local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1000" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L2_1 = nil L3_1 = 0 L4_1 = require L5_1 = "Actor/DailyNPCManager" L4_1 = L4_1(L5_1) L1_1.defaultAlias = "Quest1000" L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil L15_1 = nil L16_1 = nil L17_1 = nil L18_1 = nil L19_1 = nil L20_1 = nil L21_1 = nil L22_1 = nil L23_1 = nil L24_1 = nil L25_1 = nil L26_1 = nil L27_1 = nil L28_1 = nil L29_1 = nil L30_1 = nil L31_1 = 0 L32_1 = 0 function L33_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L6_1 = L1_2 L1_2 = {} L2_2 = L2_1.SneakAI1Data L3_2 = L2_1.SneakAI2Data L4_2 = L2_1.SneakAI3Data L5_2 = L2_1.SneakAI4Data L6_2 = L2_1.SneakAI7Data L7_2 = L2_1.SneakAI8Data L8_2 = L2_1.SneakAI10Data L9_2 = L2_1.SneakAI11Data L10_2 = L2_1.SneakAI12Data L11_2 = L2_1.SneakAI13Data L12_2 = L2_1.SneakAI14Data L13_2 = L2_1.SneakAI15Data L14_2 = L2_1.SneakAI16Data L15_2 = L2_1.SneakAI17Data L16_2 = L2_1.SneakAI31Data L17_2 = L2_1.SneakAI32Data L18_2 = L2_1.SneakAI33Data L19_2 = L2_1.SneakAI34Data L20_2 = L2_1.SneakAI35Data L21_2 = L2_1.SneakAI36Data L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L1_2[8] = L9_2 L1_2[9] = L10_2 L1_2[10] = L11_2 L1_2[11] = L12_2 L1_2[12] = L13_2 L1_2[13] = L14_2 L1_2[14] = L15_2 L1_2[15] = L16_2 L1_2[16] = L17_2 L1_2[17] = L18_2 L1_2[18] = L19_2 L1_2[19] = L20_2 L1_2[20] = L21_2 L5_1 = L1_2 L1_2 = L2_1.SubIDs L6_1 = L1_2 L1_2 = L2_1.GuanhaiData L7_1 = L1_2 L1_2 = L2_1.YixianData L8_1 = L1_2 L1_2 = L2_1.YizhuData L9_1 = L1_2 L1_2 = L2_1.BolaiData L10_1 = L1_2 L1_2 = L2_1.AweiData L11_1 = L1_2 L1_2 = L2_1.XingxiData L12_1 = L1_2 L1_2 = L2_1.DeangongData L13_1 = L1_2 L1_2 = L2_1.ChaboshiData L14_1 = L1_2 L1_2 = L2_1.FaneryeData L15_1 = L1_2 L1_2 = L2_1.JifangData L16_1 = L1_2 L1_2 = L2_1.XiaoanData L17_1 = L1_2 L1_2 = L2_1.JiangzhouData L18_1 = L1_2 L1_2 = L2_1.PaimonData L19_1 = L1_2 L1_2 = L2_1.HuihuiData L20_1 = L1_2 L1_2 = L2_1.LicaiData L21_1 = L1_2 L1_2 = L2_1.LinlangData L22_1 = L1_2 L1_2 = L2_1.XiuhuaData L23_1 = L1_2 L1_2 = L2_1.ChangchangData L24_1 = L1_2 L1_2 = L2_1.GongziData L25_1 = L1_2 L1_2 = L2_1.IvanData L26_1 = L1_2 L1_2 = L2_1.NingguangData L27_1 = L1_2 L1_2 = L2_1.ChangshunData L28_1 = L1_2 L1_2 = L2_1.Maid1Data L29_1 = L1_2 L1_2 = L2_1.Maid2Data L30_1 = L1_2 end L1_1.OnDataLoaded = L33_1 function L33_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100000 L1_2["100000"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100001 L1_2["100001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100002 L1_2["100002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100003 L1_2["100003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100004 L1_2["100004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100005 L1_2["100005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100006 L1_2["100006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100007 L1_2["100007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100021 L1_2["100021"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100022 L1_2["100022"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100023 L1_2["100023"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100024 L1_2["100024"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100025 L1_2["100025"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100026 L1_2["100026"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100008 L1_2["100008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100015 L1_2["100015"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100009 L1_2["100009"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100010 L1_2["100010"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100011 L1_2["100011"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100012 L1_2["100012"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100013 L1_2["100013"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100014 L1_2["100014"] = L2_2 end L1_1.OnSubStartHandlerBuild = L33_1 function L33_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100000 L1_2["100000"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100001 L1_2["100001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100002 L1_2["100002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100003 L1_2["100003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100004 L1_2["100004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100005 L1_2["100005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100006 L1_2["100006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100007 L1_2["100007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100021 L1_2["100021"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100022 L1_2["100022"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100023 L1_2["100023"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100024 L1_2["100024"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100025 L1_2["100025"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100026 L1_2["100026"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100008 L1_2["100008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100015 L1_2["100015"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100009 L1_2["100009"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100010 L1_2["100010"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100011 L1_2["100011"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100012 L1_2["100012"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100013 L1_2["100013"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100014 L1_2["100014"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L33_1 function L33_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = print L4_2 = "NOW Bubble" L5_2 = A1_2 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = A1_2 L6_2 = A2_2 L7_2 = 5 L8_2 = true L9_2 = 1 L10_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.ShowBubble = L33_1 function L33_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q1000Runaway01" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = M L3_2 = L3_2.Dist L4_2 = L2_2 L5_2 = L1_2 L3_2 = L3_2(L4_2, L5_2) L4_2 = print L5_2 = "NOW Distance is" L6_2 = L3_2 L4_2(L5_2, L6_2) if 73 < L3_2 then L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = L2_1.ActorAlias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.FinishQuestID L7_2 = true L8_2 = 100010 L5_2(L6_2, L7_2, L8_2) end else L5_2 = A0_2 L4_2 = A0_2.CheckDistance L4_2(L5_2) end end L1_1.GetDistance = L33_1 function L33_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 100010 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 L5_2 = A0_2.GetDistance L2_2(L3_2, L4_2, L5_2) end end end L1_1.CheckDistance = L33_1 function L33_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2 L1_2 = print L2_2 = "FailNum is" L3_2 = L3_1 L1_2(L2_2, L3_2) L1_2 = L3_1 if L1_2 < 2 then L1_2 = {} L2_2 = L2_1.SneakAI1Data L3_2 = L2_1.SneakAI2Data L4_2 = L2_1.SneakAI3Data L5_2 = L2_1.SneakAI4Data L6_2 = L2_1.SneakAI7Data L7_2 = L2_1.SneakAI8Data L8_2 = L2_1.SneakAI10Data L9_2 = L2_1.SneakAI11Data L10_2 = L2_1.SneakAI12Data L11_2 = L2_1.SneakAI13Data L12_2 = L2_1.SneakAI14Data L13_2 = L2_1.SneakAI15Data L14_2 = L2_1.SneakAI16Data L15_2 = L2_1.SneakAI17Data L16_2 = L2_1.SneakAI31Data L17_2 = L2_1.SneakAI32Data L18_2 = L2_1.SneakAI33Data L19_2 = L2_1.SneakAI34Data L20_2 = L2_1.SneakAI35Data L21_2 = L2_1.SneakAI36Data L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L1_2[8] = L9_2 L1_2[9] = L10_2 L1_2[10] = L11_2 L1_2[11] = L12_2 L1_2[12] = L13_2 L1_2[13] = L14_2 L1_2[14] = L15_2 L1_2[15] = L16_2 L1_2[16] = L17_2 L1_2[17] = L18_2 L1_2[18] = L19_2 L1_2[19] = L20_2 L1_2[20] = L21_2 L5_1 = L1_2 L2_1.SneakAINum = 20 L1_2 = print L2_2 = "SneakAINum is" L3_2 = L2_1.SneakAINum L1_2(L2_2, L3_2) else L1_2 = {} L2_2 = L2_1.SneakAI2Data L3_2 = L2_1.SneakAI3Data L4_2 = L2_1.SneakAI8Data L5_2 = L2_1.SneakAI10Data L6_2 = L2_1.SneakAI11Data L7_2 = L2_1.SneakAI12Data L8_2 = L2_1.SneakAI13Data L9_2 = L2_1.SneakAI14Data L10_2 = L2_1.SneakAI15Data L11_2 = L2_1.SneakAI16Data L12_2 = L2_1.SneakAI31Data L13_2 = L2_1.SneakAI32Data L14_2 = L2_1.SneakAI33Data L15_2 = L2_1.SneakAI34Data L16_2 = L2_1.SneakAI35Data L17_2 = L2_1.SneakAI36Data L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L1_2[8] = L9_2 L1_2[9] = L10_2 L1_2[10] = L11_2 L1_2[11] = L12_2 L1_2[12] = L13_2 L1_2[13] = L14_2 L1_2[14] = L15_2 L1_2[15] = L16_2 L1_2[16] = L17_2 L5_1 = L1_2 L2_1.SneakAINum = 16 L1_2 = print L2_2 = "SneakAINum is" L3_2 = L2_1.SneakAINum L1_2(L2_2, L3_2) end L1_2 = 1 L2_2 = L2_1.SneakAINum L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpcById L7_2 = 100010 L8_2 = L5_1[L4_2] L8_2 = L8_2.configID L5_2 = L5_2(L6_2, L7_2, L8_2) L7_2 = L5_2 L6_2 = L5_2.CallOnStart function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L4_2 L1_3 = L5_1[L1_3] L1_3 = L1_3.PatrolPosNum A0_3.PatrolPosNum = L1_3 L1_3 = L4_2 L1_3 = L5_1[L1_3] L1_3 = L1_3.PatrolPos A0_3.PatrolPos = L1_3 L1_3 = L4_2 L1_3 = L5_1[L1_3] L1_3 = L1_3.PatrolDir A0_3.PatrolDir = L1_3 A0_3.PatrolNext = 1 L1_3 = L4_2 A0_3.AIDict = L1_3 L2_3 = A0_3 L1_3 = A0_3.ThreatTask L3_3 = A0_3.Discover L4_3 = A0_3.Aware L5_3 = A0_3.ReturnToPatrol L6_3 = A0_3.OnLure L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.StartPatrol L1_3(L2_3) end L6_2(L7_2, L8_2) end end L1_1.SneakAIPrepare100010 = L33_1 function L33_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2 L1_2 = print L2_2 = "FailNum is" L3_2 = L3_1 L1_2(L2_2, L3_2) L1_2 = L3_1 if L1_2 < 2 then L1_2 = {} L2_2 = L2_1.SneakAI1Data L3_2 = L2_1.SneakAI2Data L4_2 = L2_1.SneakAI3Data L5_2 = L2_1.SneakAI4Data L6_2 = L2_1.SneakAI7Data L7_2 = L2_1.SneakAI8Data L8_2 = L2_1.SneakAI10Data L9_2 = L2_1.SneakAI11Data L10_2 = L2_1.SneakAI12Data L11_2 = L2_1.SneakAI13Data L12_2 = L2_1.SneakAI14Data L13_2 = L2_1.SneakAI15Data L14_2 = L2_1.SneakAI16Data L15_2 = L2_1.SneakAI17Data L16_2 = L2_1.SneakAI31Data L17_2 = L2_1.SneakAI32Data L18_2 = L2_1.SneakAI33Data L19_2 = L2_1.SneakAI34Data L20_2 = L2_1.SneakAI35Data L21_2 = L2_1.SneakAI36Data L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L1_2[8] = L9_2 L1_2[9] = L10_2 L1_2[10] = L11_2 L1_2[11] = L12_2 L1_2[12] = L13_2 L1_2[13] = L14_2 L1_2[14] = L15_2 L1_2[15] = L16_2 L1_2[16] = L17_2 L1_2[17] = L18_2 L1_2[18] = L19_2 L1_2[19] = L20_2 L1_2[20] = L21_2 L5_1 = L1_2 L2_1.SneakAINum = 20 L1_2 = print L2_2 = "SneakAINum is" L3_2 = L2_1.SneakAINum L1_2(L2_2, L3_2) else L1_2 = {} L2_2 = L2_1.SneakAI2Data L3_2 = L2_1.SneakAI3Data L4_2 = L2_1.SneakAI8Data L5_2 = L2_1.SneakAI10Data L6_2 = L2_1.SneakAI11Data L7_2 = L2_1.SneakAI12Data L8_2 = L2_1.SneakAI13Data L9_2 = L2_1.SneakAI14Data L10_2 = L2_1.SneakAI15Data L11_2 = L2_1.SneakAI16Data L12_2 = L2_1.SneakAI31Data L13_2 = L2_1.SneakAI32Data L14_2 = L2_1.SneakAI33Data L15_2 = L2_1.SneakAI34Data L16_2 = L2_1.SneakAI35Data L17_2 = L2_1.SneakAI36Data L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L1_2[8] = L9_2 L1_2[9] = L10_2 L1_2[10] = L11_2 L1_2[11] = L12_2 L1_2[12] = L13_2 L1_2[13] = L14_2 L1_2[14] = L15_2 L1_2[15] = L16_2 L1_2[16] = L17_2 L5_1 = L1_2 L2_1.SneakAINum = 16 L1_2 = print L2_2 = "SneakAINum is" L3_2 = L2_1.SneakAINum L1_2(L2_2, L3_2) end L1_2 = 1 L2_2 = L2_1.SneakAINum L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpcById L7_2 = 100015 L8_2 = L5_1[L4_2] L8_2 = L8_2.configID L5_2 = L5_2(L6_2, L7_2, L8_2) L7_2 = L5_2 L6_2 = L5_2.CallOnStart function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L4_2 L1_3 = L5_1[L1_3] L1_3 = L1_3.PatrolPosNum A0_3.PatrolPosNum = L1_3 L1_3 = L4_2 L1_3 = L5_1[L1_3] L1_3 = L1_3.PatrolPos A0_3.PatrolPos = L1_3 L1_3 = L4_2 L1_3 = L5_1[L1_3] L1_3 = L1_3.PatrolDir A0_3.PatrolDir = L1_3 A0_3.PatrolNext = 1 L1_3 = L4_2 A0_3.AIDict = L1_3 L2_3 = A0_3 L1_3 = A0_3.ThreatTask L3_3 = A0_3.Discover L4_3 = A0_3.Aware L5_3 = A0_3.ReturnToPatrol L6_3 = A0_3.OnLure L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.StartPatrol L1_3(L2_3) end L6_2(L7_2, L8_2) end end L1_1.SneakAIPrepare100015 = L33_1 function L33_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2 L1_2 = {} L2_2 = L2_1.SneakAI1Data L3_2 = L2_1.SneakAI2Data L4_2 = L2_1.SneakAI3Data L5_2 = L2_1.SneakAI4Data L6_2 = L2_1.SneakAI7Data L7_2 = L2_1.SneakAI8Data L8_2 = L2_1.SneakAI10Data L9_2 = L2_1.SneakAI11Data L10_2 = L2_1.SneakAI12Data L11_2 = L2_1.SneakAI13Data L12_2 = L2_1.SneakAI14Data L13_2 = L2_1.SneakAI15Data L14_2 = L2_1.SneakAI16Data L15_2 = L2_1.SneakAI17Data L16_2 = L2_1.SneakAI31Data L17_2 = L2_1.SneakAI32Data L18_2 = L2_1.SneakAI33Data L19_2 = L2_1.SneakAI34Data L20_2 = L2_1.SneakAI35Data L21_2 = L2_1.SneakAI36Data L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L1_2[8] = L9_2 L1_2[9] = L10_2 L1_2[10] = L11_2 L1_2[11] = L12_2 L1_2[12] = L13_2 L1_2[13] = L14_2 L1_2[14] = L15_2 L1_2[15] = L16_2 L1_2[16] = L17_2 L1_2[17] = L18_2 L1_2[18] = L19_2 L1_2[19] = L20_2 L1_2[20] = L21_2 L5_1 = L1_2 L2_1.SneakAINum = 20 L1_2 = 1 L2_2 = L2_1.SneakAINum L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L5_1[L4_2] L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) end end end L1_1.SneakAIDestroy = L33_1 function L33_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L26_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L28_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L22_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L14_1.Alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L15_1.Alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) end L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L16_1.Alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = L6_2 L7_2 = L6_2.Destroy L9_2 = false L7_2(L8_2, L9_2) end L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L17_1.Alias L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.Destroy L10_2 = false L8_2(L9_2, L10_2) end L9_2 = A0_2 L8_2 = A0_2.GetQuestNpcActor L10_2 = L18_1.Alias L8_2 = L8_2(L9_2, L10_2) if L8_2 ~= nil then L10_2 = L8_2 L9_2 = L8_2.Destroy L11_2 = false L9_2(L10_2, L11_2) end end L1_1.NPCDestroy = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100001 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2025" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L13_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L15_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L22_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1120 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L7_1.ID L5_3 = 10000002 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L10_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1180 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L10_1.ID L5_3 = 10000003 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L22_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1180 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L22_1.ID L5_3 = 10000001 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100000Trigger" L5_2 = "Actor/Gadget/Q100000Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q100001Player" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q100001Player" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart100000 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "100001 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L1_3 = actorUtils L1_3 = L1_3.GetAvatarPos L1_3 = L1_3() L2_3 = print L3_3 = "playerpos," L4_3 = L1_3.x L5_3 = "," L6_3 = L1_3.y L7_3 = "," L8_3 = L1_3.z L3_3 = L3_3 .. L4_3 .. L5_3 .. L6_3 .. L7_3 .. L8_3 L2_3(L3_3) L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 1.5 L4_3 = print L5_3 = L2_3.x L6_3 = "," L7_3 = L2_3.y L8_3 = "," L9_3 = L2_3.z L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 L4_3(L5_3) L4_3 = L1_3.x L5_3 = L2_3.x L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.x = L4_3 L4_3 = L1_3.z L5_3 = L2_3.z L5_3 = L5_3 * L3_3 L4_3 = L4_3 + L5_3 L1_3.z = L4_3 L4_3 = print L5_3 = "paimon pos," L6_3 = L1_3.x L7_3 = "," L8_3 = L1_3.y L9_3 = "," L10_3 = L1_3.z L5_3 = L5_3 .. L6_3 .. L7_3 .. L8_3 .. L9_3 .. L10_3 L4_3(L5_3) L4_3 = L2_3 L5_3 = L4_3.x L5_3 = L5_3 * -1 L4_3.x = L5_3 L5_3 = L4_3.z L5_3 = L5_3 * -1 L4_3.z = L5_3 L6_3 = A0_3 L5_3 = A0_3.CreateQuestNpcByIdWithPos L7_3 = 100001 L8_3 = 1005 L9_3 = 0 L10_3 = L1_3 L11_3 = M L11_3 = L11_3.Dir2Euler L12_3 = L4_3 L11_3, L12_3 = L11_3(L12_3) L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.RequestInteraction L7_3 = L19_1.Paimon L5_3(L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart100001 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100002 start:..." L2_2(L3_2) end L1_1.OnSubStart100002 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100003 start:..." L2_2(L3_2) end L1_1.OnSubStart100003 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100004 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = "Npc1625" L4_3 = L4_1.NpcEventType L4_3 = L4_3.HIDESELF L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L16_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100004 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100005 start:..." L2_2(L3_2) end L1_1.OnSubStart100005 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100006 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2064" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2023" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L18_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1180 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = 202601 L5_3 = 10000001 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L10_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1180 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L10_1.ID L5_3 = 10000003 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L17_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1120 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L17_1.ID L5_3 = 10000002 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100006 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100007 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100007Trigger" L5_2 = "Actor/Gadget/Q100007Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1000Zone2" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1000Zone2" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L26_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L28_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L27_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L29_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L30_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100007 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "100024 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2071" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 2003002 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 2003003 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L26_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L28_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L27_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L29_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L30_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L26_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4000 L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L28_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4000 L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710044 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710044 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetEntityHandler L4_2 = "Xianglu1" L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.SetEntityMaterialPropValue L5_2 = L2_2 L6_2 = 2 L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetEntityHandler L5_2 = "Xianglu2" L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.SetEntityMaterialPropValue L6_2 = L3_2 L7_2 = 2 L8_2 = 0 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart100024 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100026 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100026Trigger" L5_2 = "Actor/Gadget/Q100026Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1000Zone2" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1000Zone2" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart100026 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100008 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L26_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L28_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L20_1.Alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L21_1.Alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = L5_2 L6_2 = L5_2.Destroy L8_2 = false L6_2(L7_2, L8_2) end L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L22_1.Alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = L6_2 L7_2 = L6_2.Destroy L9_2 = false L7_2(L8_2, L9_2) end L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L23_1.Alias L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.Destroy L10_2 = false L8_2(L9_2, L10_2) end L9_2 = A0_2 L8_2 = A0_2.GetQuestNpcActor L10_2 = L24_1.Alias L8_2 = L8_2(L9_2, L10_2) if L8_2 ~= nil then L10_2 = L8_2 L9_2 = L8_2.Destroy L11_2 = false L9_2(L10_2, L11_2) end L10_2 = A0_2 L9_2 = A0_2.PlayCutsceneIndex L11_2 = 100001 function L12_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuest L4_3 = false L5_3 = nil L2_3(L3_3, L4_3, L5_3) end end L9_2(L10_2, L11_2, L12_2) end L1_1.OnSubStart100008 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "100015 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L29_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L30_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L27_1.Alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = 1005 L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc2073" L8_2 = L4_1.NpcEventType L8_2 = L8_2.HIDESELF L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc2071" L8_2 = L4_1.NpcEventType L8_2 = L8_2.HIDESELF L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc2069" L8_2 = L4_1.NpcEventType L8_2 = L8_2.HIDESELF L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.RequestInteraction L7_2 = L19_1.Paimon L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 0.2 L8_2 = A0_2.SneakAIPrepare100015 L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L26_1.ID L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L28_1.ID L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L22_1.ID L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L14_1.ID L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L15_1.ID L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L16_1.ID L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L17_1.ID L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = L18_1.ID L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = 2003004 L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpc L7_2 = A1_2 L8_2 = 2003005 L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L26_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1180 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L26_1.ID L5_3 = 10001021 L2_3(L3_3, L4_3, L5_3) end L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L28_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1120 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L28_1.ID L5_3 = 10001022 L2_3(L3_3, L4_3, L5_3) end L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L22_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1120 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L22_1.ID L5_3 = 10001023 L2_3(L3_3, L4_3, L5_3) end L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L14_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1030 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L14_1.ID L5_3 = 10001024 L2_3(L3_3, L4_3, L5_3) end L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L15_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1050 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L15_1.ID L5_3 = 10001021 L2_3(L3_3, L4_3, L5_3) end L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L16_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1110 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L16_1.ID L5_3 = 10001022 L2_3(L3_3, L4_3, L5_3) end L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L17_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1180 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L17_1.ID L5_3 = 10001023 L2_3(L3_3, L4_3, L5_3) end L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 1 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L18_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1160 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L18_1.ID L5_3 = 10001024 L2_3(L3_3, L4_3, L5_3) end L5_2(L6_2, L7_2, L8_2) end L1_1.OnSubStart100015 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100009 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100009Trigger" L5_2 = "Actor/Gadget/Q100009Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1000Zone3" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1000Zone3" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2071" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart100009 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100010 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2093" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2071" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2070" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SneakAIDestroy L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ForceFlushRemove L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.1 L5_2 = A0_2.SneakAIPrepare100010 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterWildSneakMode L4_2 = 11 L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100010Trigger" L5_2 = "Actor/Gadget/Q100010Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1000Target" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1000Target" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1000SneakArea" L5_2 = "Actor/Gadget/Q1000SneakArea" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1000Runaway01" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1000Runaway01" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L26_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1180 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L26_1.ID L5_3 = 10001021 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L28_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1120 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L28_1.ID L5_3 = 10001022 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L22_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1120 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L22_1.ID L5_3 = 10001023 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L14_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1030 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L14_1.ID L5_3 = 10001024 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L15_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1050 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L15_1.ID L5_3 = 10001021 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L16_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1110 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L16_1.ID L5_3 = 10001022 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L17_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1180 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L17_1.ID L5_3 = 10001023 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L18_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1160 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble L4_3 = L18_1.ID L5_3 = 10001024 L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100010 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100011 start:..." L2_2(L3_2) L2_2 = L3_1 L2_2 = L2_2 + 1 L3_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.UnSpawn L3_3 = "Goal1" L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.UnSpawn L3_3 = "Goal2" L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.SneakAIDestroy L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.ForceFlushRemove L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.ExitWildSneakMode L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerByQuestId L3_3 = 100011 L4_3 = 1 L5_3 = A0_3.FinishSneak L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100011 = L33_1 function L33_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.FinishSneak = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100012 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2071" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = L4_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 100002 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuest L4_3 = false L5_3 = nil L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100012 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "100013 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L25_1.Alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.7 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L25_1.ID L1_3(L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart100013 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100014 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100014Trigger" L5_2 = "Actor/Gadget/Q100014Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q100014Gongzi" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q100014Gongzi" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart100014 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 100001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2025" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish100001 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 100002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish100002 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 100003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish100003 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 100004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish100004 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100005" L2_2(L3_2) end L1_1.OnSubFinish100005 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnFinished 100006" L2_2(L3_2) end L1_1.OnSubFinish100006 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 100007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2064" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2023" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1625" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorFlow01 L4_3 = nil L5_3 = "Tag" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish100007 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 100021" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish100021 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = L31_1 if L2_2 < 10 then L3_2 = A0_2 L2_2 = A0_2.ShowLight2 L2_2(L3_2) end end L1_1.CheckLight2 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = L31_1 L2_2 = L2_2 + 0.9 L31_1 = L2_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetEntityHandler L4_2 = "Xianglu2" L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.SetEntityMaterialPropValue L5_2 = L2_2 L6_2 = 2 L7_2 = L31_1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 0.2 L6_2 = A0_2.CheckLight2 L3_2(L4_2, L5_2, L6_2) end L1_1.ShowLight2 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 100022" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ShowLight1 L2_2(L3_2) end L1_1.OnSubFinish100022 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = L32_1 if L2_2 < 10 then L3_2 = A0_2 L2_2 = A0_2.ShowLight1 L2_2(L3_2) end end L1_1.CheckLight1 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = L32_1 L2_2 = L2_2 + 0.9 L32_1 = L2_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetEntityHandler L4_2 = "Xianglu1" L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.SetEntityMaterialPropValue L5_2 = L2_2 L6_2 = 2 L7_2 = L32_1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 0.2 L6_2 = A0_2.CheckLight1 L3_2(L4_2, L5_2, L6_2) end L1_1.ShowLight1 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnFinished 100015" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorFlow L4_3 = nil L5_3 = "Tag" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.EnterSceneLookCamera L3_3 = sceneData L4_3 = L3_3 L3_3 = L3_3.GetDummyPoint L5_3 = 3 L6_3 = "Q1000Guard0101" L3_3 = L3_3(L4_3, L5_3, L6_3) L3_3 = L3_3.pos L4_3 = 2.5 L5_3 = 2 L6_3 = true L7_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 function L5_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish100015 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 100010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SneakAIDestroy L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NPCDestroy L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ExitWildSneakMode L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Goal1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Goal2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ForceFlushRemove L2_2(L3_2) end L1_1.OnSubFinish100010 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 100013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L25_1.Alias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L3_4 = L1_4 L2_4 = L1_4.Destroy L4_4 = false L2_4(L3_4, L4_4) end L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = "Paimon" L2_4 = L2_4(L3_4, L4_4) if L2_4 ~= nil then L4_4 = L2_4 L3_4 = L2_4.DestroyWithDisappear L5_4 = false L3_4(L4_4, L5_4) end end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish100013 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 100014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2093" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2014" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2073" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2029" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2071" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2069" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2070" L5_2 = L4_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish100012 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 100014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish100014 = L33_1 function L33_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 if A1_2 == 31 then L2_2 = print L3_2 = "Now Xianglu1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowLight1 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Censer_Empty_Sound" L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1000Xianglu1" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 21 then L2_2 = print L3_2 = "Now Xianglu2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowLight2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Censer_Empty_Sound" L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q1000Xianglu2" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L33_1 function L33_1(A0_2) local L1_2 end L1_1.Start = L33_1 function L33_1(A0_2) local L1_2 end L1_1.OnDestroy = L33_1 return L1_1