mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
459 lines
10 KiB
Lua
459 lines
10 KiB
Lua
local L0_1, L1_1, L2_1, L3_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest20007"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest20007"
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L2_1 = nil
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function L3_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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q20007Cfg = L1_2
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L1_2 = q20007Cfg
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L1_2 = L1_2.NPCData
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L2_1 = L1_2
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end
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L1_1.OnDataLoaded = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000701
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L1_2["2000701"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000702
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L1_2["2000702"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000703
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L1_2["2000703"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000704
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L1_2["2000704"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000705
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L1_2["2000705"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000706
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L1_2["2000706"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000707
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L1_2["2000707"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000708
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L1_2["2000708"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2000709
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L1_2["2000709"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000701
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L1_2["2000701"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000702
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L1_2["2000702"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000703
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L1_2["2000703"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000704
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L1_2["2000704"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000705
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L1_2["2000705"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000706
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L1_2["2000706"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000707
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L1_2["2000707"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000708
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L1_2["2000708"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2000709
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L1_2["2000709"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000701
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L1_2["2000701"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000702
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L1_2["2000702"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000703
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L1_2["2000703"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000704
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L1_2["2000704"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000705
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L1_2["2000705"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000706
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L1_2["2000706"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000707
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L1_2["2000707"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000708
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L1_2["2000708"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2000709
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L1_2["2000709"] = L2_2
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end
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L1_1.OnSubFailedHandlerBuild = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = print
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L3_2 = "delay start dofreestyle"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L2_1.Npc
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.DoFreeStyle
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L5_2 = 4190
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L3_2(L4_2, L5_2)
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L4_2 = L2_2
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L3_2 = L2_2.EnableInteraction
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L5_2 = false
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L3_2(L4_2, L5_2)
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L4_2 = A0_2
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L3_2 = A0_2.CreateSpeechBubbleTask
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L5_2 = L2_1.NpcID
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L6_2 = 200080501
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L7_2 = 2
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L8_2 = true
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L9_2 = 1
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L10_2 = 2
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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end
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L1_1.DoFreeStyle = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.NPCDisappear = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1539"
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L5_2 = NpcUtil
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L2_1.NpcID
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L6_2 = 1
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L2_1.Npc
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.Standby
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L3_2(L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.DoFreeStateTrigger
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L3_2(L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.ClearSpeechBubbleTask
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L3_2(L4_2)
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end
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L1_1.OnSubStart2000709 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFinish2000709 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2000709 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1539"
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L5_2 = NpcUtil
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L2_1.Npc
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.Standby
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L3_2(L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.CallDelay
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L5_2 = 2
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L6_2 = A0_2.DoFreeStyle
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L3_2(L4_2, L5_2, L6_2)
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L3_2 = print
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L4_2 = "2000701 start"
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L3_2(L4_2)
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end
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L1_1.OnSubStart2000701 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFinish2000701 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2000701 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "2000702 start back to standby"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1539"
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L5_2 = NpcUtil
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L2_1.Npc
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.DoFreeStateTrigger
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L3_2(L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.EnableInteraction
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L5_2 = true
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L3_2(L4_2, L5_2)
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L4_2 = A0_2
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L3_2 = A0_2.ClearSpeechBubbleTask
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L3_2(L4_2)
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end
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L1_1.OnSubStart2000702 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFinish2000702 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2000702 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1539"
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L5_2 = NpcUtil
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart2000703 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFinish2000703 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2000703 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1539"
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L5_2 = NpcUtil
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart2000704 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFinish2000704 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2000704 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1539"
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L5_2 = NpcUtil
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L2_1.Npc
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L1_3 = L1_3(L2_3, L3_3)
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L3_3 = L1_3
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L2_3 = L1_3.Standby
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L2_3(L3_3)
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L3_3 = L1_3
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L2_3 = L1_3.DoFreeStyle
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L4_3 = 4190
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L2_3(L3_3, L4_3)
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L3_3 = L1_3
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L2_3 = L1_3.EnableInteraction
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L4_3 = false
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L2_3(L3_3, L4_3)
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L3_3 = A0_3
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L2_3 = A0_3.CreateSpeechBubbleTask
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L4_3 = L2_1.NpcID
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L5_3 = 200080501
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L6_3 = 2
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L7_3 = true
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L8_3 = 1
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L9_3 = 2
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L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
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end
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L2_2(L3_2, L4_2)
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L2_2 = print
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L3_2 = "2000705 start"
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L2_2(L3_2)
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end
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L1_1.OnSubStart2000705 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFinish2000705 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "2000706 start back to standby"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1539"
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L5_2 = NpcUtil
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L2_1.Npc
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.DoFreeStateTrigger
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L3_2(L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.EnableInteraction
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L5_2 = true
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L3_2(L4_2, L5_2)
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L4_2 = A0_2
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L3_2 = A0_2.ClearSpeechBubbleTask
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L3_2(L4_2)
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end
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L1_1.OnSubStart2000706 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1539"
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L5_2 = NpcUtil
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart2000707 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFinish2000707 = L3_1
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function L3_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2000707 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.NotifyTo
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L4_2 = "Npc1539"
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L5_2 = NpcUtil
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L5_2 = L5_2.NpcEventType
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L5_2 = L5_2.HIDESELF
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L6_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart2000708 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
|
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L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L2_1.Npc
|
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
|
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L3_2 = L2_2.WalkToRouteTask
|
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L5_2 = q20007Cfg
|
|
L5_2 = L5_2.RoutePoints
|
|
function L6_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.DestroyWithDither
|
|
L4_3 = false
|
|
L5_3 = 1
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
L2_3 = A0_2
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.NotifyTo
|
|
L4_3 = "Npc1539"
|
|
L5_3 = NpcUtil
|
|
L5_3 = L5_3.NpcEventType
|
|
L5_3 = L5_3.STARTDAILY
|
|
L6_3 = true
|
|
L2_3(L3_3, L4_3, L5_3, L6_3)
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = print
|
|
L4_2 = "2000708 NPC leave"
|
|
L3_2(L4_2)
|
|
end
|
|
L1_1.OnSubFinish2000708 = L3_1
|
|
function L3_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NotifyTo
|
|
L4_2 = "Npc1539"
|
|
L5_2 = NpcUtil
|
|
L5_2 = L5_2.NpcEventType
|
|
L5_2 = L5_2.STARTDAILY
|
|
L6_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L2_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Destroy
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L1_1.OnMainCanceled = L3_1
|
|
function L3_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L3_1
|
|
return L1_1
|