local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20009" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20009" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.NPCData L3_1 = L1_2 L1_2 = L2_1.HiliData L4_1 = L1_2 L1_2 = L2_1.PlayerData L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000901 L1_2["2000901"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000902 L1_2["2000902"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000903 L1_2["2000903"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000904 L1_2["2000904"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000905 L1_2["2000905"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000906 L1_2["2000906"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000907 L1_2["2000907"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000908 L1_2["2000908"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000909 L1_2["2000909"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000910 L1_2["2000910"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000911 L1_2["2000911"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000912 L1_2["2000912"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000913 L1_2["2000913"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000914 L1_2["2000914"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000915 L1_2["2000915"] = L2_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000901 L1_2["2000901"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000902 L1_2["2000902"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000903 L1_2["2000903"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000904 L1_2["2000904"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000905 L1_2["2000905"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000906 L1_2["2000906"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000907 L1_2["2000907"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000908 L1_2["2000908"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000909 L1_2["2000909"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000910 L1_2["2000910"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000911 L1_2["2000911"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000912 L1_2["2000912"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000913 L1_2["2000913"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000914 L1_2["2000914"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000915 L1_2["2000915"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000901 L1_2["2000901"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000902 L1_2["2000902"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000903 L1_2["2000903"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000904 L1_2["2000904"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000905 L1_2["2000905"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000906 L1_2["2000906"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000907 L1_2["2000907"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000908 L1_2["2000908"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000909 L1_2["2000909"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000910 L1_2["2000910"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000911 L1_2["2000911"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000912 L1_2["2000912"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000913 L1_2["2000913"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000914 L1_2["2000914"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000915 L1_2["2000915"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L6_1 function L6_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 2000902 L4_2(L5_2, L6_2, L7_2) end L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetQuestNpcActor L6_2 = L3_1.Npc L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.Standby L5_2(L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStateTrigger L5_2(L6_2) L6_2 = L4_2 L5_2 = L4_2.TurnTo L7_2 = M L7_2 = L7_2.Euler2DirXZ L8_2 = L3_1.NPCDir3 L7_2, L8_2 = L7_2(L8_2) L5_2(L6_2, L7_2, L8_2) end L1_1.FinishQuest02 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2000907 L3_2(L4_2, L5_2, L6_2) end end L1_1.FinishQuest07 = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.TransmitPlayer L3_2 = 3 L4_2 = L5_1.PlayerPos L5_2 = L5_1.PlayerDir L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpc L3_2 = quest L4_2 = L3_1.NpcID L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Npc L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.Standby L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L1_2 L2_2(L3_2, L4_2) L2_2 = print L3_2 = "force dialogue" L2_2(L3_2) end L1_1.CreateNPC = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1 L5_2 = 0.5 function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A1_3 L2_3 = A1_3.GetQuestNpcActor L4_3 = L4_1.Npc L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end end L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.DestroyHili = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.NpcID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.NpcID L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L4_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L2_2 L4_2 = L2_2.Standby L4_2(L5_2) L5_2 = L2_2 L4_2 = L2_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.Standby L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) end L1_1.OnSubStart2000909 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubStart2000901 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish2000901 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2000901 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q20009trigger01" L5_2 = "Actor/Gadget/Q20009Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q20009Region" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q20009Region" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.RunToRouteTask L5_2 = L2_1.RoutePoints function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.GetActor L4_3 = L2_1.ActorAlias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.FinishQuestID L5_3 = false L6_3 = 2000902 L3_3(L4_3, L5_3, L6_3) end L3_3 = L2_2 L4_3 = L3_3 L3_3 = L3_3.Standby L3_3(L4_3) L3_3 = L2_2 L4_3 = L3_3 L3_3 = L3_3.TurnTo L5_3 = M L5_3 = L5_3.Euler2DirXZ L6_3 = L3_1.NPCDir3 L5_3, L6_3 = L5_3(L6_3) L3_3(L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart2000902 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish2000902 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L3_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2000902 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubStart2000903 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish2000903 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2000903 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = math L2_2 = L2_2.random L3_2 = 1 L4_2 = 100 L2_2 = L2_2(L3_2, L4_2) if 1 <= L2_2 and L2_2 <= 50 then L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 2000912 L4_2(L5_2, L6_2, L7_2) L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = true L7_2 = 2000913 L4_2(L5_2, L6_2, L7_2) end elseif 50 < L2_2 and L2_2 <= 100 then L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 2000913 L4_2(L5_2, L6_2, L7_2) L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = true L7_2 = 2000912 L4_2(L5_2, L6_2, L7_2) end end end L1_1.OnSubStart2000908 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "08 finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerById L2_3 = A1_2 L3_3 = 1 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L3_1.NpcID L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteractionForceAlias L2_3 = "Npc2002520009" L0_3(L1_3, L2_3) L0_3 = print L1_3 = "force dialogue" L0_3(L1_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2000908 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubStart2000904 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 1 L4_3 = 0.5 function L5_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.GetQuestNpcActor L2_4 = L4_1.Npc L0_4 = L0_4(L1_4, L2_4) if L0_4 ~= nil then L2_4 = L0_4 L1_4 = L0_4.Destroy L3_4 = false L1_4(L2_4, L3_4) end end L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2000904 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2000904 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.8 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L2_1.ActorAlias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.FinishQuestID L3_3 = false L4_3 = 2000907 L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2000907 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 1 L4_3 = 0.5 function L5_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.GetQuestNpcActor L2_4 = L4_1.Npc L0_4 = L0_4(L1_4, L2_4) if L0_4 ~= nil then L2_4 = L0_4 L1_4 = L0_4.Destroy L3_4 = false L1_4(L2_4, L3_4) end end L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) L2_2 = print L3_2 = "destroy hili npc" L2_2(L3_2) end L1_1.OnSubFinish2000907 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L2_1.NarratorData L4_2 = L4_2.Story1 L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2000908 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L4_1.Npc L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L4_2 = print L5_2 = "destroy hili npc" L4_2(L5_2) end L1_1.OnSubFinish2000910 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2000910 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L3_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.Standby L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1070 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.CreateSpeechBubbleTask L6_2 = L3_1.NpcID L7_2 = 200080501 L8_2 = 2 L9_2 = true L10_2 = 1 L11_2 = 2 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart2000905 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish2000905 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) end L1_1.OnSubStart2000906 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end L9_2 = nil L10_2 = nil L11_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubFinish2000906 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1 L3_2(L4_2, L5_2) end L1_1.OnSubStart2000915 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L4_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1 L8_2 = 0.5 function L9_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end L10_2 = nil L11_2 = nil L12_2 = "" L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish2000915 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L3_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L1_1.OnMainCanceled = L6_1 return L1_1