2022-04-29 16:40:51 +02:00

639 lines
13 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest461"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest461"
L2_1 = require
L3_1 = "Quest/Client/Q461ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = require
L4_1 = "Actor/DailyNPCManager"
L3_1 = L3_1(L4_1)
L4_1 = 0
L5_1 = L2_1.KaeyaData
L6_1 = L2_1.PaimonData
L7_1 = L2_1.KaeyaNPCBossData
L8_1 = L2_1.NPCData
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "paimon vanish"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.AirModeOff
L2_2(L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46101
L1_2["46101"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46102
L1_2["46102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46103
L1_2["46103"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46104
L1_2["46104"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46105
L1_2["46105"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46106
L1_2["46106"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46107
L1_2["46107"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46109
L1_2["46109"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46110
L1_2["46110"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46101
L1_2["46101"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46102
L1_2["46102"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46103
L1_2["46103"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46104
L1_2["46104"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46105
L1_2["46105"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46106
L1_2["46106"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46107
L1_2["46107"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46109
L1_2["46109"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46110
L1_2["46110"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L7_1.NpcBoss
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.DestroyNpc = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L5_1.Kaeya
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = L1_2
L3_2 = L1_2.CreateQuestNpcById
L5_2 = 46102
L6_2 = L5_1.KaeyaID
L3_2(L4_2, L5_2, L6_2)
end
L1_1.MoveKaeya = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L5_1.Kaeya
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.DestroyKaeya = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "461 Invoke : "
L2_2(L3_2)
if A1_2 == 0 then
L2_2 = print
L3_2 = "Invoke 0"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.KaeyaTask2
L2_2(L3_2)
elseif A1_2 == 1 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NPCTask
L2_2(L3_2)
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.KaeyaTask
L2_2(L3_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.Kaeya
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableInteraction
L4_2 = false
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "46101 RunToStart"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.RunToTask
L4_2 = L5_1.InPos2
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = print
L3_3 = "46101 RunToEnd"
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.PerformDither
L4_3 = false
L5_3 = 1
L6_3 = A0_2.MoveKaeya
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.KaeyaTask = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.Kaeya
L1_2 = L1_2(L2_2, L3_2)
L2_2 = print
L3_2 = "46102 RunToStart"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.WalkToTask
L4_2 = L5_1.LeavePos
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3
L2_3 = print
L3_3 = "46102 RunToEnd"
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.SetVisible
L4_3 = false
L2_3(L3_3, L4_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.KaeyaTask2 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.Kaeya
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableInteraction
L4_2 = false
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "46107 RunToStart"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.WalkToTask
L4_2 = L5_1.LeavePos2
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = print
L3_3 = "46102 RunToEnd"
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.PerformDither
L4_3 = false
L5_3 = 1
L6_3 = A0_2.DestroyKaeya
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.KaeyaTask3 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L7_1.NpcBoss
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.EnableInteraction
L4_2 = false
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "46102 RunToStart"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.RunToTask
L4_2 = L7_1.ToPos
function L5_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L2_3 = print
L3_3 = "46104 RunToEnd"
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.PerformDither
L4_3 = false
L5_3 = 2
L6_3 = A0_3.HideSelf
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.NPCTask = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46101 Start : Creat Kaeya"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.KaeyaID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart46101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46101 Finish : Kaeya Leave"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
end
L1_1.OnSubFinish46101 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46102 Start : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1606"
L5_2 = L3_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart46102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46102 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
end
L1_1.OnSubFinish46102 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "46109 Start : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.StartTalk
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart46109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46109 Start : "
L2_2(L3_2)
end
L1_1.OnSubStart46110 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46102 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.MoveKaeya
L2_2(L3_2)
end
L1_1.OnSubFinish46110 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "46302 Start : "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 46109
L4_2 = L5_1.KaeyaID
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.ActionSafeCall
function L3_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L5_1.Kaeya
L1_3(L2_3, L3_3)
end
L1_2(L2_2, L3_2)
end
L1_1.StartTalk = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "46109 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L5_1.Kaeya
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.NotifyTo
L6_2 = "Npc1606"
L7_2 = L3_1.NpcEventType
L7_2 = L7_2.STARTDAILY
L8_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.DestroyKaeya
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.PaimonVanish
L1_3(L2_3)
end
L4_2(L5_2, L6_2)
end
L1_1.OnSubFinish46109 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46103 Start : "
L2_2(L3_2)
L2_2 = 0
L4_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 1409
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = 1413
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart46103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46103 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story1
L5_2 = A0_2.OnNarratorFinish
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish46103 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46104 Start : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L5_1.KaeyaID
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart46104 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L4_1
L1_2 = L1_2 + 1
L4_1 = L1_2
L1_2 = L4_1
if L1_2 == 3 then
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "46103 finish quest "
L2_2(L3_2)
end
end
end
L1_1.CountTalk = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46104 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.NpcBoss
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.PaimonVanish
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CountTalk
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
L5_2 = A0_2.DestroyNpc
L5_2 = L5_2()
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish46104 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46105 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountTalk
L2_2(L3_2)
end
L1_1.OnSubFinish46105 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46106 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountTalk
L2_2(L3_2)
end
L1_1.OnSubFinish46106 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46107 Finish : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PaimonVanish
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.KaeyaTask3
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = "Npc1409"
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = "Npc1413"
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish46107 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46107 Start : "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.KaeyaID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart46107 = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L9_1
return L1_1