mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
548 lines
12 KiB
Lua
548 lines
12 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = require
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L2_1 = "Actor/DailyNPCManager"
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L1_1 = L1_1(L2_1)
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L2_1 = class
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L3_1 = "Quest372"
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L4_1 = L0_1
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L2_1 = L2_1(L3_1, L4_1)
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L2_1.defaultAlias = "Quest372"
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L3_1 = nil
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L4_1 = nil
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L5_1 = 372
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L6_1 = nil
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L7_1 = nil
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L8_1 = nil
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function L9_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L3_1 = L1_2
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L1_2 = L3_1.SubIDs
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L4_1 = L1_2
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L1_2 = L3_1.PaimonData
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L6_1 = L1_2
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L1_2 = L3_1.WendyData
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L7_1 = L1_2
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L1_2 = L3_1.NPCData
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L8_1 = L1_2
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end
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L2_1.OnDataLoaded = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart37201
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L1_2["37201"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart37202
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L1_2["37202"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart37203
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L1_2["37203"] = L2_2
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end
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L2_1.OnSubStartHandlerBuild = L9_1
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function L9_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish37201
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L1_2["37201"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish37202
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L1_2["37202"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish37203
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L1_2["37203"] = L2_2
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end
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L2_1.OnSubFinishHandlerBuild = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = print
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L3_2 = "37201 start "
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1429"
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L5_2 = L1_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1453"
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L5_2 = L1_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1451"
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L5_2 = L1_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1601"
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L5_2 = L1_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q372Trigger"
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L5_2 = "Actor/Gadget/Q372Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q372WendyShow"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q372WendyShow"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L7_1.WendyID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 2
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L7_1.Wendy
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L1_3 = L1_3(L2_3, L3_3)
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L3_3 = L1_3
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L2_3 = L1_3.DoFreeStyle
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L4_3 = 1120
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L2_3(L3_3, L4_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L8_1.Npc1ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L8_1.Npc2ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L8_1.Npc3ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L8_1.Npc4ID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L8_1.Npc5ID
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L2_2(L3_2, L4_2, L5_2)
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end
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L2_1.OnSubStart37201 = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "37202 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1525"
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L5_2 = L1_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L3_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuest
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L5_2 = false
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L6_2 = nil
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L2_1.OnSubStart37202 = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "37203 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1525"
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L5_2 = L1_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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L4_2 = A0_2.RequestWendy
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1429"
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L5_2 = L1_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1451"
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L5_2 = L1_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1453"
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L5_2 = L1_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1601"
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L5_2 = L1_1.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L2_1.OnSubStart37203 = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L3_2 = A0_2
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L2_2 = A0_2.RequestInteraction
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L4_2 = L6_1.Paimon
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L2_2(L3_2, L4_2)
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end
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L2_1.RequestPaimon = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L3_2 = A0_2
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L2_2 = A0_2.ShowBlackScreen
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L4_2 = 0.5
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L5_2 = 1
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L6_2 = 0.5
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function L7_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L8_1.Npc1
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L1_3 = L1_3(L2_3, L3_3)
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if L1_3 ~= nil then
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L3_3 = L1_3
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L2_3 = L1_3.Destroy
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L4_3 = false
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L2_3(L3_3, L4_3)
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end
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L3_3 = A0_3
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L2_3 = A0_3.GetQuestNpcActor
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L4_3 = L8_1.Npc2
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L2_3 = L2_3(L3_3, L4_3)
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if L2_3 ~= nil then
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L4_3 = L2_3
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L3_3 = L2_3.Destroy
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L5_3 = false
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L3_3(L4_3, L5_3)
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end
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L4_3 = A0_3
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L3_3 = A0_3.GetQuestNpcActor
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L5_3 = L8_1.Npc3
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L3_3 = L3_3(L4_3, L5_3)
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if L3_3 ~= nil then
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L5_3 = L3_3
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L4_3 = L3_3.Destroy
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L6_3 = false
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L4_3(L5_3, L6_3)
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end
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L5_3 = A0_3
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L4_3 = A0_3.GetQuestNpcActor
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L6_3 = L8_1.Npc4
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L4_3 = L4_3(L5_3, L6_3)
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if L4_3 ~= nil then
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L6_3 = L4_3
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L5_3 = L4_3.Destroy
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L7_3 = false
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L5_3(L6_3, L7_3)
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end
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L6_3 = A0_3
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L5_3 = A0_3.GetQuestNpcActor
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L7_3 = L8_1.Npc5
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L5_3 = L5_3(L6_3, L7_3)
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if L5_3 ~= nil then
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L7_3 = L5_3
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L6_3 = L5_3.Destroy
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L8_3 = false
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L6_3(L7_3, L8_3)
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end
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L7_3 = A0_3
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L6_3 = A0_3.TryPlayVideo
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L8_3 = "MDAQ041.usm"
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L9_3 = 300001
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L10_3 = true
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L11_3 = A0_3.AdvanceQuest
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L6_3(L7_3, L8_3, L9_3, L10_3, L11_3)
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end
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
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end
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L2_1.VideoNow = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L3_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuest
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L5_2 = false
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L6_2 = nil
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L2_1.AdvanceQuest = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L3_2 = A0_2
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L2_2 = A0_2.RequestInteraction
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L4_2 = L7_1.Wendy
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L2_2(L3_2, L4_2)
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end
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L2_1.RequestWendy = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 37201"
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L2_2(L3_2)
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end
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L2_1.OnSubFinish37201 = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 37202"
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L2_2(L3_2)
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end
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L2_1.OnSubFinish37202 = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "OnFinished 37203"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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L4_2 = A0_2.DestroyNPC
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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L4_2 = A0_2.TellStory
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L2_2(L3_2, L4_2)
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end
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L2_1.OnSubFinish37203 = L9_1
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function L9_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L2_2 = print
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L3_2 = "Destory NPC "
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = "Paimon"
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.DestroyWithDisappear
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L5_2 = false
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L3_2(L4_2, L5_2)
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end
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L4_2 = A0_2
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L3_2 = A0_2.GetQuestNpcActor
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L5_2 = L7_1.Wendy
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 ~= nil then
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L5_2 = L3_2
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L4_2 = L3_2.Destroy
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L6_2 = false
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L4_2(L5_2, L6_2)
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end
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L5_2 = A0_2
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L4_2 = A0_2.NotifyTo
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L6_2 = "Npc1525"
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L7_2 = L1_1.NpcEventType
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L7_2 = L7_2.STARTDAILY
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L8_2 = true
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L4_2(L5_2, L6_2, L7_2, L8_2)
|
|
end
|
|
L2_1.DestroyNPC = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1.5
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L3_3 = L3_1.NarratorFlow
|
|
L4_3 = nil
|
|
L5_3 = "Story"
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L8_1.Npc1
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.GetQuestNpcActor
|
|
L4_3 = L8_1.Npc2
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
if L2_3 ~= nil then
|
|
L4_3 = L2_3
|
|
L3_3 = L2_3.Destroy
|
|
L5_3 = false
|
|
L3_3(L4_3, L5_3)
|
|
end
|
|
L4_3 = A0_3
|
|
L3_3 = A0_3.GetQuestNpcActor
|
|
L5_3 = L8_1.Npc3
|
|
L3_3 = L3_3(L4_3, L5_3)
|
|
if L3_3 ~= nil then
|
|
L5_3 = L3_3
|
|
L4_3 = L3_3.Destroy
|
|
L6_3 = false
|
|
L4_3(L5_3, L6_3)
|
|
end
|
|
L5_3 = A0_3
|
|
L4_3 = A0_3.GetQuestNpcActor
|
|
L6_3 = L8_1.Npc4
|
|
L4_3 = L4_3(L5_3, L6_3)
|
|
if L4_3 ~= nil then
|
|
L6_3 = L4_3
|
|
L5_3 = L4_3.Destroy
|
|
L7_3 = false
|
|
L5_3(L6_3, L7_3)
|
|
end
|
|
L6_3 = A0_3
|
|
L5_3 = A0_3.GetQuestNpcActor
|
|
L7_3 = L8_1.Npc5
|
|
L5_3 = L5_3(L6_3, L7_3)
|
|
if L5_3 ~= nil then
|
|
L7_3 = L5_3
|
|
L6_3 = L5_3.Destroy
|
|
L8_3 = false
|
|
L6_3(L7_3, L8_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L2_1.TellStory = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 37203"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 1.0
|
|
L5_2 = 1.0
|
|
L6_2 = 1.0
|
|
L7_2 = A0_2.DestroyNPC
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L2_1.BlackDoSth = L9_1
|
|
function L9_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
if A1_2 == 3 then
|
|
L2_2 = print
|
|
L3_2 = "Now Spawn Tears"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SpawnGadgetById
|
|
L4_2 = 37203
|
|
L5_2 = 70300042
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
elseif A1_2 == 4 then
|
|
L2_2 = print
|
|
L3_2 = "Now Destroy Tears"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnSpawn
|
|
L4_2 = "Tears"
|
|
L2_2(L3_2, L4_2)
|
|
elseif A1_2 == 6 then
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L7_1.Wendy
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.ClearFollowTask
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.WalkToTask
|
|
L5_2 = L7_1.desPos
|
|
L6_2 = L2_1.wendyVanish
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
end
|
|
end
|
|
L2_1.InvokeOnInteraction = L9_1
|
|
function L9_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.GetQuestNpcActor
|
|
L3_2 = L7_1.Wendy
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
if L1_2 ~= nil then
|
|
L3_2 = L1_2
|
|
L2_2 = L1_2.SetVisible
|
|
L4_2 = false
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
end
|
|
L2_1.wendyVanish = L9_1
|
|
function L9_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L2_1.Start = L9_1
|
|
function L9_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L2_1.OnDestroy = L9_1
|
|
return L2_1
|