mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
2783 lines
60 KiB
Lua
2783 lines
60 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest1000"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L2_1 = nil
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L3_1 = 0
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L4_1 = require
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L5_1 = "Actor/DailyNPCManager"
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L4_1 = L4_1(L5_1)
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L1_1.defaultAlias = "Quest1000"
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L5_1 = nil
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L6_1 = nil
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L7_1 = nil
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L8_1 = nil
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L9_1 = nil
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L10_1 = nil
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L11_1 = nil
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L12_1 = nil
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L13_1 = nil
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L14_1 = nil
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L15_1 = nil
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L16_1 = nil
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L17_1 = nil
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L18_1 = nil
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L19_1 = nil
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L20_1 = nil
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L21_1 = nil
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L22_1 = nil
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L23_1 = nil
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L24_1 = nil
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L25_1 = nil
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L26_1 = nil
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L27_1 = nil
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L28_1 = nil
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L29_1 = nil
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L30_1 = nil
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L31_1 = 0
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L32_1 = 0
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function L33_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.SubIDs
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L6_1 = L1_2
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L1_2 = {}
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L2_2 = L2_1.SneakAI1Data
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L3_2 = L2_1.SneakAI2Data
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L4_2 = L2_1.SneakAI3Data
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L5_2 = L2_1.SneakAI4Data
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L6_2 = L2_1.SneakAI7Data
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L7_2 = L2_1.SneakAI8Data
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L8_2 = L2_1.SneakAI10Data
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L9_2 = L2_1.SneakAI11Data
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L10_2 = L2_1.SneakAI12Data
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L11_2 = L2_1.SneakAI13Data
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L12_2 = L2_1.SneakAI14Data
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L13_2 = L2_1.SneakAI15Data
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L14_2 = L2_1.SneakAI16Data
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L15_2 = L2_1.SneakAI17Data
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L16_2 = L2_1.SneakAI31Data
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L17_2 = L2_1.SneakAI32Data
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L18_2 = L2_1.SneakAI33Data
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L19_2 = L2_1.SneakAI34Data
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L20_2 = L2_1.SneakAI35Data
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L21_2 = L2_1.SneakAI36Data
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L1_2[1] = L2_2
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L1_2[2] = L3_2
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L1_2[3] = L4_2
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L1_2[4] = L5_2
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L1_2[5] = L6_2
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L1_2[6] = L7_2
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L1_2[7] = L8_2
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L1_2[8] = L9_2
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L1_2[9] = L10_2
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L1_2[10] = L11_2
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L1_2[11] = L12_2
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L1_2[12] = L13_2
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L1_2[13] = L14_2
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L1_2[14] = L15_2
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L1_2[15] = L16_2
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L1_2[16] = L17_2
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L1_2[17] = L18_2
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L1_2[18] = L19_2
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L1_2[19] = L20_2
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L1_2[20] = L21_2
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L5_1 = L1_2
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L1_2 = L2_1.SubIDs
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L6_1 = L1_2
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L1_2 = L2_1.GuanhaiData
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L7_1 = L1_2
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L1_2 = L2_1.YixianData
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L8_1 = L1_2
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L1_2 = L2_1.YizhuData
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L9_1 = L1_2
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L1_2 = L2_1.BolaiData
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L10_1 = L1_2
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L1_2 = L2_1.AweiData
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L11_1 = L1_2
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L1_2 = L2_1.XingxiData
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L12_1 = L1_2
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L1_2 = L2_1.DeangongData
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L13_1 = L1_2
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L1_2 = L2_1.ChaboshiData
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L14_1 = L1_2
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L1_2 = L2_1.FaneryeData
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L15_1 = L1_2
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L1_2 = L2_1.JifangData
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L16_1 = L1_2
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L1_2 = L2_1.XiaoanData
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L17_1 = L1_2
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L1_2 = L2_1.JiangzhouData
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L18_1 = L1_2
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L1_2 = L2_1.PaimonData
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L19_1 = L1_2
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L1_2 = L2_1.HuihuiData
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L20_1 = L1_2
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L1_2 = L2_1.LicaiData
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L21_1 = L1_2
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L1_2 = L2_1.LinlangData
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L22_1 = L1_2
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L1_2 = L2_1.XiuhuaData
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L23_1 = L1_2
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L1_2 = L2_1.ChangchangData
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L24_1 = L1_2
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L1_2 = L2_1.GongziData
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L25_1 = L1_2
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L1_2 = L2_1.IvanData
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L26_1 = L1_2
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L1_2 = L2_1.NingguangData
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L27_1 = L1_2
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L1_2 = L2_1.ChangshunData
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L28_1 = L1_2
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L1_2 = L2_1.Maid1Data
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L29_1 = L1_2
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L1_2 = L2_1.Maid2Data
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L30_1 = L1_2
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end
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L1_1.OnDataLoaded = L33_1
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function L33_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100000
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L1_2["100000"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100001
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L1_2["100001"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100002
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L1_2["100002"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100003
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L1_2["100003"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100004
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L1_2["100004"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100005
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L1_2["100005"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100006
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L1_2["100006"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100007
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L1_2["100007"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100021
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L1_2["100021"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100022
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L1_2["100022"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100023
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L1_2["100023"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100024
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L1_2["100024"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100025
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L1_2["100025"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100026
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L1_2["100026"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100008
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L1_2["100008"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100015
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L1_2["100015"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100009
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L1_2["100009"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100010
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L1_2["100010"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100011
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L1_2["100011"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100012
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L1_2["100012"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100013
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L1_2["100013"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100014
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L1_2["100014"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L33_1
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function L33_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100000
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L1_2["100000"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100001
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L1_2["100001"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100002
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L1_2["100002"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100003
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L1_2["100003"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100004
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L1_2["100004"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100005
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L1_2["100005"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100006
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L1_2["100006"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100007
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L1_2["100007"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100021
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L1_2["100021"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100022
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L1_2["100022"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100023
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L1_2["100023"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100024
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L1_2["100024"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100025
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L1_2["100025"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100026
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L1_2["100026"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100008
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L1_2["100008"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100015
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L1_2["100015"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100009
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L1_2["100009"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100010
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L1_2["100010"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100011
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L1_2["100011"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100012
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L1_2["100012"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100013
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L1_2["100013"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100014
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L1_2["100014"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L33_1
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function L33_1(A0_2, A1_2, A2_2)
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local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L3_2 = print
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L4_2 = "NOW Bubble"
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L5_2 = A1_2
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L3_2(L4_2, L5_2)
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L4_2 = A0_2
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L3_2 = A0_2.CreateSpeechBubbleTask
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L5_2 = A1_2
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L6_2 = A2_2
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L7_2 = 5
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L8_2 = true
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L9_2 = 1
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L10_2 = 2
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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end
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L1_1.ShowBubble = L33_1
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function L33_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L1_2 = actorUtils
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L1_2 = L1_2.GetAvatarPos
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L1_2 = L1_2()
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L2_2 = sceneData
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L3_2 = L2_2
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L2_2 = L2_2.GetDummyPoint
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L4_2 = 3
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L5_2 = "Q1000Runaway01"
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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L2_2 = L2_2.pos
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L3_2 = M
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L3_2 = L3_2.Dist
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L4_2 = L2_2
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L5_2 = L1_2
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L3_2 = L3_2(L4_2, L5_2)
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L4_2 = print
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L5_2 = "NOW Distance is"
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L6_2 = L3_2
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L4_2(L5_2, L6_2)
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if 73 < L3_2 then
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L4_2 = actorMgr
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L5_2 = L4_2
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L4_2 = L4_2.GetActor
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L6_2 = L2_1.ActorAlias
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L4_2 = L4_2(L5_2, L6_2)
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if L4_2 ~= nil then
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L6_2 = L4_2
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L5_2 = L4_2.FinishQuestID
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L7_2 = true
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L8_2 = 100010
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L5_2(L6_2, L7_2, L8_2)
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end
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else
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L5_2 = A0_2
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L4_2 = A0_2.CheckDistance
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L4_2(L5_2)
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end
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end
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L1_1.GetDistance = L33_1
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function L33_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = A0_2
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L2_2 = A0_2.GetSubQuestState
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L4_2 = 100010
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 == 2 then
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 1.5
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L5_2 = A0_2.GetDistance
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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end
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L1_1.CheckDistance = L33_1
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function L33_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2
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L1_2 = print
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L2_2 = "FailNum is"
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L3_2 = L3_1
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L1_2(L2_2, L3_2)
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L1_2 = L3_1
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if L1_2 < 2 then
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L1_2 = {}
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L2_2 = L2_1.SneakAI1Data
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L3_2 = L2_1.SneakAI2Data
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L4_2 = L2_1.SneakAI3Data
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L5_2 = L2_1.SneakAI4Data
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L6_2 = L2_1.SneakAI7Data
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L7_2 = L2_1.SneakAI8Data
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L8_2 = L2_1.SneakAI10Data
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L9_2 = L2_1.SneakAI11Data
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L10_2 = L2_1.SneakAI12Data
|
|
L11_2 = L2_1.SneakAI13Data
|
|
L12_2 = L2_1.SneakAI14Data
|
|
L13_2 = L2_1.SneakAI15Data
|
|
L14_2 = L2_1.SneakAI16Data
|
|
L15_2 = L2_1.SneakAI17Data
|
|
L16_2 = L2_1.SneakAI31Data
|
|
L17_2 = L2_1.SneakAI32Data
|
|
L18_2 = L2_1.SneakAI33Data
|
|
L19_2 = L2_1.SneakAI34Data
|
|
L20_2 = L2_1.SneakAI35Data
|
|
L21_2 = L2_1.SneakAI36Data
|
|
L1_2[1] = L2_2
|
|
L1_2[2] = L3_2
|
|
L1_2[3] = L4_2
|
|
L1_2[4] = L5_2
|
|
L1_2[5] = L6_2
|
|
L1_2[6] = L7_2
|
|
L1_2[7] = L8_2
|
|
L1_2[8] = L9_2
|
|
L1_2[9] = L10_2
|
|
L1_2[10] = L11_2
|
|
L1_2[11] = L12_2
|
|
L1_2[12] = L13_2
|
|
L1_2[13] = L14_2
|
|
L1_2[14] = L15_2
|
|
L1_2[15] = L16_2
|
|
L1_2[16] = L17_2
|
|
L1_2[17] = L18_2
|
|
L1_2[18] = L19_2
|
|
L1_2[19] = L20_2
|
|
L1_2[20] = L21_2
|
|
L5_1 = L1_2
|
|
L2_1.SneakAINum = 20
|
|
L1_2 = print
|
|
L2_2 = "SneakAINum is"
|
|
L3_2 = L2_1.SneakAINum
|
|
L1_2(L2_2, L3_2)
|
|
else
|
|
L1_2 = {}
|
|
L2_2 = L2_1.SneakAI2Data
|
|
L3_2 = L2_1.SneakAI3Data
|
|
L4_2 = L2_1.SneakAI8Data
|
|
L5_2 = L2_1.SneakAI10Data
|
|
L6_2 = L2_1.SneakAI11Data
|
|
L7_2 = L2_1.SneakAI12Data
|
|
L8_2 = L2_1.SneakAI13Data
|
|
L9_2 = L2_1.SneakAI14Data
|
|
L10_2 = L2_1.SneakAI15Data
|
|
L11_2 = L2_1.SneakAI16Data
|
|
L12_2 = L2_1.SneakAI31Data
|
|
L13_2 = L2_1.SneakAI32Data
|
|
L14_2 = L2_1.SneakAI33Data
|
|
L15_2 = L2_1.SneakAI34Data
|
|
L16_2 = L2_1.SneakAI35Data
|
|
L17_2 = L2_1.SneakAI36Data
|
|
L1_2[1] = L2_2
|
|
L1_2[2] = L3_2
|
|
L1_2[3] = L4_2
|
|
L1_2[4] = L5_2
|
|
L1_2[5] = L6_2
|
|
L1_2[6] = L7_2
|
|
L1_2[7] = L8_2
|
|
L1_2[8] = L9_2
|
|
L1_2[9] = L10_2
|
|
L1_2[10] = L11_2
|
|
L1_2[11] = L12_2
|
|
L1_2[12] = L13_2
|
|
L1_2[13] = L14_2
|
|
L1_2[14] = L15_2
|
|
L1_2[15] = L16_2
|
|
L1_2[16] = L17_2
|
|
L5_1 = L1_2
|
|
L2_1.SneakAINum = 16
|
|
L1_2 = print
|
|
L2_2 = "SneakAINum is"
|
|
L3_2 = L2_1.SneakAINum
|
|
L1_2(L2_2, L3_2)
|
|
end
|
|
L1_2 = 1
|
|
L2_2 = L2_1.SneakAINum
|
|
L3_2 = 1
|
|
for L4_2 = L1_2, L2_2, L3_2 do
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpcById
|
|
L7_2 = 100010
|
|
L8_2 = L5_1[L4_2]
|
|
L8_2 = L8_2.configID
|
|
L5_2 = L5_2(L6_2, L7_2, L8_2)
|
|
L7_2 = L5_2
|
|
L6_2 = L5_2.CallOnStart
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L1_3 = L4_2
|
|
L1_3 = L5_1[L1_3]
|
|
L1_3 = L1_3.PatrolPosNum
|
|
A0_3.PatrolPosNum = L1_3
|
|
L1_3 = L4_2
|
|
L1_3 = L5_1[L1_3]
|
|
L1_3 = L1_3.PatrolPos
|
|
A0_3.PatrolPos = L1_3
|
|
L1_3 = L4_2
|
|
L1_3 = L5_1[L1_3]
|
|
L1_3 = L1_3.PatrolDir
|
|
A0_3.PatrolDir = L1_3
|
|
A0_3.PatrolNext = 1
|
|
L1_3 = L4_2
|
|
A0_3.AIDict = L1_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.ThreatTask
|
|
L3_3 = A0_3.Discover
|
|
L4_3 = A0_3.Aware
|
|
L5_3 = A0_3.ReturnToPatrol
|
|
L6_3 = A0_3.OnLure
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.StartPatrol
|
|
L1_3(L2_3)
|
|
end
|
|
L6_2(L7_2, L8_2)
|
|
end
|
|
end
|
|
L1_1.SneakAIPrepare100010 = L33_1
|
|
function L33_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2
|
|
L1_2 = print
|
|
L2_2 = "FailNum is"
|
|
L3_2 = L3_1
|
|
L1_2(L2_2, L3_2)
|
|
L1_2 = L3_1
|
|
if L1_2 < 2 then
|
|
L1_2 = {}
|
|
L2_2 = L2_1.SneakAI1Data
|
|
L3_2 = L2_1.SneakAI2Data
|
|
L4_2 = L2_1.SneakAI3Data
|
|
L5_2 = L2_1.SneakAI4Data
|
|
L6_2 = L2_1.SneakAI7Data
|
|
L7_2 = L2_1.SneakAI8Data
|
|
L8_2 = L2_1.SneakAI10Data
|
|
L9_2 = L2_1.SneakAI11Data
|
|
L10_2 = L2_1.SneakAI12Data
|
|
L11_2 = L2_1.SneakAI13Data
|
|
L12_2 = L2_1.SneakAI14Data
|
|
L13_2 = L2_1.SneakAI15Data
|
|
L14_2 = L2_1.SneakAI16Data
|
|
L15_2 = L2_1.SneakAI17Data
|
|
L16_2 = L2_1.SneakAI31Data
|
|
L17_2 = L2_1.SneakAI32Data
|
|
L18_2 = L2_1.SneakAI33Data
|
|
L19_2 = L2_1.SneakAI34Data
|
|
L20_2 = L2_1.SneakAI35Data
|
|
L21_2 = L2_1.SneakAI36Data
|
|
L1_2[1] = L2_2
|
|
L1_2[2] = L3_2
|
|
L1_2[3] = L4_2
|
|
L1_2[4] = L5_2
|
|
L1_2[5] = L6_2
|
|
L1_2[6] = L7_2
|
|
L1_2[7] = L8_2
|
|
L1_2[8] = L9_2
|
|
L1_2[9] = L10_2
|
|
L1_2[10] = L11_2
|
|
L1_2[11] = L12_2
|
|
L1_2[12] = L13_2
|
|
L1_2[13] = L14_2
|
|
L1_2[14] = L15_2
|
|
L1_2[15] = L16_2
|
|
L1_2[16] = L17_2
|
|
L1_2[17] = L18_2
|
|
L1_2[18] = L19_2
|
|
L1_2[19] = L20_2
|
|
L1_2[20] = L21_2
|
|
L5_1 = L1_2
|
|
L2_1.SneakAINum = 20
|
|
L1_2 = print
|
|
L2_2 = "SneakAINum is"
|
|
L3_2 = L2_1.SneakAINum
|
|
L1_2(L2_2, L3_2)
|
|
else
|
|
L1_2 = {}
|
|
L2_2 = L2_1.SneakAI2Data
|
|
L3_2 = L2_1.SneakAI3Data
|
|
L4_2 = L2_1.SneakAI8Data
|
|
L5_2 = L2_1.SneakAI10Data
|
|
L6_2 = L2_1.SneakAI11Data
|
|
L7_2 = L2_1.SneakAI12Data
|
|
L8_2 = L2_1.SneakAI13Data
|
|
L9_2 = L2_1.SneakAI14Data
|
|
L10_2 = L2_1.SneakAI15Data
|
|
L11_2 = L2_1.SneakAI16Data
|
|
L12_2 = L2_1.SneakAI31Data
|
|
L13_2 = L2_1.SneakAI32Data
|
|
L14_2 = L2_1.SneakAI33Data
|
|
L15_2 = L2_1.SneakAI34Data
|
|
L16_2 = L2_1.SneakAI35Data
|
|
L17_2 = L2_1.SneakAI36Data
|
|
L1_2[1] = L2_2
|
|
L1_2[2] = L3_2
|
|
L1_2[3] = L4_2
|
|
L1_2[4] = L5_2
|
|
L1_2[5] = L6_2
|
|
L1_2[6] = L7_2
|
|
L1_2[7] = L8_2
|
|
L1_2[8] = L9_2
|
|
L1_2[9] = L10_2
|
|
L1_2[10] = L11_2
|
|
L1_2[11] = L12_2
|
|
L1_2[12] = L13_2
|
|
L1_2[13] = L14_2
|
|
L1_2[14] = L15_2
|
|
L1_2[15] = L16_2
|
|
L1_2[16] = L17_2
|
|
L5_1 = L1_2
|
|
L2_1.SneakAINum = 16
|
|
L1_2 = print
|
|
L2_2 = "SneakAINum is"
|
|
L3_2 = L2_1.SneakAINum
|
|
L1_2(L2_2, L3_2)
|
|
end
|
|
L1_2 = 1
|
|
L2_2 = L2_1.SneakAINum
|
|
L3_2 = 1
|
|
for L4_2 = L1_2, L2_2, L3_2 do
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpcById
|
|
L7_2 = 100015
|
|
L8_2 = L5_1[L4_2]
|
|
L8_2 = L8_2.configID
|
|
L5_2 = L5_2(L6_2, L7_2, L8_2)
|
|
L7_2 = L5_2
|
|
L6_2 = L5_2.CallOnStart
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L1_3 = L4_2
|
|
L1_3 = L5_1[L1_3]
|
|
L1_3 = L1_3.PatrolPosNum
|
|
A0_3.PatrolPosNum = L1_3
|
|
L1_3 = L4_2
|
|
L1_3 = L5_1[L1_3]
|
|
L1_3 = L1_3.PatrolPos
|
|
A0_3.PatrolPos = L1_3
|
|
L1_3 = L4_2
|
|
L1_3 = L5_1[L1_3]
|
|
L1_3 = L1_3.PatrolDir
|
|
A0_3.PatrolDir = L1_3
|
|
A0_3.PatrolNext = 1
|
|
L1_3 = L4_2
|
|
A0_3.AIDict = L1_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.ThreatTask
|
|
L3_3 = A0_3.Discover
|
|
L4_3 = A0_3.Aware
|
|
L5_3 = A0_3.ReturnToPatrol
|
|
L6_3 = A0_3.OnLure
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.StartPatrol
|
|
L1_3(L2_3)
|
|
end
|
|
L6_2(L7_2, L8_2)
|
|
end
|
|
end
|
|
L1_1.SneakAIPrepare100015 = L33_1
|
|
function L33_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2
|
|
L1_2 = {}
|
|
L2_2 = L2_1.SneakAI1Data
|
|
L3_2 = L2_1.SneakAI2Data
|
|
L4_2 = L2_1.SneakAI3Data
|
|
L5_2 = L2_1.SneakAI4Data
|
|
L6_2 = L2_1.SneakAI7Data
|
|
L7_2 = L2_1.SneakAI8Data
|
|
L8_2 = L2_1.SneakAI10Data
|
|
L9_2 = L2_1.SneakAI11Data
|
|
L10_2 = L2_1.SneakAI12Data
|
|
L11_2 = L2_1.SneakAI13Data
|
|
L12_2 = L2_1.SneakAI14Data
|
|
L13_2 = L2_1.SneakAI15Data
|
|
L14_2 = L2_1.SneakAI16Data
|
|
L15_2 = L2_1.SneakAI17Data
|
|
L16_2 = L2_1.SneakAI31Data
|
|
L17_2 = L2_1.SneakAI32Data
|
|
L18_2 = L2_1.SneakAI33Data
|
|
L19_2 = L2_1.SneakAI34Data
|
|
L20_2 = L2_1.SneakAI35Data
|
|
L21_2 = L2_1.SneakAI36Data
|
|
L1_2[1] = L2_2
|
|
L1_2[2] = L3_2
|
|
L1_2[3] = L4_2
|
|
L1_2[4] = L5_2
|
|
L1_2[5] = L6_2
|
|
L1_2[6] = L7_2
|
|
L1_2[7] = L8_2
|
|
L1_2[8] = L9_2
|
|
L1_2[9] = L10_2
|
|
L1_2[10] = L11_2
|
|
L1_2[11] = L12_2
|
|
L1_2[12] = L13_2
|
|
L1_2[13] = L14_2
|
|
L1_2[14] = L15_2
|
|
L1_2[15] = L16_2
|
|
L1_2[16] = L17_2
|
|
L1_2[17] = L18_2
|
|
L1_2[18] = L19_2
|
|
L1_2[19] = L20_2
|
|
L1_2[20] = L21_2
|
|
L5_1 = L1_2
|
|
L2_1.SneakAINum = 20
|
|
L1_2 = 1
|
|
L2_2 = L2_1.SneakAINum
|
|
L3_2 = 1
|
|
for L4_2 = L1_2, L2_2, L3_2 do
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.GetQuestNpcActor
|
|
L7_2 = L5_1[L4_2]
|
|
L7_2 = L7_2.alias
|
|
L5_2 = L5_2(L6_2, L7_2)
|
|
if L5_2 ~= nil then
|
|
L7_2 = L5_2
|
|
L6_2 = L5_2.Destroy
|
|
L8_2 = false
|
|
L6_2(L7_2, L8_2)
|
|
end
|
|
end
|
|
end
|
|
L1_1.SneakAIDestroy = L33_1
|
|
function L33_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.GetQuestNpcActor
|
|
L3_2 = L26_1.Alias
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
if L1_2 ~= nil then
|
|
L3_2 = L1_2
|
|
L2_2 = L1_2.Destroy
|
|
L4_2 = false
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L28_1.Alias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Destroy
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L22_1.Alias
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Destroy
|
|
L6_2 = false
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetQuestNpcActor
|
|
L6_2 = L14_1.Alias
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if L4_2 ~= nil then
|
|
L6_2 = L4_2
|
|
L5_2 = L4_2.Destroy
|
|
L7_2 = false
|
|
L5_2(L6_2, L7_2)
|
|
end
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.GetQuestNpcActor
|
|
L7_2 = L15_1.Alias
|
|
L5_2 = L5_2(L6_2, L7_2)
|
|
if L5_2 ~= nil then
|
|
L7_2 = L5_2
|
|
L6_2 = L5_2.Destroy
|
|
L8_2 = false
|
|
L6_2(L7_2, L8_2)
|
|
end
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.GetQuestNpcActor
|
|
L8_2 = L16_1.Alias
|
|
L6_2 = L6_2(L7_2, L8_2)
|
|
if L6_2 ~= nil then
|
|
L8_2 = L6_2
|
|
L7_2 = L6_2.Destroy
|
|
L9_2 = false
|
|
L7_2(L8_2, L9_2)
|
|
end
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.GetQuestNpcActor
|
|
L9_2 = L17_1.Alias
|
|
L7_2 = L7_2(L8_2, L9_2)
|
|
if L7_2 ~= nil then
|
|
L9_2 = L7_2
|
|
L8_2 = L7_2.Destroy
|
|
L10_2 = false
|
|
L8_2(L9_2, L10_2)
|
|
end
|
|
L9_2 = A0_2
|
|
L8_2 = A0_2.GetQuestNpcActor
|
|
L10_2 = L18_1.Alias
|
|
L8_2 = L8_2(L9_2, L10_2)
|
|
if L8_2 ~= nil then
|
|
L10_2 = L8_2
|
|
L9_2 = L8_2.Destroy
|
|
L11_2 = false
|
|
L9_2(L10_2, L11_2)
|
|
end
|
|
end
|
|
L1_1.NPCDestroy = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "100001 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2025"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L10_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L13_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L15_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L22_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L7_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L7_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1120
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L7_1.ID
|
|
L5_3 = 10000002
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L10_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1180
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L10_1.ID
|
|
L5_3 = 10000003
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L22_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1180
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L22_1.ID
|
|
L5_3 = 10000001
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q100000Trigger"
|
|
L5_2 = "Actor/Gadget/Q100000Trigger"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q100001Player"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q100001Player"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
end
|
|
L1_1.OnSubStart100000 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "100001 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 0.5
|
|
L5_2 = 1.5
|
|
L6_2 = 0.5
|
|
function L7_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
|
|
L1_3 = actorUtils
|
|
L1_3 = L1_3.GetAvatarPos
|
|
L1_3 = L1_3()
|
|
L2_3 = print
|
|
L3_3 = "playerpos,"
|
|
L4_3 = L1_3.x
|
|
L5_3 = ","
|
|
L6_3 = L1_3.y
|
|
L7_3 = ","
|
|
L8_3 = L1_3.z
|
|
L3_3 = L3_3 .. L4_3 .. L5_3 .. L6_3 .. L7_3 .. L8_3
|
|
L2_3(L3_3)
|
|
L2_3 = actorUtils
|
|
L2_3 = L2_3.GetAvatarForward
|
|
L2_3 = L2_3()
|
|
L3_3 = 1.5
|
|
L4_3 = print
|
|
L5_3 = L2_3.x
|
|
L6_3 = ","
|
|
L7_3 = L2_3.y
|
|
L8_3 = ","
|
|
L9_3 = L2_3.z
|
|
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3
|
|
L4_3(L5_3)
|
|
L4_3 = L1_3.x
|
|
L5_3 = L2_3.x
|
|
L5_3 = L5_3 * L3_3
|
|
L4_3 = L4_3 + L5_3
|
|
L1_3.x = L4_3
|
|
L4_3 = L1_3.z
|
|
L5_3 = L2_3.z
|
|
L5_3 = L5_3 * L3_3
|
|
L4_3 = L4_3 + L5_3
|
|
L1_3.z = L4_3
|
|
L4_3 = print
|
|
L5_3 = "paimon pos,"
|
|
L6_3 = L1_3.x
|
|
L7_3 = ","
|
|
L8_3 = L1_3.y
|
|
L9_3 = ","
|
|
L10_3 = L1_3.z
|
|
L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 .. L10_3
|
|
L4_3(L5_3)
|
|
L4_3 = L2_3
|
|
L5_3 = L4_3.x
|
|
L5_3 = L5_3 * -1
|
|
L4_3.x = L5_3
|
|
L5_3 = L4_3.z
|
|
L5_3 = L5_3 * -1
|
|
L4_3.z = L5_3
|
|
L6_3 = A0_3
|
|
L5_3 = A0_3.CreateQuestNpcByIdWithPos
|
|
L7_3 = 100001
|
|
L8_3 = 1005
|
|
L9_3 = 0
|
|
L10_3 = L1_3
|
|
L11_3 = M
|
|
L11_3 = L11_3.Dir2Euler
|
|
L12_3 = L4_3
|
|
L11_3, L12_3 = L11_3(L12_3)
|
|
L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3)
|
|
L6_3 = A0_3
|
|
L5_3 = A0_3.RequestInteraction
|
|
L7_3 = L19_1.Paimon
|
|
L5_3(L6_3, L7_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.OnSubStart100001 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "100002 start:..."
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart100002 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "100003 start:..."
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart100003 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "100004 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.NotifyTo
|
|
L3_3 = "Npc1625"
|
|
L4_3 = L4_1.NpcEventType
|
|
L4_3 = L4_3.HIDESELF
|
|
L5_3 = true
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L16_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart100004 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "100005 start:..."
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart100005 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "100006 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2064"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2023"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L18_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1180
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = 202601
|
|
L5_3 = 10000001
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L10_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1180
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L10_1.ID
|
|
L5_3 = 10000003
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L17_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1120
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L17_1.ID
|
|
L5_3 = 10000002
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart100006 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "100007 start:..."
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q100007Trigger"
|
|
L5_2 = "Actor/Gadget/Q100007Trigger"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q1000Zone2"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q1000Zone2"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L26_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L28_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L27_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L29_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L30_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart100007 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
|
|
L2_2 = print
|
|
L3_2 = "100024 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2073"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2071"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2069"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = 2003002
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = 2003003
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L26_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L28_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L27_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L29_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpc
|
|
L4_2 = A1_2
|
|
L5_2 = L30_1.ID
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L26_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 4000
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L28_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 4000
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SpawnGadget
|
|
L4_2 = A1_2
|
|
L5_2 = 70710044
|
|
L6_2 = 1
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SpawnGadget
|
|
L4_2 = A1_2
|
|
L5_2 = 70710044
|
|
L6_2 = 2
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetEntityHandler
|
|
L4_2 = "Xianglu1"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.SetEntityMaterialPropValue
|
|
L5_2 = L2_2
|
|
L6_2 = 2
|
|
L7_2 = 0
|
|
L3_2(L4_2, L5_2, L6_2, L7_2)
|
|
L3_2 = actorMgr
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.GetEntityHandler
|
|
L5_2 = "Xianglu2"
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.SetEntityMaterialPropValue
|
|
L6_2 = L3_2
|
|
L7_2 = 2
|
|
L8_2 = 0
|
|
L4_2(L5_2, L6_2, L7_2, L8_2)
|
|
end
|
|
L1_1.OnSubStart100024 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "100026 start:..."
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q100026Trigger"
|
|
L5_2 = "Actor/Gadget/Q100026Trigger"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q1000Zone2"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q1000Zone2"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
end
|
|
L1_1.OnSubStart100026 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "100008 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L26_1.Alias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Destroy
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L28_1.Alias
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Destroy
|
|
L6_2 = false
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetQuestNpcActor
|
|
L6_2 = L20_1.Alias
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if L4_2 ~= nil then
|
|
L6_2 = L4_2
|
|
L5_2 = L4_2.Destroy
|
|
L7_2 = false
|
|
L5_2(L6_2, L7_2)
|
|
end
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.GetQuestNpcActor
|
|
L7_2 = L21_1.Alias
|
|
L5_2 = L5_2(L6_2, L7_2)
|
|
if L5_2 ~= nil then
|
|
L7_2 = L5_2
|
|
L6_2 = L5_2.Destroy
|
|
L8_2 = false
|
|
L6_2(L7_2, L8_2)
|
|
end
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.GetQuestNpcActor
|
|
L8_2 = L22_1.Alias
|
|
L6_2 = L6_2(L7_2, L8_2)
|
|
if L6_2 ~= nil then
|
|
L8_2 = L6_2
|
|
L7_2 = L6_2.Destroy
|
|
L9_2 = false
|
|
L7_2(L8_2, L9_2)
|
|
end
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.GetQuestNpcActor
|
|
L9_2 = L23_1.Alias
|
|
L7_2 = L7_2(L8_2, L9_2)
|
|
if L7_2 ~= nil then
|
|
L9_2 = L7_2
|
|
L8_2 = L7_2.Destroy
|
|
L10_2 = false
|
|
L8_2(L9_2, L10_2)
|
|
end
|
|
L9_2 = A0_2
|
|
L8_2 = A0_2.GetQuestNpcActor
|
|
L10_2 = L24_1.Alias
|
|
L8_2 = L8_2(L9_2, L10_2)
|
|
if L8_2 ~= nil then
|
|
L10_2 = L8_2
|
|
L9_2 = L8_2.Destroy
|
|
L11_2 = false
|
|
L9_2(L10_2, L11_2)
|
|
end
|
|
L10_2 = A0_2
|
|
L9_2 = A0_2.PlayCutsceneIndex
|
|
L11_2 = 100001
|
|
function L12_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L1_3 = actorMgr
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.GetActor
|
|
L3_3 = L2_1.ActorAlias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.FinishQuest
|
|
L4_3 = false
|
|
L5_3 = nil
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
end
|
|
L9_2(L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubStart100008 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
|
|
L2_2 = print
|
|
L3_2 = "100015 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L29_1.Alias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Destroy
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L30_1.Alias
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Destroy
|
|
L6_2 = false
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetQuestNpcActor
|
|
L6_2 = L27_1.Alias
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
if L4_2 ~= nil then
|
|
L6_2 = L4_2
|
|
L5_2 = L4_2.Destroy
|
|
L7_2 = false
|
|
L5_2(L6_2, L7_2)
|
|
end
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = 1005
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.NotifyTo
|
|
L7_2 = "Npc2073"
|
|
L8_2 = L4_1.NpcEventType
|
|
L8_2 = L8_2.HIDESELF
|
|
L9_2 = true
|
|
L5_2(L6_2, L7_2, L8_2, L9_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.NotifyTo
|
|
L7_2 = "Npc2071"
|
|
L8_2 = L4_1.NpcEventType
|
|
L8_2 = L8_2.HIDESELF
|
|
L9_2 = true
|
|
L5_2(L6_2, L7_2, L8_2, L9_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.NotifyTo
|
|
L7_2 = "Npc2069"
|
|
L8_2 = L4_1.NpcEventType
|
|
L8_2 = L8_2.HIDESELF
|
|
L9_2 = true
|
|
L5_2(L6_2, L7_2, L8_2, L9_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.RequestInteraction
|
|
L7_2 = L19_1.Paimon
|
|
L5_2(L6_2, L7_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 0.2
|
|
L8_2 = A0_2.SneakAIPrepare100015
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = L26_1.ID
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = L28_1.ID
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = L22_1.ID
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = L14_1.ID
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = L15_1.ID
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = L16_1.ID
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = L17_1.ID
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = L18_1.ID
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = 2003004
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CreateQuestNpc
|
|
L7_2 = A1_2
|
|
L8_2 = 2003005
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 1
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L26_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1180
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L26_1.ID
|
|
L5_3 = 10001021
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 1
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L28_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1120
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L28_1.ID
|
|
L5_3 = 10001022
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 1
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L22_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1120
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L22_1.ID
|
|
L5_3 = 10001023
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 1
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L14_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1030
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L14_1.ID
|
|
L5_3 = 10001024
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 1
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L15_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1050
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L15_1.ID
|
|
L5_3 = 10001021
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 1
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L16_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1110
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L16_1.ID
|
|
L5_3 = 10001022
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 1
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L17_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1180
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L17_1.ID
|
|
L5_3 = 10001023
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 1
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L18_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1160
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L18_1.ID
|
|
L5_3 = 10001024
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
end
|
|
L1_1.OnSubStart100015 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "100009 start:..."
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q100009Trigger"
|
|
L5_2 = "Actor/Gadget/Q100009Trigger"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q1000Zone3"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q1000Zone3"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2073"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2071"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2069"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubStart100009 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "100010 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2093"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2014"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2073"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2029"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2071"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2069"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2070"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SneakAIDestroy
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ForceFlushRemove
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.1
|
|
L5_2 = A0_2.SneakAIPrepare100010
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ClearNarratorTask
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.StopNarrator
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.EnterWildSneakMode
|
|
L4_2 = 11
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q100010Trigger"
|
|
L5_2 = "Actor/Gadget/Q100010Trigger"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q1000Target"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q1000Target"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q1000SneakArea"
|
|
L5_2 = "Actor/Gadget/Q1000SneakArea"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q1000Runaway01"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q1000Runaway01"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1.5
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3
|
|
L1_3 = globalActor
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.EnablePlayerInput
|
|
L3_3 = true
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L26_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1180
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L26_1.ID
|
|
L5_3 = 10001021
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L28_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1120
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L28_1.ID
|
|
L5_3 = 10001022
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L22_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1120
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L22_1.ID
|
|
L5_3 = 10001023
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L14_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1030
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L14_1.ID
|
|
L5_3 = 10001024
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L15_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1050
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L15_1.ID
|
|
L5_3 = 10001021
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L16_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1110
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L16_1.ID
|
|
L5_3 = 10001022
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L17_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1180
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L17_1.ID
|
|
L5_3 = 10001023
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L18_1.Alias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DoFreeStyle
|
|
L4_3 = 1160
|
|
L2_3(L3_3, L4_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.ShowBubble
|
|
L4_3 = L18_1.ID
|
|
L5_3 = 10001024
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart100010 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "100011 start:..."
|
|
L2_2(L3_2)
|
|
L2_2 = L3_1
|
|
L2_2 = L2_2 + 1
|
|
L3_1 = L2_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2.5
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.UnSpawn
|
|
L3_3 = "Goal1"
|
|
L1_3(L2_3, L3_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.UnSpawn
|
|
L3_3 = "Goal2"
|
|
L1_3(L2_3, L3_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.SneakAIDestroy
|
|
L1_3(L2_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.ForceFlushRemove
|
|
L1_3(L2_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.ExitWildSneakMode
|
|
L1_3(L2_3)
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.TransmitPlayerByQuestId
|
|
L3_3 = 100011
|
|
L4_3 = 1
|
|
L5_3 = A0_3.FinishSneak
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart100011 = L33_1
|
|
function L33_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2
|
|
L1_2 = actorMgr
|
|
L2_2 = L1_2
|
|
L1_2 = L1_2.GetActor
|
|
L3_2 = L2_1.ActorAlias
|
|
L1_2 = L1_2(L2_2, L3_2)
|
|
if L1_2 ~= nil then
|
|
L3_2 = L1_2
|
|
L2_2 = L1_2.FinishQuest
|
|
L4_2 = false
|
|
L5_2 = nil
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.FinishSneak = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "100012 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2073"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2071"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2069"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.HIDESELF
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.PlayCutsceneIndex
|
|
L4_2 = 100002
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L1_3 = actorMgr
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.GetActor
|
|
L3_3 = L2_1.ActorAlias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.FinishQuest
|
|
L4_3 = false
|
|
L5_3 = nil
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart100012 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
|
|
L2_2 = print
|
|
L3_2 = "100013 start:..."
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpcCreateTask
|
|
L4_2 = {}
|
|
L5_2 = L25_1.Alias
|
|
L4_2[1] = L5_2
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ShowBlackScreen
|
|
L5_2 = 0.5
|
|
L6_2 = 1.7
|
|
L7_2 = 0.5
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.CreateQuestNpc
|
|
L3_3 = A1_2
|
|
L4_3 = L25_1.ID
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L9_2 = nil
|
|
L10_2 = L2_2
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
|
|
end
|
|
L1_1.OnSubStart100013 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = print
|
|
L3_2 = "100014 start:..."
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q100014Trigger"
|
|
L5_2 = "Actor/Gadget/Q100014Trigger"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = "Q100014Gongzi"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 3
|
|
L12_2 = "Q100014Gongzi"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
end
|
|
L1_1.OnSubStart100014 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100001"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2025"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish100001 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100002"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish100002 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100003"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish100003 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100004"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish100004 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100005"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish100005 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100006"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish100006 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100007"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2064"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2023"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc1625"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L3_3 = L2_1.NarratorFlow01
|
|
L4_3 = nil
|
|
L5_3 = "Tag"
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L10_1.Alias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Destroy
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinish100007 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100021"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish100021 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = L31_1
|
|
if L2_2 < 10 then
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowLight2
|
|
L2_2(L3_2)
|
|
end
|
|
end
|
|
L1_1.CheckLight2 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = L31_1
|
|
L2_2 = L2_2 + 0.9
|
|
L31_1 = L2_2
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetEntityHandler
|
|
L4_2 = "Xianglu2"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.SetEntityMaterialPropValue
|
|
L5_2 = L2_2
|
|
L6_2 = 2
|
|
L7_2 = L31_1
|
|
L3_2(L4_2, L5_2, L6_2, L7_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.CallDelay
|
|
L5_2 = 0.2
|
|
L6_2 = A0_2.CheckLight2
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.ShowLight2 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100022"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowLight1
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish100022 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = L32_1
|
|
if L2_2 < 10 then
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowLight1
|
|
L2_2(L3_2)
|
|
end
|
|
end
|
|
L1_1.CheckLight1 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = L32_1
|
|
L2_2 = L2_2 + 0.9
|
|
L32_1 = L2_2
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetEntityHandler
|
|
L4_2 = "Xianglu1"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.SetEntityMaterialPropValue
|
|
L5_2 = L2_2
|
|
L6_2 = 2
|
|
L7_2 = L32_1
|
|
L3_2(L4_2, L5_2, L6_2, L7_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.CallDelay
|
|
L5_2 = 0.2
|
|
L6_2 = A0_2.CheckLight1
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.ShowLight1 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100015"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 4
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L3_3 = L2_1.NarratorFlow
|
|
L4_3 = nil
|
|
L5_3 = "Tag"
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 2
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.EnterSceneLookCamera
|
|
L3_3 = sceneData
|
|
L4_3 = L3_3
|
|
L3_3 = L3_3.GetDummyPoint
|
|
L5_3 = 3
|
|
L6_3 = "Q1000Guard0101"
|
|
L3_3 = L3_3(L4_3, L5_3, L6_3)
|
|
L3_3 = L3_3.pos
|
|
L4_3 = 2.5
|
|
L5_3 = 2
|
|
L6_3 = true
|
|
L7_3 = true
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L2_2 = globalActor
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.EnablePlayerInput
|
|
L4_2 = false
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 4
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3
|
|
L0_3 = globalActor
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.EnablePlayerInput
|
|
L2_3 = true
|
|
L0_3(L1_3, L2_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish100015 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100010"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SneakAIDestroy
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NPCDestroy
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ExitWildSneakMode
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnSpawn
|
|
L4_2 = "Goal1"
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnSpawn
|
|
L4_2 = "Goal2"
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ForceFlushRemove
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish100010 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100013"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.ShowBlackScreen
|
|
L3_3 = 0.5
|
|
L4_3 = 1
|
|
L5_3 = 0.5
|
|
function L6_3(A0_4)
|
|
local L1_4, L2_4, L3_4, L4_4, L5_4
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.GetQuestNpcActor
|
|
L3_4 = L25_1.Alias
|
|
L1_4 = L1_4(L2_4, L3_4)
|
|
if L1_4 ~= nil then
|
|
L3_4 = L1_4
|
|
L2_4 = L1_4.Destroy
|
|
L4_4 = false
|
|
L2_4(L3_4, L4_4)
|
|
end
|
|
L3_4 = A0_4
|
|
L2_4 = A0_4.GetQuestNpcActor
|
|
L4_4 = "Paimon"
|
|
L2_4 = L2_4(L3_4, L4_4)
|
|
if L2_4 ~= nil then
|
|
L4_4 = L2_4
|
|
L3_4 = L2_4.DestroyWithDisappear
|
|
L5_4 = false
|
|
L3_4(L4_4, L5_4)
|
|
end
|
|
end
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish100013 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100014"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2093"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2014"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2073"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2029"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2071"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2069"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc2070"
|
|
L5_2 = L4_1.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubFinish100012 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "OnFinished 100014"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish100014 = L33_1
|
|
function L33_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
|
|
if A1_2 == 31 then
|
|
L2_2 = print
|
|
L3_2 = "Now Xianglu1"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowLight1
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.PlayEffect
|
|
L4_2 = "Eff_Censer_Empty_Sound"
|
|
L5_2 = sceneData
|
|
L6_2 = L5_2
|
|
L5_2 = L5_2.GetDummyPoint
|
|
L7_2 = 3
|
|
L8_2 = "Q1000Xianglu1"
|
|
L5_2 = L5_2(L6_2, L7_2, L8_2)
|
|
L5_2 = L5_2.pos
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
elseif A1_2 == 21 then
|
|
L2_2 = print
|
|
L3_2 = "Now Xianglu2"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowLight2
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.PlayEffect
|
|
L4_2 = "Eff_Censer_Empty_Sound"
|
|
L5_2 = sceneData
|
|
L6_2 = L5_2
|
|
L5_2 = L5_2.GetDummyPoint
|
|
L7_2 = 3
|
|
L8_2 = "Q1000Xianglu2"
|
|
L5_2 = L5_2(L6_2, L7_2, L8_2)
|
|
L5_2 = L5_2.pos
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
end
|
|
L1_1.InvokeOnInteraction = L33_1
|
|
function L33_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L33_1
|
|
function L33_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L33_1
|
|
return L1_1
|