2022-04-29 16:40:51 +02:00

573 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20040"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20040"
L2_1 = nil
L3_1 = nil
L4_1 = nil
function L5_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = 20040
L4_1 = L1_2
L1_2 = L2_1.NPCData
L3_1 = L1_2
end
L1_1.OnDataLoaded = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004001
L1_2["2004001"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004002
L1_2["2004002"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004003
L1_2["2004003"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004004
L1_2["2004004"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2004007
L1_2["2004007"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004001
L1_2["2004001"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004002
L1_2["2004002"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004003
L1_2["2004003"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004004
L1_2["2004004"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2004007
L1_2["2004007"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L5_1
function L5_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004001
L1_2["2004001"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004002
L1_2["2004002"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004003
L1_2["2004003"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004004
L1_2["2004004"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2004007
L1_2["2004007"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
if A1_2 == 1 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "20040"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.GetQuestNpcActor
L5_2 = L3_1.Npc
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStateTrigger
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.WalkToRouteTask
L6_2 = L2_1.RoutePoints3
function L7_2(A0_3, A1_3)
local L2_3, L3_3
L2_3 = print
L3_3 = "npc get end"
L2_3(L3_3)
end
function L8_2(A0_3, A1_3)
local L2_3, L3_3, L4_3
L2_3 = L3_2
L3_3 = L2_3
L2_3 = L2_3.Standby
L4_3 = true
L2_3(L3_3, L4_3)
end
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.ShowPaimonDoWay
L4_2(L5_2)
end
if A1_2 == 2 then
end
if A1_2 == 3 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "20040"
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.PaimonVanish
L3_2(L4_2)
end
end
L1_1.InvokeOnInteraction = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "20040"
L1_2 = L1_2(L2_2, L3_2)
L2_2 = L1_2.clientData
L2_2 = L2_2.PaimonData
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarPos
L3_2 = L3_2()
L4_2 = actorUtils
L4_2 = L4_2.GetAvatarForward
L4_2 = L4_2()
L5_2 = 1.5
L6_2 = print
L7_2 = L4_2.x
L8_2 = ","
L9_2 = L4_2.y
L10_2 = ","
L11_2 = L4_2.z
L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2
L6_2(L7_2)
L6_2 = L3_2.x
L7_2 = L4_2.x
L7_2 = L7_2 * L5_2
L6_2 = L6_2 + L7_2
L6_2 = L6_2 + 0.7
L3_2.x = L6_2
L6_2 = L3_2.z
L7_2 = L4_2.z
L7_2 = L7_2 * L5_2
L6_2 = L6_2 + L7_2
L6_2 = L6_2 - 0.7
L3_2.z = L6_2
L6_2 = L4_2
L7_2 = L6_2.x
L7_2 = L7_2 * -1
L6_2.x = L7_2
L7_2 = L6_2.z
L7_2 = L7_2 * -1
L6_2.z = L7_2
L8_2 = L1_2
L7_2 = L1_2.CreateQuestNpcByIdWithPos
L9_2 = 2004001
L10_2 = L2_2.PaimonID
L11_2 = 2
L12_2 = L3_2
L13_2 = M
L13_2 = L13_2.Dir2Euler
L14_2 = L6_2
L13_2, L14_2 = L13_2(L14_2)
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L8_2 = L1_2
L7_2 = L1_2.GetQuestNpcActor
L9_2 = L2_2.Paimon
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.AirModeOn
L8_2(L9_2)
end
L1_1.ShowPaimonDoWay = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = A0_2.clientData
L1_2 = L1_2.PaimonData
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L1_2.Paimon
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.PaimonVanish = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L3_1.NpcID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1581"
L6_2 = NpcUtil
L6_2 = L6_2.NpcEventType
L6_2 = L6_2.HIDESELF
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = print
L4_2 = "01 start"
L3_2(L4_2)
end
L1_1.OnSubStart2004001 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "delay start dofreestyle"
L2_2(L3_2)
end
L1_1.DoFreeStyle = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "01 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2004001 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1581"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed2004001 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "02 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1581"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2004002 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "02 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2004002 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1581"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed2004002 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "03 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1581"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2004003 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "03 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2004003 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "03 fail"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1581"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed2004003 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1581"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToRouteTask
L5_2 = L2_1.RoutePoints1
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L2_1.ActorAlias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.FinishQuestID
L5_3 = false
L6_3 = 2004004
L3_3(L4_3, L5_3, L6_3)
L3_3 = print
L4_3 = "finish 2004004"
L3_3(L4_3)
end
L3_3 = A0_2
L4_3 = L3_3
L3_3 = L3_3.ShowBlackScreen
L5_3 = 0.5
L6_3 = 1
L7_3 = 0.5
function L8_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.CallDelay
L3_4 = 0.5
function L4_4(A0_5)
local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5
L2_5 = A0_5
L1_5 = A0_5.GetQuestNpcActor
L3_5 = L3_1.Npc
L1_5 = L1_5(L2_5, L3_5)
L3_5 = L1_5
L2_5 = L1_5.SetPos
L4_5 = sceneData
L5_5 = L4_5
L4_5 = L4_5.GetDummyPoint
L6_5 = 3
L7_5 = "Event_20600_07"
L4_5 = L4_5(L5_5, L6_5, L7_5)
L4_5 = L4_5.pos
L2_5(L3_5, L4_5)
L3_5 = L1_5
L2_5 = L1_5.TurnTo
L4_5 = M
L4_5 = L4_5.Euler2DirXZ
L5_5 = sceneData
L6_5 = L5_5
L5_5 = L5_5.GetDummyPoint
L7_5 = 3
L8_5 = "Event_20600_07"
L5_5 = L5_5(L6_5, L7_5, L8_5)
L5_5 = L5_5.rot
L4_5, L5_5, L6_5, L7_5, L8_5 = L4_5(L5_5)
L2_5(L3_5, L4_5, L5_5, L6_5, L7_5, L8_5)
end
L1_4(L2_4, L3_4, L4_4)
end
L9_3 = L2_2
L10_3 = L9_3
L9_3 = L9_3.Standby
L9_3, L10_3 = L9_3(L10_3)
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
end
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "04 start"
L3_2(L4_2)
end
L1_1.OnSubStart2004004 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "04 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2004004 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "04 fail"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1581"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed2004004 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "07 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1581"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2004007 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 0.2
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L1_4 = L2_2
L2_4 = L1_4
L1_4 = L1_4.DestroyWithDither
L3_4 = false
L4_4 = 1
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.NotifyTo
L3_4 = "Npc1581"
L4_4 = NpcUtil
L4_4 = L4_4.NpcEventType
L4_4 = L4_4.STARTDAILY
L5_4 = true
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = print
L4_2 = "07 finish"
L3_2(L4_2)
end
L1_1.OnSubFinish2004007 = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "07 fail"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1581"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed2004007 = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.Start = L5_1
function L5_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L5_1
function L5_1(A0_2, A1_2)
end
L1_1.OnMainFinished = L5_1
function L5_1(A0_2, A1_2)
end
L1_1.OnMainFailed = L5_1
function L5_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "MainQuest20040 Canceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1581"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L3_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDither
L5_2 = false
L6_2 = 1
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnMainCanceled = L5_1
return L1_1