local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = require L2_1 = "Actor/DailyNPCManager" L1_1 = L1_1(L2_1) L2_1 = class L3_1 = "Quest372" L4_1 = L0_1 L2_1 = L2_1(L3_1, L4_1) L2_1.defaultAlias = "Quest372" L3_1 = nil L4_1 = nil L5_1 = 372 L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L4_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 L1_2 = L3_1.WendyData L7_1 = L1_2 L1_2 = L3_1.NPCData L8_1 = L1_2 end L2_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37201 L1_2["37201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37202 L1_2["37202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart37203 L1_2["37203"] = L2_2 end L2_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37201 L1_2["37201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37202 L1_2["37202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish37203 L1_2["37203"] = L2_2 end L2_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "37201 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1429" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1453" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1451" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1601" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q372Trigger" L5_2 = "Actor/Gadget/Q372Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q372WendyShow" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q372WendyShow" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.WendyID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Wendy L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1120 L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.Npc1ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.Npc2ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.Npc3ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.Npc4ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.Npc5ID L2_2(L3_2, L4_2, L5_2) end L2_1.OnSubStart37201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "37202 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1525" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L2_1.OnSubStart37202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "37203 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1525" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.RequestWendy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1429" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1451" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1453" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1601" L5_2 = L1_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L2_1.OnSubStart37203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Paimon L2_2(L3_2, L4_2) end L2_1.RequestPaimon = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L8_1.Npc1 L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L8_1.Npc2 L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L8_1.Npc3 L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = L3_3 L4_3 = L3_3.Destroy L6_3 = false L4_3(L5_3, L6_3) end L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L8_1.Npc4 L4_3 = L4_3(L5_3, L6_3) if L4_3 ~= nil then L6_3 = L4_3 L5_3 = L4_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L8_1.Npc5 L5_3 = L5_3(L6_3, L7_3) if L5_3 ~= nil then L7_3 = L5_3 L6_3 = L5_3.Destroy L8_3 = false L6_3(L7_3, L8_3) end L7_3 = A0_3 L6_3 = A0_3.TryPlayVideo L8_3 = "MDAQ041.usm" L9_3 = 300001 L10_3 = true L11_3 = A0_3.AdvanceQuest L6_3(L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L2_1.VideoNow = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L3_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L2_1.AdvanceQuest = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L7_1.Wendy L2_2(L3_2, L4_2) end L2_1.RequestWendy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37201" L2_2(L3_2) end L2_1.OnSubFinish37201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 37202" L2_2(L3_2) end L2_1.OnSubFinish37202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 37203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyNPC L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.TellStory L2_2(L3_2, L4_2) end L2_1.OnSubFinish37203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "Destory NPC " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Wendy L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc1525" L7_2 = L1_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L2_1.DestroyNPC = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L3_1.NarratorFlow L4_3 = nil L5_3 = "Story" L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L8_1.Npc1 L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L8_1.Npc2 L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L8_1.Npc3 L3_3 = L3_3(L4_3, L5_3) if L3_3 ~= nil then L5_3 = L3_3 L4_3 = L3_3.Destroy L6_3 = false L4_3(L5_3, L6_3) end L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L8_1.Npc4 L4_3 = L4_3(L5_3, L6_3) if L4_3 ~= nil then L6_3 = L4_3 L5_3 = L4_3.Destroy L7_3 = false L5_3(L6_3, L7_3) end L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L8_1.Npc5 L5_3 = L5_3(L6_3, L7_3) if L5_3 ~= nil then L7_3 = L5_3 L6_3 = L5_3.Destroy L8_3 = false L6_3(L7_3, L8_3) end end L2_2(L3_2, L4_2, L5_2) end L2_1.TellStory = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnFinished 37203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 1.0 L5_2 = 1.0 L6_2 = 1.0 L7_2 = A0_2.DestroyNPC L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L2_1.BlackDoSth = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 3 then L2_2 = print L3_2 = "Now Spawn Tears" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 37203 L5_2 = 70300042 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 4 then L2_2 = print L3_2 = "Now Destroy Tears" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Tears" L2_2(L3_2, L4_2) elseif A1_2 == 6 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Wendy L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.ClearFollowTask L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L7_1.desPos L6_2 = L2_1.wendyVanish L3_2(L4_2, L5_2, L6_2) end end end L2_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.Wendy L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.SetVisible L4_2 = false L2_2(L3_2, L4_2) end end L2_1.wendyVanish = L9_1 function L9_1(A0_2) local L1_2 end L2_1.Start = L9_1 function L9_1(A0_2) local L1_2 end L2_1.OnDestroy = L9_1 return L2_1