2022-04-29 16:40:51 +02:00

647 lines
14 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest486"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest486"
L2_1 = require
L3_1 = "Quest/Client/Q486ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = util
L3_1 = L3_1.do_require
L4_1 = "Quest/Share/Q486ShareConfig"
L3_1(L4_1)
L3_1 = L2_1.QuestData
L4_1 = L2_1.CatNpcData
L5_1 = L2_1.BarNpcData
L6_1 = L2_1.QinData
L7_1 = L2_1.BarbaraData
L8_1 = L2_1.KaeyaData
L9_1 = L2_1.PaimonData
L10_1 = quest_data
L10_1 = L10_1["48605"]
L11_1 = quest_data
L11_1 = L11_1["48608"]
L12_1 = quest_data
L12_1 = L12_1["48610"]
L13_1 = quest_data
L13_1 = L13_1["48607"]
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48601
L1_2["48601"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48602
L1_2["48602"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48603
L1_2["48603"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48604
L1_2["48604"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48605
L1_2["48605"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48606
L1_2["48606"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48607
L1_2["48607"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48608
L1_2["48608"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48609
L1_2["48609"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48610
L1_2["48610"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48611
L1_2["48611"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48612
L1_2["48612"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48613
L1_2["48613"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48614
L1_2["48614"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart48615
L1_2["48615"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48601
L1_2["48601"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48602
L1_2["48602"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48603
L1_2["48603"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48604
L1_2["48604"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48605
L1_2["48605"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48606
L1_2["48606"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48607
L1_2["48607"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48608
L1_2["48608"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48609
L1_2["48609"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48610
L1_2["48610"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48611
L1_2["48611"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48612
L1_2["48612"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48613
L1_2["48613"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48614
L1_2["48614"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish48615
L1_2["48615"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "PaimonNarrator Start : "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = false
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.EnterSceneLookCamera
L3_2 = L3_1.camPos1
L4_2 = 0
L5_2 = 3
L6_2 = true
L7_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.SceneLookCamera = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 0 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = L6_1.BornPos2
function L6_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.SitOnChair
L3_3 = 8010
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
end
elseif A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.SitOnChair
L5_2 = 8062
L3_2(L4_2, L5_2)
end
elseif A1_2 == 2 then
end
end
L1_1.InvokeOnInteraction = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "paimon vanish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L9_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.AirModeOff
L2_2(L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L14_1
function L14_1(A0_2, A1_2)
end
L1_1.OnSubStart48601 = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "PaimonNarrator Start : "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
end
L1_1.PlayerInputOn = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.SceneLookCamera
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = L2_1.NarratorData
L4_2 = L4_2.Story1
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 4
L5_2 = A0_2.PlayerInputOn
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish48601 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "48602 Finish : Creat Paimon"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
end
L1_1.OnSubFinish48602 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart48603 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.PaimonVanish
L3_2(L4_2)
end
L1_1.OnSubFinish48603 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1431"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart48604 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.StartTalk48605
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart48605 = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "46302 Start : "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 48605
L4_2 = L4_1.ID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc1431"
L4_2 = NpcUtil
L4_2 = L4_2.NpcEventType
L4_2 = L4_2.HIDESELF
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.5
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.Alias
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartTalk48605 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A1_2
L2_2 = A1_2.Destroy
L4_2 = false
L2_2(L3_2, L4_2)
end
L1_1.DestroySelf = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L4_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.PaimonVanish
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = L4_1.NPCPos2
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.PerformDither
L4_3 = false
L5_3 = 1
function L6_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpcById
L2_4 = 48605
L3_4 = L4_1.ID
L4_4 = 2
L0_4(L1_4, L2_4, L3_4, L4_4)
end
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish48605 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.ID
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1431"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart48606 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.StartTalk48607
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1431"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart48607 = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "46302 Start : "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.5
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = print
L2_3 = "48607 RequestInteraction : "
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L6_1.Alias
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartTalk48607 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L4_1.Alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1431"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish48607 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.LevelLoadFinishSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayerWithTextById
L3_3 = A1_2
L4_3 = 1
L5_3 = {}
L6_3 = "QUEST_Message_Q48608"
L5_3[1] = L6_3
L6_3 = 7
L7_3 = A0_3.StartTalkBabara
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart48608 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
end
L1_1.OnSubFinish48608 = L14_1
function L14_1(A0_2, A1_2)
end
L1_1.OnSubStart48609 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L7_1.Alias
L5_2 = 1008
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish48609 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.StartTalk48610
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart48610 = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "46302 Start : "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 48610
L4_2 = L8_1.ID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 0.5
function L4_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = print
L2_3 = "48610 RequestInteraction : "
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L8_1.Alias
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartTalk48610 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L8_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = L8_1.KaeyaPos1
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.PerformDither
L4_3 = false
L5_3 = 1
L6_3 = A0_3.HideSelf
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish48610 = L14_1
function L14_1(A0_2, A1_2)
end
L1_1.OnSubFinish48611 = L14_1
function L14_1(A0_2, A1_2)
end
L1_1.OnSubFinish48612 = L14_1
function L14_1(A0_2, A1_2)
end
L1_1.OnSubFinish48613 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 48615
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart48615 = L14_1
function L14_1(A0_2, A1_2)
end
L1_1.OnSubFinish48615 = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "request interaction"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 48608
L4_2 = L7_1.ID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L7_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.Standby
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L7_1.Alias
L2_2(L3_2, L4_2)
end
L1_1.StartTalkBabara = L14_1
function L14_1(A0_2)
local L1_2
end
L1_1.Start = L14_1
function L14_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L14_1
return L1_1