local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest486" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest486" L2_1 = require L3_1 = "Quest/Client/Q486ClientConfig" L2_1 = L2_1(L3_1) L3_1 = util L3_1 = L3_1.do_require L4_1 = "Quest/Share/Q486ShareConfig" L3_1(L4_1) L3_1 = L2_1.QuestData L4_1 = L2_1.CatNpcData L5_1 = L2_1.BarNpcData L6_1 = L2_1.QinData L7_1 = L2_1.BarbaraData L8_1 = L2_1.KaeyaData L9_1 = L2_1.PaimonData L10_1 = quest_data L10_1 = L10_1["48605"] L11_1 = quest_data L11_1 = L11_1["48608"] L12_1 = quest_data L12_1 = L12_1["48610"] L13_1 = quest_data L13_1 = L13_1["48607"] function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48601 L1_2["48601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48602 L1_2["48602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48603 L1_2["48603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48604 L1_2["48604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48605 L1_2["48605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48606 L1_2["48606"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48607 L1_2["48607"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48608 L1_2["48608"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48609 L1_2["48609"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48610 L1_2["48610"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48611 L1_2["48611"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48612 L1_2["48612"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48613 L1_2["48613"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48614 L1_2["48614"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48615 L1_2["48615"] = L2_2 end L1_1.OnSubStartHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48601 L1_2["48601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48602 L1_2["48602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48603 L1_2["48603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48604 L1_2["48604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48605 L1_2["48605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48606 L1_2["48606"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48607 L1_2["48607"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48608 L1_2["48608"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48609 L1_2["48609"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48610 L1_2["48610"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48611 L1_2["48611"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48612 L1_2["48612"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48613 L1_2["48613"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48614 L1_2["48614"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48615 L1_2["48615"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "PaimonNarrator Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = false L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.EnterSceneLookCamera L3_2 = L3_1.camPos1 L4_2 = 0 L5_2 = 3 L6_2 = true L7_2 = true L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.SceneLookCamera = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 0 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L6_1.BornPos2 function L6_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.SitOnChair L3_3 = 8010 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8062 L3_2(L4_2, L5_2) end elseif A1_2 == 2 then end end L1_1.InvokeOnInteraction = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L9_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L14_1 function L14_1(A0_2, A1_2) end L1_1.OnSubStart48601 = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "PaimonNarrator Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.PlayerInputOn = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SceneLookCamera L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData L4_2 = L4_2.Story1 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 4 L5_2 = A0_2.PlayerInputOn L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish48601 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48602 Finish : Creat Paimon" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish48602 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart48603 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.PaimonVanish L3_2(L4_2) end L1_1.OnSubFinish48603 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1431" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart48604 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.StartTalk48605 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart48605 = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "46302 Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48605 L4_2 = L4_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc1431" L4_2 = NpcUtil L4_2 = L4_2.NpcEventType L4_2 = L4_2.HIDESELF L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.5 function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk48605 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A1_2 L2_2 = A1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end L1_1.DestroySelf = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.PaimonVanish L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L4_1.NPCPos2 function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 function L6_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpcById L2_4 = 48605 L3_4 = L4_1.ID L4_4 = 2 L0_4(L1_4, L2_4, L3_4, L4_4) end L2_3(L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish48605 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart48606 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.StartTalk48607 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart48607 = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "46302 Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.5 function L4_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = print L2_3 = "48607 RequestInteraction : " L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk48607 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L4_1.Alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1431" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish48607 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerWithTextById L3_3 = A1_2 L4_3 = 1 L5_3 = {} L6_3 = "QUEST_Message_Q48608" L5_3[1] = L6_3 L6_3 = 7 L7_3 = A0_3.StartTalkBabara L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Alias L5_2 = 1004 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart48608 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish48608 = L14_1 function L14_1(A0_2, A1_2) end L1_1.OnSubStart48609 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L7_1.Alias L5_2 = 1008 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish48609 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.StartTalk48610 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart48610 = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "46302 Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48610 L4_2 = L8_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 0.5 function L4_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = print L2_3 = "48610 RequestInteraction : " L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L8_1.Alias L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.StartTalk48610 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L8_1.KaeyaPos1 function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_3.HideSelf L2_3(L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish48610 = L14_1 function L14_1(A0_2, A1_2) end L1_1.OnSubFinish48611 = L14_1 function L14_1(A0_2, A1_2) end L1_1.OnSubFinish48612 = L14_1 function L14_1(A0_2, A1_2) end L1_1.OnSubFinish48613 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48615 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart48615 = L14_1 function L14_1(A0_2, A1_2) end L1_1.OnSubFinish48615 = L14_1 function L14_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "request interaction" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 48608 L4_2 = L7_1.ID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.Standby L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L7_1.Alias L2_2(L3_2, L4_2) end L1_1.StartTalkBabara = L14_1 function L14_1(A0_2) local L1_2 end L1_1.Start = L14_1 function L14_1(A0_2) local L1_2 end L1_1.OnDestroy = L14_1 return L1_1