2022-04-29 16:40:51 +02:00

1599 lines
33 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest41125"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest41125"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4112501
L1_2["4112501"] = L2_2
L2_2 = A0_2.OnSubStart4112521
L1_2["4112521"] = L2_2
L2_2 = A0_2.OnSubStart4112520
L1_2["4112520"] = L2_2
L2_2 = A0_2.OnSubStart4112502
L1_2["4112502"] = L2_2
L2_2 = A0_2.OnSubStart4112503
L1_2["4112503"] = L2_2
L2_2 = A0_2.OnSubStart4112504
L1_2["4112504"] = L2_2
L2_2 = A0_2.OnSubStart4112505
L1_2["4112505"] = L2_2
L2_2 = A0_2.OnSubStart4112506
L1_2["4112506"] = L2_2
L2_2 = A0_2.OnSubStart4112509
L1_2["4112509"] = L2_2
L2_2 = A0_2.OnSubStart4112513
L1_2["4112513"] = L2_2
L2_2 = A0_2.OnSubStart4112510
L1_2["4112510"] = L2_2
L2_2 = A0_2.OnSubStart4112512
L1_2["4112512"] = L2_2
L2_2 = A0_2.OnSubStart4112507
L1_2["4112507"] = L2_2
L2_2 = A0_2.OnSubStart4112517
L1_2["4112517"] = L2_2
L2_2 = A0_2.OnSubStart4112511
L1_2["4112511"] = L2_2
L2_2 = A0_2.OnSubStart4112522
L1_2["4112522"] = L2_2
L2_2 = A0_2.OnSubStart4112523
L1_2["4112523"] = L2_2
L2_2 = A0_2.OnSubStart4112508
L1_2["4112508"] = L2_2
L2_2 = A0_2.OnSubStart4112519
L1_2["4112519"] = L2_2
L2_2 = A0_2.OnSubStart4112515
L1_2["4112515"] = L2_2
L2_2 = A0_2.OnSubStart4112514
L1_2["4112514"] = L2_2
L2_2 = A0_2.OnSubStart4112516
L1_2["4112516"] = L2_2
L2_2 = A0_2.OnSubStart4112518
L1_2["4112518"] = L2_2
L2_2 = A0_2.OnSubStart4112524
L1_2["4112524"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4112501
L1_2["4112501"] = L2_2
L2_2 = A0_2.OnSubFinish4112521
L1_2["4112521"] = L2_2
L2_2 = A0_2.OnSubFinish4112520
L1_2["4112520"] = L2_2
L2_2 = A0_2.OnSubFinish4112502
L1_2["4112502"] = L2_2
L2_2 = A0_2.OnSubFinish4112503
L1_2["4112503"] = L2_2
L2_2 = A0_2.OnSubFinish4112504
L1_2["4112504"] = L2_2
L2_2 = A0_2.OnSubFinish4112505
L1_2["4112505"] = L2_2
L2_2 = A0_2.OnSubFinish4112506
L1_2["4112506"] = L2_2
L2_2 = A0_2.OnSubFinish4112509
L1_2["4112509"] = L2_2
L2_2 = A0_2.OnSubFinish4112513
L1_2["4112513"] = L2_2
L2_2 = A0_2.OnSubFinish4112510
L1_2["4112510"] = L2_2
L2_2 = A0_2.OnSubFinish4112512
L1_2["4112512"] = L2_2
L2_2 = A0_2.OnSubFinish4112507
L1_2["4112507"] = L2_2
L2_2 = A0_2.OnSubFinish4112517
L1_2["4112517"] = L2_2
L2_2 = A0_2.OnSubFinish4112511
L1_2["4112511"] = L2_2
L2_2 = A0_2.OnSubFinish4112522
L1_2["4112522"] = L2_2
L2_2 = A0_2.OnSubFinish4112523
L1_2["4112523"] = L2_2
L2_2 = A0_2.OnSubFinish4112508
L1_2["4112508"] = L2_2
L2_2 = A0_2.OnSubFinish4112519
L1_2["4112519"] = L2_2
L2_2 = A0_2.OnSubFinish4112515
L1_2["4112515"] = L2_2
L2_2 = A0_2.OnSubFinish4112514
L1_2["4112514"] = L2_2
L2_2 = A0_2.OnSubFinish4112516
L1_2["4112516"] = L2_2
L2_2 = A0_2.OnSubFinish4112518
L1_2["4112518"] = L2_2
L2_2 = A0_2.OnSubFinish4112524
L1_2["4112524"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4112501
L1_2["4112501"] = L2_2
L2_2 = A0_2.OnSubFailed4112521
L1_2["4112521"] = L2_2
L2_2 = A0_2.OnSubFailed4112520
L1_2["4112520"] = L2_2
L2_2 = A0_2.OnSubFailed4112502
L1_2["4112502"] = L2_2
L2_2 = A0_2.OnSubFailed4112503
L1_2["4112503"] = L2_2
L2_2 = A0_2.OnSubFailed4112504
L1_2["4112504"] = L2_2
L2_2 = A0_2.OnSubFailed4112505
L1_2["4112505"] = L2_2
L2_2 = A0_2.OnSubFailed4112506
L1_2["4112506"] = L2_2
L2_2 = A0_2.OnSubFailed4112509
L1_2["4112509"] = L2_2
L2_2 = A0_2.OnSubFailed4112513
L1_2["4112513"] = L2_2
L2_2 = A0_2.OnSubFailed4112510
L1_2["4112510"] = L2_2
L2_2 = A0_2.OnSubFailed4112512
L1_2["4112512"] = L2_2
L2_2 = A0_2.OnSubFailed4112507
L1_2["4112507"] = L2_2
L2_2 = A0_2.OnSubFailed4112517
L1_2["4112517"] = L2_2
L2_2 = A0_2.OnSubFailed4112511
L1_2["4112511"] = L2_2
L2_2 = A0_2.OnSubFailed4112522
L1_2["4112522"] = L2_2
L2_2 = A0_2.OnSubFailed4112523
L1_2["4112523"] = L2_2
L2_2 = A0_2.OnSubFailed4112508
L1_2["4112508"] = L2_2
L2_2 = A0_2.OnSubFailed4112519
L1_2["4112519"] = L2_2
L2_2 = A0_2.OnSubFailed4112515
L1_2["4112515"] = L2_2
L2_2 = A0_2.OnSubFailed4112514
L1_2["4112514"] = L2_2
L2_2 = A0_2.OnSubFailed4112516
L1_2["4112516"] = L2_2
L2_2 = A0_2.OnSubFailed4112518
L1_2["4112518"] = L2_2
L2_2 = A0_2.OnSubFailed4112524
L1_2["4112524"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc141301Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc157701Data2
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc157701Data3
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc157701Data1
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.GadgetData1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.GadgetData3
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.GadgetData2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4112518
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4112518
L5_2 = 2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 4112518
L6_2 = 3
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == 1 and L3_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 4112518
L7_2 = 4
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
end
elseif A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4112518
L5_2 = 2
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4112518
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 4112518
L6_2 = 3
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == 1 and L3_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 4112518
L7_2 = 4
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
end
elseif A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4112518
L5_2 = 3
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4112518
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 4112518
L6_2 = 2
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == 1 and L3_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 4112518
L7_2 = 4
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
end
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "destory"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc141301Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc157701Data2
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc157701Data3
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc157701Data1
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc1413"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc1577"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.UnSpawn
L3_2 = L7_1.GadgetData1
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.UnSpawn
L3_2 = L7_1.GadgetData3
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.UnSpawn
L3_2 = L7_1.GadgetData2
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.destory = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4112501"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112501 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112501"
L2_2(L3_2)
end
L1_1.OnSubFinish4112501 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112501"
L2_2(L3_2)
end
L1_1.OnSubFailed4112501 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = math
L2_2 = L2_2.random
L3_2 = 2
L4_2 = 4
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = A1_2.QuestConfigId
L6_2 = 0
L7_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1413"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc141301Data
L6_2 = L6_2.id
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4112521 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112521"
L2_2(L3_2)
end
L1_1.OnSubFinish4112521 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112521"
L2_2(L3_2)
end
L1_1.OnSubFailed4112521 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4112520"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112520 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112520"
L2_2(L3_2)
end
L1_1.OnSubFinish4112520 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112520"
L2_2(L3_2)
end
L1_1.OnSubFailed4112520 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4112502"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112502 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112502"
L2_2(L3_2)
end
L1_1.OnSubFinish4112502 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112502"
L2_2(L3_2)
end
L1_1.OnSubFailed4112502 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4112503"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112503 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112503"
L2_2(L3_2)
end
L1_1.OnSubFinish4112503 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112503"
L2_2(L3_2)
end
L1_1.OnSubFailed4112503 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4112504"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112504 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112504"
L2_2(L3_2)
end
L1_1.OnSubFinish4112504 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112504"
L2_2(L3_2)
end
L1_1.OnSubFailed4112504 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4112505"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112505 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112505"
L2_2(L3_2)
end
L1_1.OnSubFinish4112505 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112505"
L2_2(L3_2)
end
L1_1.OnSubFailed4112505 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70710188
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 3 then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc157701Data1
L6_2 = L6_2.id
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
end
L1_1.OnSubStart4112506 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112506"
L2_2(L3_2)
end
L1_1.OnSubFinish4112506 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112506"
L2_2(L3_2)
end
L1_1.OnSubFailed4112506 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 or L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = {}
L4_3 = {}
L4_3.dialogID = 411250401
L4_3.duration = 2
L3_3[1] = L4_3
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
elseif L2_2 == 3 then
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = {}
L4_3 = {}
L4_3.dialogID = 411250403
L4_3.duration = 2
L5_3 = {}
L5_3.dialogID = 411250404
L5_3.duration = 2
L3_3[1] = L4_3
L3_3[2] = L5_3
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
elseif L2_2 == 4 then
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = {}
L4_3 = {}
L4_3.dialogID = 411250405
L4_3.duration = 2
L3_3[1] = L4_3
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.EnterSceneLookCamera
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q41125palade1"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L6_2 = 0
L7_2 = 5
L8_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1577"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1413"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc141301Data
L6_2 = L6_2.id
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4112509 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112509"
L2_2(L3_2)
end
L1_1.OnSubFinish4112509 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112509"
L2_2(L3_2)
end
L1_1.OnSubFailed4112509 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112513 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112513"
L2_2(L3_2)
end
L1_1.OnSubFinish4112513 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112513"
L2_2(L3_2)
end
L1_1.OnSubFailed4112513 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc157701Data1
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112510 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112510"
L2_2(L3_2)
end
L1_1.OnSubFinish4112510 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112510"
L2_2(L3_2)
end
L1_1.OnSubFailed4112510 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112512 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112512"
L2_2(L3_2)
end
L1_1.OnSubFinish4112512 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112512"
L2_2(L3_2)
end
L1_1.OnSubFailed4112512 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70710189
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 or L2_2 == 4 then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc157701Data2
L6_2 = L6_2.id
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
end
L1_1.OnSubStart4112507 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112507"
L2_2(L3_2)
end
L1_1.OnSubFinish4112507 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112507"
L2_2(L3_2)
end
L1_1.OnSubFailed4112507 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 or L2_2 == 4 then
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = {}
L4_3 = {}
L4_3.dialogID = 411250403
L4_3.duration = 2
L5_3 = {}
L5_3.dialogID = 411250404
L5_3.duration = 2
L3_3[1] = L4_3
L3_3[2] = L5_3
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
elseif L2_2 == 2 or L2_2 == 3 then
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = {}
L4_3 = {}
L4_3.dialogID = 411250405
L4_3.duration = 2
L3_3[1] = L4_3
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.EnterSceneLookCamera
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q41125palade2"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L6_2 = 0
L7_2 = 5
L8_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1577"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1413"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc141301Data
L6_2 = L6_2.id
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4112517 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112517"
L2_2(L3_2)
end
L1_1.OnSubFinish4112517 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112517"
L2_2(L3_2)
end
L1_1.OnSubFailed4112517 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc157701Data2
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112511 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112511"
L2_2(L3_2)
end
L1_1.OnSubFinish4112511 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112511"
L2_2(L3_2)
end
L1_1.OnSubFailed4112511 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112522 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112522"
L2_2(L3_2)
end
L1_1.OnSubFinish4112522 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112522"
L2_2(L3_2)
end
L1_1.OnSubFailed4112522 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112523 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112523"
L2_2(L3_2)
end
L1_1.OnSubFinish4112523 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112523"
L2_2(L3_2)
end
L1_1.OnSubFailed4112523 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70710190
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc157701Data3
L6_2 = L6_2.id
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
end
end
L1_1.OnSubStart4112508 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112508"
L2_2(L3_2)
end
L1_1.OnSubFinish4112508 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112508"
L2_2(L3_2)
end
L1_1.OnSubFailed4112508 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 3 or L2_2 == 4 then
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = {}
L4_3 = {}
L4_3.dialogID = 411250401
L4_3.duration = 2
L3_3[1] = L4_3
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
elseif L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = {}
L4_3 = {}
L4_3.dialogID = 411250403
L4_3.duration = 2
L5_3 = {}
L5_3.dialogID = 411250404
L5_3.duration = 2
L3_3[1] = L4_3
L3_3[2] = L5_3
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
elseif L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = {}
L4_3 = {}
L4_3.dialogID = 411250405
L4_3.duration = 2
L3_3[1] = L4_3
L1_3(L2_3, L3_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.EnterSceneLookCamera
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q41125palade3"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L6_2 = 3
L7_2 = 5
L8_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc141301Data
L6_2 = L6_2.id
L7_2 = 0
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1577"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1413"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4112519 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112519"
L2_2(L3_2)
end
L1_1.OnSubFinish4112519 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112519"
L2_2(L3_2)
end
L1_1.OnSubFailed4112519 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc157701Data3
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112515 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112515"
L2_2(L3_2)
end
L1_1.OnSubFinish4112515 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112515"
L2_2(L3_2)
end
L1_1.OnSubFailed4112515 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112514 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112514"
L2_2(L3_2)
end
L1_1.OnSubFinish4112514 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112514"
L2_2(L3_2)
end
L1_1.OnSubFailed4112514 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112516 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112516"
L2_2(L3_2)
end
L1_1.OnSubFinish4112516 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112516"
L2_2(L3_2)
end
L1_1.OnSubFailed4112516 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4112518"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1577"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1413"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4112518
L5_2 = 1
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4112518
L5_2 = 2
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4112518
L5_2 = 3
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 4112518
L5_2 = 4
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc141301Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4112518 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish4112518"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.destory
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish4112518 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112518"
L2_2(L3_2)
end
L1_1.OnSubFailed4112518 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4112524"
L2_2(L3_2)
end
L1_1.OnSubStart4112524 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4112524"
L2_2(L3_2)
end
L1_1.OnSubFinish4112524 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4112524"
L2_2(L3_2)
end
L1_1.OnSubFailed4112524 = L9_1
return L1_1