2022-04-29 16:40:51 +02:00

392 lines
8.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11000"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11000"
L2_1 = require
L3_1 = "Actor/DailyNPCManager"
L2_1 = L2_1(L3_1)
L3_1 = nil
L4_1 = nil
L5_1 = 11000
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L3_1 = L1_2
L1_2 = L3_1.SubIDs
L4_1 = L1_2
L1_2 = 11000
L5_1 = L1_2
L1_2 = L3_1.PaimonData
L6_1 = L1_2
L1_2 = L3_1.XianglingData
L7_1 = L1_2
L1_2 = L3_1.AllanData
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100001
L1_2["1100001"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100002
L1_2["1100002"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100003
L1_2["1100003"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100004
L1_2["1100004"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1100005
L1_2["1100005"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100001
L1_2["1100001"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100002
L1_2["1100002"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100003
L1_2["1100003"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100004
L1_2["1100004"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1100005
L1_2["1100005"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonDis = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L2_2 = A0_2
L1_2 = A0_2.PaimonDis
L1_2(L2_2)
end
L1_1.PaimonDelay = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L3_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 1100002
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.Finish02 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "1100001 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1100001Trigger01"
L5_2 = "Actor/Gadget/Q1100001Trigger01"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1100001XL"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1100001XL"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart1100001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "1100002 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.Finish02
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1100002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "1100003 start:..."
L2_2(L3_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L7_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L3_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 1
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.PlayCutsceneIndex
L3_3 = 1100001
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L1_4 = L3_2
L2_4 = L1_4
L1_4 = L1_4.TransmitPlayerByQuestId
L3_4 = 1100003
L4_4 = 1
L5_4 = nil
function L6_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.CreateQuestNpc
L3_5 = A1_2
L4_5 = L7_1.ID
L1_5(L2_5, L3_5, L4_5)
L2_5 = A0_5
L1_5 = A0_5.GetQuestNpcActor
L3_5 = L7_1.Alias
L1_5 = L1_5(L2_5, L3_5)
L3_5 = L1_5
L2_5 = L1_5.DoFreeStyle
L4_5 = 1220
L2_5(L3_5, L4_5)
L3_5 = A0_5
L2_5 = A0_5.RequestInteraction
L4_5 = L7_1.Alias
L2_5(L3_5, L4_5)
end
L7_4 = L2_2
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1100003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "1100004 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActorInternal
L3_3 = "Xiangling11000"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 == nil then
L2_3 = print
L3_3 = " xiangling nil--------- Create "
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.CreateQuestNpc
L4_3 = A1_2
L5_3 = L7_1.ID
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L7_1.Alias
L2_3 = L2_3(L3_3, L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 1220
L3_3(L4_3, L5_3)
else
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1220
L2_3(L3_3, L4_3)
end
L3_3 = A0_3
L2_3 = A0_3.CallDelay
L4_3 = 5
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L1_4 = actorMgr
L2_4 = L1_4
L1_4 = L1_4.GetActor
L3_4 = L3_1.ActorAlias
L1_4 = L1_4(L2_4, L3_4)
if L1_4 ~= nil then
L2_4 = print
L3_4 = "wancheng 1100004"
L2_4(L3_4)
L3_4 = L1_4
L2_4 = L1_4.FinishQuestID
L4_4 = false
L5_4 = 1100004
L2_4(L3_4, L4_4, L5_4)
end
end
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1100004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "1100005 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActorInternal
L4_2 = "Xiangling11000"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 == nil then
L3_2 = print
L4_2 = " xiangling nil--------- Create "
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L7_1.ID
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.Alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1220
L4_2(L5_2, L6_2)
else
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1220
L3_2(L4_2, L5_2)
end
end
L1_1.OnSubStart1100005 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish1100001 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish1100002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 1100003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonDelay
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1100003 = L9_1
function L9_1(A0_2, A1_2)
end
L1_1.OnSubFinish1100004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnFinished 1100005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L8_1.Alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.ActionSafeCall
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L8_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L7_1.Alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.DestroyQuestNpcActorByAlias
L3_3 = L7_1.Alias
L4_3 = false
L1_3(L2_3, L3_3, L4_3)
end
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.ActionSafeCall
L6_2 = A0_2.PaimonDelay
L4_2(L5_2, L6_2)
end
L1_1.OnSubFinish1100005 = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L9_1
return L1_1