local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1013" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1013" L2_1 = nil L3_1 = nil L4_1 = 1013 L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = require L13_1 = "Actor/DailyNPCManager" L12_1 = L12_1(L13_1) function L13_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.PaimonData L5_1 = L1_2 L1_2 = L2_1.AshanpoData L6_1 = L1_2 L1_2 = L2_1.ZhongliData L7_1 = L1_2 L1_2 = L2_1.GongziData L8_1 = L1_2 L1_2 = L2_1.AdaData L9_1 = L1_2 L1_2 = L2_1.AerData L10_1 = L1_2 L1_2 = L2_1.AsanData L11_1 = L1_2 end L1_1.OnDataLoaded = L13_1 function L13_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101301 L1_2["101301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101302 L1_2["101302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101303 L1_2["101303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101304 L1_2["101304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101305 L1_2["101305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101306 L1_2["101306"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101307 L1_2["101307"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101308 L1_2["101308"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101309 L1_2["101309"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101310 L1_2["101310"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101311 L1_2["101311"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101312 L1_2["101312"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101313 L1_2["101313"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101314 L1_2["101314"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101315 L1_2["101315"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101316 L1_2["101316"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101317 L1_2["101317"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101318 L1_2["101318"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101319 L1_2["101319"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101320 L1_2["101320"] = L2_2 end L1_1.OnSubStartHandlerBuild = L13_1 function L13_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101301 L1_2["101301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101302 L1_2["101302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101303 L1_2["101303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101304 L1_2["101304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101305 L1_2["101305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101306 L1_2["101306"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101307 L1_2["101307"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101308 L1_2["101308"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101309 L1_2["101309"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101310 L1_2["101310"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101311 L1_2["101311"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101312 L1_2["101312"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101313 L1_2["101313"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101314 L1_2["101314"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101315 L1_2["101315"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101316 L1_2["101316"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101317 L1_2["101317"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101318 L1_2["101318"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101319 L1_2["101319"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101320 L1_2["101320"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L13_1 function L13_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed101304 L1_2["101304"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed101308 L1_2["101308"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed101312 L1_2["101312"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L13_1 function L13_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L1_2 L2_3 = L1_3 L1_3 = L1_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L2_2 = print L3_2 = "param == 1" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.BargainFixPrice L4_2 = 1 L2_2(L3_2, L4_2) end if A1_2 == 2 then L2_2 = print L3_2 = "param == 2" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.BargainFixPrice L4_2 = 2 L2_2(L3_2, L4_2) end if A1_2 == 3 then L2_2 = print L3_2 = "param == 3" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.BargainFixPrice L4_2 = 3 L2_2(L3_2, L4_2) end if A1_2 == 4 then L2_2 = print L3_2 = "\232\174\178\228\187\183\230\136\144\229\138\159\239\188\140\233\128\154\231\148\168\233\148\128\230\175\129\230\180\190\232\146\153&\233\146\159\231\166\187" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) end end L1_1.InvokeOnInteraction = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101301 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2092" L5_2 = L12_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2098" L5_2 = L12_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2099" L5_2 = L12_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101301 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101302 start:..." L2_2(L3_2) end L1_1.OnSubStart101302 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101303 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101303 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101304 start:..." L2_2(L3_2) end L1_1.OnSubStart101304 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101305 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101305 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart101305 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101306 start:..." L2_2(L3_2) end L1_1.OnSubStart101306 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101307 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101307 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101308 start:..." L2_2(L3_2) end L1_1.OnSubStart101308 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101309 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101309 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart101309 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101310 start:..." L2_2(L3_2) end L1_1.OnSubStart101310 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101311 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L11_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101311 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101312 start:..." L2_2(L3_2) end L1_1.OnSubStart101312 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101313 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101313 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart101313 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101314 start:..." L2_2(L3_2) end L1_1.OnSubStart101314 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101315 start:..." L2_2(L3_2) end L1_1.OnSubStart101315 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "101316 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 101303 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 101306 L3_2 = L3_2(L4_2, L5_2) if L2_2 ~= 3 and L3_2 ~= 3 then L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = L9_1.ID L4_2(L5_2, L6_2, L7_2) end L5_2 = A0_2 L4_2 = A0_2.GetSubQuestState L6_2 = 101307 L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.GetSubQuestState L7_2 = 101310 L5_2 = L5_2(L6_2, L7_2) if L4_2 ~= 3 and L5_2 ~= 3 then L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpc L8_2 = A1_2 L9_2 = L10_1.ID L6_2(L7_2, L8_2, L9_2) end L7_2 = A0_2 L6_2 = A0_2.GetSubQuestState L8_2 = 101311 L6_2 = L6_2(L7_2, L8_2) L8_2 = A0_2 L7_2 = A0_2.GetSubQuestState L9_2 = 101314 L7_2 = L7_2(L8_2, L9_2) if L6_2 ~= 3 and L7_2 ~= 3 then L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpc L10_2 = A1_2 L11_2 = L11_1.ID L8_2(L9_2, L10_2, L11_2) end end L1_1.OnSubStart101316 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101317 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101317 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart101317 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101318 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101318 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart101318 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101319 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101319 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart101319 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101320 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2058" L5_2 = L12_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2047" L5_2 = L12_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart101320 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnFinished 101301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L8_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = A0_2 L5_2 = A0_2.ActionSafeCall function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L6_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc2092" L8_2 = L12_1.NpcEventType L8_2 = L8_2.STARTDAILY L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc2098" L8_2 = L12_1.NpcEventType L8_2 = L8_2.STARTDAILY L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc2099" L8_2 = L12_1.NpcEventType L8_2 = L8_2.STARTDAILY L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.PaimonDis L5_2(L6_2) end L1_1.OnSubFinish101301 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101302" L2_2(L3_2) end L1_1.OnSubFinish101302 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L9_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L9_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end end L1_1.OnSubFinish101303 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L9_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L9_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end end L1_1.OnSubFinish101304 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101305" L2_2(L3_2) end L1_1.OnSubFinish101305 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L9_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L9_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end end L1_1.OnSubFinish101306 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L10_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end end L1_1.OnSubFinish101307 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L10_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L10_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end end L1_1.OnSubFinish101308 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101309" L2_2(L3_2) end L1_1.OnSubFinish101309 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101310" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L10_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L10_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end end L1_1.OnSubFinish101310 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101311" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L11_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L11_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end end L1_1.OnSubFinish101311 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101312" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L11_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L11_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end end L1_1.OnSubFinish101312 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101313" L2_2(L3_2) end L1_1.OnSubFinish101313 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101314" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L11_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L11_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end end L1_1.OnSubFinish101314 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101315" L2_2(L3_2) end L1_1.OnSubFinish101315 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101316" L2_2(L3_2) end L1_1.OnSubFinish101316 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnFinished 101320" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2058" L5_2 = L12_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2047" L5_2 = L12_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L8_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L8_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L9_1.Alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = A0_2 L5_2 = A0_2.ActionSafeCall function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L9_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L10_1.Alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = A0_2 L6_2 = A0_2.ActionSafeCall function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L10_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L6_2(L7_2, L8_2) end L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L11_1.Alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = A0_2 L7_2 = A0_2.ActionSafeCall function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L11_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L7_2(L8_2, L9_2) end L8_2 = A0_2 L7_2 = A0_2.PaimonDis L7_2(L8_2) L8_2 = A0_2 L7_2 = A0_2.NarratorOnlyTaskByData L9_2 = L2_1.NarratorWithId01 L10_2 = nil L7_2(L8_2, L9_2, L10_2) end L1_1.OnSubFinish101320 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFailed101304 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFailed101308 = L13_1 function L13_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFailed101312 = L13_1 function L13_1(A0_2) local L1_2 end L1_1.Start = L13_1 function L13_1(A0_2) local L1_2 end L1_1.OnDestroy = L13_1 return L1_1