local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1023" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1023" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = 1023 L13_1 = require L14_1 = "Actor/DailyNPCManager" L13_1 = L13_1(L14_1) function L14_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.PaimonData L4_1 = L1_2 L1_2 = L2_1.GongziData L5_1 = L1_2 L1_2 = L2_1.KeqingData L6_1 = L1_2 L1_2 = L2_1.NvshiData L7_1 = L1_2 L1_2 = L2_1.NingguangData L8_1 = L1_2 L1_2 = L2_1.GanyuData L9_1 = L1_2 L1_2 = L2_1.ZhongliData L10_1 = L1_2 L1_2 = L2_1.XZFDData L11_1 = L1_2 end L1_1.OnDataLoaded = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102301 L1_2["102301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102302 L1_2["102302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102303 L1_2["102303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102304 L1_2["102304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102305 L1_2["102305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102306 L1_2["102306"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102307 L1_2["102307"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102308 L1_2["102308"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102309 L1_2["102309"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102310 L1_2["102310"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102311 L1_2["102311"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102312 L1_2["102312"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102313 L1_2["102313"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart102314 L1_2["102314"] = L2_2 end L1_1.OnSubStartHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102301 L1_2["102301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102302 L1_2["102302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102303 L1_2["102303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102304 L1_2["102304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102305 L1_2["102305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102306 L1_2["102306"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102307 L1_2["102307"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102308 L1_2["102308"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102309 L1_2["102309"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102310 L1_2["102310"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102311 L1_2["102311"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102312 L1_2["102312"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102313 L1_2["102313"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish102314 L1_2["102314"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.GongziVanish = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "1014 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Quest_Tartaglia_AdeptusPermit" L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 20101 L8_2 = "Q102305GZ" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L6_2 = M L6_2 = L6_2.Pos L7_2 = 0 L8_2 = -178.43 L9_2 = 0 L6_2, L7_2, L8_2, L9_2 = L6_2(L7_2, L8_2, L9_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end end L1_1.InvokeOnInteraction = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.PlayCutsceneIndex L3_2 = 10230601 L4_2 = A0_2.On102306CutsceneFinish L5_2 = nil L6_2 = nil L7_2 = true L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.PlayAwakeCutscene = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "35104 Finish : Tutorial1" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.On102306CutsceneFinish = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "102301 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2458" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2459" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2094" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2460" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2061" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart102301 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "102301 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L4_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1 L8_2 = 0.5 function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L4_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = "Paimon" L1_3(L2_3, L3_3) L1_3 = print L2_3 = "SHOW BLACK SCREEN 12000" L1_3(L2_3) end L10_2 = nil L11_2 = L2_2 L12_2 = "QUEST_Black_Q1200010" L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart102303 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "102302 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L11_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart102302 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "102301 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart102304 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "102301 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L5_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L5_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = "Npc10200" L1_4(L2_4, L3_4) L1_4 = print L2_4 = "SHOW BLACK SCREEN 12000" L1_4(L2_4) end L7_3 = nil L8_3 = L2_2 L9_3 = "QUEST_Black_Q1200010" L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart102305 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "102301 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayAwakeCutscene L2_2(L3_2) end L1_1.OnSubStart102306 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 102301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2100" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2101" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2458" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2459" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2094" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2460" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2061" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish102301 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 102301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102303 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 102301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.GongziVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish102302 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 102301" L2_2(L3_2) end L1_1.OnSubFinish102306 = L14_1 function L14_1(A0_2) local L1_2 end L1_1.Start = L14_1 function L14_1(A0_2) local L1_2 end L1_1.OnDestroy = L14_1 return L1_1