local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41125" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41125" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4112501 L1_2["4112501"] = L2_2 L2_2 = A0_2.OnSubStart4112521 L1_2["4112521"] = L2_2 L2_2 = A0_2.OnSubStart4112520 L1_2["4112520"] = L2_2 L2_2 = A0_2.OnSubStart4112502 L1_2["4112502"] = L2_2 L2_2 = A0_2.OnSubStart4112503 L1_2["4112503"] = L2_2 L2_2 = A0_2.OnSubStart4112504 L1_2["4112504"] = L2_2 L2_2 = A0_2.OnSubStart4112505 L1_2["4112505"] = L2_2 L2_2 = A0_2.OnSubStart4112506 L1_2["4112506"] = L2_2 L2_2 = A0_2.OnSubStart4112509 L1_2["4112509"] = L2_2 L2_2 = A0_2.OnSubStart4112513 L1_2["4112513"] = L2_2 L2_2 = A0_2.OnSubStart4112510 L1_2["4112510"] = L2_2 L2_2 = A0_2.OnSubStart4112512 L1_2["4112512"] = L2_2 L2_2 = A0_2.OnSubStart4112507 L1_2["4112507"] = L2_2 L2_2 = A0_2.OnSubStart4112517 L1_2["4112517"] = L2_2 L2_2 = A0_2.OnSubStart4112511 L1_2["4112511"] = L2_2 L2_2 = A0_2.OnSubStart4112522 L1_2["4112522"] = L2_2 L2_2 = A0_2.OnSubStart4112523 L1_2["4112523"] = L2_2 L2_2 = A0_2.OnSubStart4112508 L1_2["4112508"] = L2_2 L2_2 = A0_2.OnSubStart4112519 L1_2["4112519"] = L2_2 L2_2 = A0_2.OnSubStart4112515 L1_2["4112515"] = L2_2 L2_2 = A0_2.OnSubStart4112514 L1_2["4112514"] = L2_2 L2_2 = A0_2.OnSubStart4112516 L1_2["4112516"] = L2_2 L2_2 = A0_2.OnSubStart4112518 L1_2["4112518"] = L2_2 L2_2 = A0_2.OnSubStart4112524 L1_2["4112524"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4112501 L1_2["4112501"] = L2_2 L2_2 = A0_2.OnSubFinish4112521 L1_2["4112521"] = L2_2 L2_2 = A0_2.OnSubFinish4112520 L1_2["4112520"] = L2_2 L2_2 = A0_2.OnSubFinish4112502 L1_2["4112502"] = L2_2 L2_2 = A0_2.OnSubFinish4112503 L1_2["4112503"] = L2_2 L2_2 = A0_2.OnSubFinish4112504 L1_2["4112504"] = L2_2 L2_2 = A0_2.OnSubFinish4112505 L1_2["4112505"] = L2_2 L2_2 = A0_2.OnSubFinish4112506 L1_2["4112506"] = L2_2 L2_2 = A0_2.OnSubFinish4112509 L1_2["4112509"] = L2_2 L2_2 = A0_2.OnSubFinish4112513 L1_2["4112513"] = L2_2 L2_2 = A0_2.OnSubFinish4112510 L1_2["4112510"] = L2_2 L2_2 = A0_2.OnSubFinish4112512 L1_2["4112512"] = L2_2 L2_2 = A0_2.OnSubFinish4112507 L1_2["4112507"] = L2_2 L2_2 = A0_2.OnSubFinish4112517 L1_2["4112517"] = L2_2 L2_2 = A0_2.OnSubFinish4112511 L1_2["4112511"] = L2_2 L2_2 = A0_2.OnSubFinish4112522 L1_2["4112522"] = L2_2 L2_2 = A0_2.OnSubFinish4112523 L1_2["4112523"] = L2_2 L2_2 = A0_2.OnSubFinish4112508 L1_2["4112508"] = L2_2 L2_2 = A0_2.OnSubFinish4112519 L1_2["4112519"] = L2_2 L2_2 = A0_2.OnSubFinish4112515 L1_2["4112515"] = L2_2 L2_2 = A0_2.OnSubFinish4112514 L1_2["4112514"] = L2_2 L2_2 = A0_2.OnSubFinish4112516 L1_2["4112516"] = L2_2 L2_2 = A0_2.OnSubFinish4112518 L1_2["4112518"] = L2_2 L2_2 = A0_2.OnSubFinish4112524 L1_2["4112524"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4112501 L1_2["4112501"] = L2_2 L2_2 = A0_2.OnSubFailed4112521 L1_2["4112521"] = L2_2 L2_2 = A0_2.OnSubFailed4112520 L1_2["4112520"] = L2_2 L2_2 = A0_2.OnSubFailed4112502 L1_2["4112502"] = L2_2 L2_2 = A0_2.OnSubFailed4112503 L1_2["4112503"] = L2_2 L2_2 = A0_2.OnSubFailed4112504 L1_2["4112504"] = L2_2 L2_2 = A0_2.OnSubFailed4112505 L1_2["4112505"] = L2_2 L2_2 = A0_2.OnSubFailed4112506 L1_2["4112506"] = L2_2 L2_2 = A0_2.OnSubFailed4112509 L1_2["4112509"] = L2_2 L2_2 = A0_2.OnSubFailed4112513 L1_2["4112513"] = L2_2 L2_2 = A0_2.OnSubFailed4112510 L1_2["4112510"] = L2_2 L2_2 = A0_2.OnSubFailed4112512 L1_2["4112512"] = L2_2 L2_2 = A0_2.OnSubFailed4112507 L1_2["4112507"] = L2_2 L2_2 = A0_2.OnSubFailed4112517 L1_2["4112517"] = L2_2 L2_2 = A0_2.OnSubFailed4112511 L1_2["4112511"] = L2_2 L2_2 = A0_2.OnSubFailed4112522 L1_2["4112522"] = L2_2 L2_2 = A0_2.OnSubFailed4112523 L1_2["4112523"] = L2_2 L2_2 = A0_2.OnSubFailed4112508 L1_2["4112508"] = L2_2 L2_2 = A0_2.OnSubFailed4112519 L1_2["4112519"] = L2_2 L2_2 = A0_2.OnSubFailed4112515 L1_2["4112515"] = L2_2 L2_2 = A0_2.OnSubFailed4112514 L1_2["4112514"] = L2_2 L2_2 = A0_2.OnSubFailed4112516 L1_2["4112516"] = L2_2 L2_2 = A0_2.OnSubFailed4112518 L1_2["4112518"] = L2_2 L2_2 = A0_2.OnSubFailed4112524 L1_2["4112524"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc141301Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc157701Data2 L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc157701Data3 L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc157701Data1 L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetData1 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetData3 L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.GadgetData2 L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4112518 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4112518 L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 4112518 L6_2 = 3 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 == 1 and L3_2 == 1 then L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 4112518 L7_2 = 4 L8_2 = 1 L4_2(L5_2, L6_2, L7_2, L8_2) end elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4112518 L5_2 = 2 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4112518 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 4112518 L6_2 = 3 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 == 1 and L3_2 == 1 then L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 4112518 L7_2 = 4 L8_2 = 1 L4_2(L5_2, L6_2, L7_2, L8_2) end elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4112518 L5_2 = 3 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4112518 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 4112518 L6_2 = 2 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 == 1 and L3_2 == 1 then L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 4112518 L7_2 = 4 L8_2 = 1 L4_2(L5_2, L6_2, L7_2, L8_2) end end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "destory" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc141301Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc157701Data2 L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc157701Data3 L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc157701Data1 L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc1413" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc1577" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = L7_1.GadgetData1 L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = L7_1.GadgetData3 L3_2 = L3_2.alias L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = L7_1.GadgetData2 L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.destory = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4112501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112501 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112501" L2_2(L3_2) end L1_1.OnSubFinish4112501 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112501" L2_2(L3_2) end L1_1.OnSubFailed4112501 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = math L2_2 = L2_2.random L3_2 = 2 L4_2 = 4 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 0 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1413" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc141301Data L6_2 = L6_2.id L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4112521 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112521" L2_2(L3_2) end L1_1.OnSubFinish4112521 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112521" L2_2(L3_2) end L1_1.OnSubFailed4112521 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4112520" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112520 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112520" L2_2(L3_2) end L1_1.OnSubFinish4112520 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112520" L2_2(L3_2) end L1_1.OnSubFailed4112520 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4112502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112502 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112502" L2_2(L3_2) end L1_1.OnSubFinish4112502 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112502" L2_2(L3_2) end L1_1.OnSubFailed4112502 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4112503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112503 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112503" L2_2(L3_2) end L1_1.OnSubFinish4112503 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112503" L2_2(L3_2) end L1_1.OnSubFailed4112503 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4112504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112504 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112504" L2_2(L3_2) end L1_1.OnSubFinish4112504 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112504" L2_2(L3_2) end L1_1.OnSubFailed4112504 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4112505" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112505 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112505" L2_2(L3_2) end L1_1.OnSubFinish4112505 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112505" L2_2(L3_2) end L1_1.OnSubFailed4112505 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710188 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 3 then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc157701Data1 L6_2 = L6_2.id L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end end L1_1.OnSubStart4112506 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112506" L2_2(L3_2) end L1_1.OnSubFinish4112506 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112506" L2_2(L3_2) end L1_1.OnSubFailed4112506 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 or L2_2 == 2 then L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = {} L4_3 = {} L4_3.dialogID = 411250401 L4_3.duration = 2 L3_3[1] = L4_3 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) elseif L2_2 == 3 then L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = {} L4_3 = {} L4_3.dialogID = 411250403 L4_3.duration = 2 L5_3 = {} L5_3.dialogID = 411250404 L5_3.duration = 2 L3_3[1] = L4_3 L3_3[2] = L5_3 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) elseif L2_2 == 4 then L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = {} L4_3 = {} L4_3.dialogID = 411250405 L4_3.duration = 2 L3_3[1] = L4_3 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.EnterSceneLookCamera L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q41125palade1" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L6_2 = 0 L7_2 = 5 L8_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1577" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1413" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc141301Data L6_2 = L6_2.id L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4112509 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112509" L2_2(L3_2) end L1_1.OnSubFinish4112509 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112509" L2_2(L3_2) end L1_1.OnSubFailed4112509 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112513 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112513" L2_2(L3_2) end L1_1.OnSubFinish4112513 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112513" L2_2(L3_2) end L1_1.OnSubFailed4112513 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc157701Data1 L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112510 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112510" L2_2(L3_2) end L1_1.OnSubFinish4112510 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112510" L2_2(L3_2) end L1_1.OnSubFailed4112510 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112512 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112512" L2_2(L3_2) end L1_1.OnSubFinish4112512 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112512" L2_2(L3_2) end L1_1.OnSubFailed4112512 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710189 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 or L2_2 == 4 then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc157701Data2 L6_2 = L6_2.id L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end end L1_1.OnSubStart4112507 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112507" L2_2(L3_2) end L1_1.OnSubFinish4112507 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112507" L2_2(L3_2) end L1_1.OnSubFailed4112507 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 or L2_2 == 4 then L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = {} L4_3 = {} L4_3.dialogID = 411250403 L4_3.duration = 2 L5_3 = {} L5_3.dialogID = 411250404 L5_3.duration = 2 L3_3[1] = L4_3 L3_3[2] = L5_3 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) elseif L2_2 == 2 or L2_2 == 3 then L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = {} L4_3 = {} L4_3.dialogID = 411250405 L4_3.duration = 2 L3_3[1] = L4_3 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.EnterSceneLookCamera L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q41125palade2" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L6_2 = 0 L7_2 = 5 L8_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1577" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1413" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc141301Data L6_2 = L6_2.id L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4112517 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112517" L2_2(L3_2) end L1_1.OnSubFinish4112517 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112517" L2_2(L3_2) end L1_1.OnSubFailed4112517 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc157701Data2 L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112511 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112511" L2_2(L3_2) end L1_1.OnSubFinish4112511 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112511" L2_2(L3_2) end L1_1.OnSubFailed4112511 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112522 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112522" L2_2(L3_2) end L1_1.OnSubFinish4112522 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112522" L2_2(L3_2) end L1_1.OnSubFailed4112522 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112523 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112523" L2_2(L3_2) end L1_1.OnSubFinish4112523 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112523" L2_2(L3_2) end L1_1.OnSubFailed4112523 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70710190 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 2 then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc157701Data3 L6_2 = L6_2.id L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end end L1_1.OnSubStart4112508 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112508" L2_2(L3_2) end L1_1.OnSubFinish4112508 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112508" L2_2(L3_2) end L1_1.OnSubFailed4112508 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 3 or L2_2 == 4 then L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = {} L4_3 = {} L4_3.dialogID = 411250401 L4_3.duration = 2 L3_3[1] = L4_3 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) elseif L2_2 == 2 then L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = {} L4_3 = {} L4_3.dialogID = 411250403 L4_3.duration = 2 L5_3 = {} L5_3.dialogID = 411250404 L5_3.duration = 2 L3_3[1] = L4_3 L3_3[2] = L5_3 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) elseif L2_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = {} L4_3 = {} L4_3.dialogID = 411250405 L4_3.duration = 2 L3_3[1] = L4_3 L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.EnterSceneLookCamera L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q41125palade3" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L6_2 = 3 L7_2 = 5 L8_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc141301Data L6_2 = L6_2.id L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1577" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1413" L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4112519 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112519" L2_2(L3_2) end L1_1.OnSubFinish4112519 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112519" L2_2(L3_2) end L1_1.OnSubFailed4112519 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc157701Data3 L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112515 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112515" L2_2(L3_2) end L1_1.OnSubFinish4112515 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112515" L2_2(L3_2) end L1_1.OnSubFailed4112515 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112514 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112514" L2_2(L3_2) end L1_1.OnSubFinish4112514 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112514" L2_2(L3_2) end L1_1.OnSubFailed4112514 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112516 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112516" L2_2(L3_2) end L1_1.OnSubFinish4112516 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112516" L2_2(L3_2) end L1_1.OnSubFailed4112516 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4112518" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1413" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4112518 L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4112518 L5_2 = 2 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4112518 L5_2 = 3 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4112518 L5_2 = 4 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc141301Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112518 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4112518" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.destory L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4112518 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112518" L2_2(L3_2) end L1_1.OnSubFailed4112518 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4112524" L2_2(L3_2) end L1_1.OnSubStart4112524 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4112524" L2_2(L3_2) end L1_1.OnSubFinish4112524 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112524" L2_2(L3_2) end L1_1.OnSubFailed4112524 = L9_1 return L1_1