local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest11000" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest11000" L2_1 = require L3_1 = "Actor/DailyNPCManager" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = 11000 L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L4_1 = L1_2 L1_2 = 11000 L5_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 L1_2 = L3_1.XianglingData L7_1 = L1_2 L1_2 = L3_1.AllanData L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100001 L1_2["1100001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100002 L1_2["1100002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100003 L1_2["1100003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100004 L1_2["1100004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1100005 L1_2["1100005"] = L2_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100001 L1_2["1100001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100002 L1_2["1100002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100003 L1_2["1100003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100004 L1_2["1100004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1100005 L1_2["1100005"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L9_1 function L9_1(A0_2) local L1_2, L2_2 L2_2 = A0_2 L1_2 = A0_2.PaimonDis L1_2(L2_2) end L1_1.PaimonDelay = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L3_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1100002 L2_2(L3_2, L4_2, L5_2) end end L1_1.Finish02 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "1100001 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1100001Trigger01" L5_2 = "Actor/Gadget/Q1100001Trigger01" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1100001XL" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1100001XL" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1100001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "1100002 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Finish02 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1100002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "1100003 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L7_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L3_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 1 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.PlayCutsceneIndex L3_3 = 1100001 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L1_4 = L3_2 L2_4 = L1_4 L1_4 = L1_4.TransmitPlayerByQuestId L3_4 = 1100003 L4_4 = 1 L5_4 = nil function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L7_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.GetQuestNpcActor L3_5 = L7_1.Alias L1_5 = L1_5(L2_5, L3_5) L3_5 = L1_5 L2_5 = L1_5.DoFreeStyle L4_5 = 1220 L2_5(L3_5, L4_5) L3_5 = A0_5 L2_5 = A0_5.RequestInteraction L4_5 = L7_1.Alias L2_5(L3_5, L4_5) end L7_4 = L2_2 L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4) end L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart1100003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "1100004 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActorInternal L3_3 = "Xiangling11000" L1_3 = L1_3(L2_3, L3_3) if L1_3 == nil then L2_3 = print L3_3 = " xiangling nil--------- Create " L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L7_1.ID L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L7_1.Alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1220 L3_3(L4_3, L5_3) else L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1220 L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.CallDelay L4_3 = 5 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L3_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L2_4 = print L3_4 = "wancheng 1100004" L2_4(L3_4) L3_4 = L1_4 L2_4 = L1_4.FinishQuestID L4_4 = false L5_4 = 1100004 L2_4(L3_4, L4_4, L5_4) end end L2_3(L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart1100004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "1100005 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActorInternal L4_2 = "Xiangling11000" L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L3_2 = print L4_2 = " xiangling nil--------- Create " L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L7_1.ID L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1220 L4_2(L5_2, L6_2) else L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1220 L3_2(L4_2, L5_2) end end L1_1.OnSubStart1100005 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish1100001 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish1100002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 1100003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonDelay L2_2(L3_2, L4_2) end L1_1.OnSubFinish1100003 = L9_1 function L9_1(A0_2, A1_2) end L1_1.OnSubFinish1100004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnFinished 1100005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L8_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L8_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L7_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall L6_2 = A0_2.PaimonDelay L4_2(L5_2, L6_2) end L1_1.OnSubFinish1100005 = L9_1 function L9_1(A0_2) local L1_2 end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2 end L1_1.OnDestroy = L9_1 return L1_1