local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest490" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest490" L2_1 = require L3_1 = "Quest/Client/Q490ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData L4_1 = L2_1.QinData L5_1 = L2_1.BarbaraData L6_1 = L2_1.KaeyaData L7_1 = L2_1.QuestData L8_1 = L2_1.MonsterData L9_1 = L2_1.BallData L10_1 = L2_1.BarbaraPublic L11_1 = L2_1.AmborPublic L12_1 = L2_1.KaeyaPublic L13_1 = L2_1.LisaPublic L14_1 = L2_1.DilukePublic L15_1 = L2_1.WindyPublic1 L16_1 = L2_1.WindyPublic1 L17_1 = L2_1.PaimonPublic function L18_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49001 L1_2["49001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49002 L1_2["49002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49003 L1_2["49003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49004 L1_2["49004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49005 L1_2["49005"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49006 L1_2["49006"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49007 L1_2["49007"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49008 L1_2["49008"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49009 L1_2["49009"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49010 L1_2["49010"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49011 L1_2["49011"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49012 L1_2["49012"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49013 L1_2["49013"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49014 L1_2["49014"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart49015 L1_2["49015"] = L2_2 end L1_1.OnSubStartHandlerBuild = L18_1 function L18_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49001 L1_2["49001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49002 L1_2["49002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49003 L1_2["49003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49004 L1_2["49004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49005 L1_2["49005"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49006 L1_2["49006"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49007 L1_2["49007"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49008 L1_2["49008"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49009 L1_2["49009"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49010 L1_2["49010"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49011 L1_2["49011"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49012 L1_2["49012"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49013 L1_2["49013"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49014 L1_2["49014"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish49015 L1_2["49015"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2 if A1_2 == 0 then L2_2 = print L3_2 = "490InvokeOnInteraction" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) elseif A1_2 == 1 then end end L1_1.InvokeOnInteraction = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData L4_2 = L4_2.Story1 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart49001 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "49001 Finish : Story" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish49001 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart49002 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "49002 Finish : Creat Paimon" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L5_1.Alias L5_2 = 1008 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish49002 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 49001 L5_2 = A0_2.On49003CutsceneFinish L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart49003 = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L4_1.Alias L1_2(L2_2, L3_2) end L1_1.On49003CutsceneFinish = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "49003 Finish : Paimon Vanish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.NpcWalkToTask L5_2 = L2_2 L6_2 = L8_1.Pos2 function L7_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_3.HideSelf L2_3(L3_3, L4_3, L5_3, L6_3) end L8_2 = nil L9_2 = nil function L10_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.SyncPos L3_3 = 2 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L4_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableInteraction L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.NpcRunToRouteTask L6_2 = L3_2 L7_2 = L4_1.QinRoutePoints function L8_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_3.HideSelf L2_3(L3_3, L4_3, L5_3, L6_3) end L9_2 = nil L10_2 = nil function L11_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.SyncPos L3_3 = 2 L1_3(L2_3, L3_3) end L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubFinish49003 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 L6_3 = A0_3.StartTalk49006 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart49006 = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 49006 L4_2 = L4_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.2 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk49006 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = L4_1.QinPos8 function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_2.MoveQin L2_3(L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish49006 = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = L1_2 L3_2 = L1_2.CreateQuestNpcById L5_2 = 49006 L6_2 = L4_1.ID L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.MoveQin = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L1_1.MoveQin2 = L18_1 function L18_1(A0_2, A1_2) end L1_1.OnSubStart49007 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.RunToTask L5_2 = L4_1.QinPos9 function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_2.MoveQin2 L2_3(L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish49007 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = NpcUtil L2_2 = L2_2.GetMengdeNpcListPublic L2_2 = L2_2() L3_2 = 1 L4_2 = #L2_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L2_2[L6_2] L10_2 = NpcUtil L10_2 = L10_2.NpcEventType L10_2 = L10_2.HIDESELF L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) end end L1_1.OnSubStart49008 = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "46302 Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 49009 L4_2 = L4_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.2 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk49009 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.StartTalk49009 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = NpcUtil L2_2 = L2_2.GetMengdeNpcListPublic L2_2 = L2_2() L3_2 = 1 L4_2 = #L2_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L2_2[L6_2] L10_2 = NpcUtil L10_2 = L10_2.NpcEventType L10_2 = L10_2.HIDESELF L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) end end L1_1.OnSubStart49009 = L18_1 function L18_1(A0_2, A1_2) end L1_1.OnSubFinish49009 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 49010 L5_2 = L4_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SetPosAndTurnTo L5_2 = L10_1.Pos L6_2 = M L6_2 = L6_2.Euler2DirXZ L7_2 = L10_1.Dir L6_2 = L6_2(L7_2) L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1170 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L11_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SetPosAndTurnTo L6_2 = L11_1.Pos L7_2 = M L7_2 = L7_2.Euler2DirXZ L8_2 = L11_1.Dir L7_2 = L7_2(L8_2) L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1130 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L12_1.Alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.SetPosAndTurnTo L7_2 = L12_1.Pos L8_2 = M L8_2 = L8_2.Euler2DirXZ L9_2 = L12_1.Dir L8_2 = L8_2(L9_2) L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = L4_2 L5_2 = L4_2.SitOnChair L7_2 = 8010 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L13_1.Alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.SetPosAndTurnTo L8_2 = L13_1.Pos L9_2 = M L9_2 = L9_2.Euler2DirXZ L10_2 = L13_1.Dir L9_2 = L9_2(L10_2) L10_2 = true L6_2(L7_2, L8_2, L9_2, L10_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1130 L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L14_1.Alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.SetPosAndTurnTo L9_2 = L14_1.Pos L10_2 = M L10_2 = L10_2.Euler2DirXZ L11_2 = L14_1.Dir L10_2 = L10_2(L11_2) L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1120 L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L15_1.Alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.SetPosAndTurnTo L10_2 = L15_1.Pos L11_2 = M L11_2 = L11_2.Euler2DirXZ L12_2 = L15_1.Dir L11_2 = L11_2(L12_2) L12_2 = true L8_2(L9_2, L10_2, L11_2, L12_2) L9_2 = L7_2 L8_2 = L7_2.SitOnChair L10_2 = 8020 L8_2(L9_2, L10_2) L8_2 = NpcUtil L8_2 = L8_2.GetMengdeNpcListPublic L8_2 = L8_2() L9_2 = 1 L10_2 = #L8_2 L11_2 = 1 for L12_2 = L9_2, L10_2, L11_2 do L14_2 = A0_2 L13_2 = A0_2.NotifyTo L15_2 = L8_2[L12_2] L16_2 = NpcUtil L16_2 = L16_2.NpcEventType L16_2 = L16_2.HIDESELF L17_2 = true L13_2(L14_2, L15_2, L16_2, L17_2) end end L1_1.CreateNpc = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData L4_2 = L4_2.Story2 L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1170 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L11_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1130 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L12_1.Alias L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L13_1.Alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1130 L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L14_1.Alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1120 L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L15_1.Alias L7_2 = L7_2(L8_2, L9_2) end L1_1.FinishCallback = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L4_1.Alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 L8_2 = A0_2.CreateNpc L9_2 = A0_2.FinishCallback L10_2 = L2_2 L11_2 = "QUEST_Message_Q49010" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart49010 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L10_1.Alias L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L11_1.Alias L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L12_1.Alias L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L13_1.Alias L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L14_1.Alias L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L15_1.Alias L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L4_1.Alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = NpcUtil L2_2 = L2_2.GetMengdeNpcListPublic L2_2 = L2_2() L3_2 = 1 L4_2 = #L2_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L2_2[L6_2] L10_2 = NpcUtil L10_2 = L10_2.NpcEventType L10_2 = L10_2.STARTDAILY L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) end end L1_1.OnSubFinish49010 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 0.5 L5_3 = 0.5 L6_3 = A0_3.StartTalk49012 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart49012 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.2 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Alias L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart49015 = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 49012 L4_2 = L4_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.2 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk49012 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L3_2(L4_2) end end L1_1.OnSubFinish49012 = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.PaimonVanish L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L3_2 = A0_2 L2_2 = A0_2.SpawnItem L4_2 = L9_1.BallID L5_2 = L9_1.BallPos L6_2 = nil L7_2 = "Q490Ball" L8_2 = 20022 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.SpawnItem L4_2 = L9_1.BallID L5_2 = L9_1.BallPos L6_2 = nil L7_2 = "Q490Ball" L8_2 = 20022 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.SpawnItem L4_2 = L9_1.BallID L5_2 = L9_1.BallPos L6_2 = nil L7_2 = "Q490Ball" L8_2 = 20022 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.SpawnEn = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.SpawnItem L3_2 = L9_1.BallID L4_2 = L9_1.BallPos L5_2 = nil L6_2 = "Ball" L7_2 = 20022 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = A0_2 L1_2 = A0_2.SpawnItem L3_2 = L9_1.BallID L4_2 = L9_1.BallPos L5_2 = nil L6_2 = "Ball" L7_2 = 20022 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = A0_2 L1_2 = A0_2.SpawnItem L3_2 = L9_1.BallID L4_2 = L9_1.BallPos L5_2 = nil L6_2 = "Ball" L7_2 = 20022 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.SpawnEn1 = L18_1 function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.Finish49014 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish49014 = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.2 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.Finish49012 = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L10_1.Alias L4_2 = 1009 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L11_1.Alias L4_2 = 1009 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L12_1.Alias L4_2 = 1009 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L13_1.Alias L4_2 = 1009 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L14_1.Alias L4_2 = 1009 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L15_1.Alias L4_2 = 1009 L1_2(L2_2, L3_2, L4_2) end L1_1.Finish49014 = L18_1 function L18_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "request interaction" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L4_1.Alias L1_2(L2_2, L3_2) end L1_1.StartTalkQin = L18_1 function L18_1(A0_2) local L1_2 end L1_1.Start = L18_1 function L18_1(A0_2) local L1_2 end L1_1.OnDestroy = L18_1 return L1_1