2022-04-29 16:40:51 +02:00

1024 lines
22 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest490"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest490"
L2_1 = require
L3_1 = "Quest/Client/Q490ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.PaimonData
L4_1 = L2_1.QinData
L5_1 = L2_1.BarbaraData
L6_1 = L2_1.KaeyaData
L7_1 = L2_1.QuestData
L8_1 = L2_1.MonsterData
L9_1 = L2_1.BallData
L10_1 = L2_1.BarbaraPublic
L11_1 = L2_1.AmborPublic
L12_1 = L2_1.KaeyaPublic
L13_1 = L2_1.LisaPublic
L14_1 = L2_1.DilukePublic
L15_1 = L2_1.WindyPublic1
L16_1 = L2_1.WindyPublic1
L17_1 = L2_1.PaimonPublic
function L18_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49001
L1_2["49001"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49002
L1_2["49002"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49003
L1_2["49003"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49004
L1_2["49004"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49005
L1_2["49005"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49006
L1_2["49006"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49007
L1_2["49007"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49008
L1_2["49008"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49009
L1_2["49009"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49010
L1_2["49010"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49011
L1_2["49011"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49012
L1_2["49012"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49013
L1_2["49013"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49014
L1_2["49014"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart49015
L1_2["49015"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L18_1
function L18_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49001
L1_2["49001"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49002
L1_2["49002"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49003
L1_2["49003"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49004
L1_2["49004"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49005
L1_2["49005"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49006
L1_2["49006"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49007
L1_2["49007"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49008
L1_2["49008"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49009
L1_2["49009"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49010
L1_2["49010"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49011
L1_2["49011"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49012
L1_2["49012"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49013
L1_2["49013"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49014
L1_2["49014"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish49015
L1_2["49015"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "paimon vanish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L3_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.AirModeOff
L2_2(L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2
if A1_2 == 0 then
L2_2 = print
L3_2 = "490InvokeOnInteraction"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
elseif A1_2 == 1 then
end
end
L1_1.InvokeOnInteraction = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1431"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L2_1.NarratorData
L4_2 = L4_2.Story1
L5_2 = nil
L6_2 = "StoryCut"
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart49001 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "49001 Finish : Story"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
end
L1_1.OnSubFinish49001 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart49002 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "49002 Finish : Creat Paimon"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L5_1.Alias
L5_2 = 1008
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish49002 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = 49001
L5_2 = A0_2.On49003CutsceneFinish
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart49003 = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L4_1.Alias
L1_2(L2_2, L3_2)
end
L1_1.On49003CutsceneFinish = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "49003 Finish : Paimon Vanish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L8_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.NpcWalkToTask
L5_2 = L2_2
L6_2 = L8_1.Pos2
function L7_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.PerformDither
L4_3 = false
L5_3 = 1
L6_3 = A0_3.HideSelf
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L8_2 = nil
L9_2 = nil
function L10_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.SyncPos
L3_3 = 2
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L4_1.Alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.EnableInteraction
L6_2 = false
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.NpcRunToRouteTask
L6_2 = L3_2
L7_2 = L4_1.QinRoutePoints
function L8_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.PerformDither
L4_3 = false
L5_3 = 1
L6_3 = A0_3.HideSelf
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L9_2 = nil
L10_2 = nil
function L11_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.SyncPos
L3_3 = 2
L1_3(L2_3, L3_3)
end
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubFinish49003 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 4
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 0.5
L5_3 = 0.5
L6_3 = A0_3.StartTalk49006
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart49006 = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 49006
L4_2 = L4_1.ID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.2
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.Alias
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartTalk49006 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.RunToTask
L5_2 = L4_1.QinPos8
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.PerformDither
L4_3 = false
L5_3 = 1
L6_3 = A0_2.MoveQin
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish49006 = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = L1_2
L3_2 = L1_2.CreateQuestNpcById
L5_2 = 49006
L6_2 = L4_1.ID
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.MoveQin = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.MoveQin2 = L18_1
function L18_1(A0_2, A1_2)
end
L1_1.OnSubStart49007 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.RunToTask
L5_2 = L4_1.QinPos9
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.PerformDither
L4_3 = false
L5_3 = 1
L6_3 = A0_2.MoveQin2
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish49007 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = NpcUtil
L2_2 = L2_2.GetMengdeNpcListPublic
L2_2 = L2_2()
L3_2 = 1
L4_2 = #L2_2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L8_2 = A0_2
L7_2 = A0_2.NotifyTo
L9_2 = L2_2[L6_2]
L10_2 = NpcUtil
L10_2 = L10_2.NpcEventType
L10_2 = L10_2.HIDESELF
L11_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2)
end
end
L1_1.OnSubStart49008 = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "46302 Start : "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 49009
L4_2 = L4_1.ID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.2
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.Alias
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartTalk49009 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.StartTalk49009
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = NpcUtil
L2_2 = L2_2.GetMengdeNpcListPublic
L2_2 = L2_2()
L3_2 = 1
L4_2 = #L2_2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L8_2 = A0_2
L7_2 = A0_2.NotifyTo
L9_2 = L2_2[L6_2]
L10_2 = NpcUtil
L10_2 = L10_2.NpcEventType
L10_2 = L10_2.HIDESELF
L11_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2)
end
end
L1_1.OnSubStart49009 = L18_1
function L18_1(A0_2, A1_2)
end
L1_1.OnSubFinish49009 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 49010
L5_2 = L4_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L10_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.SetPosAndTurnTo
L5_2 = L10_1.Pos
L6_2 = M
L6_2 = L6_2.Euler2DirXZ
L7_2 = L10_1.Dir
L6_2 = L6_2(L7_2)
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1170
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L11_1.Alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.SetPosAndTurnTo
L6_2 = L11_1.Pos
L7_2 = M
L7_2 = L7_2.Euler2DirXZ
L8_2 = L11_1.Dir
L7_2 = L7_2(L8_2)
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1130
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L12_1.Alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.SetPosAndTurnTo
L7_2 = L12_1.Pos
L8_2 = M
L8_2 = L8_2.Euler2DirXZ
L9_2 = L12_1.Dir
L8_2 = L8_2(L9_2)
L9_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = L4_2
L5_2 = L4_2.SitOnChair
L7_2 = 8010
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L13_1.Alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.SetPosAndTurnTo
L8_2 = L13_1.Pos
L9_2 = M
L9_2 = L9_2.Euler2DirXZ
L10_2 = L13_1.Dir
L9_2 = L9_2(L10_2)
L10_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1130
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L14_1.Alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.SetPosAndTurnTo
L9_2 = L14_1.Pos
L10_2 = M
L10_2 = L10_2.Euler2DirXZ
L11_2 = L14_1.Dir
L10_2 = L10_2(L11_2)
L11_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1120
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L15_1.Alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.SetPosAndTurnTo
L10_2 = L15_1.Pos
L11_2 = M
L11_2 = L11_2.Euler2DirXZ
L12_2 = L15_1.Dir
L11_2 = L11_2(L12_2)
L12_2 = true
L8_2(L9_2, L10_2, L11_2, L12_2)
L9_2 = L7_2
L8_2 = L7_2.SitOnChair
L10_2 = 8020
L8_2(L9_2, L10_2)
L8_2 = NpcUtil
L8_2 = L8_2.GetMengdeNpcListPublic
L8_2 = L8_2()
L9_2 = 1
L10_2 = #L8_2
L11_2 = 1
for L12_2 = L9_2, L10_2, L11_2 do
L14_2 = A0_2
L13_2 = A0_2.NotifyTo
L15_2 = L8_2[L12_2]
L16_2 = NpcUtil
L16_2 = L16_2.NpcEventType
L16_2 = L16_2.HIDESELF
L17_2 = true
L13_2(L14_2, L15_2, L16_2, L17_2)
end
end
L1_1.CreateNpc = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L2_1.NarratorData
L4_2 = L4_2.Story2
L5_2 = nil
L6_2 = "StoryCut"
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L10_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1170
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L11_1.Alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1130
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L12_1.Alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L13_1.Alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1130
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L14_1.Alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1120
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L15_1.Alias
L7_2 = L7_2(L8_2, L9_2)
end
L1_1.FinishCallback = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L4_1.Alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
L8_2 = A0_2.CreateNpc
L9_2 = A0_2.FinishCallback
L10_2 = L2_2
L11_2 = "QUEST_Message_Q49010"
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart49010 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L10_1.Alias
L5_2 = 1009
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L11_1.Alias
L5_2 = 1009
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L12_1.Alias
L5_2 = 1009
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L13_1.Alias
L5_2 = 1009
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L14_1.Alias
L5_2 = 1009
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L15_1.Alias
L5_2 = 1009
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L4_1.Alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = NpcUtil
L2_2 = L2_2.GetMengdeNpcListPublic
L2_2 = L2_2()
L3_2 = 1
L4_2 = #L2_2
L5_2 = 1
for L6_2 = L3_2, L4_2, L5_2 do
L8_2 = A0_2
L7_2 = A0_2.NotifyTo
L9_2 = L2_2[L6_2]
L10_2 = NpcUtil
L10_2 = L10_2.NpcEventType
L10_2 = L10_2.STARTDAILY
L11_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2)
end
end
L1_1.OnSubFinish49010 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 4
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = A0_3
L1_3 = A0_3.ShowBlackScreen
L3_3 = 0.5
L4_3 = 0.5
L5_3 = 0.5
L6_3 = A0_3.StartTalk49012
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart49012 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.2
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.Alias
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart49015 = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 49012
L4_2 = L4_1.ID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.2
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.Alias
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartTalk49012 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L3_2(L4_2)
end
end
L1_1.OnSubFinish49012 = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.PaimonVanish
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.SpawnItem
L4_2 = L9_1.BallID
L5_2 = L9_1.BallPos
L6_2 = nil
L7_2 = "Q490Ball"
L8_2 = 20022
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnItem
L4_2 = L9_1.BallID
L5_2 = L9_1.BallPos
L6_2 = nil
L7_2 = "Q490Ball"
L8_2 = 20022
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnItem
L4_2 = L9_1.BallID
L5_2 = L9_1.BallPos
L6_2 = nil
L7_2 = "Q490Ball"
L8_2 = 20022
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
L1_1.SpawnEn = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.SpawnItem
L3_2 = L9_1.BallID
L4_2 = L9_1.BallPos
L5_2 = nil
L6_2 = "Ball"
L7_2 = 20022
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = A0_2
L1_2 = A0_2.SpawnItem
L3_2 = L9_1.BallID
L4_2 = L9_1.BallPos
L5_2 = nil
L6_2 = "Ball"
L7_2 = 20022
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
L2_2 = A0_2
L1_2 = A0_2.SpawnItem
L3_2 = L9_1.BallID
L4_2 = L9_1.BallPos
L5_2 = nil
L6_2 = "Ball"
L7_2 = 20022
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.SpawnEn1 = L18_1
function L18_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.Finish49014
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish49014 = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.2
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.Alias
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.Finish49012 = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L10_1.Alias
L4_2 = 1009
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L11_1.Alias
L4_2 = 1009
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L12_1.Alias
L4_2 = 1009
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L13_1.Alias
L4_2 = 1009
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L14_1.Alias
L4_2 = 1009
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L15_1.Alias
L4_2 = 1009
L1_2(L2_2, L3_2, L4_2)
end
L1_1.Finish49014 = L18_1
function L18_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "request interaction"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L4_1.Alias
L1_2(L2_2, L3_2)
end
L1_1.StartTalkQin = L18_1
function L18_1(A0_2)
local L1_2
end
L1_1.Start = L18_1
function L18_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L18_1
return L1_1