local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest461" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest461" L2_1 = require L3_1 = "Quest/Client/Q461ClientConfig" L2_1 = L2_1(L3_1) L3_1 = require L4_1 = "Actor/DailyNPCManager" L3_1 = L3_1(L4_1) L4_1 = 0 L5_1 = L2_1.KaeyaData L6_1 = L2_1.PaimonData L7_1 = L2_1.KaeyaNPCBossData L8_1 = L2_1.NPCData function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46101 L1_2["46101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46102 L1_2["46102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46103 L1_2["46103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46104 L1_2["46104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46105 L1_2["46105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46106 L1_2["46106"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46107 L1_2["46107"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46109 L1_2["46109"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart46110 L1_2["46110"] = L2_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46101 L1_2["46101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46102 L1_2["46102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46103 L1_2["46103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46104 L1_2["46104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46105 L1_2["46105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46106 L1_2["46106"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46107 L1_2["46107"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46109 L1_2["46109"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish46110 L1_2["46110"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L7_1.NpcBoss L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L1_1.DestroyNpc = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L5_1.Kaeya L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = L1_2 L3_2 = L1_2.CreateQuestNpcById L5_2 = 46102 L6_2 = L5_1.KaeyaID L3_2(L4_2, L5_2, L6_2) end L1_1.MoveKaeya = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L5_1.Kaeya L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L1_1.DestroyKaeya = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "461 Invoke : " L2_2(L3_2) if A1_2 == 0 then L2_2 = print L3_2 = "Invoke 0" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.KaeyaTask2 L2_2(L3_2) elseif A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NPCTask L2_2(L3_2) elseif A1_2 == 2 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.KaeyaTask L2_2(L3_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Kaeya L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableInteraction L4_2 = false L2_2(L3_2, L4_2) L2_2 = print L3_2 = "46101 RunToStart" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.RunToTask L4_2 = L5_1.InPos2 function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = print L3_3 = "46101 RunToEnd" L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_2.MoveKaeya L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.KaeyaTask = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Kaeya L1_2 = L1_2(L2_2, L3_2) L2_2 = print L3_2 = "46102 RunToStart" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = L5_1.LeavePos function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L2_3 = print L3_3 = "46102 RunToEnd" L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.SetVisible L4_3 = false L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.KaeyaTask2 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Kaeya L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableInteraction L4_2 = false L2_2(L3_2, L4_2) L2_2 = print L3_2 = "46107 RunToStart" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.WalkToTask L4_2 = L5_1.LeavePos2 function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = print L3_3 = "46102 RunToEnd" L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_2.DestroyKaeya L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.KaeyaTask3 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.NpcBoss L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableInteraction L4_2 = false L2_2(L3_2, L4_2) L2_2 = print L3_2 = "46102 RunToStart" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.RunToTask L4_2 = L7_1.ToPos function L5_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = print L3_3 = "46104 RunToEnd" L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 2 L6_3 = A0_3.HideSelf L2_3(L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.NPCTask = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46101 Start : Creat Kaeya" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.KaeyaID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart46101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46101 Finish : Kaeya Leave" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish46101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "46102 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1606" L5_2 = L3_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart46102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46102 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) end L1_1.OnSubFinish46102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "46109 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = A0_2.StartTalk L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart46109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46109 Start : " L2_2(L3_2) end L1_1.OnSubStart46110 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46102 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.MoveKaeya L2_2(L3_2) end L1_1.OnSubFinish46110 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "46302 Start : " L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 46109 L4_2 = L5_1.KaeyaID L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L5_1.Kaeya L1_3(L2_3, L3_3) end L1_2(L2_2, L3_2) end L1_1.StartTalk = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "46109 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Kaeya L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc1606" L7_2 = L3_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.DestroyKaeya L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.PaimonVanish L1_3(L2_3) end L4_2(L5_2, L6_2) end L1_1.OnSubFinish46109 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46103 Start : " L2_2(L3_2) L2_2 = 0 L4_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 1409 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 1413 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart46103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46103 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = A0_2.clientData L4_2 = L4_2.NarratorData L4_2 = L4_2.Story1 L5_2 = A0_2.OnNarratorFinish L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish46103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "46104 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L5_1.KaeyaID L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart46104 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L4_1 L1_2 = L1_2 + 1 L4_1 = L1_2 L1_2 = L4_1 if L1_2 == 3 then L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "46103 finish quest " L2_2(L3_2) end end end L1_1.CountTalk = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46104 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.NpcBoss L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.PaimonVanish L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CountTalk L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall L5_2 = A0_2.DestroyNpc L5_2 = L5_2() L3_2(L4_2, L5_2) end L1_1.OnSubFinish46104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46105 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountTalk L2_2(L3_2) end L1_1.OnSubFinish46105 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "46106 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountTalk L2_2(L3_2) end L1_1.OnSubFinish46106 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46107 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.KaeyaTask3 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Npc1409" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Npc1413" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish46107 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "46107 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.KaeyaID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart46107 = L9_1 function L9_1(A0_2) local L1_2 end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2 end L1_1.OnDestroy = L9_1 return L1_1