local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20040" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20040" L2_1 = nil L3_1 = nil L4_1 = nil function L5_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = 20040 L4_1 = L1_2 L1_2 = L2_1.NPCData L3_1 = L1_2 end L1_1.OnDataLoaded = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004001 L1_2["2004001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004002 L1_2["2004002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004003 L1_2["2004003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004004 L1_2["2004004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004007 L1_2["2004007"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004001 L1_2["2004001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004002 L1_2["2004002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004003 L1_2["2004003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004004 L1_2["2004004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004007 L1_2["2004007"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004001 L1_2["2004001"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004002 L1_2["2004002"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004003 L1_2["2004003"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004004 L1_2["2004004"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004007 L1_2["2004007"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 if A1_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "20040" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.GetQuestNpcActor L5_2 = L3_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.WalkToRouteTask L6_2 = L2_1.RoutePoints3 function L7_2(A0_3, A1_3) local L2_3, L3_3 L2_3 = print L3_3 = "npc get end" L2_3(L3_3) end function L8_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L2_3 = L3_2 L3_3 = L2_3 L2_3 = L2_3.Standby L4_3 = true L2_3(L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.ShowPaimonDoWay L4_2(L5_2) end if A1_2 == 2 then end if A1_2 == 3 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "20040" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.PaimonVanish L3_2(L4_2) end end L1_1.InvokeOnInteraction = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "20040" L1_2 = L1_2(L2_2, L3_2) L2_2 = L1_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = 1.5 L6_2 = print L7_2 = L4_2.x L8_2 = "," L9_2 = L4_2.y L10_2 = "," L11_2 = L4_2.z L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 L6_2(L7_2) L6_2 = L3_2.x L7_2 = L4_2.x L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L6_2 = L6_2 + 0.7 L3_2.x = L6_2 L6_2 = L3_2.z L7_2 = L4_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L6_2 = L6_2 - 0.7 L3_2.z = L6_2 L6_2 = L4_2 L7_2 = L6_2.x L7_2 = L7_2 * -1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = L1_2 L7_2 = L1_2.CreateQuestNpcByIdWithPos L9_2 = 2004001 L10_2 = L2_2.PaimonID L11_2 = 2 L12_2 = L3_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = L1_2 L7_2 = L1_2.GetQuestNpcActor L9_2 = L2_2.Paimon L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.AirModeOn L8_2(L9_2) end L1_1.ShowPaimonDoWay = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = A0_2.clientData L1_2 = L1_2.PaimonData L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L1_2.Paimon L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.PaimonVanish = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.NpcID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1581" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = print L4_2 = "01 start" L3_2(L4_2) end L1_1.OnSubStart2004001 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "delay start dofreestyle" L2_2(L3_2) end L1_1.DoFreeStyle = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "01 finish" L2_2(L3_2) end L1_1.OnSubFinish2004001 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1581" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2004001 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "02 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1581" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004002 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "02 finish" L2_2(L3_2) end L1_1.OnSubFinish2004002 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1581" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2004002 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "03 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1581" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004003 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "03 finish" L2_2(L3_2) end L1_1.OnSubFinish2004003 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "03 fail" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1581" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2004003 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1581" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToRouteTask L5_2 = L2_1.RoutePoints1 function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.FinishQuestID L5_3 = false L6_3 = 2004004 L3_3(L4_3, L5_3, L6_3) L3_3 = print L4_3 = "finish 2004004" L3_3(L4_3) end L3_3 = A0_2 L4_3 = L3_3 L3_3 = L3_3.ShowBlackScreen L5_3 = 0.5 L6_3 = 1 L7_3 = 0.5 function L8_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CallDelay L3_4 = 0.5 function L4_4(A0_5) local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5 L2_5 = A0_5 L1_5 = A0_5.GetQuestNpcActor L3_5 = L3_1.Npc L1_5 = L1_5(L2_5, L3_5) L3_5 = L1_5 L2_5 = L1_5.SetPos L4_5 = sceneData L5_5 = L4_5 L4_5 = L4_5.GetDummyPoint L6_5 = 3 L7_5 = "Event_20600_07" L4_5 = L4_5(L5_5, L6_5, L7_5) L4_5 = L4_5.pos L2_5(L3_5, L4_5) L3_5 = L1_5 L2_5 = L1_5.TurnTo L4_5 = M L4_5 = L4_5.Euler2DirXZ L5_5 = sceneData L6_5 = L5_5 L5_5 = L5_5.GetDummyPoint L7_5 = 3 L8_5 = "Event_20600_07" L5_5 = L5_5(L6_5, L7_5, L8_5) L5_5 = L5_5.rot L4_5, L5_5, L6_5, L7_5, L8_5 = L4_5(L5_5) L2_5(L3_5, L4_5, L5_5, L6_5, L7_5, L8_5) end L1_4(L2_4, L3_4, L4_4) end L9_3 = L2_2 L10_3 = L9_3 L9_3 = L9_3.Standby L9_3, L10_3 = L9_3(L10_3) L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) end L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "04 start" L3_2(L4_2) end L1_1.OnSubStart2004004 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "04 finish" L2_2(L3_2) end L1_1.OnSubFinish2004004 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "04 fail" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1581" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2004004 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "07 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1581" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004007 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0.2 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L1_4 = L2_2 L2_4 = L1_4 L1_4 = L1_4.DestroyWithDither L3_4 = false L4_4 = 1 L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.NotifyTo L3_4 = "Npc1581" L4_4 = NpcUtil L4_4 = L4_4.NpcEventType L4_4 = L4_4.STARTDAILY L5_4 = true L1_4(L2_4, L3_4, L4_4, L5_4) end L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = print L4_2 = "07 finish" L3_2(L4_2) end L1_1.OnSubFinish2004007 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "07 fail" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1581" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2004007 = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnMainFinished = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnMainFailed = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "MainQuest20040 Canceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1581" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDither L5_2 = false L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L5_1 return L1_1