_2(L2_2, L3_2) L1_2 = L8_1 if L1_2 < 3 then L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "escape fail" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = true L5_2 = nil L2_2(L3_2, L4_2, L5_2) end else L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "escape fail omg" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = true L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end end end L1_1.CountDown = L11_1 function L11_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.AdvanceQuest = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "37601 start " L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart37601 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_1.EscapeFlag = false L3_2 = A0_2 L2_2 = A0_2.EscapeDestroy L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EscapePrepare L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.StartCount L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70900201 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart37602 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "37603 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EscapeDestroy L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Goal1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.AdvanceQuest L2_2(L3_2) end L1_1.OnSubStart37603 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "37604 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Goal1" L2_2(L3_2, L4_2) L2_1.EscapeFlag = true L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1404" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1409" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1475" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1477" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1523" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1603" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 37604 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart37604 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "37605 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1404" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1409" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1475" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1477" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1523" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1603" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.DilucID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L5_1.Diluc L2_2(L3_2, L4_2) end L1_1.OnSubStart37605 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "37606 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1404" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1409" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1475" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1477" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1523" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1603" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart37606 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "37607 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.DilucID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.SoldierID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.SoldierID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1404" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1409" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1475" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1477" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1523" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1603" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L5_1.Diluc L2_2(L3_2, L4_2) end L1_1.OnSubStart37607 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "37608 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1404" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1409" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1475" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1477" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1523" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1603" L5_2 = L10_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart37608 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37601" L2_2(L3_2) end L1_1.OnSubFinish37601 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37602" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EscapeDestroy L2_2(L3_2) end L1_1.OnSubFinish37602 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37603" L2_2(L3_2) end L1_1.OnSubFinish37603 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37604" L2_2(L3_2) end L1_1.OnSubFinish37604 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 37605" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Wendy" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish37605 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37606" L2_2(L3_2) end L1_1.OnSubFinish37606 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 37607" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Soldier L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcById L3_3 = 37608 L4_3 = L5_1.DilucID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpcById L3_3 = 37608 L4_3 = L4_1.WendyID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Soldier L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish37607 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 37608" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish37608 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 if A1_2 == 101 then L2_2 = print L3_2 = "Now Stop Talking" L2_2(L3_2) elseif A1_2 == 102 then L2_2 = print L3_2 = "Now Start Talking" L2_2(L3_2) end end L1_1.InvokeOnInteraction = L11_1 function L11_1(A0_2) local L1_2 end L1_1.Start = L11_1 function L11_1(A0_2) local L1_2 end L1_1.OnDestroy = L11_1 return L1_1