2022-04-29 16:40:51 +02:00

749 lines
16 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest1011"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest1011"
L2_1 = nil
L3_1 = nil
L4_1 = 1011
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = require
L9_1 = "Actor/DailyNPCManager"
L8_1 = L8_1(L9_1)
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.ZhongliData
L5_1 = L1_2
L1_2 = L2_1.ShitouData
L6_1 = L1_2
L1_2 = L2_1.PaimonData
L7_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101101
L1_2["101101"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101116
L1_2["101116"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101102
L1_2["101102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101103
L1_2["101103"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101112
L1_2["101112"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101104
L1_2["101104"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101127
L1_2["101127"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101105
L1_2["101105"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101113
L1_2["101113"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101114
L1_2["101114"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101115
L1_2["101115"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101106
L1_2["101106"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101107
L1_2["101107"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101108
L1_2["101108"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart101109
L1_2["101109"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101101
L1_2["101101"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101116
L1_2["101116"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101102
L1_2["101102"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101103
L1_2["101103"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101112
L1_2["101112"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101104
L1_2["101104"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101105
L1_2["101105"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101114
L1_2["101114"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101106
L1_2["101106"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101107
L1_2["101107"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101108
L1_2["101108"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish101109
L1_2["101109"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101101 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2054"
L5_2 = L8_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2047"
L5_2 = L8_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "101116 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q101102Trigger2"
L5_2 = "Actor/Gadget/Q101102Trigger2"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q101102Pot"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q101102Pot"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart101116 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "101102 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q101102Trigger"
L5_2 = "Actor/Gadget/Q101102Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q101102Pot"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q101102Pot"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart101102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "101103 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.2
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L2_1.NarratorData1
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "101112 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q101112Trigger"
L5_2 = "Actor/Gadget/Q101112Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q101102Pot"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q101102Pot"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart101112 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "101104 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.FinishQuestID
L4_3 = false
L5_3 = 101128
L2_3(L3_3, L4_3, L5_3)
end
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L7_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.RequestInteraction
L4_3 = L7_1.Alias
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart101104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 11 then
L2_2 = print
L3_2 = "Now Change Pot"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 101104
L3_2(L4_2, L5_2, L6_2)
end
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "101127 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q101127Trigger"
L5_2 = "Actor/Gadget/Q101127Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q101102Pot"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q101102Pot"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart101127 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101105 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "101106 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart101106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101107 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2054"
L5_2 = L8_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2047"
L5_2 = L8_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "101108 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 71700094
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101108 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "101109 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2054"
L5_2 = L8_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2047"
L5_2 = L8_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
L5_2 = A0_2.EnterDialog
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart101109 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcCreateTask
L3_2 = {}
L4_2 = L5_1.Alias
L3_2[1] = L4_2
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.CreateNPC
L8_2 = nil
L9_2 = L1_2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.EnterDialog = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 101109
L4_2 = L5_1.ID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L5_1.Alias
L1_2(L2_2, L3_2)
end
L1_1.CreateNPC = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 101101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.Alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = "Paimon"
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.DestroyWithDisappear
L5_3 = false
L3_3(L4_3, L5_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish101101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 101116"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L2_1.NarratorData2
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish101116 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 101102"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2054"
L5_2 = L8_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2047"
L5_2 = L8_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish101102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 101103"
L2_2(L3_2)
end
L1_1.OnSubFinish101103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 101104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish101104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 101105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 101114
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= 3 then
L2_3 = A0_3
L1_3 = A0_3.ClearNarratorTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.StopNarrator
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0.2
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskLegacy
L3_4 = L2_1.NarratorCheck01
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish101105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 101105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 101106
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= 3 then
L2_3 = A0_3
L1_3 = A0_3.ClearNarratorTask
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.StopNarrator
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0.2
function L4_3(A0_4)
local L1_4, L2_4, L3_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTaskLegacy
L3_4 = L2_1.NarratorCheck02
L1_4(L2_4, L3_4)
end
L1_3(L2_3, L3_3, L4_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish101114 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnFinished 101106"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearNarratorTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.StopNarrator
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTaskLegacy
L3_3 = L2_1.NarratorCheck03
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish101106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 101107"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.Alias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = "Paimon"
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.DestroyWithDisappear
L5_3 = false
L3_3(L4_3, L5_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish101107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 101109"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L5_1.Alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.Destroy
L5_3 = false
L3_3(L4_3, L5_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish101109 = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L9_1
return L1_1