2022-04-29 16:40:51 +02:00

534 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest1023"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest1023"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = 1023
L13_1 = require
L14_1 = "Actor/DailyNPCManager"
L13_1 = L13_1(L14_1)
function L14_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.PaimonData
L4_1 = L1_2
L1_2 = L2_1.GongziData
L5_1 = L1_2
L1_2 = L2_1.KeqingData
L6_1 = L1_2
L1_2 = L2_1.NvshiData
L7_1 = L1_2
L1_2 = L2_1.NingguangData
L8_1 = L1_2
L1_2 = L2_1.GanyuData
L9_1 = L1_2
L1_2 = L2_1.ZhongliData
L10_1 = L1_2
L1_2 = L2_1.XZFDData
L11_1 = L1_2
end
L1_1.OnDataLoaded = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102301
L1_2["102301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102302
L1_2["102302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102303
L1_2["102303"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102304
L1_2["102304"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102305
L1_2["102305"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102306
L1_2["102306"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102307
L1_2["102307"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102308
L1_2["102308"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102309
L1_2["102309"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102310
L1_2["102310"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102311
L1_2["102311"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102312
L1_2["102312"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102313
L1_2["102313"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart102314
L1_2["102314"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102301
L1_2["102301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102302
L1_2["102302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102303
L1_2["102303"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102304
L1_2["102304"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102305
L1_2["102305"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102306
L1_2["102306"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102307
L1_2["102307"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102308
L1_2["102308"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102309
L1_2["102309"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102310
L1_2["102310"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102311
L1_2["102311"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102312
L1_2["102312"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102313
L1_2["102313"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish102314
L1_2["102314"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "paimon vanish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "paimon vanish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.GongziVanish = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "1014 Invoke : "
L2_2(L3_2)
if A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Quest_Tartaglia_AdeptusPermit"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 20101
L8_2 = "Q102305GZ"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L6_2 = M
L6_2 = L6_2.Pos
L7_2 = 0
L8_2 = -178.43
L9_2 = 0
L6_2, L7_2, L8_2, L9_2 = L6_2(L7_2, L8_2, L9_2)
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
end
L1_1.InvokeOnInteraction = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.PlayCutsceneIndex
L3_2 = 10230601
L4_2 = A0_2.On102306CutsceneFinish
L5_2 = nil
L6_2 = nil
L7_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.PlayAwakeCutscene = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "35104 Finish : Tutorial1"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.On102306CutsceneFinish = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "102301 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2458"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2459"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2094"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2460"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2061"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart102301 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "102301 start:..."
L2_2(L3_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L4_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L2_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.ShowBlackScreen
L6_2 = 0.5
L7_2 = 1
L8_2 = 0.5
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L4_1.ID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = "Paimon"
L1_3(L2_3, L3_3)
L1_3 = print
L2_3 = "SHOW BLACK SCREEN 12000"
L1_3(L2_3)
end
L10_2 = nil
L11_2 = L2_2
L12_2 = "QUEST_Black_Q1200010"
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart102303 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "102302 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L11_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart102302 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "102301 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerById
L4_2 = A1_2
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart102304 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "102301 start:..."
L2_2(L3_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L5_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L2_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 1
L5_3 = 0.5
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L5_1.ID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = "Npc10200"
L1_4(L2_4, L3_4)
L1_4 = print
L2_4 = "SHOW BLACK SCREEN 12000"
L1_4(L2_4)
end
L7_3 = nil
L8_3 = L2_2
L9_3 = "QUEST_Black_Q1200010"
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubStart102305 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "102301 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayAwakeCutscene
L2_2(L3_2)
end
L1_1.OnSubStart102306 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 102301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2100"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2101"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2458"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2459"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2094"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2460"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2061"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2461"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish102301 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 102301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102303 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 102301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.GongziVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish102302 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 102301"
L2_2(L3_2)
end
L1_1.OnSubFinish102306 = L14_1
function L14_1(A0_2)
local L1_2
end
L1_1.Start = L14_1
function L14_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L14_1
return L1_1