2022-04-29 16:40:51 +02:00

1196 lines
26 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest1013"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest1013"
L2_1 = nil
L3_1 = nil
L4_1 = 1013
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = require
L13_1 = "Actor/DailyNPCManager"
L12_1 = L12_1(L13_1)
function L13_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.PaimonData
L5_1 = L1_2
L1_2 = L2_1.AshanpoData
L6_1 = L1_2
L1_2 = L2_1.ZhongliData
L7_1 = L1_2
L1_2 = L2_1.GongziData
L8_1 = L1_2
L1_2 = L2_1.AdaData
L9_1 = L1_2
L1_2 = L2_1.AerData
L10_1 = L1_2
L1_2 = L2_1.AsanData
L11_1 = L1_2
end
L1_1.OnDataLoaded = L13_1
function L13_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101301
L1_2["101301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101302
L1_2["101302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101303
L1_2["101303"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101304
L1_2["101304"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101305
L1_2["101305"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101306
L1_2["101306"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101307
L1_2["101307"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101308
L1_2["101308"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101309
L1_2["101309"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101310
L1_2["101310"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101311
L1_2["101311"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101312
L1_2["101312"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101313
L1_2["101313"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101314
L1_2["101314"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101315
L1_2["101315"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101316
L1_2["101316"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101317
L1_2["101317"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101318
L1_2["101318"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101319
L1_2["101319"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101320
L1_2["101320"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L13_1
function L13_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101301
L1_2["101301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101302
L1_2["101302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101303
L1_2["101303"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101304
L1_2["101304"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101305
L1_2["101305"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101306
L1_2["101306"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101307
L1_2["101307"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101308
L1_2["101308"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101309
L1_2["101309"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101310
L1_2["101310"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101311
L1_2["101311"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101312
L1_2["101312"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101313
L1_2["101313"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101314
L1_2["101314"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101315
L1_2["101315"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101316
L1_2["101316"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101317
L1_2["101317"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101318
L1_2["101318"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101319
L1_2["101319"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101320
L1_2["101320"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L13_1
function L13_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed101304
L1_2["101304"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed101308
L1_2["101308"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed101312
L1_2["101312"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L1_2
L2_3 = L1_3
L1_3 = L1_3.DestroyWithDisappear
L3_3 = false
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonDis = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "param == 1"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.BargainFixPrice
L4_2 = 1
L2_2(L3_2, L4_2)
end
if A1_2 == 2 then
L2_2 = print
L3_2 = "param == 2"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.BargainFixPrice
L4_2 = 2
L2_2(L3_2, L4_2)
end
if A1_2 == 3 then
L2_2 = print
L3_2 = "param == 3"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.BargainFixPrice
L4_2 = 3
L2_2(L3_2, L4_2)
end
if A1_2 == 4 then
L2_2 = print
L3_2 = "\232\174\178\228\187\183\230\136\144\229\138\159\239\188\140\233\128\154\231\148\168\233\148\128\230\175\129\230\180\190\232\146\153&\233\146\159\231\166\187"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
end
end
L1_1.InvokeOnInteraction = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101301 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2092"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2098"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2099"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101301 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101302 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101302 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "101303 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L9_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101303 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101304 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101304 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101305 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 101305
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart101305 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101306 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101306 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "101307 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L10_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101307 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101308 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101308 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101309 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 101309
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart101309 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101310 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101310 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "101311 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L11_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101311 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101312 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101312 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101313 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 101313
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart101313 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101314 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101314 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101315 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101315 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "101316 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 101303
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 101306
L3_2 = L3_2(L4_2, L5_2)
if L2_2 ~= 3 and L3_2 ~= 3 then
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L9_1.ID
L4_2(L5_2, L6_2, L7_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetSubQuestState
L6_2 = 101307
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.GetSubQuestState
L7_2 = 101310
L5_2 = L5_2(L6_2, L7_2)
if L4_2 ~= 3 and L5_2 ~= 3 then
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpc
L8_2 = A1_2
L9_2 = L10_1.ID
L6_2(L7_2, L8_2, L9_2)
end
L7_2 = A0_2
L6_2 = A0_2.GetSubQuestState
L8_2 = 101311
L6_2 = L6_2(L7_2, L8_2)
L8_2 = A0_2
L7_2 = A0_2.GetSubQuestState
L9_2 = 101314
L7_2 = L7_2(L8_2, L9_2)
if L6_2 ~= 3 and L7_2 ~= 3 then
L9_2 = A0_2
L8_2 = A0_2.CreateQuestNpc
L10_2 = A1_2
L11_2 = L11_1.ID
L8_2(L9_2, L10_2, L11_2)
end
end
L1_1.OnSubStart101316 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101317 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 101317
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart101317 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101318 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 101318
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart101318 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101319 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 101319
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart101319 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101320 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2058"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2047"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart101320 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnFinished 101301"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L8_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L8_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = A0_2
L5_2 = A0_2.ActionSafeCall
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L6_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc2092"
L8_2 = L12_1.NpcEventType
L8_2 = L8_2.STARTDAILY
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc2098"
L8_2 = L12_1.NpcEventType
L8_2 = L8_2.STARTDAILY
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.NotifyTo
L7_2 = "Npc2099"
L8_2 = L12_1.NpcEventType
L8_2 = L8_2.STARTDAILY
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.PaimonDis
L5_2(L6_2)
end
L1_1.OnSubFinish101301 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101302"
L2_2(L3_2)
end
L1_1.OnSubFinish101302 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 101303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L9_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L9_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish101303 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 101304"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L9_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L9_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish101304 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101305"
L2_2(L3_2)
end
L1_1.OnSubFinish101305 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 101306"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L9_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L9_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish101306 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 101307"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L10_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L10_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish101307 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 101308"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L10_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L10_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish101308 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101309"
L2_2(L3_2)
end
L1_1.OnSubFinish101309 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 101310"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L10_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L10_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish101310 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 101311"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L11_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L11_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubFinish101311 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 101312"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L11_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L11_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish101312 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101313"
L2_2(L3_2)
end
L1_1.OnSubFinish101313 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 101314"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.PaimonDis
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L11_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L11_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
end
L1_1.OnSubFinish101314 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101315"
L2_2(L3_2)
end
L1_1.OnSubFinish101315 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101316"
L2_2(L3_2)
end
L1_1.OnSubFinish101316 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnFinished 101320"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2058"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2047"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L8_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L8_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L9_1.Alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = A0_2
L5_2 = A0_2.ActionSafeCall
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L9_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L5_2(L6_2, L7_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L10_1.Alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = A0_2
L6_2 = A0_2.ActionSafeCall
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L10_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L6_2(L7_2, L8_2)
end
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L11_1.Alias
L6_2 = L6_2(L7_2, L8_2)
if L6_2 ~= nil then
L8_2 = A0_2
L7_2 = A0_2.ActionSafeCall
function L9_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L11_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L7_2(L8_2, L9_2)
end
L8_2 = A0_2
L7_2 = A0_2.PaimonDis
L7_2(L8_2)
L8_2 = A0_2
L7_2 = A0_2.NarratorOnlyTaskByData
L9_2 = L2_1.NarratorWithId01
L10_2 = nil
L7_2(L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish101320 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFailed101304 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFailed101308 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonDis
L2_2(L3_2)
end
L1_1.OnSubFailed101312 = L13_1
function L13_1(A0_2)
local L1_2
end
L1_1.Start = L13_1
function L13_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L13_1
return L1_1