local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22022" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22022" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = 0 L8_1 = 0 L9_1 = {} L10_1 = {} L11_1 = 1 L12_1 = 2 L13_1 = 3 L14_1 = 4 L15_1 = 5 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L9_1 = L10_1 L10_1 = 5 function L11_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2202201 L1_2["2202201"] = L2_2 L2_2 = A0_2.OnSubStart2202202 L1_2["2202202"] = L2_2 L2_2 = A0_2.OnSubStart2202203 L1_2["2202203"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2202201 L1_2["2202201"] = L2_2 L2_2 = A0_2.OnSubFinish2202202 L1_2["2202202"] = L2_2 L2_2 = A0_2.OnSubFinish2202203 L1_2["2202203"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2202201 L1_2["2202201"] = L2_2 L2_2 = A0_2.OnSubFailed2202202 L1_2["2202202"] = L2_2 L2_2 = A0_2.OnSubFailed2202203 L1_2["2202203"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L11_1 function L11_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = A2_2 L4_3 = A1_2 L1_3(L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = nil L11_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.NpcDestroyWithBlackscreen = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if A1_2 == 1 then L3_2 = L7_1 L3_2 = L3_2 + 1 L7_1 = L3_2 end L3_2 = print L4_2 = "RandTime is " L5_2 = L10_1 L4_2 = L4_2 .. L5_2 L3_2(L4_2) L3_2 = print L4_2 = "c_RandSeed is" L5_2 = L7_1 L4_2 = L4_2 .. L5_2 L3_2(L4_2) L3_2 = L10_1 if L3_2 <= 3 then L3_2 = L7_1 if L3_2 <= 2 then L3_2 = print L4_2 = "\228\184\137\233\129\147\233\162\152\228\184\141\229\174\140\229\133\168\230\173\163\231\161\174\230\151\182\239\188\140\232\174\190\229\128\188\239\188\140\229\188\186\229\136\182\229\175\185\232\175\157\239\188\140\232\183\179\229\135\186" L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVarByMainId L5_2 = 1 L6_2 = 50 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = L6_1.Npc20270Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) return end end if A1_2 == 1 then L3_2 = L7_1 if 3 <= L3_2 then L4_2 = A0_2 L3_2 = A0_2.SetQuestVarByMainId L5_2 = 1 L6_2 = 100 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.RequestInteraction L5_2 = L6_1.Npc20270Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) return end L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 2202201 L6_2 = 0 L3_2 = L3_2(L4_2, L5_2, L6_2) L8_1 = L3_2 L3_2 = print L4_2 = "\230\181\139\232\175\149\229\134\133\229\174\185=\231\173\148\229\175\185\228\186\134\239\188\129" L3_2(L4_2) L3_2 = print L4_2 = L8_1 L3_2(L4_2) L3_2 = print L4_2 = L9_1 L3_2(L4_2) L3_2 = table L3_2 = L3_2.remove L4_2 = L9_1 L5_2 = L8_1 L3_2(L4_2, L5_2) L3_2 = math L3_2 = L3_2.randomseed L4_2 = os L4_2 = L4_2.time L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 = L4_2() L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = L10_1 L3_2 = L3_2 - 1 L10_1 = L3_2 L3_2 = math L3_2 = L3_2.random L4_2 = 1 L5_2 = L10_1 L3_2 = L3_2(L4_2, L5_2) L4_2 = L9_1[L3_2] L6_2 = A0_2 L5_2 = A0_2.SetQuestVar L7_2 = 2202201 L8_2 = 0 L9_2 = L4_2 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.RequestInteraction L7_2 = L6_1.Npc20270Data L7_2 = L7_2.alias L5_2(L6_2, L7_2) elseif A1_2 == 2 then L3_2 = print L4_2 = "\230\181\139\232\175\149\229\134\133\229\174\185=\231\173\148\233\148\153\228\186\134\239\188\129" L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 2202201 L6_2 = 0 L3_2 = L3_2(L4_2, L5_2, L6_2) L8_1 = L3_2 L3_2 = table L3_2 = L3_2.remove L4_2 = L9_1 L5_2 = L8_1 L3_2(L4_2, L5_2) L3_2 = math L3_2 = L3_2.randomseed L4_2 = os L4_2 = L4_2.time L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 = L4_2() L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = L10_1 L3_2 = L3_2 - 1 L10_1 = L3_2 L3_2 = math L3_2 = L3_2.random L4_2 = 1 L5_2 = L10_1 L3_2 = L3_2(L4_2, L5_2) L4_2 = L9_1[L3_2] L6_2 = A0_2 L5_2 = A0_2.SetQuestVar L7_2 = 2202201 L8_2 = 0 L9_2 = L4_2 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.RequestInteraction L7_2 = L6_1.Npc20270Data L7_2 = L7_2.alias L5_2(L6_2, L7_2) end end L1_1.InvokeOnInteraction = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2202201" L2_2(L3_2) L2_2 = 0 L7_1 = L2_2 L2_2 = {} L3_2 = 1 L4_2 = 2 L5_2 = 3 L6_2 = 4 L7_2 = 5 L2_2[1] = L3_2 L2_2[2] = L4_2 L2_2[3] = L5_2 L2_2[4] = L6_2 L2_2[5] = L7_2 L9_1 = L2_2 L2_2 = 0 L8_1 = L2_2 L2_2 = 5 L10_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.SetQuestVarByMainId L4_2 = 0 L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVarByMainId L4_2 = 1 L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20270Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2202201 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2202201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc20270Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish2202201 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202201" L2_2(L3_2) end L1_1.OnSubFailed2202201 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202202" L2_2(L3_2) end L1_1.OnSubStart2202202 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2202202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc20270Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2202202 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202202" L2_2(L3_2) end L1_1.OnSubFailed2202202 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202203" L2_2(L3_2) end L1_1.OnSubStart2202203 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2202203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc20270Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2202203 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202203" L2_2(L3_2) end L1_1.OnSubFailed2202203 = L11_1 return L1_1