2022-04-29 16:40:51 +02:00

406 lines
8.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest22022"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest22022"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = 0
L8_1 = 0
L9_1 = {}
L10_1 = {}
L11_1 = 1
L12_1 = 2
L13_1 = 3
L14_1 = 4
L15_1 = 5
L10_1[1] = L11_1
L10_1[2] = L12_1
L10_1[3] = L13_1
L10_1[4] = L14_1
L10_1[5] = L15_1
L9_1 = L10_1
L10_1 = 5
function L11_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2202201
L1_2["2202201"] = L2_2
L2_2 = A0_2.OnSubStart2202202
L1_2["2202202"] = L2_2
L2_2 = A0_2.OnSubStart2202203
L1_2["2202203"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2202201
L1_2["2202201"] = L2_2
L2_2 = A0_2.OnSubFinish2202202
L1_2["2202202"] = L2_2
L2_2 = A0_2.OnSubFinish2202203
L1_2["2202203"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2202201
L1_2["2202201"] = L2_2
L2_2 = A0_2.OnSubFailed2202202
L1_2["2202202"] = L2_2
L2_2 = A0_2.OnSubFailed2202203
L1_2["2202203"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L11_1
function L11_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
end
L1_1.OnMainCanceled = L11_1
function L11_1(A0_2, A1_2, A2_2)
local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.SafeDestroyQuestNpc
L3_3 = A2_2
L4_3 = A1_2
L1_3(L2_3, L3_3, L4_3)
end
L9_2 = nil
L10_2 = nil
L11_2 = ""
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.NpcDestroyWithBlackscreen = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if A1_2 == 1 then
L3_2 = L7_1
L3_2 = L3_2 + 1
L7_1 = L3_2
end
L3_2 = print
L4_2 = "RandTime is "
L5_2 = L10_1
L4_2 = L4_2 .. L5_2
L3_2(L4_2)
L3_2 = print
L4_2 = "c_RandSeed is"
L5_2 = L7_1
L4_2 = L4_2 .. L5_2
L3_2(L4_2)
L3_2 = L10_1
if L3_2 <= 3 then
L3_2 = L7_1
if L3_2 <= 2 then
L3_2 = print
L4_2 = "\228\184\137\233\129\147\233\162\152\228\184\141\229\174\140\229\133\168\230\173\163\231\161\174\230\151\182\239\188\140\232\174\190\229\128\188\239\188\140\229\188\186\229\136\182\229\175\185\232\175\157\239\188\140\232\183\179\229\135\186"
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVarByMainId
L5_2 = 1
L6_2 = 50
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.RequestInteraction
L5_2 = L6_1.Npc20270Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
return
end
end
if A1_2 == 1 then
L3_2 = L7_1
if 3 <= L3_2 then
L4_2 = A0_2
L3_2 = A0_2.SetQuestVarByMainId
L5_2 = 1
L6_2 = 100
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.RequestInteraction
L5_2 = L6_1.Npc20270Data
L5_2 = L5_2.alias
L3_2(L4_2, L5_2)
return
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 2202201
L6_2 = 0
L3_2 = L3_2(L4_2, L5_2, L6_2)
L8_1 = L3_2
L3_2 = print
L4_2 = "\230\181\139\232\175\149\229\134\133\229\174\185=\231\173\148\229\175\185\228\186\134\239\188\129"
L3_2(L4_2)
L3_2 = print
L4_2 = L8_1
L3_2(L4_2)
L3_2 = print
L4_2 = L9_1
L3_2(L4_2)
L3_2 = table
L3_2 = L3_2.remove
L4_2 = L9_1
L5_2 = L8_1
L3_2(L4_2, L5_2)
L3_2 = math
L3_2 = L3_2.randomseed
L4_2 = os
L4_2 = L4_2.time
L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 = L4_2()
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = L10_1
L3_2 = L3_2 - 1
L10_1 = L3_2
L3_2 = math
L3_2 = L3_2.random
L4_2 = 1
L5_2 = L10_1
L3_2 = L3_2(L4_2, L5_2)
L4_2 = L9_1[L3_2]
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 2202201
L8_2 = 0
L9_2 = L4_2
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.RequestInteraction
L7_2 = L6_1.Npc20270Data
L7_2 = L7_2.alias
L5_2(L6_2, L7_2)
elseif A1_2 == 2 then
L3_2 = print
L4_2 = "\230\181\139\232\175\149\229\134\133\229\174\185=\231\173\148\233\148\153\228\186\134\239\188\129"
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 2202201
L6_2 = 0
L3_2 = L3_2(L4_2, L5_2, L6_2)
L8_1 = L3_2
L3_2 = table
L3_2 = L3_2.remove
L4_2 = L9_1
L5_2 = L8_1
L3_2(L4_2, L5_2)
L3_2 = math
L3_2 = L3_2.randomseed
L4_2 = os
L4_2 = L4_2.time
L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 = L4_2()
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L3_2 = L10_1
L3_2 = L3_2 - 1
L10_1 = L3_2
L3_2 = math
L3_2 = L3_2.random
L4_2 = 1
L5_2 = L10_1
L3_2 = L3_2(L4_2, L5_2)
L4_2 = L9_1[L3_2]
L6_2 = A0_2
L5_2 = A0_2.SetQuestVar
L7_2 = 2202201
L8_2 = 0
L9_2 = L4_2
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.RequestInteraction
L7_2 = L6_1.Npc20270Data
L7_2 = L7_2.alias
L5_2(L6_2, L7_2)
end
end
L1_1.InvokeOnInteraction = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart2202201"
L2_2(L3_2)
L2_2 = 0
L7_1 = L2_2
L2_2 = {}
L3_2 = 1
L4_2 = 2
L5_2 = 3
L6_2 = 4
L7_2 = 5
L2_2[1] = L3_2
L2_2[2] = L4_2
L2_2[3] = L5_2
L2_2[4] = L6_2
L2_2[5] = L7_2
L9_1 = L2_2
L2_2 = 0
L8_1 = L2_2
L2_2 = 5
L10_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SetQuestVarByMainId
L4_2 = 0
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVarByMainId
L4_2 = 1
L5_2 = 0
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20270Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2202201 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish2202201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc20270Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2202201 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202201"
L2_2(L3_2)
end
L1_1.OnSubFailed2202201 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2202202"
L2_2(L3_2)
end
L1_1.OnSubStart2202202 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish2202202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroyWithBlackscreen
L4_2 = 0
L5_2 = L6_1.Npc20270Data
L5_2 = L5_2.alias
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2202202 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202202"
L2_2(L3_2)
end
L1_1.OnSubFailed2202202 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2202203"
L2_2(L3_2)
end
L1_1.OnSubStart2202203 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish2202203"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NpcDestroyWithBlackscreen
L4_2 = 0
L5_2 = L6_1.Npc20270Data
L5_2 = L5_2.alias
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2202203 = L11_1
function L11_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202203"
L2_2(L3_2)
end
L1_1.OnSubFailed2202203 = L11_1
return L1_1