mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
772 lines
17 KiB
Lua
772 lines
17 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest20009"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest20009"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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function L6_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.NPCData
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L3_1 = L1_2
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L1_2 = L2_1.HiliData
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L4_1 = L1_2
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L1_2 = L2_1.PlayerData
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L5_1 = L1_2
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end
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L1_1.OnDataLoaded = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000901
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L1_2["2000901"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000902
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L1_2["2000902"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000903
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L1_2["2000903"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000904
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L1_2["2000904"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000905
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L1_2["2000905"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000906
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L1_2["2000906"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000907
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L1_2["2000907"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000908
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L1_2["2000908"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000909
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L1_2["2000909"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000910
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L1_2["2000910"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000911
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L1_2["2000911"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000912
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L1_2["2000912"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000913
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L1_2["2000913"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000914
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L1_2["2000914"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000915
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L1_2["2000915"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000901
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L1_2["2000901"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000902
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L1_2["2000902"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000903
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L1_2["2000903"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000904
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L1_2["2000904"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000905
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L1_2["2000905"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000906
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L1_2["2000906"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000907
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L1_2["2000907"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000908
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L1_2["2000908"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000909
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L1_2["2000909"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000910
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L1_2["2000910"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000911
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L1_2["2000911"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000912
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L1_2["2000912"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000913
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L1_2["2000913"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000914
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L1_2["2000914"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000915
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L1_2["2000915"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000901
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L1_2["2000901"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000902
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L1_2["2000902"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000903
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L1_2["2000903"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000904
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L1_2["2000904"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000905
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L1_2["2000905"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000906
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L1_2["2000906"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000907
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L1_2["2000907"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000908
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L1_2["2000908"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000909
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L1_2["2000909"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000910
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L1_2["2000910"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000911
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L1_2["2000911"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000912
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L1_2["2000912"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000913
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L1_2["2000913"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000914
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L1_2["2000914"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000915
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L1_2["2000915"] = L2_2
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end
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L1_1.OnSubFailedHandlerBuild = L6_1
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function L6_1(A0_2, A1_2, A2_2)
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local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L3_2 = actorMgr
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L4_2 = L3_2
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L3_2 = L3_2.GetActor
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L5_2 = L2_1.ActorAlias
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 ~= nil then
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L5_2 = L3_2
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L4_2 = L3_2.FinishQuestID
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L6_2 = false
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L7_2 = 2000902
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L4_2(L5_2, L6_2, L7_2)
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end
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L4_2 = actorMgr
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L5_2 = L4_2
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L4_2 = L4_2.GetQuestNpcActor
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L6_2 = L3_1.Npc
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L4_2 = L4_2(L5_2, L6_2)
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L6_2 = L4_2
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L5_2 = L4_2.Standby
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L5_2(L6_2)
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L6_2 = L4_2
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L5_2 = L4_2.DoFreeStateTrigger
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L5_2(L6_2)
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L6_2 = L4_2
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L5_2 = L4_2.TurnTo
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L7_2 = M
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L7_2 = L7_2.Euler2DirXZ
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L8_2 = L3_1.NPCDir3
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L7_2, L8_2 = L7_2(L8_2)
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L5_2(L6_2, L7_2, L8_2)
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end
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L1_1.FinishQuest02 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuestID
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L5_2 = false
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L6_2 = 2000907
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L1_1.FinishQuest07 = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L2_2 = A0_2
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L1_2 = A0_2.TransmitPlayer
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L3_2 = 3
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L4_2 = L5_1.PlayerPos
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L5_2 = L5_1.PlayerDir
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L1_2(L2_2, L3_2, L4_2, L5_2)
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L2_2 = A0_2
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L1_2 = A0_2.CreateQuestNpc
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L3_2 = quest
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L4_2 = L3_1.NpcID
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L5_2 = 1
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L1_2(L2_2, L3_2, L4_2, L5_2)
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L2_2 = A0_2
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L1_2 = A0_2.GetQuestNpcActor
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L3_2 = L3_1.Npc
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L1_2 = L1_2(L2_2, L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.Standby
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.RequestInteraction
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L4_2 = L1_2
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L2_2(L3_2, L4_2)
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L2_2 = print
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L3_2 = "force dialogue"
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L2_2(L3_2)
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end
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L1_1.CreateNPC = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = A0_2
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L1_2 = A0_2.ShowBlackScreen
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L3_2 = 0.5
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L4_2 = 1
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L5_2 = 0.5
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3, L5_3
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L3_3 = A1_3
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L2_3 = A1_3.GetQuestNpcActor
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L4_3 = L4_1.Npc
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L2_3 = L2_3(L3_3, L4_3)
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if L2_3 ~= nil then
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L4_3 = L2_3
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L3_3 = L2_3.Destroy
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L5_3 = false
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L3_3(L4_3, L5_3)
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end
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end
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.DestroyHili = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L3_1.NpcID
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L6_2 = 1
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L4_1.NpcID
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L6_2 = 2
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L3_1.Npc
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.GetQuestNpcActor
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L5_2 = L4_1.Npc
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L3_2 = L3_2(L4_2, L5_2)
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L5_2 = L2_2
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L4_2 = L2_2.Standby
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L4_2(L5_2)
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L5_2 = L2_2
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L4_2 = L2_2.DoFreeStateTrigger
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L4_2(L5_2)
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L5_2 = L3_2
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L4_2 = L3_2.Standby
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L4_2(L5_2)
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L5_2 = L3_2
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L4_2 = L3_2.DoFreeStateTrigger
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L4_2(L5_2)
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end
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L1_1.OnSubStart2000909 = L6_1
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function L6_1(A0_2, A1_2)
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end
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L1_1.OnSubStart2000901 = L6_1
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function L6_1(A0_2, A1_2)
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end
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L1_1.OnSubFinish2000901 = L6_1
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function L6_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2000901 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q20009trigger01"
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L5_2 = "Actor/Gadget/Q20009Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q20009Region"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q20009Region"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L3_1.Npc
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.RunToRouteTask
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L5_2 = L2_1.RoutePoints
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3, L5_3, L6_3
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L2_3 = actorMgr
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L3_3 = L2_3
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L2_3 = L2_3.GetActor
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L4_3 = L2_1.ActorAlias
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L2_3 = L2_3(L3_3, L4_3)
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if L2_3 ~= nil then
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L4_3 = L2_3
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L3_3 = L2_3.FinishQuestID
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L5_3 = false
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L6_3 = 2000902
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L3_3(L4_3, L5_3, L6_3)
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end
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L3_3 = L2_2
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L4_3 = L3_3
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L3_3 = L3_3.Standby
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L3_3(L4_3)
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L3_3 = L2_2
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L4_3 = L3_3
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L3_3 = L3_3.TurnTo
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L5_3 = M
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L5_3 = L5_3.Euler2DirXZ
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L6_3 = L3_1.NPCDir3
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L5_3, L6_3 = L5_3(L6_3)
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L3_3(L4_3, L5_3, L6_3)
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end
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L3_2(L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart2000902 = L6_1
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function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFinish2000902 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L3_1.Npc
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed2000902 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubStart2000903 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFinish2000903 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFailed2000903 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = math
|
|
L2_2 = L2_2.random
|
|
L3_2 = 1
|
|
L4_2 = 100
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if 1 <= L2_2 and L2_2 <= 50 then
|
|
L3_2 = actorMgr
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.GetActor
|
|
L5_2 = L2_1.ActorAlias
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.FinishQuestID
|
|
L6_2 = false
|
|
L7_2 = 2000912
|
|
L4_2(L5_2, L6_2, L7_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.FinishQuestID
|
|
L6_2 = true
|
|
L7_2 = 2000913
|
|
L4_2(L5_2, L6_2, L7_2)
|
|
end
|
|
elseif 50 < L2_2 and L2_2 <= 100 then
|
|
L3_2 = actorMgr
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.GetActor
|
|
L5_2 = L2_1.ActorAlias
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.FinishQuestID
|
|
L6_2 = false
|
|
L7_2 = 2000913
|
|
L4_2(L5_2, L6_2, L7_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.FinishQuestID
|
|
L6_2 = true
|
|
L7_2 = 2000912
|
|
L4_2(L5_2, L6_2, L7_2)
|
|
end
|
|
end
|
|
end
|
|
L1_1.OnSubStart2000908 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "08 finish"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 0.5
|
|
L5_2 = 1
|
|
L6_2 = 0.5
|
|
function L7_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.TransmitPlayerById
|
|
L2_3 = A1_2
|
|
L3_3 = 1
|
|
L0_3(L1_3, L2_3, L3_3)
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.CreateQuestNpc
|
|
L2_3 = A1_2
|
|
L3_3 = L3_1.NpcID
|
|
L4_3 = 1
|
|
L0_3(L1_3, L2_3, L3_3, L4_3)
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.RequestInteractionForceAlias
|
|
L2_3 = "Npc2002520009"
|
|
L0_3(L1_3, L2_3)
|
|
L0_3 = print
|
|
L1_3 = "force dialogue"
|
|
L0_3(L1_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.OnSubFinish2000908 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubStart2000904 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.ShowBlackScreen
|
|
L2_3 = 0.5
|
|
L3_3 = 1
|
|
L4_3 = 0.5
|
|
function L5_3()
|
|
local L0_4, L1_4, L2_4, L3_4
|
|
L0_4 = A0_2
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.GetQuestNpcActor
|
|
L2_4 = L4_1.Npc
|
|
L0_4 = L0_4(L1_4, L2_4)
|
|
if L0_4 ~= nil then
|
|
L2_4 = L0_4
|
|
L1_4 = L0_4.Destroy
|
|
L3_4 = false
|
|
L1_4(L2_4, L3_4)
|
|
end
|
|
end
|
|
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish2000904 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFailed2000904 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.8
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3
|
|
L0_3 = actorMgr
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetActor
|
|
L2_3 = L2_1.ActorAlias
|
|
L0_3 = L0_3(L1_3, L2_3)
|
|
if L0_3 ~= nil then
|
|
L2_3 = L0_3
|
|
L1_3 = L0_3.FinishQuestID
|
|
L3_3 = false
|
|
L4_3 = 2000907
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart2000907 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.ShowBlackScreen
|
|
L2_3 = 0.5
|
|
L3_3 = 1
|
|
L4_3 = 0.5
|
|
function L5_3()
|
|
local L0_4, L1_4, L2_4, L3_4
|
|
L0_4 = A0_2
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.GetQuestNpcActor
|
|
L2_4 = L4_1.Npc
|
|
L0_4 = L0_4(L1_4, L2_4)
|
|
if L0_4 ~= nil then
|
|
L2_4 = L0_4
|
|
L1_4 = L0_4.Destroy
|
|
L3_4 = false
|
|
L1_4(L2_4, L3_4)
|
|
end
|
|
end
|
|
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = print
|
|
L3_2 = "destroy hili npc"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish2000907 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NarratorOnlyTask
|
|
L4_2 = L2_1.NarratorData
|
|
L4_2 = L4_2.Story1
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2000908
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L4_1.Npc
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Destroy
|
|
L6_2 = false
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L4_2 = print
|
|
L5_2 = "destroy hili npc"
|
|
L4_2(L5_2)
|
|
end
|
|
L1_1.OnSubFinish2000910 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2000910
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L3_1.Npc
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Standby
|
|
L4_2(L5_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.DoFreeStyle
|
|
L6_2 = 1070
|
|
L4_2(L5_2, L6_2)
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.CreateSpeechBubbleTask
|
|
L6_2 = L3_1.NpcID
|
|
L7_2 = 200080501
|
|
L8_2 = 2
|
|
L9_2 = true
|
|
L10_2 = 1
|
|
L11_2 = 2
|
|
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
end
|
|
L1_1.OnSubStart2000905 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFinish2000905 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L3_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Standby
|
|
L3_2(L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ClearSpeechBubbleTask
|
|
L3_2(L4_2)
|
|
end
|
|
L1_1.OnSubStart2000906 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L3_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ShowBlackScreen
|
|
L5_2 = 0.5
|
|
L6_2 = 1
|
|
L7_2 = 0.5
|
|
function L8_2(A0_3)
|
|
local L1_3, L2_3, L3_3
|
|
L1_3 = L2_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.Destroy
|
|
L3_3 = false
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L9_2 = nil
|
|
L10_2 = nil
|
|
L11_2 = ""
|
|
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
end
|
|
L1_1.OnSubFinish2000906 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStyle
|
|
L5_2 = 1
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart2000915 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L3_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L4_1.Npc
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.DoFreeStyle
|
|
L6_2 = 1
|
|
L4_2(L5_2, L6_2)
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.ShowBlackScreen
|
|
L6_2 = 0.5
|
|
L7_2 = 1
|
|
L8_2 = 0.5
|
|
function L9_2(A0_3)
|
|
local L1_3, L2_3, L3_3
|
|
L1_3 = L2_2
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.Destroy
|
|
L3_3 = false
|
|
L1_3(L2_3, L3_3)
|
|
end
|
|
L10_2 = nil
|
|
L11_2 = nil
|
|
L12_2 = ""
|
|
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubFinish2000915 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Destroy
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L3_1.Npc
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Destroy
|
|
L6_2 = false
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L1_1.OnMainCanceled = L6_1
|
|
return L1_1
|