local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1011" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1011" L2_1 = nil L3_1 = nil L4_1 = 1011 L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = require L9_1 = "Actor/DailyNPCManager" L8_1 = L8_1(L9_1) function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.ZhongliData L5_1 = L1_2 L1_2 = L2_1.ShitouData L6_1 = L1_2 L1_2 = L2_1.PaimonData L7_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101101 L1_2["101101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101116 L1_2["101116"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101102 L1_2["101102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101103 L1_2["101103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101112 L1_2["101112"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101104 L1_2["101104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101127 L1_2["101127"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101105 L1_2["101105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101113 L1_2["101113"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101114 L1_2["101114"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101115 L1_2["101115"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101106 L1_2["101106"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101107 L1_2["101107"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101108 L1_2["101108"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart101109 L1_2["101109"] = L2_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101101 L1_2["101101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101116 L1_2["101116"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101102 L1_2["101102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101103 L1_2["101103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101112 L1_2["101112"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101104 L1_2["101104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101105 L1_2["101105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101114 L1_2["101114"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101106 L1_2["101106"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101107 L1_2["101107"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101108 L1_2["101108"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish101109 L1_2["101109"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101101 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2054" L5_2 = L8_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2047" L5_2 = L8_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "101116 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q101102Trigger2" L5_2 = "Actor/Gadget/Q101102Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q101102Pot" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q101102Pot" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart101116 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "101102 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q101102Trigger" L5_2 = "Actor/Gadget/Q101102Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q101102Pot" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q101102Pot" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart101102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101103 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorData1 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "101112 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q101112Trigger" L5_2 = "Actor/Gadget/Q101112Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q101102Pot" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q101102Pot" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart101112 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "101104 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 101128 L2_3(L3_3, L4_3, L5_3) end L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L7_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.RequestInteraction L4_3 = L7_1.Alias L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart101104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 11 then L2_2 = print L3_2 = "Now Change Pot" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 101104 L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "101127 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q101127Trigger" L5_2 = "Actor/Gadget/Q101127Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q101102Pot" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q101102Pot" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart101127 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101105 start:..." L2_2(L3_2) end L1_1.OnSubStart101105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "101106 start:..." L2_2(L3_2) end L1_1.OnSubStart101106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101107 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2054" L5_2 = L8_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2047" L5_2 = L8_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "101108 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 71700094 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101108 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "101109 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2054" L5_2 = L8_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2047" L5_2 = L8_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 L5_2 = A0_2.EnterDialog L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart101109 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L5_1.Alias L3_2[1] = L4_2 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.CreateNPC L8_2 = nil L9_2 = L1_2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.EnterDialog = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 101109 L4_2 = L5_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L5_1.Alias L1_2(L2_2, L3_2) end L1_1.CreateNPC = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = "Paimon" L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish101101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101116" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData2 L2_2(L3_2, L4_2) end L1_1.OnSubFinish101116 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 101102" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2054" L5_2 = L8_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2047" L5_2 = L8_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish101102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 101103" L2_2(L3_2) end L1_1.OnSubFinish101103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101104" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish101104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 101114 L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= 3 then L2_3 = A0_3 L1_3 = A0_3.ClearNarratorTask L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.StopNarrator L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0.2 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskLegacy L3_4 = L2_1.NarratorCheck01 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish101105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101105" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 101106 L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= 3 then L2_3 = A0_3 L1_3 = A0_3.ClearNarratorTask L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.StopNarrator L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0.2 function L4_3(A0_4) local L1_4, L2_4, L3_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTaskLegacy L3_4 = L2_1.NarratorCheck02 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish101114 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 101106" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorCheck03 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish101106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101107" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = "Paimon" L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish101107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 101109" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L5_1.Alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish101109 = L9_1 function L9_1(A0_2) local L1_2 end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2 end L1_1.OnDestroy = L9_1 return L1_1