2022-04-29 16:40:51 +02:00

459 lines
10 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20007"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20007"
L2_1 = nil
function L3_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
q20007Cfg = L1_2
L1_2 = q20007Cfg
L1_2 = L1_2.NPCData
L2_1 = L1_2
end
L1_1.OnDataLoaded = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000701
L1_2["2000701"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000702
L1_2["2000702"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000703
L1_2["2000703"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000704
L1_2["2000704"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000705
L1_2["2000705"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000706
L1_2["2000706"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000707
L1_2["2000707"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000708
L1_2["2000708"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000709
L1_2["2000709"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000701
L1_2["2000701"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000702
L1_2["2000702"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000703
L1_2["2000703"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000704
L1_2["2000704"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000705
L1_2["2000705"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000706
L1_2["2000706"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000707
L1_2["2000707"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000708
L1_2["2000708"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000709
L1_2["2000709"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000701
L1_2["2000701"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000702
L1_2["2000702"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000703
L1_2["2000703"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000704
L1_2["2000704"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000705
L1_2["2000705"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000706
L1_2["2000706"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000707
L1_2["2000707"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000708
L1_2["2000708"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000709
L1_2["2000709"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "delay start dofreestyle"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L2_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = false
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CreateSpeechBubbleTask
L5_2 = L2_1.NpcID
L6_2 = 200080501
L7_2 = 2
L8_2 = true
L9_2 = 1
L10_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.DoFreeStyle = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.NPCDisappear = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1539"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L2_1.NpcID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L2_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.ClearSpeechBubbleTask
L3_2(L4_2)
end
L1_1.OnSubStart2000709 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2000709 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2000709 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1539"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L2_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
L6_2 = A0_2.DoFreeStyle
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "2000701 start"
L3_2(L4_2)
end
L1_1.OnSubStart2000701 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2000701 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2000701 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "2000702 start back to standby"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1539"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L2_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ClearSpeechBubbleTask
L3_2(L4_2)
end
L1_1.OnSubStart2000702 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2000702 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2000702 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1539"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2000703 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2000703 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2000703 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1539"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2000704 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2000704 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2000704 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1539"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L2_1.Npc
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.Standby
L2_3(L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 4190
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.EnableInteraction
L4_3 = false
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.CreateSpeechBubbleTask
L4_3 = L2_1.NpcID
L5_3 = 200080501
L6_3 = 2
L7_3 = true
L8_3 = 1
L9_3 = 2
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L2_2(L3_2, L4_2)
L2_2 = print
L3_2 = "2000705 start"
L2_2(L3_2)
end
L1_1.OnSubStart2000705 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2000705 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "2000706 start back to standby"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1539"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L2_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.EnableInteraction
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.ClearSpeechBubbleTask
L3_2(L4_2)
end
L1_1.OnSubStart2000706 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1539"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2000707 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFinish2000707 = L3_1
function L3_1(A0_2, A1_2)
end
L1_1.OnSubFailed2000707 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1539"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2000708 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L2_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToRouteTask
L5_2 = q20007Cfg
L5_2 = L5_2.RoutePoints
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3
L3_3 = A0_3
L2_3 = A0_3.DestroyWithDither
L4_3 = false
L5_3 = 1
L2_3(L3_3, L4_3, L5_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.NotifyTo
L4_3 = "Npc1539"
L5_3 = NpcUtil
L5_3 = L5_3.NpcEventType
L5_3 = L5_3.STARTDAILY
L6_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3)
end
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "2000708 NPC leave"
L3_2(L4_2)
end
L1_1.OnSubFinish2000708 = L3_1
function L3_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1539"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L2_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L1_1.OnMainCanceled = L3_1
function L3_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L3_1
return L1_1